TCP Posted October 21, 2014 Report Share Posted October 21, 2014 The only right way to save a Bethesda game is to find a door, save, open the door, walk through, save, find a chest, save, open chest, save, see an enemy, save, fight enemy, Lydia dies, reload, defeat enemy, save, repeat. 4 Quote Link to comment Share on other sites More sharing options...
Eleven Posted October 21, 2014 Report Share Posted October 21, 2014 You might be kidding but I actually do this. I have 1000+ saves on a single walk through. I even have saves a few steps after the last one on difficult areas. I don't know why. Probably because I can. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 21, 2014 Report Share Posted October 21, 2014 Yeah, me too. I don't get that many built up though, because I save over older ones. Usually I keep about 10-15 saves, plus a quicksave. Quote Link to comment Share on other sites More sharing options...
IDDQD Posted October 21, 2014 Report Share Posted October 21, 2014 I don't make that many saves in bethesda RPGs because I did that once for Fallout 3 until I got a windows prompt that my disk space on C: is running out. These save games take like a million gigabytes, it's insane. Another genre that does that are real time strategies. Some of them autosave at key points, but normally you need to remember to do that yourself, otherwise you're just one slip up from failing the whole mission, and some of those missions may take anywhere from 30 minutes to a couple of hours. Homeworld comes to mind instantly. 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted January 7, 2015 Report Share Posted January 7, 2015 (edited) Bit of a necro, but I just started playing through the new Thief again. £13 on the PSN store is a fucking bargain for this game. It's not a masterpiece like Thief 2 or 3 - but what is? The new Thief is a really strong stealth game. AND, on-topic, there's an option when you start the game to choose Iron Man mode. I assumed this would be the same as Dead Space 2/3 or Max Payne 3's one-life mode, where you get no saves at all and if you quit the game you have to start again. Eg a speedrunning mode. But nope. Thief's mode saves as you go along, but if you die, it's game over. Turn on the 'Game over when spotted' setting, and it's game over if you're seen at all. And you can still save, leave, and return to the game at a later date. You properly only have one life. Really great, and really hardcore. It's a pity that some of the game's levels are painfully cheap and it has a very unfair boss later on - this practically makes Iron Man unwinnable. Still, great that they included the option. Edited January 7, 2015 by kenshi_ryden 1 Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 2, 2015 Report Share Posted February 2, 2015 Wait, this is confusing - you can die/get spotted and fail the whole game instantly but you have a save, that you can later load up? Kind of defeats the purpose. Or is that you can load the game only if you have left it on your own, uscathed? Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted February 2, 2015 Report Share Posted February 2, 2015 Pretty sure it is option b. If you quit, then the game is saved. If you get spotted the game is over. Guessing it works like FTL where when you load a save, it gets deleted. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 2, 2015 Report Share Posted February 2, 2015 I wouldn't like that method for anything longer than FTL. I'd prefer it not to delete the save when you load, just because the power might go out or something. What I'd prefer is that it just delete your saves when you die/get spotted/whatever, so if you fail you still can't load them up. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted February 2, 2015 Report Share Posted February 2, 2015 I wouldn't like that method for anything longer than FTL. I'd prefer it not to delete the save when you load, just because the power might go out or something. What I'd prefer is that it just delete your saves when you die/get spotted/whatever, so if you fail you still can't load them up. Sure, just speculating on how it is handled. If it autosaves, then you should be ok. Seems that you would be able to save-scum it in any case, which is a little naughty, but, eh, you're only cheating yourself. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 19, 2015 Report Share Posted February 19, 2015 (edited) Sorry, could have been clearer Thief's Iron Man mode: - autosaves all the time, and you can manually save over this one save slot, so you don't lose progress if you quit. - if you quit the game, that's fine. The save game is still loadable. You can load the save back up and resume where you were at. - but if you lose the game (die, fail mission, or spotted), you get kicked back to main menu. The "Continue" option is still there, but the save's info text is now in red and it says "You lost the game with Iron Man mode turned on, so this save is now dead. Better luck next time!" You can't load it. Edited February 19, 2015 by kenshi_ryden Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 19, 2015 Report Share Posted February 19, 2015 That sounds like a perfect implementation of Iron Man mode. 1 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 19, 2015 Report Share Posted February 19, 2015 Yeah, exactly! It's utterly bizarre that other games (eg Resi, Dead Space and Max Payne) didn't use this template. Heck, I'd even kill for games like GTA or RDR to have the option there. Just the option, y'know? Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 19, 2015 Report Share Posted February 19, 2015 It's funny how in ye olden times repeating the whole game after dying was normal, while nowadays it's a rare commodity. But yeah, that would be cool. Didn't Fallout 3 had that setting? If not, I'm sure it can be modded. The only other game with similar setting, that I can think of is Metal Gear Solid 2 - european extreme or whatever stupid name it was. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 19, 2015 Report Share Posted February 19, 2015 Well to be fair, in ye olden days when games did that they were basically just the same thing over and over again, but getting progressively more difficult, and the point was to see how long you could keep up. Like Horde Mode. Quote Link to comment Share on other sites More sharing options...
IDDQD Posted February 19, 2015 Report Share Posted February 19, 2015 True. Also, they were a lot shorter. Though I'm curious how it would be like if, say, the new call of duty had no saving. These games are about 4 hours long each anyway, so it wouldn't make too much of a difference. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted February 20, 2015 Report Share Posted February 20, 2015 I think MGS2 euro extreme game overed when you were spotted but it didn't nuke your save. Quote Link to comment Share on other sites More sharing options...
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