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What's your preferred death disincentive in a game?


Cinder
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I don't make that many saves in bethesda RPGs because I did that once for Fallout 3 until I got a windows prompt that my disk space on C: is running out. :D These save games take like a million gigabytes, it's insane.

 

Another genre that does that are real time strategies. Some of them autosave at key points, but normally you need to remember to do that yourself, otherwise you're just one slip up from failing the whole mission, and some of those missions may take anywhere from 30 minutes to a couple of hours. Homeworld comes to mind instantly.

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  • 2 months later...

Bit of a necro, but I just started playing through the new Thief again. £13 on the PSN store is a fucking bargain for this game. It's not a masterpiece like Thief 2 or 3 - but what is? The new Thief is a really strong stealth game.

 

AND, on-topic, there's an option when you start the game to choose Iron Man mode.

 

I assumed this would be the same as Dead Space 2/3 or Max Payne 3's one-life mode, where you get no saves at all and if you quit the game you have to start again. Eg a speedrunning mode.

 

But nope. Thief's mode saves as you go along, but if you die, it's game over. Turn on the 'Game over when spotted' setting, and it's game over if you're seen at all. And you can still save, leave, and return to the game at a later date. You properly only have one life.

 

Really great, and really hardcore. It's a pity that some of the game's levels are painfully cheap and it has a very unfair boss later on - this practically makes Iron Man unwinnable. Still, great that they included the option.

Edited by kenshi_ryden
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  • 4 weeks later...

I wouldn't like that method for anything longer than FTL.  I'd prefer it not to delete the save when you load, just because the power might go out or something.  What I'd prefer is that it just delete your saves when you die/get spotted/whatever, so if you fail you still can't load them up.

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I wouldn't like that method for anything longer than FTL.  I'd prefer it not to delete the save when you load, just because the power might go out or something.  What I'd prefer is that it just delete your saves when you die/get spotted/whatever, so if you fail you still can't load them up.

 

Sure, just speculating on how it is handled. If it autosaves, then you should be ok. Seems that you would be able to save-scum it in any case, which is a little naughty, but, eh, you're only cheating yourself.

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  • 3 weeks later...

Sorry, could have been clearer

 

Thief's Iron Man mode:

 

- autosaves all the time, and you can manually save over this one save slot, so you don't lose progress if you quit.

- if you quit the game, that's fine. The save game is still loadable. You can load the save back up and resume where you were at.

- but if you lose the game (die, fail mission, or spotted), you get kicked back to main menu. The "Continue" option is still there, but the save's info text is now in red and it says "You lost the game with Iron Man mode turned on, so this save is now dead. Better luck next time!" You can't load it.

Edited by kenshi_ryden
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It's funny how in ye olden times repeating the whole game after dying was normal, while nowadays it's a rare commodity. But yeah, that would be cool. Didn't Fallout 3 had that setting? If not, I'm sure it can be modded. The only other game with similar setting, that I can think of is Metal Gear Solid 2 - european extreme or whatever stupid name it was.

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Well to be fair, in ye olden days when games did that they were basically just the same thing over and over again, but getting progressively more difficult, and the point was to see how long you could keep up.  Like Horde Mode.

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