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Shin Megami Tensei IV


Vecha
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Basically, the morality scale goes back and forth between negative points and positive points.  I don't remember what the maximum is for each side.  I think it might go from -99 to 99 points but don't quote me on that.  Anyway, in order to get the neutral ending I believe you have to be somewhere in between -5 and 5.  

 

*Edit*

 

I looked it up.  The scale goes from -100 to 100 and you have to have between -8 and 8.

Edited by Mister Jack
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SMT IV has led to... nothing at all.  That doesn't seem right.  Atlus looooves the 3DS RPG market and the SMT creative leads aren't attached to any currently announced projects.  So what the hell are they up to?

 

Woooooh!  SMT IV has led to... a sequel to SMT IV!  Now we know where all the SMT creative leads went!  It's releasing in a mere five months in Japan, and the localization wait on SMT IV wasn't bad.  I'm optimistic about this one.

 

The title is SMT IV Final.  That's dumb.  In an era of HD remakes and special editions and FES versions and Golden versions and whatever, that's not clearly communicating "This is a sequel to that cool game we made a few years back".

 

The story premise is:  A dude in demon infested post apocalyptic Tokyo gets killed.  He's plucked out of the afterlife and given another chance at life on the condition that he fulfills the mission of the demon that has resurrected him.  That demon's mission:  Kill the gods.  All of them.

 

And... that's all I know.  You know what?  I'm in!  That's all I need to know!  I am totally up for more SMT IV!  That game is mega fun!

 

Things that I hope are changed/updated in this sequel:

 

I hope the world map is easier to navigate.  The SMT IV overworld is just a nightmare.  It's so hard to find anything and the encounter rate is SO high even when back tracking.

 

I hope that there are more than three endings.  I like when SMT has a bunch of weird alignments with which to align myself such as Devil Survivor or Nocturne.

Edited by Frosted Mini-Wheats
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I just finished round 2 of SMT IV - Neutral Path this time.  I wasn't a huge fan, honestly.  There's more content in the Neutral path, but a lot of it is dumb content.  The story sequencing and justification didn't make a lot of sense and even got a little bit maudlin which I never ever ever want to say about a SMT game again.  I kinda found the Law ending where I 

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more direct and satisfying.

 

The good part though is that the Neutral ending pushed me to discover a TON of content that I had never known existed.  Jesus Christ I missed a lot my first time through.  I never gained the ability to fly, I never unlocked most of the sidequests, I never even discovered that the side character Nozomi even exists much less finished her story arc, I never found any optional bosses from backtracking... there are entire areas I never came across my first time through the game.  That's a good thing - it's great that there's that much detail and content tucked away.  Sure the game had to force me into a super annoying "now go do all the sidequests before you can progress" kind of stalling tactic to get me to discover this stuff, but at least I finally did.

 

I'm not sure I like this game enough to go back for round 3 and aim for a Chaos ending.  I've seen the vast majority of what there is to see and there's a (presumably improved) sequel around the corner.  I'll probably just do some light Etrian Odyssey progression while I wait for Xenoblade X. That's the next RPG I actually care about.

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