Mister Jack Posted February 27, 2015 Report Share Posted February 27, 2015 I'm gonna be straight with you: unless you consult a guide on nearly every decision you make, there is almost no chance of you getting the neutral ending. The window for that is VERY small. 1 Quote Link to comment Share on other sites More sharing options...
Vecha Posted February 28, 2015 Author Report Share Posted February 28, 2015 Well thanks! Lol I'll prepare myself now to schedule in a replay. Reminds me of persona 4(though this seems more vague) where you had a low chance of knowing you had to do xyz for the best ending. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 28, 2015 Report Share Posted February 28, 2015 Having played both games, I can tell you that SMT IV is way more strict with regards to ending criteria. Quote Link to comment Share on other sites More sharing options...
Vecha Posted February 28, 2015 Author Report Share Posted February 28, 2015 Bah! What's the point? Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 28, 2015 Report Share Posted February 28, 2015 (edited) Basically, the morality scale goes back and forth between negative points and positive points. I don't remember what the maximum is for each side. I think it might go from -99 to 99 points but don't quote me on that. Anyway, in order to get the neutral ending I believe you have to be somewhere in between -5 and 5. *Edit* I looked it up. The scale goes from -100 to 100 and you have to have between -8 and 8. Edited February 28, 2015 by Mister Jack 1 Quote Link to comment Share on other sites More sharing options...
FMW Posted October 9, 2015 Report Share Posted October 9, 2015 (edited) Quote SMT IV has led to... nothing at all. That doesn't seem right. Atlus looooves the 3DS RPG market and the SMT creative leads aren't attached to any currently announced projects. So what the hell are they up to? Woooooh! SMT IV has led to... a sequel to SMT IV! Now we know where all the SMT creative leads went! It's releasing in a mere five months in Japan, and the localization wait on SMT IV wasn't bad. I'm optimistic about this one. The title is SMT IV Final. That's dumb. In an era of HD remakes and special editions and FES versions and Golden versions and whatever, that's not clearly communicating "This is a sequel to that cool game we made a few years back". The story premise is: A dude in demon infested post apocalyptic Tokyo gets killed. He's plucked out of the afterlife and given another chance at life on the condition that he fulfills the mission of the demon that has resurrected him. That demon's mission: Kill the gods. All of them. And... that's all I know. You know what? I'm in! That's all I need to know! I am totally up for more SMT IV! That game is mega fun! Things that I hope are changed/updated in this sequel: I hope the world map is easier to navigate. The SMT IV overworld is just a nightmare. It's so hard to find anything and the encounter rate is SO high even when back tracking. I hope that there are more than three endings. I like when SMT has a bunch of weird alignments with which to align myself such as Devil Survivor or Nocturne. Edited October 9, 2015 by Frosted Mini-Wheats 1 Quote Link to comment Share on other sites More sharing options...
Vecha Posted October 17, 2015 Author Report Share Posted October 17, 2015 I still haven't beaten the game hah! Maybe I can finish it before SMT IV Final shows up on western shores.... Quote Link to comment Share on other sites More sharing options...
FMW Posted November 1, 2015 Report Share Posted November 1, 2015 I just finished round 2 of SMT IV - Neutral Path this time. I wasn't a huge fan, honestly. There's more content in the Neutral path, but a lot of it is dumb content. The story sequencing and justification didn't make a lot of sense and even got a little bit maudlin which I never ever ever want to say about a SMT game again. I kinda found the Law ending where I Reveal hidden contents wiped Tokyo off the face of the earth as punishment for the sins of the wicked more direct and satisfying. The good part though is that the Neutral ending pushed me to discover a TON of content that I had never known existed. Jesus Christ I missed a lot my first time through. I never gained the ability to fly, I never unlocked most of the sidequests, I never even discovered that the side character Nozomi even exists much less finished her story arc, I never found any optional bosses from backtracking... there are entire areas I never came across my first time through the game. That's a good thing - it's great that there's that much detail and content tucked away. Sure the game had to force me into a super annoying "now go do all the sidequests before you can progress" kind of stalling tactic to get me to discover this stuff, but at least I finally did. I'm not sure I like this game enough to go back for round 3 and aim for a Chaos ending. I've seen the vast majority of what there is to see and there's a (presumably improved) sequel around the corner. I'll probably just do some light Etrian Odyssey progression while I wait for Xenoblade X. That's the next RPG I actually care about. Quote Link to comment Share on other sites More sharing options...
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