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Final Fantasy XV


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18 hours ago, FLD said:

Yeah, FFXV is in this weird position where everything I've seen and heard points to it being very unexceptional. But there's a part of me that will always be excited to play a new Final Fantasy game. It's mostly running on nostalgia these days but it's still there.

 

Sounds like how I feel about Halo.

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  • 2 weeks later...

While no means a bad looking game, seems like the benchmark is a bit misleading especially if you are running AMD cards. Main issue is Nvidia's Hairworks and those cow-like creatures.

With just High, Standard and Low settings, it is pretty hard to determine what is the deal with those numbers that the benchmark spits out. With some fan-made utilities and Nvidia Ansel, people are figuring it out.

 

A big part of the performance hit is the Hairworks which seems to be only on those cow creatures. They are rendered at ALL times even if you are quite a bit away from the cows. It's no surprise that AMD struggles with Nvidia's GameWorks tech. It becomes an issue when a benchmark is released with nebulous settings. And with a such a performance hit rendered at all times.

 

https://www.gamersnexus.net/game-bench/3224-ffxv-disingenuous-misleading-benchmark-tool-gameworks-tests

Article if you prefer.

Edited by Mal
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So basically their implementation of nVidia tech is dogshit and is hurting performance? Lol, can't say I'm surprised, this is Square Enix after all. This is good news for me, though, because I never expected my GPU to be able to handle those effects. I always turn them off and it sounds like I should get a nice performance boost in this case.

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Huh, I'd always thought that with the Nvidia stuff that all turned off if you weren't on a Nvidia card.

 

The benchmark definitely was like "noooo...killl me now" when I hit Alt+F2 as the Nvidia pop-up suggested to open up Ansel (which to be fair, I don't think the benchmark was quite expecting me to do, and it's torturous in other games too, like I tried it with Shadow of War and it's like going back to my old college rendering days having to sit n wait for a frame to be spat out).

 

Though part of me thinks that (I'll be honest it might be covered in the video I didn't watch the full 18 minutes, slightly grating voice), maybe the Nvidia Ansel stuff is going to load in the Nvidia Hairworks stuff when you point the camera at them. Not like Nvidia would be all "ooh hairworks...and now to show you them naked cos they're not currently in the scene". I did notice, and speaking about it on the Discord wasn't the only one, that there was a performance dip as you enter the canyon area which I believe they're just on the other side of so I'd imagine maybe that'd be from the hairworks stuff popping in but given there's a notable dip there, I'd have figured if they were being rendered at all times that dip would be constant across the full run of the demo and not just as you approach.

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The thing with Hairworks is that, with fan-made utilities, you can run the benchmark with or without Hairworks. No diddling with Ansel. You turn off Hairworks, you get your increase. The Ansel bit was trying to find what had Hairworks. The only things that seems to have it was those cows thing and maybe grass but grass have their own thing (Tuffworks) which isn't has hard hitting as Hairworks.

 

If my eye wasn't being a POS I would try it out to see if the dip when you enter the canyon is still there with Hairworks off.

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On 2/6/2018 at 8:19 PM, Mal said:

If my eye wasn't being a POS I would try it out to see if the dip when you enter the canyon is still there with Hairworks off.

 

You could always use something like FRAPS or RivaTuner to put a framerate counter on the screen to see if it dips.

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  • 3 weeks later...

So, I tried the demo and yeah, it ran a little better than the benchmark. I was even able to turn some things higher than standard settings without too much of a performance hit.

 

Also, a question for those that played the game. The demo is basically Chapter 1 of the game and at some point there's a cutscene about the shit going down in Insomnia (right before they find out about its fall and decide to turn back) that seems so fucking rushed and incomprehensible. I'm assuming that I need to watch the Kingsglaive movie to understand what that was about? I remember reading that a lot of stuff from trailers ended up just not being in the game but some of those shots seemed way too intricate to be intended solely for this rushed montage that barely means anything.

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Alright, cool. It's on Netflix and that Brotherhood anime is on Crunchyroll, so I might as well watch both this week-end anyway.

 

Game's pre-loading right now. As much as I know to keep my expectations low (especially based on the demo and, you know, it being a modern S-E game), I can't help but be excited to finally play it. At the very least, it couldn't possibly be worse than FFXIII. And I actually like FFXIII. 

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  • 4 weeks later...

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