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No Man's Sky


deanb
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It's MP right? Like you could meet up with folks n travel around as a troupe? Or purely solo, with MP in the form of like...just seeing "dickosuarous - named by xXxSniperyourmom69xXx"?

 

Oh I think I heard it'll be priced as a £50 game right?

 

As for the Minecraft similarity I guess that's more similar in the "walking around stuff" and the "upgrading armour". I quite liked with Minecraft making like stronghold castles with large greenhouses, n keeps n such. Might be nice to have a set up on like a "home planet" or something.

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Pretty sure you see the players. Just that because you're scattered over the galaxy the chances of meeting someone you know are vanishingly small. Not sure if the game will try to cluster people together somewhat? Obviously as you near the Galactic Core, I'd expect encounters with people to increase.

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You can definitely meet players, but are unlikely to among the 18 quintillion planets. It's definitely not the focus of the gameplay.

 

"No Man’s Sky will tick and function regardless of human interaction. [...] Heavy freighters will plod through space to their own timetable, following trade routes and visiting planets where smaller ships will peel off to gather resources.[...]While it will be possible for players to mine, trade or fight with others, No Man’s Sky will also accommodate the lone, nomadic wolf."

 

Sounds like there are non-player interactions, which I assume are much more likely to happen.

 

Quotes from this article.

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  • 3 weeks later...

Apparently at some point they mentioned that two people can be in the same place but not see each other/not be in the same instance... 

 

So rumours of multiplayer may be greatly exaggerated.

 

I'm keen for the endless adventure, basically. Gf got me a subscription to Edge magazine for a year, and in their preview there's a small caption where they mention that planets aren't just solid lumps of rock. Like Minecraft, they will often have underground caverns, waterways, cave complexes and huge chambers. Which sounds super, damn exciting.

 

I think the biggest worry at this stage for me is the variation in life-forms. I don't feel confident there'll be enough variation. I can picture something like 12 genus with a mediocre amount of variation between them. I could be totally wrong, however – I think Hello Games are keeping a lot of content vested at this stage. They drop very veiled hints with phrases like 'you might encounter creatures like that somewhere' or 'there may be places you can't do that in,' which are super-subtle hints that there's a lot more in the game that we're aware of, I reckon.

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I'm curious, what about this makes it a game that shouldn't be full retail price?? If Firewatch can be a $20 game with a 4 hour campaign, why can't a game with literally 18,000,000,000,000,000,000 planets to explore be $60??  If the planets aren't interesting or aren't very good, that's an issue with the game not being good, not with the amount of content. 

Edited by The Cowboy Poet
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Well it's a procedurally generated game for one thing, so no there are not 18,000,000,000,000,000,000,000 planets to explore.  The actual number of totally unique planets that are distinguishable from all the others is going to be considerably lower.  Secondly, this game doesn't really seem to be about much more than "go out and look at planets."  That's fine as a novelty, but even Microsoft doesn't try to sell Minecraft for 60 dollars.

 

I also think Firewatch is overpriced too.

Edited by Mister Jack
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But how much something's worth isn't just determined by amount of content either.

 

*Edit - Although honestly I think the main problem was messaging. They have to have known for a long time what the price range was going to be, and they have to have known that people would be expecting it to be let, and so they should have made that clear a long time ago so people would have had time to adjust to it before you're trying to get them to actually preordered it.

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INB4 "this shouldn't be a full price game."

In the midst of idiotic arguments like "It's indie, it shouldn't be 60 dollars!", I just wanna point out that my stance on this has always been about what I'm personally willing to pay for the game. The devs can charge however the hell they feel is fair, no issue with that. I just won't buy it until it drops a bit. I was never particularly hyped for the game, so it doesn't make much of a difference to me.

 

I also think Firewatch is overpriced too.

Your face is overpriced!

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As I said on Twitter I figured it'd be priced at the same point as Minecraft, it's a roughly comparable game of a procedurally generated game with places to explore n resources to gather.

 

And also they can charge what they want, it's their game. And gamers can pay what they want, it's their money. Basic economic principals, and the market will tell what it's valued at.

 

I think the inability to form fleets with friends is sort of gonna be a killer for it. Also it's a massive unknown on the variance of the planets and fauna & flora in the game given it's procedural there's obviously a set pool it can pull from, and it's already known that only the planet name & location is kept, the surface is respawned each time. So I think there'll be a quick vapidness to it. You can't play with your friends, and nothing you do apart from plop a name on things is ever really permanent.

 

It does look pretty though, which it has that going for it.

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Does that mean the planets are completely re-procedurally-generated each time, or does it just mean that changes aren't permanent?  Like, if I go to a planet once and it's full of red dinosaurs and purple trees and I mine a bunch of shit there, the next time I go back will it still be red dinosaurs and purple trees and just the holes I dug are gone, or could it potentially be a completely different ecosystem/lifeless world?

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Does that mean the planets are completely re-procedurally-generated each time, or does it just mean that changes aren't permanent?  Like, if I go to a planet once and it's full of red dinosaurs and purple trees and I mine a bunch of shit there, the next time I go back will it still be red dinosaurs and purple trees and just the holes I dug are gone, or could it potentially be a completely different ecosystem/lifeless world?

I could be wrong here because I haven't really looked into it too deeply but the way I understand it is that they generated the one universe and the game takes place in it. I mean, I imagine procedural generation on that kind of scale has to be fairly long to compute, I'd be surprised if you could just reseed the whole thing and jump back in in a few mins. Although I guess that depends on the level of complexity at work.

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