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No Man's Sky


deanb
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I have the GOG version. It still has the hitching every couple seconds as I walk around. If it was just some occasional hitching then fine. As it is right now, why should I deal with this at a $60 price tag? I'm sure new driver (it's coming) and updates will help but it'll take sometime before the game is up to shape.

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Spaceshipping works a bit better with the PS4 controller instead of using KB&M. Somewhat unfortunate you need to do that though. There's still some clunkyness to it including the run being a bit weird n the gun has a grenade launcher on it that doesn't fire from the RB above the RT for shooting (I've upset a few drones with that mistake). Interplanetary travel is kinda weird too, not super keen on the lack of solar system level mapping (that I can tell) or a way of setting points of interest as direct ship waypoints. (it took a bit too long to figure out getting in to space ports. I'm a bit too used to the usual "get near by then initiate docking n it does it automatically". I had to find the actual docking hole n fly in :/)

 

Otherwise got past the Warp Drive tutorial segment thingy, gone ot the next system over n quickly became BFFs with the Gek. Also knowledge stones that are like "ruins" n such. Had to go underwater for one which wasn't a pleasant experience (it's super slow for one). Game could really do with some kind of space buggy or something. The space ship is too big for anything but a longer planetary journey (n chews through plutonium like mad when launching). Or maybe a "teleport to ship" function (there is the beacon things but they're more rarely spread around (n most of the time I've landed my ship next to one anyway) and don't quite work if you're wanting to get to a ship after getting lost in a cave system or miles out to sea. Heck even a "call ship to me" function might be neat.

 

ATM it feels like a lot of it would have strongly benefited from some kind of Early Access release instead of spitting it out 80% complete n charging £40 for the privilege. Come in at the lower budget, take on board some community input, not get as much flak for having an unstable as hell release, etc. Then scale up the price as features get implemented.

 

The version I have is the GOG release btw, which might explain my lack of issue in launching it (it crashes if you ever alt-tab though which for a PC game is pretty retro feeling :P). Loads real fucking slow though, Witcher 3 boots up easily twice as quick.

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I'm giving a more of a go with some of the recommended fixes. Works better for sure. The only reason why I'm here right now is that Steam beta client got an update and booted me from the game which is in effect alt-tab out of the game. Thankfully I just got out of my ship not too long ago so things saved.

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The more No Man's Sky gets talked about, the more I want to try it. Like, I have my impression from what I've read and watched, but now I'm curious if it is something that I could casually play for the next few months.

 

Only downside is that there's no demo, which is becoming more of a problem with modern games. Redbox doesn't have it and I'm not sure I feel up to going about the GameStop Used Refund route. (You buy Used and return it later that week for full refund.) Only option is Gamefly and I've never used the service. There's a free trial, but for just one game?

 

Mmm.... yeah.

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It's on GOG DRM free. *wink wink*

 

edit: So I saw this and I think it's a pretty good summation of most of my thoughts so far:

 

Some other problems:

  • You don't have a sense of scope / scale to your journey. In the galactic map you can see other stars but there's no sense of where you are in relation to the center of the universe. Likewise you don't have a way to track where you were. No mapping or history, waypoints or other ways of tracking your progress. There needs to be a way to see how you're progressing and also give some meaning to how far you've gone.
  • Every planet has all of the same things - procedurally generated ruins that you've already seen, trading posts that you've already seen, monoliths you've already seen. There isn't really any reason to visit one planet vs another besides some slightly different scenery in animals and trees.
  • The NPCs are boring. Even a few fetch quests would liven them up a bit, even those Fallout 4 Radiant AI quests would be a massive improvement here. There are absolutely 0 reasons to talk to them other than to get an upgrade which you probably don't care about anyways.
  • The different minerals and resources don't really matter. Since most of the upgrades to explore the universe are yours within the first hour / two hours all the rest are kind of nice add ons. At best the only real worthwhile add on is cargo space .. .but that's just so you can mine a little bit more stuff that you never have something worthwhile to spend on.
  • There's no challenge to exploring. There's very little combat and what combat there is is very boring. Compare to minecraft where there's a very definite risk / reward system to exploring a deep cave system. Nothing really threatens you in a meaningful way.
  • Inside a solar system there's no way to decide if a planet is interesting or not without actually visiting it. There should be some 'classification' of the planets e.g. class M, class X, etc that allows you to say a certain type of planet might be safe vs unsafe.
  • All planets are accessible right from the start of the game. I was excited about the idea of acid planets, radioactive planets, cold planets ... I was thinking that in order to explore a radioactive planet you'd need to craft some special gear. There was a pretty obviously gameplay loop where the dangerous planets had better minerals / ruins / whatever but were very hard to explore. Instead every planet is basically just a copy of the others.
  • The CONSTANT need to recharge things, which don't really serve a purpose. There's no reason we should need fuel to get out of my spaceship on most planets. It makes the game very grindy without any positive feedback. Instead of feeling free to explore the world around me I feel annoyed that if I see something cool it means 30 seconds of tedium while I mine the abundant plutonium. I end up not landing and exploring because of how annoying it is that to take off again I have to enter a menu and recharge my ship.
  • Exploring on foot is boring and slow. There's no reason to stray far from your ship.
  • Extremely limited space to store things. Minecraft starts you off with a HUGH amount of space - very rarely do you get over encumbered and if you do there's a very simple way to craft chests to store things. Instead of being excited to see a mineral patch I am annoyed because it means I need to sort through my stuff to decide what I need to throw away to make room
  • Upgrades take up space in your suit/ship so you have less room to store things. It's annoying. It's not a fun trade off
  • Dying has very little consequence. Most of the stuff you have you can get back easily.
  • None of the aliens interact with each other or have any sort of AI other than 'walk around a bit'. There's nothing to sit and watch. An occasional ship will fly overhead but they don't do anything. You never really see a battle take place or the ships acting in any sort of interesting manner.
Biggest disappointment of the year.

 

https://www.reddit.com/r/gaming/comments/4xf1bt/no_mans_sky_pc_performance_so_bad_streamers_arent/d6fb5xd

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@Dean: That is a really good summary. Storage space is my main gripe right now. I'm pretty much tied to trading outposts. There's very little reason to horde anything else than fuel for your things. I guess you can horde gold though... Another thing for me is the language. You'll learn an alien language through your stay in a star system but all that progress means nothing once you jump outside of said star system. You'll start from scratch. Doesn't really matter though since you can guess most things. Lastly... stop spamming milestones in my face. Let me play the game. Like seriously, why are there so many things that slow your gameplay down like hold to select (Maybe due to there isn't much purpose to anything I guess...)? But of course it doesn't apply to landing a ship.  A simple press can do.

 

Like sure, this game's concept has potential but this is the release version at $60.

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@Dean: That is a really good summary. Storage space is my main gripe right now. I'm pretty much tied to trading outposts. There's very little reason to horde anything else than fuel for your things. I guess you can horde gold though... Another thing for me is the language. You'll learn an alien language through your stay in a star system but all that progress means nothing once you jump outside of said star system. You'll start from scratch. Doesn't really matter though since you can guess most things. Lastly... stop spamming milestones in my face. Let me play the game. Like seriously, why are there so many things that slow your gameplay down like hold to select (Maybe due to there isn't much purpose to anything I guess...)? But of course it doesn't apply to landing a ship.  A simple press can do.

 

Like sure, this game's concept has potential but this is the release version at $60.

Um, what? Sure, obviously there's more than one alien race and solar systems tend to be dominated by more than one race but for instance, I've run into the Gek a couple times now. My relationship is really good with them now and I can make out a lot of what they're saying.

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I think it's more of a "why are the language stones only teaching you the one language in that vicinity". Like sure it makes sense that learning words from a base encyclopedia or from a member of the species directly would be only that species language (I too am pretty tight with the Gek), but surely ruins n knowledge stones can be any one so you're not completely starting from scratch with each new species you come across (even though there is only three species...)

 

The Milestones is more of a pain because it sort of "stops" the game for a good few seconds to do it. Like fleeing from a sentinel, about to hop in your ship n hey you've walked 10,000 miles! Not helpful right now.

 

I feel in the midterm, short-term being making it work for most of the folks who picked it up, that the inventory needs to be the main priority to solve. Inventory and upgrade make no sense to be one and the same. Like sure you can get yourself a suit with fast running, boosted jetpacks n radiation shielding but good luck being able to have the capacity for fuel to recharge it. Like maybe have upgrade slots? Like 2 upgrade slots per equipment so you can style it to how you play without being able to slap on everything and not being totally fucked for inventory space all the time even with all the capacity upgrades.

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I noticed this while trying to find a star system to jump to: there are four classes of stars to go to. I think now I have a goal besides getting to the center.

 

@TCP Yeah, I misunderstood it. Kind of easy to if you just deal with one after another in a span of 6 hours. I kind of got the hint of just three alien races in a monolith though.

 

 

Edit: And if I don't get a refund, I guess I wouldn't even be mad.

Edited by MaliciousH
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So the game definitely took off in stores in my area as there's only a handful of copies left. I was shopping and overheard a guy saying he was looking all over town for it and GameStop had the last copy. However, I was just at a Best Buy recycling old tech and they had two remaining, but chances are a store associate forgot about the New Releases shelving at the front of the store.

 

Point being that even Amazon is saying it'll take 1 or 2 days extra processing to ship out a copy to you. So that in mind I was getting more curious about trying out the game. But $60 is still asking for a lot and there are no Used copies yet (for a pseudo-rental) in my area, so I had a thought.

 

What is the resolution to the game's only goal? What is at the Center of the Galaxy? If you don't want to know and play to your heart's content, I highly recommend not clicking on this spoiler. I mean it

 

 

I'm glad I didn't spend any money on this game.

 

That sounds rude, but the Center of the Galaxy is a damn reset. I wouldn't even call it a New Game + because there's nothing else to achieve in this game, so what are you really adding onto in this game? You're going back to resource collecting! If you didn't rush the game, like say it takes you 70 hours to get to the Center of the Galaxy, imagine your reaction when the introduction sequence plays again and your shit is need of repair.

 

This game should be the perfect metaphor for "It's not about the destination, but about the journey." However, when the journey is mining, trading, and looking at goofy animals, that destination feels like a big ol' slap in the face. Like, well, since you did so much of it already, you must enjoy doing it. Why not do it again?

 

Thankful I saw Far Cry 4 on my shelf and realized I haven't play that yet.

 

 

EDIT: Forgot to mention I saw this on YouTube, so that's how I know.

Edited by Atomsk88
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Awesome day at Hello Games, we're going to make some people very happy with a PC and PS4 patch that's in test right now :)

 

https://twitter.com/NoMansSky/status/765327116317646849

 

I know I shouldn't get my hopes up but I'm doing it anyway.

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