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Games You've Beat in 2015


TheMightyEthan
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Assassin's Creed: Unity.

 

The game itself was really good, if you can overlook some of its technical issues.  Although after the first hour of the game (which I had tons of problems with) I only had a couple major glitches for the rest of my play time, about on par with what I would normally expect from a game like this (which is sad that I have to say that).

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  • 2 weeks later...

I just completed Dreamfall: The Longest Journey. Now that was one hell of a cliffhanger ending with a scenario that seems downright impossible for the protagonists. If I had played the game back when it was released and would have known that it would take 8 years for the story to continue, I would have been mad as hell.

Anyway, the game itself was pretty entertaining although it certainly didn't live up to the high standard of the original Longest Journey. Visually it was some inconsistent as the quality of the character models and textures were spotty here and there and most obviously the character animations really stood out as dated. The original Longest Journey was at least consistent in its graphics so it has aged a bit better than Dreamfall. The control scheme was also quite clunky and tough to get used to and it was even more irritating when it was combined with a very crude (and pretty much unnecessary) action and stealth elements. Puzzle solving was streamlined to the point that it didn't really feel like a classic point-and-click puzzle adventure game in the vein of the original. While I'm not missing the insane inventory puzzles of the original, I was somewhat disappointed to find that the gameplay didn't really prove to be challenging at all and some of the puzzles were replaced with silly minigames.

While the gameplay was disappointing, it rarely got in the way of enjoying the writing. Just like the original Longest Journey, Dreamfall delivered a genuinely rewarding and mature story although it sometimes played around with rather naive extremities when it comes to its exploration of cultural and religious conflict, but in the end it handled the issues decently enough. What I like about both games is how they gradually develop the central protagonist that comes across as a one-dimensional teenager at first, but ends up turning into a character with very tangible emotions and motives that feel genuine.

Oh, and Dreamfall had really awkwardly placed insert songs that felt really jarring at times.

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Holy nepu, I beat a game!?

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Now to 100% the game and get the true ending! Also apparently with all the DLCs, the level cap is now at 999. 

 

Anyways, the game is perfectly fine. Level design is a bit bland but the core gameplay is good I think. If this was a static line battle I would have a lot more problems with it but Re;Birth gets around that with some freedom of movement during battles. One interesting to note is that your battleground is exactly where you initiated the battle. So that is kind of neat. Though there is a battlefield area limit so I quite frequently get stuck during maneuvers. I kind of wished that we can control 4 characters though since we do have 4 goddesses. It would also make all the character you can potentially get more manageable. Seriously, if I grind it all out I think I can get like 15?

 

Now, for the cutscenes, I wished they had more portrait sprites on screen at once. Sure, the cutscenes are based on visual novels but I wished it had a bit more jazz to them. Music could be better too but I won't hold what they have against it.

 

There's a few other stuff that I hope gets fixed with Re;Birth 2 but I don't seem to recall what they were...

 

 

How many neps could a nepnep nep if a nepnep could nep neps?

 

Edited by MaliciousH
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Final Fantasy XIII.

 

Oh well, I was in the last dungeon earlier and gave the final boss a shot, not really expecting to beat him on my first try. But I did. Rather easily, too. I remember him being much more difficult back in 2010. Or maybe I just sucked back then. I probably did. Anyway, this was a pretty weird one to revisit.

 

I never really understood how strong the hate for FFXIII is. Much like RE5, it's disappointing as all fucking hell. But I couldn't bring myself to hate either of them, I found them both to be enjoyable for what they are. This time, though, the first half was kinda weird. It kept going back and forth between being a blast and feeling like a chore. That part of the story could've lost a chapter or two. Specifically, the Sazh-centric chapters. I dunno, nothing against Sazh himself but those chapters were so fucking dull. But that stopped being an issue once I got to the part where the game opens up a bit, and the second half was fairly enjoyable.

 

Overall, it was fun to revisit it. It was supposed to be my back-up game, what I played when I had nothing better, but it kinda sucked me in and ended up being my main game for the past couple months. I took a two weeks break from it to play RE HD and Grim Fandango, but afterwards I went right back to it. I'm really tempted to go for 100% achievement completion now. It's a lot of grinding but I always regretted never getting the platinum on PS3.

 

Then again, I should probably move on to XIII-2 for now. Would be nice to be done with that one as well by the time Lightning Returns comes out.

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Try being a conservative Final Fantasy fanboy. Truly I want to give XIII another chance but the memories of everything leading up to FFXIII release was just pure disappointment. Maybe it will surprise me like XII (which I should get back and beat but I can hardly care for the two tacked on "main" characters). 

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Just try going in with minimal expectations and keep in mind that the first 30 hours or so are basically the tutorial.

I feel like the combat system is really good. A challenging fight will keep you on your toes and force you to keep paradigm shifting just to stay alive. It's pretty satisfying to build up an enemy's stagger up to 90%, switch to a healing paradigm just as you're on the brink of death, heal up and switch back just in time to salvage your stagger progress at the last second and switch to a DPS paradigm and start destroying the hell out of it. Problem is it takes way too long before the game really starts putting you up against those kind of fights.

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It's strange this game has been brought up as I just finally gave up on it for good. I've been on and off with it for ages but persevered until you get to the plains when everyone says it opens up and gets good. I kept getting killed by the first "dinosaur" out there and ended up looking how to beat it online. Many people said you can't beat them yet so I ran through the area to the chasm and went through there easy enough.

 

Went off on the side route and got killed by the robot that kept spawning minions, so I thought to myself maybe you're supposed to come back when you're more powerful so didn't mind too much. Went back down the main route, the lift opened and one swipe of the robot's arm and I was dead, literally before I had a change to do anything. This happened 3 times and I am officially done.

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Sounds to me like you just suck at video games!

 

Seriously though, saying that the game "opens up" is kinda misleading. It's why I said "opens up a bit". It's a wide open area with enemies and shit but as far as the main story goes you're still just kinda running through it in a straight line. It's just that there's dozens of side-quests in there so you can just roam around, explore and do those. It's basically the post-game area. Kinda like the Calm Lands from FFX but bigger and with dinosaur-like creatures.

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I know you're joking, but I do suck at videogames! I'm coming to embrace it  and enjoy them in a way that's right for me (e.g. I'm playing uncharted 2 on very easy at the moment and having a lot more fun).

 

It's the first time I played a FF games so the corridors weren't a disappointment to me. I only wanted to get as far as the open area to feel like I've given it a decent chance. I'm sure I could get through it eventually but what's the point if I'm feeling more frustration than fun whenever I go back to it. I just don't think the game clicked with me for whatever reason. I don't get those motorbike people that help you, I don't get the weapon upgrade system. I was just wading through all that because I thought I've spent so much time on it it seems like a waste not to complete it, but I am seeing it differently now in that it is a waste for me to struggle on. I am seriously considering deleting my save to stop the temptation of going back as I've been on and off for ages. Not sure why this particular game haunts me as there are loads I've not completed and they've not bothered me to the point I can't even remember half of them.

 

I'm guessing my copy of FF XIII 2 will be staying in its shrink wrap as well.

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Oh, well the part where it "opens up" is like 30 hours in. So yeah, if it feels like a chore getting there don't bother. It's not like it makes the game magically awesome all of a sudden.

 

XIII is a terrible introduction to the Final Fantasy series, btw. If you have a PS3 or a Vita, I strongly recommend checking out the FFX HD Remaster if you wanna give the series another shot. It's more of a traditional FF and, imho, just straight up better than XIII in every possible way.

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2751243-trailer_grimfandango_remastered_

 

GF and I beat it last night.

 

What a great game. One of the best written. The Director's Commentary seems fascinating, too. As with all classics, it sounds like when they were making it, it was being created  fast-and-loose right up to the last minute.

 

Re gameplay, I loved the controls and inventory system, although there were maybe 4-5 puzzles which didn't hit the mark. In fact they missed it entirely and almost made the game unbearably frustrating. Doing it with two people alleviated the frustration a lot. If one of us was annoyed the other would just take over and happen across the solution in no time.

 

Basically out of some 200 or so puzzles, there are maybe four or five which have really unclear, unfairly specific trigger points. Like stand anywhere in a large room and Manny will do nothing, but find the right pixel to stand on and the right angle to look at, and he will look off at an object, which is the game's notification that there's something to interact with. Only these few times was this system problematic. On the whole it's great.

Edited by kenshi_ryden
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Gemini Rue turned out to be a slightly disappointing point-and-click adventure. Published by the same company that delivered the brilliant Blackwell series, Gemini Rue is set in a sci-fi world with very heavy noir overtones. The best things about the game are the gloomy atmosphere and the cyberpunk setting, but its thematic adventures fall quite short of their ambitious goals. It ends up being a rather superficial take on memory and identity and its entertainment value depends on its many twists, most of which can be seen coming in advance. It was compelling and short enough for me to finish the game, but it didn't live up to the expectations set by the company's other work and the press.

I also managed to start playing the Gabriel Knight series and have already finished the first game, Sins of the Fathers. While exploring old adventure classics that in some cases I don't really have a thing for the puzzles and in some cases that disappoints me even if the game is great otherwise. Gabriel Knight featured just the sort of puzzles that I don't like: they often rely on small details found only with pixel hunting (and in this case you can't even see the points of interaction unless you click on everything) and the logic of some of the puzzles is rather bizarre. While Gabriel Knight didn't delight in bizarre inventory puzzles, it was often very hard to figure out what I was supposed to do next. However, checking the hardest parts from a guide didn't actually hurt the experience even though it does so in many other games. The writing itself was so damn good and even learning the answers of the puzzles by reading made them fascinating enough. So for me the game was more of an interactive novel than a proper adventure game, but it was entertaining and impressive nevertheless. I look forward to playing the other two games of the trilogy and hope they have a more straightforward interface and not as obscure puzzles.

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Resident Evil Revelations 2 - Episode One.

I wasn't sure if I should wait until I've played all eps or just do a small post for each one but fuck it. Finished the first ep last night, overall it was alright. The story is a bit meh so far but there's still three episodes for it to pick up.

Other than that, it controls a bit more like RE6 than I'd like (i.e. fast and floaty) and my god does it look like shit. It's very much a budget title, if the price point wasn't already a dead giveaway. But if you like RE and you've stuck with the series for this long, then it's kind of a no-brainer. Especially if you go for the base 25$ package.

I skipped Raid mode in the first Revelations but, considering I went for the 40$ complete bundle with all the DLC and bonus characters, I really should give it a proper shot this time.

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My gf and I bought Revelations 2 Ep 1 on Sunday but didn't get a chance to play it. We're literally using it as co-op fuel.

 

Any thoughts on how good it is from that standpoint? And is the combat RE6 or RE5? (Even though I get the controls are more RE6 arcadeyness).

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No idea on the co-op side, sorry. Online co-op won't be implemented until after all episodes are out, I believe. And there's also been some controversy over Capcom only disclosing at the very last minute (like literally a day before launch) that the PC version won't support offline co-op. I don't really do co-op in my Resident Evil, anyway, so that's kind of a non-issue for me.

 

As for the combat, it's kind of its own thing but it feels closer to RE6 to me.

Edited by FLD
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Capcom actually released a patch for PC (the patch is currently in beta) that enables local coop.

 

http://www.eurogamer.net/articles/2015-03-03-resident-evil-revelations-2-pc-gets-local-co-op-after-all

 

What I don't get is if it was that easy why didn't they just do it in the first place instead of offering refunds?

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Oh, I had heard about a fan mod but not about an official patch. It's looking more and more like it was a completely arbitrary decision. I mean, I don't really get the appeal of same-screen co-op on PC so I never really give it any thought and just kind of assume it's not in there. But that was a fast turnaround.

 

The refunds thing is probably just the usual case of the left hand not talking to the right hand. Capcom can sometimes reach Square-Enix-esque levels of "wtf are you guys even doing?!".

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Yeah, I assume it's not there too, but in this case it was specifically listed as a feature on the Steam page so I can't fault anyone for believing it would be.

 

If I had to guess I would say most of the people wanting splitscreen probably have a PC hooked up to their TV for console-like gaming.

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Holy shit, when was the last time you actually used a Windows PC? I haven't been interrupted or prompted for Windows Updates in fucking forever. Occasionally, I'll see a "now configuring updates" notice when I reboot or shut down my PC, that's about it.

 

On topic: Contrast.

 

Oh man, this game is great. I enjoyed it so much that I ended up playing through the entire thing without really intending to. Other than the neat mechanical twist, it's a fairly standard platformer. But everything else about it is just so damn good! The visual style, art design and the music all have this great noir-ish style to them, the characters were just likeable enough for me to be invested in the story and it had this cool little sci-fi twist to it that I didn't really expect. I loved it!

 

I'm glad I waited, though. It's clearly been patched up because I heard it was pretty buggy at launch and that no longer seems to be the case. It has a great atmosphere but I can easily see how technical issues might've completely ruined the experience.

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