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Grand Theft Auto


topekaguy
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I feel like I was the only one who didn't like VC at all! The city was just so small feeling compared to GTA III. Sure it was bigger but the roads were more spread out, they didn't seem to be as many roads, and there was a lot of dead space at Ocean Beach. The intermediary islands didn't add much more than something to pass through as you cross the big ocean. Frankly with modern tech and the work they did in GTA V I would love to see them rebuild Vice City in a way to make it feel bigger.

 

The gameplay was superior to III but not as good as SA, but the story was a 1 to 1 retelling of Scarface. I know GTA III and SA were hardly original, but I felt they masked their inspiration a bit better in those games than they did in Vice City.

 

Best music in the series still, and hands down one of the most outrageous game they've made, but to me GTA is about the city, and that means that I actually really liked IV too.

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^yeah

 

My experience of VC was coloured by getting a horrible flu over the christmas I got it as a present. I just couldn't enjoy it. And ever since, when I've gone back it just feels like a poor clone of GTAIII with better music. I loved the colour of the world but didn't enjoy any of the missions.

 

Then San Andreas... Los Santos alone could have been the whole game and still be insanely fun. The missions were better, mechanics like shooting and driving better, with skills added. I even remember my first moments of controlling CJ, turning him around and saying out loud "yeah this is way better than the last ones" which had that arcadey, almost platformer-like control to them. Claude/Tommy would insta-turn on the spot, have no momentum, etc. The gang warfare was brill. I found CJ and crue far more compelling than well-done stereotype whatsisname. Then there was the awe-inspiring experience of driving out into the countryside and finding little towns, the other cities, etc... I had never experienced a world that well designed and revelatory, even after open world classics like Morrowind. I replayed San An recently and while the world does feel a lot smaller, it still has the best level/world design out of any GTA imho

 

Just an amazing adventure. It was so far above VC for me it's not even funny.

Edited by kenshi_ryden
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The gang warfare was brill.

See, I thought the gang warfare ruined the game. I hated being on one side of the map trying to do something, and then getting a notification that my territory was under attack.

 

 

I also hated the forced reset halfway through the game. It was annoying as hell having to retake all the territory.

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^that

 

And GTA III's map was so groundbreaking in many ways. Such brilliant level design. VC felt like a huge step back to me, though I loved some things about it, like the interiors.

 

 

 

The gang warfare was brill.


See, I thought the gang warfare ruined the game. I hated being on one side of the map trying to do something, and then getting a notification that my territory was under attack.

 

 

I also hated the forced reset halfway through the game. It was annoying as hell having to retake all the territory.

 

 

Both of these aspects were very irritating, I concede that. It was the mechanic of gang warfare I liked - but the implementation was pretty half baked.

 

I always 100%ed all of the territory before you get kicked out of town. By the time I had to go back later in the game I was rocking choppers all over the place so it was no biggy to do long distance travel.

 

Seriously, when they finally implement the Chinatown Wars drug-dealing mechanic into a current console GTA instalment... I'll be in heaven. If GTA V had that, the game would be fixed. Would be, categorically, a masterpiece.

 

Though I'm in a (presumably very small) group of people who thinks they should go far more hardcore with money in the new GTA games.

 

I believe they should add bills/heavy costs for everything in the game, ala Dark Souls/real life. Eg every day at midnight you'll lose a bunch of money for daily food bills/housing/medical/taxes. This means if you don't do jobs or rob for money, you'll eventually go negative and start losing your items to the repo man.

 

Go ahead and buy loads of property, sure, but you'll get taxed for having it every in-game day, and will have to pull off bigger jobs just to maintain yourself. Like there were no repercussions in San Andreas for buying all of the property and having save points everywhere, but it would be amazing if you got taxed more for bigger properties, and had to support them all by earning more. Manipulating stocks, doing bigger drug deals, and pulling off bigger jobs would all become a compelling necessity to support your virtual lifestyle.

 

I'd like money in GTA to be a resource, not a glorified 'points' system which becomes meaningless after your first huge job. The best experiences I've had in GTA are in the first 3-5 hours of the game, when I need a silencer for my gun or full body armour, but don't quite have enough money to get it, so I have to go out and just find ways of making money off my own ingenuity. It's brilliant. I wish Rockstar would design the game so that money fluctuates a lot and you have to manage it more, and do more crazy jobs/take risks to make money to keep yourself afloat. This would mean you could keep playing the game forever, just maintaining yourself, getting more property, and having to do increasingly large heists/drug deals to keep it going. It would genuinely become a dynamic organised crime simulator.

Edited by kenshi_ryden
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  • 4 weeks later...

http://www.rockstargames.com/newswire/article/52374/gtav-pc-new-release-date-first-screens-and-system-specs

 

Specs revealed and release date pushed back a further few months to March. They better hope with all the polishing they're doing that it runs smooth as hell.

 

I wasn't even aware it had a release date in the first place. I thought it was always vague?

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  • 2 months later...

One of my favorite features in the PS4 version of the game is having your controller speaker act as your cellphone! When your phone rings, you don't hear it on your TV, your controller rings and vibrates, like a real phone! Then it acts like a speaker phone when you answer it. It's really cool!

 

The only issue I've found with it is that you can barely hear the cop radio on it. Something about it being filtered to sound like a cop radio, and using the controller to output that sound, so it's kind of killed the audio in terms of quality.

 

But yeah, everytime my phone rings I smile just because of that! One time I let it idle on single player, and turned off my TV to do other stuff. My controller rings. I figured it's Simeon again, calling me to tell me how much I disappointed him.

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  • 4 weeks later...

I still haven't bought it yet, despite my excitement (I've been hooked on another game), has anyone who has the PC version try it out? My major interests are traffic and pedestrian traffic: Is it noticeably better than the PS3/360 version? How about online? I heard the PS4/Xbox One version had better traffic, but I hope the PC adds even more traffic. I think that was my biggest complaint of the PS3/360 version is that the city felt like it was under populated for something as sprawling as LA

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I still haven't bought it yet, despite my excitement (I've been hooked on another game), has anyone who has the PC version try it out? My major interests are traffic and pedestrian traffic: Is it noticeably better than the PS3/360 version? How about online? I heard the PS4/Xbox One version had better traffic, but I hope the PC adds even more traffic. I think that was my biggest complaint of the PS3/360 version is that the city felt like it was under populated for something as sprawling as LA

I had a chance to try out the PS4 version and from what I saw street traffic isn't any thicker, so yeah, bummer. Though it's still waaaay better than IV. I'm playing it right now and having a vivid memory of simply strolling down the busy street in Los Santos and losing myself in the multi layered soundscape, Liberty City feels awfuly vacant in comparison.

 

Anyways, from what I've heard the PC version is nothing like that distatrous launch of IV for PC, which brings a large, shit eating grin to my face, because as soon as I'm finished with IV and it's DLCs, I'm gonna wrap my greasy palms around five immediately. I've already finished it when it first came out for PS3, but that gets me even more excited to see new content and try out the FPP camera.

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Re: traffic density: From what I can find online it appears the traffic/pedestrian density is slightly increased on PC/PS4/Xbone as compared to PS360, but it's not that much.  The bigger change is the extended distance at which traffic is visible.

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The Rockstar client didn't even detect the problems; I redownloaded as a last resort and it worked. I will be more careful to scrutinize GMG's sales to make sure they're steam or GOG versions; Rockstar's client is janky.

 

That said, GTA V looks beautiful on near-maxed settings and I'm far under the memory limit with most settings maxed; using FSAA rather tha MSAA due to CPU load, and a few other settings are at Very High because the Ultra setting doesn't add much but cost a shitload of fps. It's silky smooth and I am looking forward to getting back into next week.

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