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Grand Theft Auto


topekaguy
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So I made the decision Sunday to buy it, downloaded it all night and played it the next day. Few things have popped up in my head.

 

1) This game looks beautiful!

2) First person is the only way to play GTA now

3) Look at all of these new cars in traffic! I see a lot of the Citroen SM

4) I spent a lot of time in director mode. Its pretty robust although I haven't found a way to cut and remove parts of clips, looks like its better off served filming 3 seconds at a time.

5) Weather! It really does look even better!

 

The one lesson I learned playing this the second time around: turn off the map (unless street racing online, it will fuck you), play in first person, and just let the environment lead you. Its incredibly immersive.

 

Well worth the wait.

 

I actually feel like traffic is better online but still pretty barren when compared to single player. I wish we could use the insurance feature from online to add to cars in the single player though.

Edited by madbassman39
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  • 2 weeks later...

Rockstar just put up a Q&A about a bunch of things, but said about the mods specifically:
 

“I’m having soo much fun with GTAV on the PC but I just have one question about it, how come you are not allowing mods for it?” - @ClarkMatthew63
“Will I get banned from GTA Online for using a FoV Mod or Oculus Rift mod?” - @Mattophobia
 
We have always appreciated the creative efforts of the PC modding community and we still fondly remember the awesome zombie invasion mod and original GTA map mod for GTAIV PC among many other classics. To be clear, the modding policy in our license has not changed and is the same as for GTAIV.  Recent updates to GTAV PC had an unintended effect of making unplayable certain single player modifications. This was not intentional, no one has been banned for using single player modifications, and you should not worry about being banned or being relegated to the cheater pool just for using single player PC mods. Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing. It also bears mentioning that because game mods are by definition unauthorized, they may be broken by technical updates, cause instability, or affect your game in other unforeseen ways.

 
So whether it was accidental, or they did it on purpose and are just lying, they already seem to be backing away from it.

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Oh yeah, big pet peeve with this game, and maybe there's a setting to sort it out, is when you jump between characters, or die or whatever, it resets your clothes. The game lets you spend thousands on suits, jackets, trousers etc, then lumps you in the default clothes most of the time unless you luck out by switching to a character when they're at home and you can easily change.

 

I had Trevor in underwear for a fair while because I started in middle of nowhere n couldn't be bothered to head to his home (which'd likely kill me anyway) to change. I'd got him a nice brown suit n had him all "crazy history professor" kind of look.

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I know some of the folks who work at Take 2/Rockstar as attorneys, and I've attended a couple of talks by their in-house counsel about how they balance enforcing their rights as owners of IP and letting customers mod their games, among other IP issues. I am fairly certain Rockstar did not mean to kill mods forever with the update. They may have known it would temporarily kill them, but I do not believe their policies have changed to be anti-mods in general. They really love the long tail modding gives to their GTA PC releases.

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  • 2 months later...

It's a big image so I won't embed but someone joined together a bunch of the maps into one giant super-GTA map

https://i.imgur.com/LE7hPQt.jpg

 

People have pointed out the scale, especially Liberty City is kinda fucked for some (the air-strips being nearly half the size in Liberty City compared to Los Santos

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Wow, I want to play in that map.

 

Amazing effort, even if there are a few confusing bits. What's that place just east of San Fierro, across the water? And is that Vice City in far South-west, yeah? Looks nothing like how I remember it, but it is the one I've played the least.

 

The Housers are also on record saying this is basically where they want the games to go eventually. A whole USA mapped out and playable as a GTA game.

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I made a mistake in my last post, I was asking what the place was to the far south-east of the map. Doesn't look like my memory of Vice City but it's where Miami would be.

 

East of San Fierro should be Las Venturas, although it doesn't look like it. There should also be an airstrip in between San Fierro and LV. Maybe that's it?

 

I think LV is the one in the middle though.

 

They moved Las Venturas to a much more sensible location, the central/southern desert, a while east of Los Santos. The best bit about it is that the surrounding desert ties with the small Sandy Shores desert from GTA V.

 

I couldn't work out what the place was directly east of San Fierro either, but you must be right, it's that military base/airstrip. A bit huge, but obviously a quirk of cut/pasting at different scales.

 

Obviously the location of most of the cities in GTA: San Andreas didn't really make much sense. San Francisco directly east into a desert and Las Vegas was crazy geography. They really fixed that with this map, Las Venturas being central/south makes loads more sense and looks great.

 

Edit: the thing that stands out to me more about this is just very subtle details about the city planning/design. Like, Liberty City just abrupts out of nowhere after miles of empty fields.

 

Edit edit: I can't stop looking at this map

Edited by kenshi_ryden
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