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Gaming Confessions


Mister Jack
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What's that game you never played that the entire rest of the world has?  What's that game you hate that everyone else loves or the one you love that everyone else hates?  What game are you ashamed to admit you bought?  What are your embarrassing gaming rituals? Go ahead, just let it all out, preferably into the bear's microphone.  Don't be shy.  This is a safe space.  Heh heh heh...

Edited by Mister Jack
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I never understood the fascination with ragdoll physics. They always looked worse to me than canned animations.

I remember back in the late 90s everyone thought they were awesome. Ugh.

Hmm... Not sure if you're trolling or not.

 

I think Hitler was right.

 

Oh, sorry. Wrong thread for that.

 

 

Let's see... I like Duke Nukem Forever. Look past the whole bullshit surrounding it and it's a pretty entertaining FPS. From 2004. Then again, I play a lot of bad shooters, guess I'm a sucker for this genre.

Edited by IDDQD
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I never understood the fascination with ragdoll physics. They always looked worse to me than canned animations.

I remember back in the late 90s everyone thought they were awesome. Ugh.

 

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What are you talking about?  Can't you see how realistic it is?

 

 

I used to have a crush on the female Darkstalkers when I was a kid.

 

Edited by Mister Jack
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I feel like ragdolls work really well for stuff like dead bodies because the way they're going to interact with the environment is too complicated to predict for canned animations. In pretty much every other instance though I prefer canned animations. And even for bodies I feel like the idea solution is to start the death animation with a canned animation and then transition to ragdoll toward the end of the collapse.

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I think gaming physics simply need to evolve enough to look believable, just like any other graphical feature did over the years. So far it's not quite there yet, but GTA IV and V did it quite well. I don't understand why most games have corpses that are weightless and therefore look stupid (like in dead space, for example). I doubt that was beyond hardware or engine capabilities.

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At this point I'm not sure, beyond stuff like "special moves" n such, that any games really use "canned animations" these days. A big one that's been around a while though only noticed by some folks recently is "inverse kinematics". If you had canned animation then you'd end up passing through objects, but inverse kinematics means your skeleton reacts to the world around you, for example planting a foot firmly on a step or hill, rather than passing through it assuming you'll be on a level plane, as well as stopping your attack against swords n shields n what not.

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I think what GTA and Dead Space do is intentional. The floatiness is probably how that started, but decided to keep because they probably thought it was funny. All the GTA YouTube videos exist because of it. A studio like Rockstar could probably try harder to make it more realistic.

And Dead Space is basically Alien mixed with 80s horror. There's a certain level of cheese expected among its seriousness. Being able to stomp corpses and having 20 Gallons of blood go everywhere(and maybe popping off a head or an arm in the process) is evidence of that.

 

My problem is with actually serious stuff that prides itself on realism, like war FPS and the like. It's jarring.

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Yeah, obviously the animations are altered by the environment (the most obvious example being like you said, stepping from one surface to a higher surface), but there's still a premade animation there that is being altered by the simulation, not like ragdoll where it's entirely physics-based.

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Maybe this is a slightly odd "confession", but I have a weird phobia of diving/swimming underwater in games where enemies might/will appear.

 

I think this goes back to Tomb Raider 2 and that section with the sharks that were hard to spot (because of PS1 graphics and their sly matching colour). I just feel so vulnerable.

 

I hated it in Duke Nukem 3D, and that bit early on in Resistance 2, and I was dreading having to do it in GTAV (luckily, it's easy to spot them and kill them beforehand and it never forces you to leave the submarine in other bits). I'm slowly making my way through AC4, but dreading diving bell and shark stuff if that comes up...

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Reminds me of that old Star Wars game from the 90's, HH. Gave me the same feeling.

Now I'm curious. 90's Star Wars game with underwater level/section? The only one I can think of now is KOTOR, but that was in 2003.

 

 

Might have also been Shadows of the Empire.

 

 

 

I used to have a crush on the female Darkstalkers when I was a kid.

 

 

 

That means you were probably big on Felicia before they turned her into a vapid ditz, so good on you MJ.  :lol:

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