Mister Jack Posted April 28, 2015 Report Share Posted April 28, 2015 (edited) What's that game you never played that the entire rest of the world has? What's that game you hate that everyone else loves or the one you love that everyone else hates? What game are you ashamed to admit you bought? What are your embarrassing gaming rituals? Go ahead, just let it all out, preferably into the bear's microphone. Don't be shy. This is a safe space. Heh heh heh... Edited April 28, 2015 by Mister Jack Quote Link to comment Share on other sites More sharing options...
deanb Posted April 28, 2015 Report Share Posted April 28, 2015 As in stuff like I've only played a bit of a Zelda on DS....I'm not sure which it was. And I've only played Metal Gear Solid, and that was maybe about 2hrs worth, which oh gods folks weren't joking on the FMVs. Errm other than that not sure off the top of my head. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted April 28, 2015 Report Share Posted April 28, 2015 I've probably played about 30 minutes of League of Legends, and none of it online. 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted April 28, 2015 Report Share Posted April 28, 2015 I've never finished A Link to the Past or Super Metroid...... Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 28, 2015 Author Report Share Posted April 28, 2015 (edited) I picked Nowi in Fire Emblem: Awakening. Don't judge me! I wanted a dragon offspring and I didn't know about Tiki at the time! Edited April 28, 2015 by Mister Jack Quote Link to comment Share on other sites More sharing options...
Strangelove Posted April 28, 2015 Report Share Posted April 28, 2015 Ive never actually beaten Super Mario Bros. Shit's hard. 3 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 28, 2015 Report Share Posted April 28, 2015 I've never beat any Mario game from before Mario 64, though I've beat every home console one from there on. I've gotten to the last world of SMB3, but never beat it. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted April 29, 2015 Report Share Posted April 29, 2015 I never understood the fascination with ragdoll physics. They always looked worse to me than canned animations. I remember back in the late 90s everyone thought they were awesome. Ugh. Quote Link to comment Share on other sites More sharing options...
IDDQD Posted April 29, 2015 Report Share Posted April 29, 2015 (edited) I never understood the fascination with ragdoll physics. They always looked worse to me than canned animations. I remember back in the late 90s everyone thought they were awesome. Ugh. Hmm... Not sure if you're trolling or not. I think Hitler was right. Oh, sorry. Wrong thread for that. Let's see... I like Duke Nukem Forever. Look past the whole bullshit surrounding it and it's a pretty entertaining FPS. From 2004. Then again, I play a lot of bad shooters, guess I'm a sucker for this genre. Edited April 29, 2015 by IDDQD 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 29, 2015 Author Report Share Posted April 29, 2015 (edited) I never understood the fascination with ragdoll physics. They always looked worse to me than canned animations. I remember back in the late 90s everyone thought they were awesome. Ugh. What are you talking about? Can't you see how realistic it is? I used to have a crush on the female Darkstalkers when I was a kid. Edited April 29, 2015 by Mister Jack 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 30, 2015 Report Share Posted April 30, 2015 I feel like ragdolls work really well for stuff like dead bodies because the way they're going to interact with the environment is too complicated to predict for canned animations. In pretty much every other instance though I prefer canned animations. And even for bodies I feel like the idea solution is to start the death animation with a canned animation and then transition to ragdoll toward the end of the collapse. Quote Link to comment Share on other sites More sharing options...
IDDQD Posted April 30, 2015 Report Share Posted April 30, 2015 I think gaming physics simply need to evolve enough to look believable, just like any other graphical feature did over the years. So far it's not quite there yet, but GTA IV and V did it quite well. I don't understand why most games have corpses that are weightless and therefore look stupid (like in dead space, for example). I doubt that was beyond hardware or engine capabilities. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 30, 2015 Report Share Posted April 30, 2015 At this point I'm not sure, beyond stuff like "special moves" n such, that any games really use "canned animations" these days. A big one that's been around a while though only noticed by some folks recently is "inverse kinematics". If you had canned animation then you'd end up passing through objects, but inverse kinematics means your skeleton reacts to the world around you, for example planting a foot firmly on a step or hill, rather than passing through it assuming you'll be on a level plane, as well as stopping your attack against swords n shields n what not. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted April 30, 2015 Report Share Posted April 30, 2015 I think what GTA and Dead Space do is intentional. The floatiness is probably how that started, but decided to keep because they probably thought it was funny. All the GTA YouTube videos exist because of it. A studio like Rockstar could probably try harder to make it more realistic. And Dead Space is basically Alien mixed with 80s horror. There's a certain level of cheese expected among its seriousness. Being able to stomp corpses and having 20 Gallons of blood go everywhere(and maybe popping off a head or an arm in the process) is evidence of that. My problem is with actually serious stuff that prides itself on realism, like war FPS and the like. It's jarring. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 30, 2015 Report Share Posted April 30, 2015 Yeah, obviously the animations are altered by the environment (the most obvious example being like you said, stepping from one surface to a higher surface), but there's still a premade animation there that is being altered by the simulation, not like ragdoll where it's entirely physics-based. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted May 2, 2015 Report Share Posted May 2, 2015 Maybe this is a slightly odd "confession", but I have a weird phobia of diving/swimming underwater in games where enemies might/will appear. I think this goes back to Tomb Raider 2 and that section with the sharks that were hard to spot (because of PS1 graphics and their sly matching colour). I just feel so vulnerable. I hated it in Duke Nukem 3D, and that bit early on in Resistance 2, and I was dreading having to do it in GTAV (luckily, it's easy to spot them and kill them beforehand and it never forces you to leave the submarine in other bits). I'm slowly making my way through AC4, but dreading diving bell and shark stuff if that comes up... Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted May 2, 2015 Report Share Posted May 2, 2015 Reminds me of that old Star Wars game from the 90's, HH. Gave me the same feeling. Quote Link to comment Share on other sites More sharing options...
IDDQD Posted May 2, 2015 Report Share Posted May 2, 2015 Reminds me of that old Star Wars game from the 90's, HH. Gave me the same feeling. Now I'm curious. 90's Star Wars game with underwater level/section? The only one I can think of now is KOTOR, but that was in 2003. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted May 3, 2015 Report Share Posted May 3, 2015 Could be one of the Jedi Knight games? That does ring a bell... Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted May 3, 2015 Author Report Share Posted May 3, 2015 I remember playing Dark Forces back in the day. It had a sewer level which made me super paranoid because you had to walk on the water and the sewer was packed with these monsters that would just pop out right in front of you. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted May 3, 2015 Report Share Posted May 3, 2015 That's the one. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted May 3, 2015 Author Report Share Posted May 3, 2015 What do I win?! What do I win!? Quote Link to comment Share on other sites More sharing options...
Mal Posted May 8, 2015 Report Share Posted May 8, 2015 I have not OC my computer yet. i7 950 too. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted May 9, 2015 Report Share Posted May 9, 2015 I have not OC my computer yet. i7 950 too. OCing is unnecessary bullshit that people only do so their numbers can be higher than someone else's on a message board. 1 Quote Link to comment Share on other sites More sharing options...
Alex Heat Posted May 9, 2015 Report Share Posted May 9, 2015 Reminds me of that old Star Wars game from the 90's, HH. Gave me the same feeling. Now I'm curious. 90's Star Wars game with underwater level/section? The only one I can think of now is KOTOR, but that was in 2003. Might have also been Shadows of the Empire. I used to have a crush on the female Darkstalkers when I was a kid. That means you were probably big on Felicia before they turned her into a vapid ditz, so good on you MJ. Quote Link to comment Share on other sites More sharing options...
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