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Should I Buy....


danielpholt
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Totally stolen from Reddit. I noticed we didn't really have a thread for buying advice. So...........here it is. 

 

So, Dying Light is currently sitting at £20 on Steam. It's been on my Wishlist for a while now, and I'm genuinely interested in picking it up. Not least because I've got a two week period of Internet-Less living to do when me I move out of my current place. My question is this, Is Dying Light worth the investment, or should I save my money?

 

Little bit of background, I didn't love Dead Island. In my limited time with the game I just remember being utterly disappointed. Is this more of the same, or does it break free of those problems that ruined Dead Island for many? 

 

Also, how long is the game? It's open world right? are we talking more Witcher 3 or Ground Zero's here?

 

Thanks. 

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I haven't played much of Dead Island, but from what I played I can tell you that Dying Light has better combat, although weapon durability was such a pain in the ass that at some point I just went "fuck it, this isn't fun!" and used the duplication exploit to get 3-4 of each of my favourite weapons. Normally I don't mind weapon durability in games, but in Dying Light, weapons break easily and you can only repair them so many times before they're broken for good, which means you will just stockpile weapon mods (which increase speed, damage or durability) instead of just wasting them on something that'll break soon. Some of the weapons you can craft are really fun, but again, having those break easily kinda makes you want to not bother with them.

 

The parkour stuff is fucking awesome, best parkour game since Mirror's Edge, loved running around the city mocking the zombies that couldn't keep up. :P At some point you get a grappling hook and then it becomes the Best Game Ever. :P The special zombies that show up at night make for a fun challenge and they can be quite scary until you learn where the safe-zones are and the best path between them, even then, they're quite the threat.

 

It isn't that long if you're just playing through the story missions, though running around just killing zombies is so fun you'll soon forget there's a story. :P Speaking of,

IMO, the story was the weak point, specially because of the way it treats one of the most interesting characters. Also, it uses, abuses and misuses every cliche, trope, thing in the zombie genre in the worst possible way. Your mileage may vary though, I know some people liked it.

The world is fairly big, divided into a couple of areas with some indoor sections (indoor stuff mostly reserved for story/side quests), there are also quarantine zones which are special sections you can clear for some decent rewards, though they're filled with special zombies. Overall, it's big enough for a game where your main way of getting around is parkour. :P

 

In general, I liked it a lot, were it not for some annoying story missions, and the way it handles weapon durability it would be among my top *something* games of all time. \m/ \m/ :P

 

 

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Now that I've finished Tearaway Unfolded, should I pick up Yoshi's Woolly World or Dragon Quest Heroes?

 

Not played Woolly World, but I've heard its one of the most charming, yet utterly boring games to come out in a while. Fits in the same slot as Captain Toad for me. Charming Nintendo titles that I'd play if I could find them for £15 a go.

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Should I buy....  Legend of Heroes:  Trails in the Sky

 

On one hand, I like JRPGs and supposedly this is a good one.

 

On the other hand, I don't know WHY it's a good one. The promo art looks very generic anime, the screenshots look very generic 16 bit SNES JRPG, nobody's talking about the game having an amazing combat system or anything...

 

Everyone seems to like this game, but I don't know why.  What makes this game good?  Sell me.  Or alternately confirm my sneaking suspicion that it's generic garbage.

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Should I buy....  Legend of Heroes:  Trails in the Sky

 

On one hand, I like JRPGs and supposedly this is a good one.

 

On the other hand, I don't know WHY it's a good one. The promo art looks very generic anime, the screenshots look very generic 16 bit SNES JRPG, nobody's talking about the game having an amazing combat system or anything...

 

Everyone seems to like this game, but I don't know why.  What makes this game good?  Sell me.  Or alternately confirm my sneaking suspicion that it's generic garbage.

Yes, you should! It definitely isn't generic anime garbage, although I can certainly see how it might look like it superficially.

 

That being said, not everyone loves the game. It's a very slow burn of a game. It's so slow that the first act of the story gets its own game. Trails FC and SC were originally intended to be one gigantic game but at some point they had to cut it in two parts for technical reasons and the most logical point to do so story-wise was about a third of the way through. For the first three and a half (out of five) chapters of the first game, it feels like very little of consequence actually happens. That's not entirely true but things don't fall into place until later. It can be off-putting going in without knowing how slow-paced the game is. I know it was for me on my first playthrough. But when it gets good, it gets good.

 

Also, the game more than makes up for its slow pace with outstanding character development and world building. This is an insanely detailed world with dense lore and tons of optional dialogue that foreshadows upcoming events and even plot points of future games! NPCs have their own individual lives and pretty much every single one of them will have something new to say whenever the story moves forward even a little bit. I mean, just look at the script books

 

KbcrYON.jpg

 

Needless to say, if you hate reading then this isn't the game for you. But if you value character development and world building then it's absolutely worth a look. Also, SC is much better in terms of pacing and feeling like stuff is actually happening, but you really can't just skip ahead to it. It's not a sequel, it's the last two thirds of the game. If FC is The Fellowship of the Ring, then SC is The Two Towers and The Return of the King rolled into one.

 

If any of this sounds like something you might enjoy, well the first game is currently on sale for 10 bucks on Steam!

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I had to reopen up the game to remind myself of what I like about the game's combat. Right off the bat: No random encounters. Praise Aidios! You can fight as many battles as you like and maybe even gain a preemptive advantage.

 

As for combat, there's the regular attacks, Arts (magic) and Crafts (specials). There's are also S-Crafts which is the Supers/limit breaks. At face value, this is a very normal set of commands. What this games does well is that combat positioning is crucial in battles going smoothly. Attacks can have knock backs to them and certain Arts/Crafts can affect an area or a line. Poor positioning management can lead to missing the opportunity to hitting cluster(s) of enemies multiple times. It also applies to the enemies attacking you. This becomes important during boss fights or just fights with some stronger enemies. This is one of the few games where I used certain characters taunt skills. Mix the above and I seem to recall having a harrowing boss fight or two where I just got by. I guess you can say that this game combines regular JRPG (e.g., Final Fantasy I-X, XIII) battle elements with some TRPG (e.g., Final Fantasy Tactics, Disgaea) elements.

 

For the story... there are for sure the typical JRPG tropes but if anything this game takes advantage of it being part of a series of games. The lore/story is solid. See FLD's post above.

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Yeah, I probably shouldn't have skipped over the combat system. I didn't mention it because it's serviceable but hardly noteworthy or exceptional. It's pretty standard JRPG stuff with Disgaea-like grid-based movement. But since you can't move and attack on the same turn, there's not an incredible amount of strategy involved beyond positioning and spell aiming.

 

One thing I forgot to mention, though, is that the game kind of discourages grinding. Experience after battle is calculated on a per character basis, so characters lagging behind tend to catch up fairly quickly while overleveled characters will get next to nothing. So, the challenge is more about preparation rather than just brute forcing the numbers. For example, a boss in SC literally wiped out my entire party on the first turn. I had to reload and change my gear to protect my party against that specific type of attack.

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  • 2 weeks later...

Well, I haven't played any of their games actually. But I do like the show a lot.

 

Obviously this one doesn't have time manipulation stuff but why do people say Dontnod did it better? Honestly I can't imagine how you could do worse with the genre, unless your choices really don't matter (oh the irony).

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It's just... not as good.  Life Is Strange is better.  Not just the consequences, but overall.  Writing, characters, puzzles, etc.

 

Which is not to say the Telltale games are bad, Life Is Strange is just better.

 

*Edit - I would say since you like GoT and you liked LIS then you should try TT Game of Thrones.  Worst case scenario you're out $5.

Edited by TheMightyEthan
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  • 1 month later...

The Witness

 

I enjoy puzzle games as much as the next guy (Talos was superb), and I'm really eager to get in on the conversation about this game but something is holding me back..its length.

 

Can someone sell me on it as I've got £25 PSN credit to burn after Christmas and there's naff all coming out for a while that'll likely be played on my PS4.

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I don't have The Witness yet, but IIRC:

 

700+ puzzles in a large open world

 

40+ hours to do the 'main' ones, 100+ hours to do everything

 

puzzles are justified by the story which is largely a 'work it out for yourself' kind of deal, but is apparently amazing and still has actual story dumps

 

the puzzles are apparently very high quality 90% of the time and often mind-blowing to solve

 

I don't think length should be a worrying issue for you. I'd worry more about pacing/how compelling it is. It sounds similar to Fez for me - loved the idea, enjoyed playing it, but just didn't have the time/mental energy to sit down and work shit out. I can't wait to play The Witness because I love Blow's work but I feel it might turn out the same way for me and I'll stop playing within 10 hours or so.

 

Edit: if you liked Talos you should probably just goddamn go for it, boy!

Edited by SomTervo
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I hate to be 'that' guy, but £30 is a good chunk of change, even when I've got a voucher for it. 

 

I'll likely pick it up in a few days, I'll give a few of my favourite podcasts a listen and decide after the fact. 

 

I absolutely feel you. I might even trade in a few games for it. Just too much for me until payday at least.

 

Maybe it'll be cheap on CDkeys.com at some point for PC.

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