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Games You've Beat in 2016


toxicitizen
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SteamWorld Dig.

 

Getting an early start this year, I guess, and it's one off the backlog, too. I was going through my Steam library earlier to update my backlog spreadsheet and when I got to this one I remembered I was actually at the final boss when I stopped. So, I fired it up, played for a bit (turns out I was missing a couple of crucial upgrades, which is why the boss was so difficult before) and finally finished it. I was meaning to go back to it soon, anyway. SteamWorld Heist just came out on 3DS, so it's probably going to be hitting Steam in the coming weeks.

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Rogue Legacy!

 

 

 

I beat the fourth boss on the first try and felt like a badass!

 

I did not beat the final boss on the first try...

 

Fantastic game.  I'm tempted to dive right into NG+ even though I still have a huge backlog...

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Dragon's Dogma: Dark Arisen

 

Great game with some drawbacks like I wanting to start fresh but that would mean deleting my current mage because officially this game only supports one save file at a time. I can see why they didn't allow multiple Arisens with their pawns on a single account since it can really mess with a ingame credit system. Wouldn't a check to see who the pawns are coming from be sufficient in overcoming this potential exploit? So yeah, NG+ with a reworked character and pawn. This time on hard mode and an archer/assassin. I guess it will be a bummer if my stats becomes too fucked up due to switching from a mage.

 

With that said... give me Dragon's Dogma 2! I want spears, halberds and shit. Just expanding and improving on this formula would be amazing. Port GOTY so far.

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Finished Rise of the Tomb Raider this morning.  It's an excellent follow-up to the 2013 reboot, keeping what worked and expanding on the exploration.  I highly recommend it to anyone who liked the 2013 one.

 

And so much better than Uncharted.

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I finished The Witcher 3 last week.

 

That was a thing. 

 

Wow.

 

Finally beat Grim Fandango for the first time. Can't believe it took me so long to get round to it. Also, Hitman Go and Lara Croft Go are decent mobile games that you should play.

 

Absolute classic. I finished it for the first time mid-last-year. So fucking good. That writing.

 

Finished Rise of the Tomb Raider this morning.  It's an excellent follow-up to the 2013 reboot, keeping what worked and expanding on the exploration.  I highly recommend it to anyone who liked the 2013 one.

 

And so much better than Uncharted.

 

I'm really excited to nab RotTR on PC in the next month. Feel pretty confident it is going to singlehandedly slap Uncharted 1 and 3 silly. (Nothing can slap Uncharted 2 silly - it's a masterpiece - and TR2013 was better than UC1 but not better than UC2 or 3.)

 

SteamWorld Dig.

Getting an early start this year, I guess, and it's one off the backlog, too. I was going through my Steam library earlier to update my backlog spreadsheet and when I got to this one I remembered I was actually at the final boss when I stopped. So, I fired it up, played for a bit (turns out I was missing a couple of crucial upgrades, which is why the boss was so difficult before) and finally finished it. I was meaning to go back to it soon, anyway. SteamWorld Heist just came out on 3DS, so it's probably going to be hitting Steam in the coming weeks.

Dig is a'ight - I hear Heist is a step above and is a really excellent game. I've got a 3DS too nowadays so I'm excited to get that once I've finished a few more 3DS games.

Edited by kenshi_ryden
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Dig is a'ight - I hear Heist is a step above and is a really excellent game. I've got a 3DS too nowadays so I'm excited to get that once I've finished a few more 3DS games.

Yeah, Dig is a really fun little game. Heist looks to be on a whole other level, though. Really looking forward to getting my hands on it. I also have a 3DS now but I don't buy downloadable-only games on consoles anymore unless it's an exclusive, so I'm holding off until the PC version drops.

 

Uncharted 2 still had the terrible enemy encounter design that is the downfall of those games.

 

Which is not to say that there are no bad encounters in RotTR, but in Uncharted nearly every encounter is a bad encounter.

 

It's kinda weird for me. I know what you're saying is true but I don't remember ever having any issues with them when I played the games. Then the other day I was watching some Uncharted 4 gameplay and got kind of annoyed when a dude blatantly took 3+ headshots before going down. Kinda makes me wonder how well U1-3 would hold up if I replayed them now.

Edited by FLD
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Uncharted 2 still had the terrible enemy encounter design that is the downfall of those games.

 

Which is not to say that there are no bad encounters in RotTR, but in Uncharted nearly every encounter is a bad encounter.

 

Don't want to derail, but in every Uncharted game almost every enemy goes down with 1 headshot (only enemies with helmets don't - which is usually 2-3 headshots). Plus Uncharted 2 has some god-tier encounter design. In that Uncharted 4 video, the person is narrowly missing the headshots. That happens a lot in Uncharted because there's so much movement.

 

I replayed Uncharted 2 two weeks ago and in the best mid-game fights I was seeing enemy behaviours and dynamic situations I had never seen before, after 5-6 playthroughs over the years. Guys cornering me by flanking on both sides of cover, guys grabbing me from behind unexpectedly, guys accidentally hitting explosives and killing half of their team (all only on Crushing difficulty where it shines). In-between these great encounters are run-of-the-mill encounters, but that's fine. 95% of the fights in TR2013 were run of the mill, imo. Same goes for Uncharted 1 and 3. In Uncharted 2 probably 45% of them are.

 

That's worth adding to the thread on-topic: I finished Uncharted 1 on the Nathan Drake Collection about 3 weeks ago. Really good game, the worst bits aren't as bad as I remember but the best bits aren't quite as good as I remember. That fight halfway through in the flooded underground pillar-room is horrid.

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I want to be clear: the headshot thing was not my primary complaint with Uncharted, I was just responding to what FLD said.  But I do seem to recall really stupidly heavily armored guys that took forever to kill regardless of where you shot them.

 

My issue with the encounter design is that it's usually (but not quite always) "wait in this area while wave after wave of guys come at you, then advance one room and repeat".  It's boring, and goes on way too long, and gets in the way of the fun explory/stealthy bits.

 

RotTR's encounters are fewer, farther between, shorter, and with much more opportunity for employing stealth if you want (though you can always run in guns blazing too if that's what floats your boat).

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Appreciate that. But again, even re the encounter design, that doesn't fly with me. It is 100% a valid criticism of Uncharted 1, where literally every fight is enemies coming from different angles in (often way too many) waves which is repetitive by the time you're four hours in. But in Uncharted 2, only six of the 30+ fights follow that template. Most of them are shorter fights you quickly move past, or a long chain of fights over a long area. And even in those rarer wave-based encounters, the arena itself is dynamically changing and developing the whole time (eg the train wreckage fight where a blizzard comes in, where a fire spreads, where a group of one difficult enemy type come in, etc), so it stays fresh regardless of the wave-based nature of those fights. Also you can all-stealth most of the fights in Uncharted 2, and in several cases doing so skips out the following 'waves' of enemies, in the same manner as The Last of Us. Uncharted 2 invented and perfected the 'action stealth' mechanic before TR2013 was even on the horizon.

 

IIRC this happens even less in Uncharted 3, where every fight (bar perhaps a couple) are a bunch of enemies who you kill then move past. However, Uncharted 3 has some really bad encounter design from a level design standpoint (bad spawn positions, terribly placed cover, etc), which totally fucking sucks balls.

 

(Worth mentioning I agreed with you (that the encounter design was sub-par) until I played Uncharted 2 on Crushing, where it becomes a legitimately challenging, well-designed TPS, rather than a solid adventure game. On Normal/Hard, the games are far, far more dull and it's easy to complain about. I wish Naughty Dog would shift the difficulty labels down one so more people experienced the gameplay mechanics to the fullest :/)

 

Really looking forward to RotTR's fights though. I heard it's a great game all around. With a bit of refinement TR2013 could have been amazing, there were moments where it clicked and it definitely surpassed Uncharted.

Edited by SomTervo
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That fight halfway through in the flooded underground pillar-room is horrid.

 

 

Damn right. Nadir of the trilogy right there. Especially on Crushing.

 

That said, when you first learn to shoot someone off balance and then one punch them opens up the combat hugely and really helps in that arena.

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