SomTervo Posted January 26, 2016 Report Share Posted January 26, 2016 (edited) Agree to disagree. The changing arena for the wave based fights does very little to alleviate my boredom with the fact that they're still wave based, but if you enjoy it I have no beef with that. But only a small minority of them are wave-based. Almost none of the fights in UC3 are wave-based and only a handful of the many in UC2 are (and they're half as long). That was mainly my point. Only UC1 has that problem. Regardless of that, though, yeah, agree to disagree. I've got no problem with the fact you don't dig the combat. Edited January 26, 2016 by SomTervo Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 26, 2016 Report Share Posted January 26, 2016 It's been years since I played them, so I may be combining issues from different games, but I distinctly remember that with all three while playing I felt like the combat was a chore I had to put up with for the fun parts. I did not feel that way with TLoU, because you could always stealth with the exception of like 2 encounters. People say you can do the same in Uncharted, but if so it wasn't made clear enough for me to realize it was an option at the time, or perhaps it just felt too fiddly to actually do it. 2 Quote Link to comment Share on other sites More sharing options...
SomTervo Posted January 27, 2016 Report Share Posted January 27, 2016 (edited) That's fair enough - can sympathise with all of them blurring into one experience! I played each of them to death before the subsequent ones came out, so they're distinct in my mind. Re the stealth/sandbox thing: it's only properly true of Uncharted 2, where you can stealth a significant portion of the encounters and there are loads of tools lying around for you to use. Obviously not as many as TLoU, which has some GOAT encounter design, but you can do stealth and improvisation a lot in UC2 as well. BTW, you know the same lead designers worked on Uncharted 2 and TLoU? They weren't in charge of UC1 or UC3 and it shows, particularly when you play TLoU and UC2 in close succession. Those two have similar approaches to mini-sandboxes and player freedom in each combat scenario. The more you play and the more you mess with the sandboxes, the more you discover. Amazing design. The same design team are leading on Uncharted 4, and adding loads more mechanics and open areas which are 2-3x the size of TLoU's... It's going to be good. I'd recommend replaying UC2 at some point if the feeling ever takes you, and bumping the difficulty - but yeah don't bother touching Uncharted 1 or 3 again. Gameplay in those is much more of a chore as you say. I still like it personally, but can easily see why one wouldn't. Anyway! On topic. Me and my gf are about to finish Lifeline, the iOS game where you're getting text messages from someone who has crash landed on an alien planet, and you advise them on what to do. It is fucking good. Edited January 27, 2016 by SomTervo 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 31, 2016 Report Share Posted January 31, 2016 That's the Witness down. 17.5 hours. Not sure what the 80 hours is based on, cause I finished ~500 of the ~650 puzzles I've heard mentioned. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 31, 2016 Report Share Posted January 31, 2016 And Rise of the Tomb Raider: Temple of the Witch. Nice little add on, but nothing spectacular. I expected it to at least have one extra challenge tomb but alas. I'd recommend it to anyone who really really likes RotTR and really really wants more, but not anybody else. 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted January 31, 2016 Report Share Posted January 31, 2016 Well I finally got around to beating Danganronpa 2. GOD DAMN IT CHIAKI, WHY? WHY DID IT HAVE TO BE YOU? WHY COULDN'T IT HAVE BEEN ANYONE ELSE BUT YOU?That entire last chapter was like getting kicked in the balls over and over again. Quote Link to comment Share on other sites More sharing options...
TCP Posted February 1, 2016 Report Share Posted February 1, 2016 The Witness My main thought is: wut? Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 1, 2016 Author Report Share Posted February 1, 2016 The Witness. Really enjoyed it. The game is gorgeous, so just wandering around the island looking for puzzles and exploring was pretty enjoyable in and of itself. It was much easier than I expected, though. Barring a few mechanics that weren't very clearly explained, it was closer in difficulty to Portal than to something like SpaceChem. That's not to say they were bad or anything like that, though. They're actually pretty well designed and were generally very satisfying to figure out. So yeah, really glad I didn't let the price put me off. It was definitely a worthwhile purchase. That's the Witness down. 17.5 hours. Not sure what the 80 hours is based on, cause I finished ~500 of the ~650 puzzles I've heard mentioned. Well, it wouldn't be the first time a dev grossly overestimates/exaggerates his game's length. I guess it's possible that some of the more secret stuff is significantly harder to find and solve but yeah, I seriously doubt that's going to add another 50-60 hours to the game. 2 Quote Link to comment Share on other sites More sharing options...
TCP Posted February 1, 2016 Report Share Posted February 1, 2016 (edited) There's a pretty challenging and sizeable secret area right near the end. I will explain. At the top of the mountain, there's the box you open to create the puzzle with the two guys standing on, which creates the stairs down. Now, go down the stairs and look up at the box. There's more to "open" to it. Proceed through the end area till you find the statue of the one person with a tile. The tile is now lit up, solve that tile and a hidden door opens. There's a bunch of puzzles in this new area. Proceed through it (you don't need to solve everything you see till you get till you get to a pillar) and you end up in this grotto area with a timed music box and some random puzzles. Edited February 1, 2016 by The Cowboy Poet Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 1, 2016 Report Share Posted February 1, 2016 Moved all the Witness ending discussions to the game thread so we're not clogging this up with posts that are just spoiler tags. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted February 5, 2016 Report Share Posted February 5, 2016 Life is Strange Not sure it's truly important to go over all my choices, besides the very last major one: I sacrificed Chloe to save Arcadia Bay I don't know who said it here, but I do think Episode 2-4 were the great episodes, whereas 1 and 5 just did their job. Episode 5, while I get it was given the opportunity to really express the nature of Chaos Theory and screwing with time, it honestly felt like padding after all the times I kept going back, reverting this, so then I could alter that, and etc. Granted, I do think it was doing an excellent job near the very end of strengthening the relationship of Max and Chloe leading to your final decision. I say that because... The game drove it home how much you were sacrificing to keeping Chloe alive. All that you went through for her, but also striving to point out you've been altruistic to the citizens of Arcadia Bay. But in all these actions, you were creating the destruction of Arcadia Bay. To me, I needed to correct my mistake in altering fate by letting Chloe die and allowing the events to unfold. Nathan would be caught, and as such Mr. Jefferson would then be caught. All other drama would fall by the wayside and the darkness of Blackwell Academy would be lifted. Could I justify letting the city be destroyed and people dying or merely ruining their well-being so I could keep Chloe for my own selfish desire? True, I would then be accepting the consequence of my actions, but reverting my actions would prevent that devastating consequence and leaving me with a more interpersonal consequence. 2 Quote Link to comment Share on other sites More sharing options...
FMW Posted February 5, 2016 Report Share Posted February 5, 2016 I beat two games last night. Both RPGs where I had just run out of steam before the final boss. 1. Pokemon Y isn't very good. Some Pokemon games are good, some are bad. This is a bad one. But I beat the elite four finally! My team was: Raticate, Linoone, Furret, Bibarel, Watchog, and Diggersby. 2. Dragon Quest VIII is very very good. Not Dragon Quest V or IX good, but that's like complaining that Zelda Twilight Princess isn't Ocarina of Time or Windwaker good. Some franchises just have absurdly high quality on average. Quote Link to comment Share on other sites More sharing options...
FMW Posted February 5, 2016 Report Share Posted February 5, 2016 Oh, did you think I was done? Because I was NOT done. I have now ALSO beaten Ratchet and Clank Future: Tools of Destruction. General Consensus is that A Crack in Time is the good one and I should progress to that ASAP. But my experience with these games has always been that the new game plus replay is at least as much fun (if not more fun) than the first time through. So I don't think I'm quite done with this one yet. 2 Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted February 8, 2016 Report Share Posted February 8, 2016 I finished Captain Toad today, at least as much as I'm willing. I got three stamps on the first book and two each on the second and third (I.e. I completed all the levels in the first episode, getting all the gems in each level and all the optional red tick objectives, for episodes 2 and 3 I just completed all levels with all jewels, not all optional objectives) and all the dozen or so bonus levels I unlocked which I. Think is enough. Considering all that doing all the extra objectives for an entire episode does is unlock one extra level in the bonuses I don't consider it worthwhile. Especially as I'll never get 100% as the time trials and mummy me level optional objectives are just not possible at my skill level. i really liked the game, a good combination of puzzle and action with not too many 'got to keep moving' levels. The graphics were really nice too, I don't know what you'd call the style but the stone especially had this really solid matte look to it that I loved and I'd rather thrillingly spend time just moving he camera around to look at it. The dragon boss had a shiny version of it so I'd spen time just wandering around on his head. Just got to decide now if I go straight on to super Marino 3D world because I enjoyed this or give myself a break and play something completely different. Quote Link to comment Share on other sites More sharing options...
danielpholt Posted February 9, 2016 Report Share Posted February 9, 2016 The Witness I ended up basically using a walkthrough to get myself to the final cinematic. So yeah, that's a game I played. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 9, 2016 Report Share Posted February 9, 2016 The Witness I ended up basically using a walkthrough to get myself to the final cinematic. So yeah, that's a game I played. 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted February 9, 2016 Report Share Posted February 9, 2016 I'm all for using a guide for those tough puzzles causing you a lot of frustration but that's 5-10 out of the 500+ you need to beat the game. You did yourself a disservice, Dan. It's not that tough, if you've been paying attention and done all the beacons, you have the capability to get through. Really, what Jonathan Blow should have done was incorporated more of those randomly generating puzzles near the end. Quote Link to comment Share on other sites More sharing options...
danielpholt Posted February 9, 2016 Report Share Posted February 9, 2016 I'm all for using a guide for those tough puzzles causing you a lot of frustration but that's 5-10 out of the 500+ you need to beat the game. You did yourself a disservice, Dan. It's not that tough, if you've been paying attention and done all the beacons, you have the capability to get through. Really, what Jonathan Blow should have done was incorporated more of those randomly generating puzzles near the end. You made me feel bad Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 9, 2016 Report Share Posted February 9, 2016 Yeah, I looked up the answers to maybe 5 puzzles, and hints to maybe 2 more. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 9, 2016 Author Report Share Posted February 9, 2016 (edited) Oh, I definitely looked up a couple things when it started to feel like I was wasting my time trying to figure it out. I just tried not to for the most part, it was a last resort I only used a couple times. Using a walkthrough for a significant portion of the game kinda feels like you'd be robbing yourself of the experience, though, which at 40 bucks I'm not sure why anyone would do that... You made me feel bad Ignore Cowboy, he's dumb and also a bully. Probably tortures small animals for fun when no one's around, too! Edited February 9, 2016 by FLD Quote Link to comment Share on other sites More sharing options...
danielpholt Posted February 9, 2016 Report Share Posted February 9, 2016 Oh, I definitely looked up a couple things when it started to feel like I was wasting my time trying to figure it out. I just tried not to for the most part, it was a last resort I only used a couple times. Using a walkthrough for a significant portion of the game kinda feels like you'd be robbing yourself of the experience, though, which at 40 bucks I'm not sure why anyone would do that... You made me feel bad Ignore Cowboy, he's dumb and also a bully. Probably tortures small animals for fun when no one's around, too! I should say the walkthrough only kicked in for the stuff inside the mountain, and I tried to do as many as those as possible before resorting to it. I'd decided I'd had enough by this point and so I simply wasn't going to spend an hour looking at the screen waiting for the penny to drop. With the choice of finishing the game with help, or turning it off and never playing it again, I went with the former. Cowboy went full 'I'm not angry....just disappointed' on me and I had no way to hide my shame. Forgive me, I'll do better next time [emoji22] 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted February 9, 2016 Report Share Posted February 9, 2016 I'm all for using a guide for those tough puzzles causing you a lot of frustration but that's 5-10 out of the 500+ you need to beat the game. You did yourself a disservice, Dan. It's not that tough, if you've been paying attention and done all the beacons, you have the capability to get through. Really, what Jonathan Blow should have done was incorporated more of those randomly generating puzzles near the end. You made me feel bad GOOD CAUSE YOU'RE DEAD TO ME!!!! Nah, I can't stay mad at someone with a Tearaway avatar! Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted February 10, 2016 Report Share Posted February 10, 2016 XCOM 2 on normal with some save scumming. Excellent goddamn game. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 10, 2016 Author Report Share Posted February 10, 2016 (edited) Firewatch. Really loved it. It's basically a more elaborate version of Gone Home that takes place in the forest. There's a lot more to the story than there was in Gone Home, though, and I thought the mystery driving the plot forward was pretty compelling. The resolution was kinda disappointing but that might just be me, it wasn't bad or anything, it just went in a different direction than I had hoped. I'm a sucker for conspiracy stuff, so once that mystery fence showed up I started getting some serious Lost vibes. The game peaked when I broke into that meadow and found all the high-tech gear and test documents. All the stuff about Brian Goodwill was fine and actually pretty well handled but his dad being behind everything was just disappointing considering the kind of vibe I was getting from the game. Don't tease me with borderline sci-fi government conspiracy shit when you have no intention of delivering on it, damn it! That's just mean. edit: Actually, you know what, the more I think about it the less sense it makes that Ned was responsible for everything... Edited February 10, 2016 by FLD Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 11, 2016 Report Share Posted February 11, 2016 Prison Architect. Neat game. 1 Quote Link to comment Share on other sites More sharing options...
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