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Games You've Beat in 2016


toxicitizen
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Attack on Titan.

 

Just finished the story mode. It goes through the story so quickly and skims over so much stuff that I can't imagine it would make much sense to someone that hasn't watched the anime. Don't play this one for the story because it's told pretty poorly. Definitely play it for the gameplay, though, because holy crap it is so much fun! They seriously nailed the feel of omni-directional movement, it just feels so good to swing around between buildings and trees. Almost makes me wish it had been an open-world game in the style of Assassin's Creed. The map traversal is just that good, I could do it aimlessly for hours.

 

The combat is fairly simple and repetitive but it gets the job done and is fun enough for me to want to keep playing. Which is good because the epilogue chapter unlocked a bunch of post-game content. From what I understand, it also continues the story with a mix of stuff both completely original and from the manga (not covered in the anime). So, while the story mode only lasts 10 hours or so, there's still plenty of content to go through. There's also a decent selection of characters that are just different enough to keep things interesting. For example, Levi and Mikasa can both move pretty quickly and kill everything with ease but Armin is basically worthless in direct combat against the larger titans and instead can issue commands and send his teammates to attack instead.

 

Also (huge spoiler if you haven't watched the anime)

 

 

 

you actually get to control Eren's titan form. It's even simpler than the regular combat, so it's cool for the initial "holy shit!" of it but gets old pretty quickly. It wasn't overused in the story mode, though, so there's that. I think it's going to become just some kind of power-up ability you can use in regular missions in the post-game because it unlocked an ability relating to it after the final mission. That would make much more sense than just having more missions happen strictly in titan form. I get why they did it for the story mode but I don't really want more missions like that.

 

 

 

So, yeah, if you like Attack on Titan and want some simple action gameplay (it demands only slightly more thought than button mashing), then it's definitely worth a look. This is my second Omega Force game (previous one being Dragon Quest Heroes) and while neither were exactly video game masterpieces, I really enjoyed both of them. Looking forward to that Berserk game even more now. I also kinda wanna try a proper Musou game but Dynasty Warriors still looks boring as fuck to me. I'd try One Piece Pirate Warriors 3 but that's apparently one of the worst garbage ports of recent years. Like, we're talking "graphical settings straight up don't work" levels of garbage. The worst part is they never even bothered to patch it. When people say Koei Tecmo's ports are shit, that's the main one they're talking about. It's a shame because I'm fairly certain I'd enjoy it. :/

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Mad Max

 

So this is an unusual one.  The game's story missions can probably be beaten in around 15-20 hours, but that's if you are really good at the game.  If you're not, you'll probably spend a lot of time doing side missions and outposts to build up your scrap to upgrade your car to make it more formidable in the story missions.  There is so much extra stuff to go through in this game that if you wanted to get everything it would probably take you well over 100 hours.  There is WAY more to do in this wasteland than you need to do to finish the game, which I find weird because it's all this extra work the developers did that really wasn't necessary.  A lot of it is just raiding outposts and scavenging ruins anyway.  It's fun but it gets tedious after a while.

 

The car combat is easily the best part of the game, and rightfully so.  There are also a ton of ways to upgrade and customize your car.  You won't be doing any Forza style decals, of course.  This IS a post-apocalypse game, but by the end you'll go from a weak little rustbucket to a heavily armored death machine on wheels.  It's pretty cool.  The on-foot combat is...well, it's another Arkham ripoff.  It's alright, and it works, but don't expect a ton of originality here.

 

I definitely enjoyed the game, but it's best played in short bursts, I think.  If you spend hours and hours at a time grinding for scrap to upgrade your car with it'll get really monotonous.  I should also point out that I got this game for around 6 dollars on CD keys, and it was absolutely worth that price.

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MyNintendo Picross.

 

That's the Twilight Princess-themed one available exclusively as a MyNintendo reward. Was finally able to get it a little while ago after farming coins weekly since the program launched. It's been my go-to pooping game ever since and I finally completed it a couple days ago. Picross is pretty cool, you guys! I had tried Pokémon Picross before and I liked the core gameplay a lot but the F2P elements turned me off of it pretty quickly. This one allowed me to really get into it without any arbitrary limitations.

 

Ended up enjoying it so much that I bought Picross e on the eShop as soon as I finished it. There are a few little things that make me like it not as much but that's to be expected since they're on like Picross e6 by now and the Twilight Princess one is pretty recent, so the formula and extra modes have both been refined a bit at this point. I really miss the Mega Picross mode, specifically. At first I didn't really like it but by the time I was done with all the puzzles I thought it was a really nice twist on the formula. Really forces you to think differently about the hints. Also, having all the puzzles be Zelda-themed was a bit more fun than just generic pictures like a coconut or mouse or whatever.

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inFAMOUS: First Light

 

I didn't have high hopes going in but this was top-notch. The story is somewhat predictable since you know about Fetch in the main game but the types of missions serve it really well. The camera hunt stuff was a lot better here and riding on a truck as a "laser turret" is pretty ace.

 

The coolest thing, however, is how they've done Fetch's power set. inFAMOUS always felt too rooted in third-person-shooter mechanics to really excel but this alters it enough to make it fast and fun. The "focus" (slow-mo) thing has been given a boost (and enables you to chain way more hits) so you can zip all around and pick enemies off as you sail through the air. Gone are the lame stasis grenades, instead you've got a proper stasis blast. And the melee is heaps more satisfying too. Plus, just the sound of the neon shots is much better.

 

And the traversal is neat because you've got speed boost clouds and there are little races all over (that are way easy once you get the double boost time upgrade but still fun). Plus, you don't get caught on awnings and balconies as much as Delsin. :P It sort of feels like an open-world Sonic game (in a good way).

 

Also, I jumped into a survival mode thinking it was a timer or round-based thing but it is literally a survival mode (who woulda thunk it!) Played far longer than I intended but I was doing well enough that I figured I'd see how well I could do.

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I finished the Witcher 3 expansions.  Hearts of Stone was interesting enough but Blood and Wine blew it away in terms of content.

 

 

I saved Olgierd since he seemed remorseful for the shit he did, but I got the "bad" ending in Blood and Wine where both sisters die. I put bad in quotes because to be honest, I'm not sure I want to go back and save them. Syanna was a monster and Anna was really kind of a bitch, and part of me feels like they're just getting what they deserve when they both die.

 

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The Walking Dead: Michonne

 

I can't decide whether I liked the shorter series or not.  It definitely made the story tighter, but it also made it so characters, especially the antagonists, weren't fleshed out as well.

 

Overall though, a good Telltale game.  4/5

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Dead Rising.

 

Better late than never. Kinda crazy that this game is actually 10 years old, really doesn't seem like that long ago. I'm getting old... Anyway, I completed all the cases and got ending A, so I'm assuming I did it right. Credits rolled and I got a cutscene and a bunch of new objectives afterwards but that seemed like post-game stuff. I think I need to complete one of the bonus modes to get the true ending, though. Gonna have to look that up to make sure.

 

edit: Just got the true ending. Needed to beat Overtime mode to get it and turns out it starts automatically after you finish 72 hours mode, so that's what the post-game I mentioned was. It's, uh, not great. You do a bunch of fetch quests all over the mall, which is fine since the gameplay is fun. But then there was a section that was a huge pain in the ass because I inexplicably lost my chainsaw and ended up saving past a point of no return, so that was fun. Then it ends in a way that's like "Oh, fuck off!" with no closure whatsoever. You do get a shitty old-school style "And then Frank went home" kinda text on a black background after the credits, though, complete with broken english and everything! Totally worth staying up past 5AM for...

/edit end

 

Overall, I'd say the game holds up relatively well. Obviously, it's not as impressive as it was back in 2006 but it's definitely still fun. The survivors' AI is a little lacking, though, especially the path-finding. Escorting these dumb fucks around can really feel like herding cats at times. Like, no, don't even worry about it, Paul. Yeah, you just go right ahead and run in front of me while I'm swinging a chainsaw around. See how that works out for you, you stupid cunt.

 

I'm not sure if it was billed as a remaster but it looks more like a simple port job to me. I didn't bother comparing it to screenshots of the original but the textures in particular definitely make it look like an early last-gen game. It's a pretty good port, though. Nothing too crazy in terms of graphical options but it supports arbitrary resolutions and framerates higher than 60. It runs pretty well, too. Rock solid 60 fps with everything maxed out and never noticed a single drop. It did drop to the 40s if I downsampled from 4K, though.

 

Also, now that I've finally played this one, I gotta say I really don't get Dead Rising fans. I think Dead Rising 4 is dropping the timer and maybe Dead Rising 3 did as well? Either way, there's a vocal group that's not happy about it. But, honestly, my opinion after having played the game is "and nothing of value was lost." I can appreciate the idea on paper and whenever I could ignore it I was enjoying the game just fine, but it did get in the way of my enjoyment a few times. At one point I had to restart because I had saved myself into a situation where I simply didn't have enough time to finish a mission before the cutoff for the next one, so I was getting locked out of the remaining story missions. The game lets you keep your levels and stats, so it's not a big deal but I still found it a little annoying. Then there's also how the timer kinda discourages you from exploring the mall since you're always at risk of missing out on a side-mission or even fucking up the story. There were plenty of times when I had no choice but to ignore side-missions if I didn't want to miss the next story mission.

 

The most fun aspect of the game for me was when I was destroying tons of zombies with a chainsaw or lawnmower or any other crazy weapon, so I'm having a hard time seeing where people are coming from when they complain that the sequels are focusing too much on that. I mean, come on, this looks fucking ridiculous and rad!

 

 

So yeah, I think I'll keep playing this one a little while longer, probably try to do some more achievements or whatever. Gonna have to finally play Dead Rising 2 eventually, as well.  

Edited by FLD
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Dead Rising 3 has a timer, but it's so generous that it almost might as well not be there.  I beat that game in about 1/3 of the time allotted.

 

DR3's actually the only entry in the series I've ever played.  The gameplay itself was alright but I thought thematically it was a wreck.  Like, obviously the cobbled together weapons and stuff are ridiculous, and it seems to be going for kind of an OTT slapstick vibe, but the presentation is all deadpan dreariness, and the two really clash hard.  Is the first one like that too?

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Not really, no. The story is played straight but it's fairly minimal and I really wouldn't describe it as dreary. It's more of a b-movie kinda vibe. Frank's personality also keeps the tone pretty light. It's not exactly Shaun of the Dead but it's somewhere between that and Dawn of the Dead. The boss fights in particular are pretty ridiculous

 

 

 

You make DR3 sound kinda like a dark, gritty reboot that forgot to remove the comedy from the gameplay lol. Oh and there's no weapon customization in this one, that was introduced in DR2. You can unlock Mega Man's mega buster, though.

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Pokemon Omega Ruby. I really liked it! I mean the story was stupid and there was some parts with way too much text. Pokemon might be best when they keep it stupid simple. Wonder Trade kind of broke the game, I ended up with a party of Jolteon - Tyranitar - Geninja - Sceptile - Blaziken (my starter) - Skarmory but since almost all of them were traded to me they levelled up really quickly, I ended up going into the Elite 4 with most of my pokes in the low 80s. I have 475 Pokemon, going to try to catch 'em all.

Apparently there's some meaty postgame stuff called Delta Episode? I wish it'd let us visit Johto or Kanto or something like how HeartGold (the Pokemon game I beat last month) let you visit Kanto after you beat the game. 

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Yeah I think White 2 might be the next game I play. I played White and found White 2 just too similar only a year later so I only got like 3 or 4 badges, but it's been long enough. Or maybe I'll just work my way through the Pokedex. I need to get that Shiny Charm! 

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Tharsis.  On Easy.  Fucking finally.  Took me 3 hours of playtime, when each run takes less than 20 minutes.

 

I'm pretty sure this game would actually be impossible on any other difficulty.

 

It's fantastic though.

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  • 2 weeks later...
SOMA.

 

After not touching it for almost two weeks, I finally decided to quit being a baby and played through the last hour and a half of the game last night. That was a hell of an ending. I felt a little disconnected from the main character because his reaction to what happens made me go "Uh, yeah, no shit dude? We already went over this, how are you still not getting it?", but it was perfectly in character for him so I was fine with it.

 

Overall, this is a damn good sci-fi game but only a decent horror game. Despite the first sentence of the previous paragraph, the game is actually not that scary. Or rather, it's not "Amnesia scary". The game was scarier whenever monsters weren't around. The atmosphere and sound design are fantastic and do a great job of building tension and keeping you on edge but then you run into a monster and it doesn't quite work. Take Alien: Isolation for example: whenever the Xenomorph would show up, I'd pretty much instantly go "Nope. Fuck this shit. I'm hiding under this table right here and never leaving. This is my life now. Under the table." In SOMA, it was a bit more like "Oh, shit! ... well, I guess I'll just kinda go around it this way and... yeah, that works."

 

That's not to say the encounters weren't tense but like I said, I'm a fucking pussy when it comes to horror. I tend to get really immersed in stuff, so horror games are particularly effective on me. I was also playing exclusively at night and wearing headphones for the entire game, so I pretty much set myself up for the game to be as scary as possible and I still felt like it was a bit lacking in that regard. It was stressful but nowhere near as scary as Alien: Isolation was. In the game's defense, though, there's actually a good amount of variety to the monsters. So, there was always the uncertainty of not knowing what I would run into next, and that certainly added some tension to it. And, to be fair, some of them did work a little better than the others.

 

The story, on the other hand, is where the game was the most effective. I could tell almost immediately why the general consensus seemed to be that it was a great sci-fi game that could've used a bit less horror. The plot is actually pretty interesting, to the point where the stress of the horror gameplay was almost getting in the way of me just wanting to see where the story would go next. That being said, I don't think removing it entirely would've worked. The plot actually gets into some pretty heavy existential horror stuff, so there's a consistent tone there.

 

I think what happened is that, after Amnesia's success, Frictional knew what kind of expectations they would be facing and likely felt that they had to have some monster hide-and-seek stuff in there. The thing is, the monsters end up being the most forgettable part of the game while the ideas it explores and what those ideas imply are what's truly scary. That's what will ultimately stick with you and creep you out the most, not the interchangeable monster chase sequences. I don't think I would remove them entirely, but toning them down and not billing the game as another monster hide-and-seek thing might've been a good idea.

 

------------------------------------

 

The Talos Principle.

 

I initially started this one shortly after finishing The Witness last winter but I stopped playing and left it unfinished until now. I didn't stop because it was bad or anything, I just got busy with school and then I think something else came out (XCOM 2?) that kept me busy long enough for me to kinda forget about it. I started it over a couple days ago, mostly because while there wasn't much going on plot-wise, what was there was pretty interesting and I barely remembered any of it. 

 

There's honestly not a whole lot to say about this one. As far as first-person puzzle games go, it's up there with Portal. It doesn't have any mechanics as unique or novel as the portal gun and it's not as AAA in its approach to storytelling (it's also not a comedy, so the tone is completely different) but there's a really interesting story in there if you're willing to do some light reading.

 

It's kinda funny to be making a double entry for this and SOMA because they both deal with very similar themes and ideas (to the point where there's even some overlap in names used for plot elements). It was realizing this that made me get off my figurative ass and fire up SOMA to finish it last night. It was pretty interesting to see two games explore the same ideas with completely different tones and genres, so I'm really glad I ended up playing both of them around the same time. 

 

I haven't played the DLC yet but I'll get to it soon, either later tonight or tomorrow. Not sure what it's supposed to be about but I'm definitely eager for more. Speaking of which, Talos Principle 2 hasn't been officially announced but Croteam did confirm that it would happen eventually. So, now I really want them to hurry up and get Serious Sam 4 done already so they can get to work on it ASAP. :(

Edited by FLD
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Persona 3 Portable

 

It's a little rougher around the edges than P4G, even taking into account the limitations of the PSP, and I felt like it ended more abruptly than P4G, but overall it's a good game.

 

Now time to get hype for P5.

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I beat a bunch of puzzle games. So, after beating Talos Principle, I kinda wanted more quality puzzle goodness. So, first I fired up The Witness because I still had that timed challenge thing to do. Kept me busy for a couple hours and reminded me of how awesome The Witness was, which is what led me to the first entry:

Braid.

Like I said, I was reminded of how great The Witness is, so I decided to revisit the game that originally brought Jonathan Blow into the spotlight. I played it years ago when it came out on PS3 and thought it was alright but had a little bit of trouble with it. This time, it felt much easier and I actually appreciated it a lot more. There's some pretty clever puzzle design in there. I didn't even attempt to do the speedrun achievement back then but I'm tempted to go for it now since it's the only one I'm missing. I also had no idea there was a true ending, so I'll probably keep at it until I've at least collected all the hidden stars.

 

Q.U.B.E. Director's Cut.

 

Basically, a Portal-inspired first person puzzle game but without any of what made Portal so great. I played the original release a while back and thought it was kinda meh. Not bad but not particularly fun. Pretty sure I got this rerelease for free, so I thought I'd see what's different. For one, they actually added a story that's entirely told through voiceovers. It's pretty fucking lame and dumb but I love that they cared enough about their mediocre little puzzle game to actually go to the trouble of adding it. I can appreciate that. I don't think the actual campaign changed at all except for the ending sequence, though. I don't think I'd recommend it. Unless you already own it, I guess.

 

Puzzle Dimension.

 

This one I had been playing through back in july/august but ended up stopping, for some reason. I think because Deus Ex came out or something like that? Can't remember when I stopped exactly but it wasn't because of the game itself. It's actually pretty damn good! It originally came to my attention a little while ago when Matthewmatosis did a video on an old PS1 puzzle game called Kula World in which you control a ball through abstract, grid-based 3D levels. I thought the game looked fun but I wasn't going to bother hunting down a physical copy for an obscure PS1 game. Then someone on reddit recommended Puzzle Dimension as a similar game, and through the magic of cheap game bundles the game was already in my Steam library! Anyway, it's essentially the same game as Kula World and was even made by some of the same devs. It's pretty good, if you like this type of game it's definitely worth a look.

 

Oh and I guess I also finished Picross E last night. Bought Picross E2 right away. I don't know what I'll do once I make it through the entire series, I don't think I can go back to pooping without Picross!

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Quantum Break. (sorry about the double post but this is going to be another wall of text, so I thought it better to keep them separate)

God. Fucking. Damn it.

Why did I even play this? I should've known better. I knew the IP is essentially DOA and I knew I would love the hell out of it. After Alan Wake and this, it's getting kinda hard to be a Remedy fan. I really hope that if they ever make another big, story-focused game (and they've hinted that they have 2 such projects in development atm) that they'll at least be smart enough to NOT set it up as the first installment with the assumption of sequels. Like, seriously, it's basically a curse at this point. Max Payne killed off most of its cast and left little room for a sequel: massive hit and they regretted doing so when the time came to make Max Payne 2. Alan Wake and Quantum Break were both set up as obvious first installments with sequel hooks and cliffhangers: both fail to sell enough to get sequels greenlit. Just... fucking hell.

And I don't think Remedy own the Quantum Break IP, so unlike Alan Wake, there's no room for delusional, wishful thinking "a sequel totally might happen one day!" hopes. :(

But I digress. Quantum Break's pretty great! Not sure why some people thought it sucked, to be honest. I mean, it's no Alan Wake but it's kind of like a Max Payne spiritual successor? I've been kinda meh on shooters for the past 2-3 years and it's a Remedy game, so the story was obviously the main appeal here. But I genuinely loved the combat in this one. The time powers are pretty rad to play with. The only time you need to hide behind cover is when you're waiting on your powers' cooldowns. As soon as they're ready, you go right back to time dashing, time stopping and just generally fucking all kinds of shit up. It's pretty goddamn fun! ...except for the final boss fight. He has this weird instakill attack that was some horseshit-level garbage. It's the section of the game I had to restart the most. Way to end a great experience on such a negative note. Although, to be fair, I didn't go out of my way to explore for upgrade points, so none of my powers were maxed out. It's entirely possible I was underpowered and made it more difficult than it should've been.

Another aspect where I didn't expect the game to blow me away like it did is the production values. It's admittedly been a while since I've played any kind of huge blockbuster kinda game, though. So, I guess it might not have been as impressive if I had played Uncharted 4 or Rise of the Tomb Raider earlier this year. But yeah, Quantum Break has some pretty impressive stuff going on. There's your more "typical" action set pieces, like crossing a bridge that's half-frozen in time mid-collision with a huge boat. But there's also some pretty cool looking visual effects. One area has this whole fucked up time thing going on so it's constantly shifting as you walk through it. You see not only the lighting changing constantly to reflect the passage of time but also the entire geometry of the area is changing on the fly around you as you see the machine that was in there get built in fast-forward. Here's a clip of it, finding a good one without some obnoxious let's player's stupid-ass commentary over the footage was way more difficult than it should've been... Anyway, cool stuff!

Contrary to what you might've heard about the UWP version of the game, the Steam version is actually pretty solid. The one major drawback is by design and it's that the game uses some pretty heavy (as in computationally expensive) global illumination, so it doesn't run as well as you'd expect it to. I wouldn't say it has performance issues, though, because the scaling option is there to try and mitigate it, which is something. Basically, if scaling is on then the game is actually rendering at a lower resolution (in my case, setting the game to 1080p meant it was actually rendering at 720p) and upscaling to your selected resolution. This makes the game run much better but results in the final image being super blurry, which really sucks considering how good the game looks otherwise. On the bright side, this game is going to still look pretty good in a few years once we have hardware that can brute force through it and run it at high resolution with scaling turned off.

Oh and there's also that TV show thing. I'm still not entirely sure how I feel about that, to be honest. It wasn't as awful as I expected, I actually kind of enjoyed the episodes. When it was time for one to start, I never felt like skipping them or turning the game off or anything. And it does allow them to flesh out some of the villains in a way that wouldn't have normally been possible in a game. Here's the thing, though: this IS a game. The TV show aspect didn't hurt the experience but I don't think it particularly improved it either. Having little live-action clips playing on TVs in Alan Wake was a cool idea, it helped flesh out the world, set the tone and just generally added to the experience. Having about a third of Quantum Break's story being relegated to actual TV show episodes didn't feel particularly necessary or even worthwhile, though. Especially since you can actually skip them and not really miss out on anything crucial. I don't think the game would've been worse off without them. Gonna have to call this one a failed experiment, I think.
 
So, yeah, really glad this one made its way to Steam. I really enjoyed it, despite the few unresolved plot threads that were clearly intended to be picked up in a sequel. The most frustrating part of that was Microsoft's bullshit PR spin: "Quantum Break sold, like, totally super great, you guys. Totally. Just, you know, not every game needs a sequel and stuff." Then there's the fact that Microsoft and Remedy's partnership has ended.

 

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At least it had something of a satisfying conclusion to the game's events. It's clear the story's not over but it's not a straight up cliffhanger like Alan Wake, it's more like a sequel tease. Speaking of which, those Alan Wake easter eggs were just mean. :( Prior to QB's launch, Remedy seemed to be strongly hinting that Alan Wake 2 was next but that's clearly not happening. But hey, at least their next game shouldn't be locked down by bullshit exclusivity to shitty platforms. So, that's something...

 

Anyway, now that I've wrapped this one up, it's time to get started on my spooky games marathon!

Edited by FLDemon
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  • 3 weeks later...

Resident Evil Remastered.

 

Yeah, I had to use a walkthrough at certain points.  I never would have finished it on my own otherwise.  The game was alright but I don't think it's aged too well over the years.  It's been a while since I played it but I remember liking RE2 a lot more.  At any rate, I can finally say I've beaten all the main numbered entries in the series.

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Tokyo Mirage Sessions #FE.  I quite enjoyed it.  It was fun, and not just in the actual "fun to play" sense, but in the theming and everything too.

 

Now I can sell my Wii U as soon as they price the Switch.

 

*Edit - Leaks are suggesting $299 for the basic console and $399 for bundles (although it's not known what's in the bundles) so that's promising.

Edited by AllHallowsEve-than
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