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Games You've Beat in 2016


toxicitizen
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Hyper Light Drifter.
 
I actually went into this one with a pretty strong bias. I've wanted to love this game ever since I saw that first trailer. Everything about it just seemed incredibly appealing to me. So, it was kind of a bummer when at first it looked like it wouldn't quite be on that level. See, the game can be pretty challenging, which is fine. But I ended up accidentally going into one of the hardest areas of the entire game first (pro tip: go east, not west). So, my first couple hours with it were a fairly frustrating experience. But I got good and made it through the area. Then I went somewhere else and it was MUCH easier (probably even more so than it should've been after getting through that first area) and I just kinda went "Oh...". At that point, the game had been growing on me the better I got at it and that was when everything just fell into place.
 
Which is to say: this game is fucking great! It's basically old school NES Zelda on acid. You're exploring a somewhat open world map at your own leisure and gathering pieces of a thing made out of triangles. More importantly, this game has satisfying fast-paced combat, an RPG-lite progression, a great soundtrack and some incredible pixel art. There's also a story in there somewhere but fuck if I understood any of it. I mean, the fourth area had some pretty cool environmental storytelling but I'm still not sure what the fuck was actually going on in the game. Would be interesting to read an interpretation by someone smarter than I am.
 
But man, that pixel art, though! It is so good. I'm not one to usually take a lot of screenshots while playing a game but in this case I just couldn't help myself. I mean, look at this!
 
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It's not the level of detail that's impressive so much as the art direction. There was clearly a strong vision behind this game and holy shit I am loving everything about it. It kept reminding me of Adventure Time, for some reason. Not sure if it was because of the colorful post-apocalypse vibe or just because the main character has little ears on his hat. Probably both...

I took more screenshots but I don't wanna spam a ton of them, so here's a couple more that might be considered spoilerish?


LtCqYl3.jpg

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Those two are harder to fully convey in screenshots because they were actually animated. The heart pulsated and the eyes were looking around with their irises irides (wtf?) changing size.



Here's the full album if anyone's interested. Should be publicly viewable.
 
Also, seriously, what the fuck is up with these games and completely insane achievements? Just like Titan Souls, this one also has a fucking "beat the entire game without dying lol" achievement. I mean, playing the hardest NG+ mode is fine, I'm game for that challenge. But a one life run can be so easily screwed up and then your entire playthrough was a waste of time. That kinda makes me not even want to try unless there's a cheap way to save scum. :/
 
Anyway, so yeah, that was pretty damn good. Now I kinda want to play more retro-inspired gaming goodness. Not sure what, though. I'm sure I have at least a few great ones in my Steam library but digging them up through the trash isn't exactly easy short of trying them all one by one. Maybe I should just finally play Cave Story. I got it from like one of the first Humble Bundles. It's way overdue for a playthrough.

 

edit: Oh, can't believe I forgot to mention this but if you play this on PC and own a Steam controller, do yourself a favor: turn on emulated rumble and set it to 8-bit mode. It's so perfect for this game that you'd think it was made specifically for it.

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Batman: Arkham Knight.

 

I liked it a lot. Way better than Origins and better than City. The ending was dumb, though. It did not feel like the last chapter in a series.

 

I did not 100% it; I completed everything except collecting the Riddler trophies/bomb rioters/pictures. I think I got about 60% of the trophies before Ir ealzied I'd have to go back through a bunch of the large interior levels to get 100%. Fuck that and fuck you, Riddler. 

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It did not feel like the last chapter in a series.

I did not 100% it; I completed everything except collecting the Riddler trophies

That's because you haven't actually seen the ending. Maybe YouTube it if you really don't want to do the Riddler stuff but yeah, you need to complete all the villains' sidequests before you can trigger the true ending. It was pretty stupid of them to lock it behind all that busywork.

 

But yeah, I agree, it's pretty great. It got a lot of shit due to the state of the PC version at launch (deservedly so) but people that still act as if the actual game was somehow bad are insane.

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Oniken.

 

Hoooly shit, this is one hell a fucking game. Turns out I didn't have to look very hard for more retro awesomeness. I don't even remember when I bought it, just that I tried the demo a while back and actually rage quit it. I rage quit the fucking demo, let that sink in for a second. This is one of those games that kinda feels like it should be played on an actual NES. It looks like an NES game, sounds like an NES game and plays like an NES game, complete with Nintendo-hard difficulty. As far as feeling like a genuine NES title goes, it's up there with Shovel Knight.

 

Basically, it's one of those crazy hard action platformer in the style of Ninja Gaiden, Strider, Contra, etc. Despite what I often shouted at my monitor while playing, the difficulty actually isn't bullshit at all. I got most of the levels down to a science at this point, so once you get into that rhythm it's pretty manageable. But there's just so much shit going on in some levels that missing just a single step can throw your rhythm off entirely and it'll be next to impossible to fully recover. The level design is kinda brilliant in how you can tell that removing just one element (whether it's the environmental hazard, an enemy, a pit or even some random projectile) would make the game significantly easier, but all of them come together in a way that's completely doable yet incredibly challenging.

 

Oh and remember those no death achievements from Titan Souls and Hyper Light Drifter that I was complaining about? Yeah, Oniken has them too but for each individual levels, which makes them much more sane. I already have the no death and time trial achievements for like half the levels. Think I'll go for 100% completion on this one. It's gonna be tough but it's so good!

 

edit: Goddamnit, I spoke way too soon on that one. There's an achievement for beating the game in hardcore mode. What's hardcore mode? Well...

 

G8KlKh5.png

 

Yeah, I don't know about that... Worst part is if it wasn't for the no heal between stages thing, I think I'd actually still give it a shot. I mean, once you know what you're doing the game is only about 30mins long, so a failed run isn't a huge waste of time. And if I can beat each level in one life separately, there's no reason I couldn't do them all in a single run. But so many of them end with barely any health left, the health refill is something I rely on way too much. :/

 

Anyway, gonna have to buy Odallus: The Dark Call soon, I think. It's the most recent game by the same devs and it looks like the Castlevania version of what Oniken is. I kinda regret not buying it during the summer sale now. I've been hearing good things about it for a while, so it was already on my wishlist.

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Odallus: The Dark Call.

 

Welp, between this and Oniken, JoyMasher are officially one of my favorite indie devs. If Oniken was a mash-up of Ninja Gaiden, Strider and Contra, Odallus is more like Castlevania meets, well, Castlevania. It's basically old-school NES Castlevania but with some added exploration elements that wouldn't be introduced into the series until much later. There's hidden upgrades and secrets, backtracking to reach areas after you get mobility upgrades, etc. You know, the usual metroidvania stuff. Not quite as difficult as Oniken but the final boss did take me like an hour of practice before I managed to get him. Much like Oniken, the story is fairly minimal but it gets the job done. There's some short dialogue bits before bosses and some short cutscenes at the beginning and the very end but that's about it. It almost has a slightly Dark Souls-like creepy vibe to it. It's kinda crazy the atmosphere they managed to pull off with such limited visuals and music. 

 

So yeah, really enjoyed this one. I have to say I'm loving this trend (I guess you could call it a subgenre?) of retro games that for all intents and purposes might as well be actual NES titles. Shovel Knight and Axiom Verge were both fantastic and now you can add Oniken and Odallus to that list, too. Gonna have to be on the lookout for more of those (as well as whatever JoyMasher does next, obviously).

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Radiant Historia.  An old 2011 DS JRPG.  Goddamn fantastic.

 

I want to love JRPGs, and I love the basic gameplay loop to them with the leveling up and dungeon into boss into new town into dungeon formula.  But the stories are just... ick. I don't operate on that emotional register.  They all come across as incredibly melodramatic and silly to me and take me right out of the experience.  Same with anime.

 

So mostly I just play no story and low story JRPGs now.  I would LIKE to play JRPGs with stories too, but my apparently high standards of "characters must act like actual human beings" basically rules that out.

 

Except this one had a story that was pretty good!  It took an unfortunate turn to genre cliche near the end, but that was only after 20+ hours of quality content and even when the cliches kick in the characters didn't get all angsty about it.  When the big reveal happens the protagonist just says "Yeah, I'd figured that out.  And that also means that x and y doesn't it?"  Not being dumb, not losing his shit, just talking about the information and making connections.

 

Add in some strong portrait art, good music, and a combat system that's everything that FF X should have been and this was all around a good package!  I was very happy with this!

 

Pity about that old Atlus stinginess.  This game would have benefited a LOT from some more money put into graphics (both sprites and environment), more musical tracks, more environments, and another UI pass.  Atlus makes games cheap though so I've learned to deal with a lot of that stuff.  For the quality of the substance in this game it was worth it.

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Volgarr the Viking.
 
And that's one more scratched off the backlog. Don't know why I waited so long to play this one considering I was pretty much guaranteed to love it. I love me some retro games and I love me some hard games, so yeah...
 
Turns out Volgarr isn't actually that hard, though. The first couple worlds will absolutely kick your ass, that's for sure. But even though each world introduces a completely new set of enemies, after a while you just end up getting good at it. The patterns you need to deal with change but the basics remain the same. I died way less on the later worlds than I did on the earlier ones. I realize it's a completely trite comparison to make at this point but I think it's actually spot on here: Volgarr is a lot like Dark Souls.
 
What I mean by that is that it's all about being slow and careful. It's always clear what you did wrong when you die and if you rush you're gonna have a bad time. Enemies act in completely predictable ways and a lot of the levels are designed to absolutely fuck you over if you play like an idiot. If you try to rush without knowing what you're doing, the game will usually punish you almost instantly. Which means, like Dark Souls, if you don't rush and do know what you're doing, it's very manageable.
 
Alright, so I ended up getting ending C, which is only one of three possible endings. Basically, the game starts you at the very beginning every single time but you can skip worlds that you've already beaten. Ending C means I played through the game over the course of a few days using world skipping the entire way through. I was going to explain that getting the other two sounds impossible but then I looked them up to make sure and turns out ending B is only slightly harder than C. So, I saved my post and relaunched the game. An hour and a half later, ending B is accomplished!
 
So, here's how it works. Basically, each world starting at world 2 has an alternate path you can unlock by playing the previous world near flawlessly. Ending B only requires you to clear the alternate path of the very last world. So, you skip to world 5, play it without fucking up and then beat the alternate path of world 6. Ending A requires that you play the entire game through the alternate paths. That means no world skipping and you must do the whole thing in a single sitting. I think it's definitely doable but man, that might be beyond my gaming skills (and patience).

edit: 3 days of borderline obsessive playing later, I have come to an undeniable conclusion: I AM A GAMING GOD!

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Holy shit, what a game! I actually made it all the way to the end at like 6AM last night but ended up dying to the secret final boss (you have a limited number of lives on the alternate path that you need to clear for ending A). Feel good to have this one completed 100%!

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Pokemon X!

 

They reworked the way XP sharing works so after about the halfway point I basically didn't have to grind at all but I also didn't find myself way overpowered or anything, I thought it was really well balanced.  It was Pokemon as I remembered it from the originals, but better.

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Dying Light

 

So, this is a game I have mixed feelings toward.  The story and characters are just awful and I didn't care about anything that was happening.  In the first few hours, playing felt like a chore because you're so weak and the zombies are so strong that killing even a single one can take up to 10-20 hits from your shitty starter weapons.  It's better to just run away than to try and fight because you're so overwhelmed.  I won't mince words: the game sucked...at first.

 

After getting a few levels under my belt I became much better equipped to deal with the undead and the parkour system.  The abilities you unlock really do make a world of difference, and once you're a few hours in you start finding better weapons that actually let you properly fight back.  The game becomes much better after this, although I still wouldn't say it ever becomes great, just good.  I also played it in co-op with a friend, which automatically makes a game more fun in all but the worst cases.  The grappling hook, when you finally do unlock it, also does a lot to speed things up. 

 

I paid 30 bucks for it during the steam sale and I still have the DLC to play through, so I'd say I got my money's worth.  Had I bought this at launch for full price with no DLC I might feel a little ripped off.  Not very, but a little.  When you have a friend to play with it's a solid 7.  Without one, it might be closer to a 6.

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Quadrilateral Cowboy.

 

This one was a really long time coming but it was worth the wait, I think. It's definitely Blendo's longest and most amtibitious game yet, for whatever that's worth. Thirty Flights of Loving was like 20 mins long (if even that) but this one took me about 6 and a half hours to complete. So, the 20$ price point feels justified in that regard.

 

It wasn't quite how I expected, though. It's a hacking/heist game but without much in the way of real stealth. The levels don't actually have anyone in them, so it mostly boils down to not triggering alarms and it takes a fairly simplistic approach in that regard. You mostly do basic stuff like turn off lasers and open and close doors but sometimes once you grab your loot you'll need to get to the extraction point within a specific time frame (usually 10 seconds, before an alarm goes off), so you also need to consider your escape route. Because of that, it's actually more like a puzzle game. Each mission takes place in a small map and you need to figure out how to grab whatever it is you're after. Once you do, the actual execution usually takes no more than a couple minutes. 

 

As for the hacking part, it's also very simplistic. You don't need to know anything. A door will have a label that says "Door 9" so you open up your deck, type "door9.open()" and the door opens. Most of them trigger an alarm if they stay open for more than 3 seconds, though, so the most complicated "hacking" you'll be doing is when you need to enter multiple commands at once and execute them with the right timing. So, you'll end up typing something like:

 

"door1.open(3); wait(2); door2.open(3); wait(2); door1.open(3)"

 

You'll activate the command, door1 opens, you go through. Door2 opens just as you get to it, you walk in, grab your loot, walk back out and door1 reopens so you can get out. It can get a little tricky on some levels but figuring out how to get everything just right is the most fun aspect of it. You also eventually get some really neat gadgets to work with, like a little dog robot you can send through small openings and a turret suitcase you can use to hit switches from a distance.

 

Honestly, I kinda wish the game had been a little more complex and deep but since it's pretty much a one man effort I'm willing to cut it some slack. As it is, it's a really cool puzzle game with some interesting ideas. The only reason why I'm a little disappointed by the simplicity and scale is because I enjoyed it so much and wish there had been more to it.

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Uncharted 4

 

I feel like Uncharted 4 isn't aimed at me. Hell, I feel like the entire Uncharted franchise is aimed at people that aren't me. That being said it's another good one of those games. An thrilling, enjoyable storyline that i'll likely forget about in a few weeks, the same core group of characters that I genuinely do love and the same tediously tiresome game play. Uncharted 4.

 

Truth be told, it's a really really good game. Naughty Dog have perfected their formulae, I just wish Uncharted 4 wasn't being held up as 'The Best Gaming Has To Offer' because if that's the truth, it's a sorry state of affairs. 

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Finally finished off Fire Emblem Fates Conquest. Not sure if I'll ever play Revelations. Played it on casual so I wouldn't lose units to bullshit and lack of foresight. I feel like when they decided to omit grinding they didn't completely adapt the rest of the game to it (i.e. getting those points to upgrade stuff) unlike Birthright which makes the grindy DLC more appealing. Still a pretty fun, challenging game.

 

Radiant Historia.  An old 2011 DS JRPG.  Goddamn fantastic.

 

I want to love JRPGs, and I love the basic gameplay loop to them with the leveling up and dungeon into boss into new town into dungeon formula.  But the stories are just... ick. I don't operate on that emotional register.  They all come across as incredibly melodramatic and silly to me and take me right out of the experience.  Same with anime.

 

So mostly I just play no story and low story JRPGs now.  I would LIKE to play JRPGs with stories too, but my apparently high standards of "characters must act like actual human beings" basically rules that out.

 

Except this one had a story that was pretty good!  It took an unfortunate turn to genre cliche near the end, but that was only after 20+ hours of quality content and even when the cliches kick in the characters didn't get all angsty about it.  When the big reveal happens the protagonist just says "Yeah, I'd figured that out.  And that also means that x and y doesn't it?"  Not being dumb, not losing his shit, just talking about the information and making connections.

 

Add in some strong portrait art, good music, and a combat system that's everything that FF X should have been and this was all around a good package!  I was very happy with this!

 

Pity about that old Atlus stinginess.  This game would have benefited a LOT from some more money put into graphics (both sprites and environment), more musical tracks, more environments, and another UI pass.  Atlus makes games cheap though so I've learned to deal with a lot of that stuff.  For the quality of the substance in this game it was worth it.

 

I literally just bought a copy of this :^)

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Finally finished off Fire Emblem Fates Conquest. Not sure if I'll ever play Revelations. Played it on casual so I wouldn't lose units to bullshit and lack of foresight. I feel like when they decided to omit grinding they didn't completely adapt the rest of the game to it (i.e. getting those points to upgrade stuff) unlike Birthright which makes the grindy DLC more appealing. Still a pretty fun, challenging game.

 

Radiant Historia. An old 2011 DS JRPG. Goddamn fantastic.

 

I want to love JRPGs, and I love the basic gameplay loop to them with the leveling up and dungeon into boss into new town into dungeon formula. But the stories are just... ick. I don't operate on that emotional register. They all come across as incredibly melodramatic and silly to me and take me right out of the experience. Same with anime.

 

So mostly I just play no story and low story JRPGs now. I would LIKE to play JRPGs with stories too, but my apparently high standards of "characters must act like actual human beings" basically rules that out.

 

Except this one had a story that was pretty good! It took an unfortunate turn to genre cliche near the end, but that was only after 20+ hours of quality content and even when the cliches kick in the characters didn't get all angsty about it. When the big reveal happens the protagonist just says "Yeah, I'd figured that out. And that also means that x and y doesn't it?" Not being dumb, not losing his shit, just talking about the information and making connections.

 

Add in some strong portrait art, good music, and a combat system that's everything that FF X should have been and this was all around a good package! I was very happy with this!

 

Pity about that old Atlus stinginess. This game would have benefited a LOT from some more money put into graphics (both sprites and environment), more musical tracks, more environments, and another UI pass. Atlus makes games cheap though so I've learned to deal with a lot of that stuff. For the quality of the substance in this game it was worth it.

I literally just bought a copy of this :^)

Is revelations a full game like the other two or is it more of an add on?

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Nova Covert Ops mission pack 2. These are fun, but I would definitively recommend waiting until all of them are out if you're interested.

 

 

What's this about Valerian stepping down? Is this part of his plan? Does he even have a plan? Where's Alarak when you need him? Too many questions, also if Nova recovers her memories, will she remember Tosh? Or is that not game-canon? :P

Edit: Reading about it, I just thought something, what if Valerian is working with the UED? That bit at the end could mean some kind of relationship between him and those dudes (or they just like the music/record player/theme :P), maybe that's his plan, defect from the Dominion and then the UED steps in, obliterates everything and he steps back into power. :P

 

Edited by MetalCaveman
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Mega Man Legacy Collection.

 

So, that's Mega Man 1 through 6 beat. About time I got around to playing these classics. It was pretty enjoyable for the most part but after MM2 you're essentially replaying the same game over and over again. Oh and MM1 is way too fucking hard. Like, I abused the shit out of save states and I don't even feel bad about it. There's even a boss fight that's borderline impossible without using a glitch. Just ridiculous. I still used save states in the rest of them but I didn't have to reply on them anywhere near as much. Mostly, it was to avoid having to replay entire levels because of some bullshit platforming/falling sections. These games love those, for some reason. I kinda want to say MM2 was the best one but like I said, MM2 to MM6 are basically identical. At the very least, MM2 has some of the best goddamn video game music of all time:

 

 

 

So good.

 

Also, I mentioned it recently but this collection is weird in that it aims to preserve not the games themselves but rather the experience of playing them on NES hardware. So, that means any and all glitches, slowdown, etc. are all still present here. I spent a lot of time thinking about it while I was playing and I've come to the conclusion that I don't get it. I mean, preserving glitches or whatever is fine, I guess. I don't expect anyone to dig into the code and fix them. But why preserve the slowdown? The NES clearly couldn't handle these games because some enemies will slow the game down to a fucking crawl the second they do anything, even if there's only one of them on screen. I really don't get what the benefit is here. Nostalgia? For me it's all about the games, not how (poorly) they ran on the NES.

 

There's also the fact that they stopped at MM6, which means this collection is missing almost half the series. That's due to this project being so focused on the NES experience because, from what I understand, the collection is running on a custom NES emulation engine made by the devs. MM7 and MM8 originally being on SNES and PS1 respectively, I get why including them might not have been possible (or worth the trouble) from a technical standpoint.

 

But honestly, all that does is make me even more annoyed that they were so adamant on replicating the NES experience. Why not make a definitive Mega Man Collection that includes MM1 through 10 instead? That would've been so much better! The closest we have to that is the Anniversary Collection but that came out before MM9 and 10 were made. I'm pretty sure I have an old PS2 copy of that lying around somewhere, so I can look for it to play MM7 and 8, at least. :( I think I also have the Mega Man X Anniversary Collection but I don't really feel like digging into that just yet.

 

Also, since this wasn't made internally at Capcom, I think the custom emulator the games run on might actually belong to the devs that made it. If that's the case, it might be cool to see more NES collections from them in the future. I'd be down for a Castlevania Legacy Collection or something along those lines.

 

Anyway, the past few weeks have been fun but I think I've had my fill of retro gaming for a while. Time for something different. Not entirely sure what, though...

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Deadbolt.

 

And I think that was the last unfinished/unplayed of the indies I bought at launch since 2016 started. Not sure why I stopped this one because I was already a little over a third of the way through the campaign and it's pretty good. Nothing mind blowing, I mean, it's a 2D stealth-ish shooter made in GameMaker. But it's pretty fun for what it is.

 

The visuals reminded me of Gunpoint a lot so it's hard not to compare the two but Deadbolt lacks that unique mechanic that made Gunpoint special. I kept wanting to jump up and hang from the ceiling to hide in the shadows and stuff like that but there's nothing of the sort here. It's all about moving from room to room unseen and planning your entry so that when you breach you don't get blasted to pieces instantly. There's a decent choice of weapons but I ended up relying on the same dual handguns for the most part.

 

That's pretty much all there is to say about this one. It's pretty simple for the most part. Now I'm curious to try Not a Hero, though. It's the same kind of 2D shooter so I wonder how it compares to Deadbolt.

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Not a Hero.

 

Gave it a shot out of curiosity after beating Deadbolt and turns out it's actually super fucking fun. I sunk like 11 hours into it over the course of just 2-3 days and I was pretty surprised once I saw that playtime. It doesn't really have a whole lot in common with Deadbolt beyond the whole pixel art 2D shooter thing, though. Not a Hero is way faster. much less serious and more button mashy with its shooting (as opposed to Deadbolt's mouse aiming, which I wasn't crazy about). I was only mildly interested in it, mainly because it's from the OlliOlli dev, but now I kinda regret waiting so long to play it. Definitely gonna have to grab the DLC at some point.

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Castle of Illusion.

 

Was bored the other night and going through my Steam library looking for something to play. Nothing was really catching my eye and I ended up firing this up almost out of desperation. It's way too much on the easy side but it's actually pretty fun. Took about 4 hours to beat and it was an easy 100% achievements-wise. I think I had already tried it a while back and hadn't really cared for it but I'm glad I gave it another shot. I'll probably never touch it again but I ended up really enjoying it. It also made for a nice change of pace after all the hard shit I've been playing lately.

 

----------------------

 

DuckTales Remastered.

 

I wanted more after Castle of Illusion and this seemed similar enough. It was on sale for five bucks over on GamersGate, so I figured what the hell. I was interested in it ever since it first came out, I just never got around to buying it. This one turned out to be pretty hard, though. Took me over an hour to even beat the first level.

 

The rest of the game wasn't too bad once I got the basics down, though. But then I got to the last level, beat the final boss and... lost all my lives on the stupidest most fucking bullshit platforming section. I think I actually spent two hours tonight just replaying the final level and refighting the final boss because I kept losing all my lives on that fucking section. Like, it shouldn't be possible to lose all your progress and have to replay the entire level AFTER you've beaten the final boss. Never before have the last 5mins of a game soured me on the entire experience like this. Whoever came up with that one has no business ever being involved in designing a video game ever again. Whoever you are, fuck you! I want you to know that you single-handedly ruined this game!

 

For most of my time with the game, I was a little bummed out because the game is a few years old at this point so it's unlikely that Wayforward is going to remake DuckTales 2 or even some of the other Capcom/Disney NES games like Darkwing Duck or Chip 'n Dale. But now that I've beaten the game and suffered through that last section? Meh.

Edited by FLD
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