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Vecha
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So no price yet on the psvr..slightly disappointing....guess GDC, E3, or some random day is when they may announce the price.

 

Still unsure about it...but hope it's as good as they and those who've used it say it is.

 

Just don't want the kinect\psmove 2.0\3.0\whatever.

 

Also...not seeing too many exciting things from Sony thus far...unless I missed something.

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Looks like Oculus will be $600, jesus. Well, I think Sony might have been waiting for after Oculus announced their price. I can't see it costing more than the PS4 did at launch, but it'd be great if Sony would take a hit for this. They did say they're treating this like a console launch, if it launches in June like they said, it'd make sense that we hear all the final details soon, like how we heard all the final PS4 details in June before it launched in November. Doesn't Sony have a CES press conference this week? I think it's usually more of a Sony than a PlayStation thing, but it could be a good place to fully unveil PSVR.

No Man's Sky is exactly the type of experience I want in VR, if that game works when it launches in June, I'll be sold. Assuming it's not $600. 

Edited by The Cowboy Poet
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They could price it at $0 and most people would have to spend at least $600 to get to minimum specs. Ideally, a consumer should have hardware beyond minimum spec. So we're talking GTX 980, 980 Ti, better or their AMD equivalents. Then there's the CPU and by extension the mobo requirements.

Welcome to early adoption. If someone is butthurt then pretty much have their own ignorance and fanboyism to blame... not to say Oculus didn't set up some false expectations by saying a target price of $300-$400 and getting bought out by Facebook. Maybe they'll an package together that excludes the games and the Xbone controller within the next six months and get the price to $450-$500?

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  • 5 weeks later...
  • 3 weeks later...

Yeah these prices are way over what I was expecting. I figured Vive might be able to take a cut from selling VR stuff through Steam (which Oculus doesn't have the luxury of) a bit like like consoles taking a cut at launch on the back of selling games. Also they had touted their lighthouse as making it cheaper, and yet it comes out costing more than Oculus.

 

Might take off in same way phones have, though I can't see there being much of a market for the lower end stuff in same way you've got cheapo Galaxy Mini n such. Really only Cardboard and that's like two cans and string compared to an iPhone.

 

PSVR might work out cheaper (on the above assumption of taking a price cut and making it up in game sales) but I dunno now. Like really at these prices you're better off improving gaming experience by investing in a beefier GPU and a 4K screen or something at least that'll lead to gaming improvements across the vast majority of your games instead of a bonus for a couple specially made games.

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I'm optimistic that VR won't die for another 20 years... at most it'll be 10 years before another foray into the mainstream. For the enthusiast-level, VR is here but it'll be a bumpy road due to adoption by themselves and by developers. Really, on the coverage it got, VR got revived a decade too soon.

 

Like really at these prices you're better off improving gaming experience by investing in a beefier GPU and a 4K screen or something at least that'll lead to gaming improvements across the vast majority of your games instead of a bonus for a couple specially made games.

These prices are assuming you have hardware to run VR at an acceptable settings. So I think besides a 4K screen, I think there isn't much room to expand besides the usual upgrades to the high end but at the 1-2 years time span which I doubt anyone here is at. Through great pains I have a 980ti and that is kind of scratching the surface on what I'll need.

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Oh, I'm not getting a PC VR headset anytime soon, I was just curious.  I half expected my computer to burst into flames upon attempting the test.  Kind of surprising to learn that upgrading my graphics card should be enough.

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I know I know, but my point is that this is telling you (despite the fact that you have a decent CPU and not utterly woeful graphics card) that you can't even run shit VR. So how many people are going be able to run average VR, let alone the balls-out VR performance that Vive is touting? They're a niche within a niche within a niche at this point.

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I killed the test but I can't appreciate it since it doesn't tell me what kind of settings it is running on. I've read it does change quality settings on the fly to keep frames up but I can't tell with it being on a small window.

 

So I guess I'm ready? I guess I can forego a nicer monitor (1440p at 144 fps with free/G-Sync) and head straight to Vive or Rift?

 

Edit: And they should simulate an Arma 3 VR run. That will test your system really well.

Edited by MaliciousH
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Look at the results screen again:

UICGYHJ.png

If you hit "Show Details" it pops down all that stuff at the bottom. That graph shows you what settings it was running at throughout the test. Mine was in the medium range for most of the test, with that hard drop to low in the middle.

 

*Edit* - The thing with VR is that it can't tolerate frame drops, because they completely ruin the experience/make you sick, so your settings are always going to be bound by the most hardware intensive moments, even if they're brief, so you can be sure to maintain a constant 90 fps.

Edited by TheMightyEthan
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