TheFlyingGerbil Posted February 23, 2016 Report Share Posted February 23, 2016 Needs 90fps? So the ps4 vr is going to be some n64 looking shit Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 23, 2016 Report Share Posted February 23, 2016 Actually PSVR is going to run at 60 fps with special interpolation to smooth it out to an effective 120 fps. Basically the actual rendering happens 60 times a second, but the head tracking is updated 120 times a second, and it warps the previous frame using the updated head tracking to create the feeling of smoother motion without having to render twice as many frames. @Jack: Download the SteamVR test from the Steam store. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted March 11, 2016 Report Share Posted March 11, 2016 http://i.imgur.com/oLosG26.gifv I think there actually is a 12+ age limit on both the Vive and the Rift. I believe younger kids struggle with discerning the reality around them properly. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 11, 2016 Report Share Posted March 11, 2016 Yeah, young kids tend to have a tenuous grasp of reality vs. fantasy anyway, so I imagine VR is beyond what their little brains can handle. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted March 17, 2016 Report Share Posted March 17, 2016 Would like to see this tested on first round X Factor contestants. They seem to have a similarly loose grip on reality. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 17, 2016 Report Share Posted March 17, 2016 How this isn't a 360 video boggles the mind. Quote Link to comment Share on other sites More sharing options...
Eleven Posted March 17, 2016 Report Share Posted March 17, 2016 3rd person games? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 18, 2016 Report Share Posted March 18, 2016 Yeah, I really don't understand why the VR companies aren't making use of Youtube's VR video features. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 28, 2016 Report Share Posted March 28, 2016 So apparently the word is don't buy an Oculus until the motion controllers are out, because they're essential to the real immersion that makes VR what it is. Though it seems to me that if you're doing that you might as well just get a Vive because I can't imagine a Rift + two controllers is going to be too terribly much cheaper than the Vive anyway, and it can't do the room-scale stuff. Quote Link to comment Share on other sites More sharing options...
madbassman39 Posted March 28, 2016 Report Share Posted March 28, 2016 I'll have to update my rift software cause now that the device has launched my DK2 should be good enough to tie me over until VR becomes something I will really want to buy into. From what I've read about the three options it sounds like the Rift jumped in first, developed something amazing and both Playstation VR and HTC Vive took it to the next step. The Rift will catch up with the controllers and possible room sensing, but they needed their device on the market first. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted March 28, 2016 Report Share Posted March 28, 2016 Do games for these VR units make you run around your gaming room to play them? That's the impression I get and it makes me less and less interested in them. Square footage is way too expensive in NYC to justify clearing out a holodek in my apartment. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 28, 2016 Report Share Posted March 28, 2016 Only Vive and PSVR support the room-scale stuff (and Sony discourages it). With Rift it's all seated/standing still, no walking. Vive only requires 2m x 1.5m for the room-scale stuff and also supports seated/standing still stuff. Though everyone does day the room-scale stuff is the most impressive, it's impractical for a lot of people so I would imagine there will be plenty of sitting-still support, especially since the Rift requires it. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 29, 2016 Report Share Posted March 29, 2016 http://i.imgur.com/mxEFQpC.gifv 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 29, 2016 Report Share Posted March 29, 2016 Yeah, that's what happens when they tie your viewpoint but not your character model to the headset tracking. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 31, 2016 Report Share Posted March 31, 2016 Hey dean, finally a Youtube 360 degree VR demo video: I haven't watched it on my Cardboard yet, but I put it in my watch later. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 7, 2016 Report Share Posted April 7, 2016 Valve made a video where they superimposed the VR environment over video of people playing with it to give people a better idea of what it's like to be in VR. It's a pretty neat watch, even though it's basically an ad. Quote Link to comment Share on other sites More sharing options...
deanb Posted May 9, 2016 Report Share Posted May 9, 2016 https://riftcat.com/vridge So this is kind of neat, lets you run VR games using current Cardboard set-up. Obviously it's only a bit of a stop-gap but it's neat to play with. I'm probably gonna give a spin later, need to get some elastic for my headset (I swear I've some kicking around somewhere. I guess push to shove string will do fine) Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted May 9, 2016 Report Share Posted May 9, 2016 There's gotta be hella latency with that though, right? Quote Link to comment Share on other sites More sharing options...
deanb Posted May 9, 2016 Report Share Posted May 9, 2016 I dunno, I'll give a spin. 3 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted May 12, 2016 Report Share Posted May 12, 2016 Did you ever get around to testing it out? I'd be really interested how well it works. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted May 12, 2016 Report Share Posted May 12, 2016 I've downloaded a VR game that might be compatible (got an ocoulus rift one cos they're "sit down" ones). Gonna trial it out at some point, just haven't yet. .... ... I guess I'm about to do this. I'll respond in a bit I guess. edit: So I tried to launch "Colosse" which is one of the free VR games on Steam, but it carried on dropping the connection. Grabbed "The Night Cafe" from their store, many of their stuff is all free demo pieces n such, and it's quite thematic cos it's based on the paintings of Van Gogh, and it worked pretty damn great. Only major issues really is my lenses are a bit murky now, and I need to pick up a strap cos doing this one handed is a pain, and also controlling a keyboard while it's behind you is a bit funky but that'll be same issue other VR headsets have. So yeah, it's easy enough to sign up and trial it out n worked pretty fine for me. It seems from the syncing set-up (which I just ran through "automatic" and it was instant) you need a N wi-fi but that's pretty common these days. So yeah, I wouldn't say go out n start buying games for use in this, but if you've Cardboard and maybe a game that supports VR then it's worth the 5 minutes of your time it takes to set-up. edit 2: Oh I'm on a GTX 760, so regardless it's not gonna run blazing quality games. Also it seemed my screen was maybe a lot brighter for this than it needed to be cos there was definete exposure difference between what was on my phone n it been much darker on my PC. 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted May 12, 2016 Report Share Posted May 12, 2016 If it works I may have to give this a try. https://share.oculus.com/app/i-expect-you-to-die Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted May 12, 2016 Report Share Posted May 12, 2016 @Dean: Awesome, thanks! I would have tried it myself but I only have a 470 so I can't even pretend that I could maybe play some crappy VR games. I'm planning to get a 1070 in 2-3 months so at that point I'll definitely give it a shot. Quote Link to comment Share on other sites More sharing options...
deanb Posted May 18, 2016 Report Share Posted May 18, 2016 https://play.google.com/store/apps/details?id=com.nvidia.vrviewer Nvidia have a cardboard viewer for viewing their Ansel stuff when it eventually rolls out. Currently has a few sample images from Witness and Witcher. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted May 27, 2016 Report Share Posted May 27, 2016 I'm going to take so many Ansel screenshots of Mirror's Edge and Dishonored. And Deus Ex. *Edit - And probably No Man's Sky too. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.