deanb Posted August 9, 2016 Report Share Posted August 9, 2016 http://i.imgur.com/vBxA52M.gifv So anyone actually picked up a VR headset then? 2 Quote Link to comment Share on other sites More sharing options...
deanb Posted August 23, 2016 Report Share Posted August 23, 2016 They made a subreddit for them https://www.reddit.com/r/VRphysics Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted August 23, 2016 Report Share Posted August 23, 2016 This one's my favorite https://giant.gfycat.com/FragrantHardCrow.webm Especially the panicked grenade throw Quote Link to comment Share on other sites More sharing options...
deanb Posted September 19, 2016 Report Share Posted September 19, 2016 https://twitter.com/VRScout/status/777612791599423488 I'm not sure I can embed Twitter video (tbh I don't think Twitter know either). But this girl has better moves than some of the virtual people in my games. The cape certainly helps though. 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted September 20, 2016 Report Share Posted September 20, 2016 Also helps to have a VR setup with the wire running to the ceiling. Can't wait to see the VR fails when people try this spinning shit while tethered to a PC/PS4. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted September 20, 2016 Report Share Posted September 20, 2016 I know a bunch of the "Gaming PC" makers have started working on VR backpacks, essentially powerful laptops in a hardshell backpack n you run the VR system in to that, lets you be free form, though I imagine if you're on the Vive there's the wires to deal with to the "lighthouse" but probably some method to make them wireless. There's the dark horse too in Google Cardboard. For one it's super cheap, and most everyone has access to a device that supports it. Samsung must be making some pennies from their Gear VR too to continue making it. And Google has Project Tango in the works too, which'll theoretically do much of the stuff lighthouse does (alongside other things). Obviously you're not going to get something like Star Citizen running on a phone anytime soon, but stuff like the office demo thing, and such are likely quite capable. In fact the Nvidia Shield thing has been running stuff like MG:R native so you can get pretty beefy. And the screens on mobile phones far surpass those on the Rift & Vive so less of a fly screen issue too. But that's all likely a bit out, Tango is still in the prototyping stage (though I've noticed a couple apps for it in the "Early Access" stuff on Play so who knows?) Quote Link to comment Share on other sites More sharing options...
Mal Posted September 20, 2016 Report Share Posted September 20, 2016 Taking a look at some of the recent VR stuff coming out, people are standing and using those Vive sticks or some other specialized input method. It's cool and all but they're still pretty much standing in place (in real life and in-game) and there is no realistic way to solve the space problem when talking about moving about. I just want to see substantial in-game movement in a Vive setup. Granted, I'm not looking very hard. I know that people do play stuff like Minecraft in VR so moving around and doing stuff while seated isn't an issue. I think people and devs are just trying too hard to be 1:1 with real movement. It looks (in-game!) awesome but there's only so much you can do standing and twirling. As for the twirling... I swear someday we'll get good wireless video streams and awesome batteries... Imagine the hardware you'd need for rendering something for VR and then streaming it. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 14, 2016 Report Share Posted October 14, 2016 Quote Link to comment Share on other sites More sharing options...
deanb Posted October 14, 2016 Report Share Posted October 14, 2016 Well that's a few PSVRs unsold. 4 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted October 17, 2016 Report Share Posted October 17, 2016 Haha, let's face it, we all knew that this was the first thing people were going to try on that title. 2 Quote Link to comment Share on other sites More sharing options...
deanb Posted October 17, 2016 Report Share Posted October 17, 2016 So I noticed yesterday that GAME have knocked up the price of Move controllers now the PSVR is out to £60 a pop. I've got a set with Move n Nav for like £5 a couple years ago from them. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted October 17, 2016 Report Share Posted October 17, 2016 Game trying to gouge customers?! I wonder why... http://www.telegraph.co.uk/business/2016/03/23/game-digital-shares-take-another-beating-on-profit-slump/ Quote Link to comment Share on other sites More sharing options...
deanb Posted October 17, 2016 Report Share Posted October 17, 2016 Yeah saw about that other week, it leaned my purchase of FFXV towards GAME since hopefully the amount I have on my rewards card will be valid come end of Nov n it's a healthy chunk from buying PS4. Quote Link to comment Share on other sites More sharing options...
Mal Posted October 26, 2016 Report Share Posted October 26, 2016 https://www.engadget.com/2016/10/26/lenovo-hp-and-dell-are-all-working-on-300-windows-vr-headsets/ No specs but there are a slew of $300 and above headsets coming for PC. This is probably the only real way to get the install base needed to kick off VR for gaming. In other settings I'd expect the Vive and Oculus to thrive due to performance. If this works then maybe we'll see Vive and Oculus grade headsets around that price range in say five years. VR can work but it'll take time. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted December 11, 2016 Report Share Posted December 11, 2016 https://i.imgur.com/nGz9ZXT.gifv People spending hundreds on VR, and I'm here getting hours of amusement without spending a penny. 2 Quote Link to comment Share on other sites More sharing options...
Eleven Posted December 11, 2016 Report Share Posted December 11, 2016 I'm laughing but I wonder if I'll do that when I'm wearing the thing... 1 Quote Link to comment Share on other sites More sharing options...
Mal Posted January 10, 2017 Report Share Posted January 10, 2017 (edited) First I'm hearing about the Vive Tracker and new strap. The new head strap addresses the poor original Vive head strap which is awesome. The Vive Tracker is interesting. Aside from additional props, I can foresee it being used to map out your room and with some procedural generation can make a bunker of sorts for say a shooting game. Enthusiasts/businesses (e.g., arcades, damn it Japan) can even make their own stage. To me it would address having furniture in your room. The only limiting factor off the top of my head right now is number of tracked objects which stands at 16 but it should be expandable with more compute power and/or hardware. Edit: Also there's the TPCast Wireless Vive... you can see it in action above. Edited January 10, 2017 by Mal Quote Link to comment Share on other sites More sharing options...
deanb Posted January 10, 2017 Report Share Posted January 10, 2017 I'd think the tracker is more for props than room objects. It does look a neat idea though, be interesting to see how it pans out since building up some kind of prop ecosystem would be nice to have and the tracker slightly negates the guitar hero issue in being sort of universal. Quote Link to comment Share on other sites More sharing options...
Mal Posted January 30, 2017 Report Share Posted January 30, 2017 Interesting look into VR motion sickness and how devs are going about dealing with it. Resident Evil 7 VR is making people talk since it's a good game with good VR. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 1, 2017 Report Share Posted February 1, 2017 http://www.neogaf.com/forum/showthread.php?t=1339972 Zenimax awarded $500million over Oculus suit. That's a fair few pennies. 1 Quote Link to comment Share on other sites More sharing options...
Mal Posted February 5, 2017 Report Share Posted February 5, 2017 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 7, 2017 Report Share Posted February 7, 2017 Zenimax is seeking an injunction to stop sales of the Oculus Rift. Oculus are in trouble, aren't they? Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted February 8, 2017 Report Share Posted February 8, 2017 If they can bring down facebook with them it's a worthy sacrifice. 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 8, 2017 Report Share Posted February 8, 2017 From what I understood of the ruling (which is admittedly not that much) the jury found that Oculus had not misappropriated Zenimax technology, so there'd be no basis for blocking sale of the Rift. Quote Link to comment Share on other sites More sharing options...
Mal Posted February 9, 2017 Report Share Posted February 9, 2017 Skip the first minute or so. This video shows how 3rd Person games could work in VR and modded VR at that. It could be from RTS to traditional 3rd Person games. It's interesting to see in even this janky form. To me it kind of makes the self inflicted typecasting (for a lack of a better word) to 1st Person games by VR devs seems almost silly. Yes, they make the most sense but other views is possible and should be explored. Also this video is also nice to see how Nintendo IP can work in VR. To me, it looks like the same breath of life that motion controls gave Resident Evil 4 on the Wii. Nintendo hardware got ways to go though.... if it survives the Switch era. Quote Link to comment Share on other sites More sharing options...
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