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The Witcher


deanb
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Ouch. Kinda sucks to shit out an invisible wall in the way.

 

btw I hate that it doesn't have the "You have read this" indicator anymore. Ended up with three books on nekkers (I think one I picked up)

 

Also can the Mutagens be replaced or are they permanent? And am I missing something or have the Inn Keepers disappeared from this game?

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Via Dean

 

 

I haven't played it but maybe I can sympathise with some of his complaints (heard about the delayed animation and not always effective dodge). And I guess maybe the enemies shouldn't be so eager to gang up on you near the start of the game but that's what actual opponents would do.

 

But the stuff about learning from Assassin's Creed? :lol:

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So yeah that Witcher video. Know how he compares it to Assassin Creed..or at least expected that. Well I had a peek on his AC video. OMFG he's the damn same. "Oh so they didn't put the DLC on the menu, meant to go into the game...guess I'll have to do that then". "oh so just expected to remember how to play. Well I have no fucking idea how you do the combat on here".

 

Also what's funny is his channel is coated in Witcher 2 adverts :P

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Monsieur sterling wrote a review of Witcher 2

http://www.destructoid.com/review-the-witcher-2-assassins-of-kings-201752.phtml

 

You know how we're kinda bitching on the guy in the video.

He's not the only one expecting him to hand kills on a platter:

CD Projekt seems to love telling players to do something, but not how to do it. Never has a game's manual been so important. From simple things like arm wrestling to more important thing like finding an unmarked objective on the map, the game is dreadful at providing player feedback.

It is the first game that's required me to keep the manual next to me for a while. But hey I bought the game with the big chunky box so I kinda like I'm using it (which btw don't all versions come with the walkthrough? So it's not like they leave you completely hanging, don't know many games that come with the walkthrough bundled with the game)

The issue of reward vs. hassle is typified in the game's quest objectives, which are all subject to flagrant heaps of backtracking and repetition, usually being of the "kill these" or "collect this" variety.

His opening paragraph suggests he's played the first, but could be a passing comment at how Witcher is regarded, so surely he must have noticed they've really massively reduced on the exact quest he's describing. I mean I'm in Flotsam at the moment, my quests have been rescue some guys, destroy some nests, n draw out n kill some insect queens. And all I have to supply is a Trophy, which you get enough of. The really small bits have been distract guards, steal contraband...oh and recollect the nights of before. It's hardly a repetitive game as far as quests go. Maybe it changes at the end, but it's a nice mix for now.

It just feels like he's wanting a different game, maybe something of Canadian made variety (given his " As far as European roleplaying titles go, this is absolutely the best example one could hope to find." jab)

Some of his points are fine, but the rest is pretty much why I wish people would stop linking me in the direction of D'toid n Kotaku.

(of course Jim has written a pretty lengthy article in the past that the way D'toid do their reviews n why they use numbers etc is cos of Metacritic. Oh what's this, seems one site got popped up on the front page on their scoring....

 

http://www.metacritic.com/game/pc/the-witcher-2-assassins-of-kings)

Jim can have some good points, but it's like he doesn't want anyone to take him seriously in anything.

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Via Dean

 

 

I haven't played it but maybe I can sympathise with some of his complaints (heard about the delayed animation and not always effective dodge). And I guess maybe the enemies shouldn't be so eager to gang up on you near the start of the game but that's what actual opponents would do.

 

But the stuff about learning from Assassin's Creed? :lol:

Lol. :D

 

Beat the game on Easy first. You get through 1/2 of the plot and you learn a hell of a lot about the combat.

 

Start a new game and revel in how much better you can actually fight. Given, the starting dodge sucks ass.

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Just slammed into a brick wall named "The Beast" in The (first) Witcher. Arrrrrg.

Apparently a lot of people had trouble with this boss. I never understood it, I always just breezed past him. There were a few other bosses that gave me trouble, though. Just focus all your attacks on the Beast itself, and if you've upgraded your steel sword abilities, you should be fine. Throw an Aard sign in there occasionally, too. What specifically are you having trouble with?

Just beat it, thanks for the help.

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Beat the game on Easy first. You get through 1/2 of the plot and you learn a hell of a lot about the combat.

 

Start a new game and revel in how much better you can actually fight. Given, the starting dodge sucks ass.

 

I might try it on Normal and with a controller. From that I can see it's very much a case of making sure you have Quen up pretty much constantly and being sure to manage the crowd, only getting hits in when you can. You can see the shield guy gets stunned everytime he attacks Geralt when the protective spell is up, and the spell absorbs all the damage; and that's the only reason he managed to beat it. And he spends too long wailing on a guy, letting the others sneak up behind him.

 

It's almost completely the opposite to AC in that sense.

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The Stun is later on though for Quen. I've recently picked it up. Going for a magic build. What sucks is my Vigor doesn't seem to be rising as I level, which would severely nerf me.

 

Maybe I'm confusing things, but he's in the prologue during that video, right? Part 11 of his playthrough. I'm guessing it's not that Quen is actually causing a 'stun' (doesn't mention that in the 'combat log') but it is giving him that opening to start attacking back. I think you can see this halfway through part 12 as it's the last guy he kills.

 

That vigour thing does sound annoying but I guess it just means dodging a lot more. Supposedly the regeneration can be sped up via stats and potions, I gather.

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That vigour thing does sound annoying but I guess it just means dodging a lot more. Supposedly the regeneration can be sped up via stats and potions, I gather.

 

Well I've since managed to upgrade it (though I'm at a talky talky part so yet to see what having double the vigour affects in battles). And yeah just overload yourself with potions n poof it becomes a breeze of sorts. Only allowed 3 at a time though :/

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Only the collection of short stories and first of the novels in the main saga have been translated.

 

The short story collection is very good. The main saga has not really gone anywhere yet so might be worth holding off until they're all translated.

 

Yeah, that's kind of what I meant was were there plans to finish translating the main saga of books.

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Did your copy not come with a manual?

 

Witcher 2 is kinda like STALKER in that it suddenly reminds you how much your hand gets held in recent games. (STALKER doesn't auto-save). It does pop-up all the attacks n shit, though leaves you to figure the quick-wheel thing. But if you've read the manual like days of old it falls into place.

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Did your copy not come with a manual?

 

Witcher 2 is kinda like STALKER in that it suddenly reminds you how much your hand gets held in recent games. (STALKER doesn't auto-save). It does pop-up all the attacks n shit, though leaves you to figure the quick-wheel thing. But if you've read the manual like days of old it falls into place.

I prefer it when I don't have to read the manual. Why couldn't they have included a training portion when you're sitting at camp at the beginning of the game? It would make sense story-wise, as you're preparing to battle alongside King Foltest.

 

Also, I hated STALKER.

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