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The Witcher


deanb
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Hot Heart is one of those folk who sign up to forums to (not quite)surreptitiously steer your opinions of upcoming video games.

 

Eight hours is a good run — means you'll have no trouble beating it in less than a week. Assuming you can maintain the pace. But like the deceptive grunt said: many find the first chapter the worst. So you should play twelve hours the next day. Fourteen the next. Seventeen after that.

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Wait, you mean it gets better? :o

 

Then I guess I know what I'll be doing for most of the day :lol:

 

Also, this is probably a by-product of having played a ton of Bethesda RPGs recently, but I feel like the game would benefit from having a fast travel function. lol

It's getting annoying how long it is to run from one end of that shitty village to the other.

Edited by FLD
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  On 8/20/2011 at 5:21 AM, Pirandello said:

Does anyone know how to get the damn harpy traps to work in Witcher 2?

 

I've all but given up on it and moved on with the story by now, but I'm still curious. Has anyone figured out how to use them?

 

It's not very well sign-posted but they're only for a quest, I think. You set one down when harpies swoop down, one will then carry it off to a nest, where it explodes. The other confusing thing is that the quest is split between two or three areas. The first is the main quarry that you've probably seen. There is another area on the other side of Vergen where you cross over some water and harpies swoop down. If you follow a path up a hill on the right you find a tower and a stronger type of harpy guarding a crystalised dream. I don't think you use any traps here (could be wrong) but finding the crystal should then lead to one of the dwarves opening up a cave behind the big door at the bottom of the quarry. In there are some more nests, the harpy queen and some other quest-related stuff with viewing dreams kept in crystals...you only need one particular crystal but be sure to look out for one, involving a dwarf dreaming he is being chased, that opens up another questline called 'Baltimore's Dream', I think.

 

Phew!

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I'm starting to see what you guys meant by "slow to start".

I played Chapter I pretty much in one sitting, so regardless of the pacing, it was still fun because what little story there was actually moved forward and came to a conclusion pretty quickly.

 

But it was a bit irritating to start Chapter II and realize I basically had to start over and do the same thing, only in a different area. I ended up playing a lot less over the past few days.

Today I soldiered on and made some good progress, so now it's starting to become interesting again, but for a while there it was a bit meh.

 

Also, at the point I am right now, I have to make a decision and I have fucking no idea what to do! That's pretty damn awesome. It sure as hell is a welcome change from all the binary morality systems found in games like inFAMOUS and Mass Effect. Only problem is I'm sorta stuck because of that :lol:

 

If anyone's curious, here is my quandary:

 

 

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I think it's great that a game asks me to make such a difficult decision, but it's kinda hard not to think of it in terms of "which option will be less troublesome for me down the line".

Edited by FLD
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  On 8/22/2011 at 1:08 AM, FLD said:

Also, at the point I am right now, I have to make a decision and I have fucking no idea what to do! That's pretty damn awesome. It sure as hell is a welcome change from all the binary morality systems found in games like inFAMOUS and Mass Effect. Only problem is I'm sorta stuck because of that :lol:

 

If anyone's curious, here is my quandary:

 

 

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I think it's great that a game asks me to make such a difficult decision, but it's kinda hard not to think of it in terms of "which option will be less troublesome for me down the line".

 

 

HAHAHAHAHAHA. Wanna know what's so great about the game? You've already made tons of game changing choices already. You probably killed a butterfly at some point.

 

Btw there's not just those two obvious choices.

 

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Ah okay, and yeah, now that you mention it, Geralt did say something about not getting involved the first time I ran into consequences from a past decision.

 

It's nice to know that the game tracks more than just the obvious decision moments, though. Can't wait to see what kind of impact everything will have later on. Actually, I think I'll go play in a bit :)

 

Oh and I was wondering, is there any kind of save import feature to Witcher 2 like Mass Effect does, or are the two games mostly self-contained when it comes to choices and consequences?

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  On 8/22/2011 at 2:55 PM, Yantelope said:

yeah, the whole importing of gear seems like a waste because you're either way too powerful or the gear is weak and so it's worthless after 5 minutes. Importing choices however is very cool.

 

I disagree. I had the improved jacked and Aerondight from the first game and found them invaluable in the beginning yet not overpowered. I don't think I actually got rid of Aerondight until halfway through Chapter 2.

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Finally finished Chapter II earlier and started Chapter III.

 

Is it normal that the framerate is so fucking shit in the Trade Quarter? We're talking a constant 20 here. Sometimes it even suddenly drops and the game sorta of half-freezes for a second.

That only happened once in the Temple Quarter, and reloading a previous save fixed it. But now it's really only happening in that area. It's fine when I enter a building or when I return to the Temple Quarter.

 

Also, I just fucking love how it's all grey sky and rain in the Temple Quarter but sunshine and blue sky in the Trade Quarter. Great attention to detail, there. Doesn't kill immersion one bit :lol:

Edited by FLD
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Alright, so I finished the game tonight. Overall it was pretty good, but I thought it kinda sucked that

 

 

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Also,

 

  On 8/22/2011 at 2:04 AM, Deanb said:

 

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  On 8/30/2011 at 4:44 AM, FLD said:

 

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At least the second game will definitely expand on that for you. :P

 

  On 8/30/2011 at 4:44 AM, FLD said:

 

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Not sure why Dean said that (he may have meant earlier on to make things easier?). I thought someone here mentioned it, but there is actually a true Witcher neutral option. Doesn't affect the actual outcome of the story in the way you mentioned though.

 

I think the most interesting theory I've seen is that:

 

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  On 8/30/2011 at 10:14 AM, Hot Heart said:

I thought someone here mentioned it, but there is actually a true Witcher neutral option. Doesn't affect the actual outcome of the story in the way you mentioned though.

Yeah, it was actually Dean who mentioned the neutral option for the decision I was hesitating on in Chapter II. But starting in Chapter III, the game really does make it a point to insist that you get involved.

I never really considered to be neutral about it from that point on, honestly.

 

  On 8/30/2011 at 10:14 AM, Hot Heart said:

I think the most interesting theory I've seen is that:

 

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You know, at the very end of the game I picked up on that possibility when

 

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Also, the true Witcher way might be neutral, but with the way things turned out in the end, I overall feel like I made the right calls.

 

Mostly

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I must be forgetting a few, but that's the big ones off the top of my head.

Edited by FLD
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