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The Witcher


deanb
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I never hear anyone complaining with films when there's scenes, dialog, or effects in the trailer that aren't in the final movie, why would you take a trailer from two years before a game comes out as a good representation of the final product? 

Because movies and video games are two different things and following this logic the game should actually look better than two years ago because technology gets better, not worse.

 

It would be false advertising if they didn't make it clear that the end product might not look like what they're showing. Which they do in all cases I can think of.

Nowhere in the 2013 E3 trailer nor in the pre-release trailer (both advertised as "gameplay") was it stated that contents may differ from the final game.

 

Besides, I asked a simple question and nobody except Tenshi was kind enough to give me a straight answer without getting all defensive - does the game look worse than in the trailers?

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I want getting defensive, I haven't played this game and don't plan to, it's just been irritating me more and more recently how people scream conspiracy and false advertising every time a game doesn't live up to the original plan from early development.

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Eh, I'd say it looks fine on PC and I'm on like a mixed mid-high

 

Right, how did I missed that. My bad.

 

 

I want getting defensive, I haven't played this game and don't plan to, it's just been irritating me more and more recently how people scream conspiracy and false advertising every time a game doesn't live up to the original plan from early development.

I know what you mean and I also think that people go way too ballistic sometimes, but because there was clear evidence circling around the web that the game didn't live up to it's advertising I wanted to ask someone who already played it. Especially since I'm not going to be able to do that anytime soon.

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The game looks worse than in the early trailers, but since I'm not a child, I understood that the trailers would not necessarily be 100% representative because trailers for games never are, especially videos created ages before release. Things change during development, and changes in graphic quality are to be expected because it's almost impossible to predict how game will look 3 years ahead of time before it's been fully built, and that goes quadruple for open world games. CD Projekt Red have been open and honest about the whys and hows of the graphics changes, and I find their explanations to be completely believable and I do not fault them for E3 videos from years ago not matching up to what they were able to make run on the consoles and lower-end PCs.  

 

If I hadn't gotten it for free, I would have waited for reviews and the inevitable videos of real gameplay and I still would have bought it. 

 

I get more annoyed with removed gameplay features when such are pimped a year or so before release. Looking at you, Dragon Age, Inquisition.

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The strongholds were originally a much larger part of the game is the feature I best  recall being emphasized and then cut out of DA:I. The first previews (in late 2013 or early 2014, IIRC), included a lot of talk about how you approach each big open area and its attendant quest lines would essentially affect how that area developed going forward and would have an impact on the endgame. This included directing the development of each stronghold, including whether each one would focus on trade/diplomacy, the military, or spying. There were even pictures of each version of the desert stronghold (in the lower-level desert region).  The whole game was pitched as significantly more reactive than it ended up. This sort of molyneuxing is much more obnoxious that changes in graphics because the game designers should have a good grip on the overarching gameplay design well ahead of release, which includes knowing which elements could potentially be cut and therefore should not be highlighted in previews.

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I've missed all previews for Inquisition so I didn't know about that too. I'm playing it right now, by the way. So far I only found one stronghold in Crestwood - does that mean there was supposed to be more of them? Like one per each area or something?

 

I will definately get Witcher 3 too, since I'm a fan of both books and games, and like I said, I care little about how it will look in the end. CDPR is one of those companies that tries to be fair and square, so I didn't mean to attack them or anything. I guess the whole discussion vaguely related to the general phenomenon of inaccurate pre-release trailers.

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Love the game...feels like a breath of fresh air after DA:I(which was at least somewhat better than DAII in my eyes). 

Fucking. Love. Sailing. 

And shooting Drowners in the face with a crossbow under water.

They've said this is Geralts last game...but wonder if they'll make more The Witcher(s) games in the universe. 

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I've read something about Cyberpunk 2077 "staying in the shadows" for now, which could mean anything. I too hope that's going to be their main focus now, this game looks promising as fuck, especially if it's coming from these guys.

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On the looks thing (I was kinda off playing Witcher 3 a bit too much to respond), a large "change" in the graphics is mainly the shader. If you look at a lot of the Skyrim/GTAIV mods and such a lot of it is just changing the shader and boom stuff looks more "realistic". The current look is more in line with Witcher 2 and its sort of more saturated orangey look than the semi-realistic grey of the early stuff. And a lot less sharpening too, which yeah looks sweet for stills, in motion it's a bit more jaggedy looking.

 

And yeah Cyberpunk 2077 is likely the bog focus once the two expansions are out and done.

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On the looks thing (I was kinda off playing Witcher 3 a bit too much to respond), a large "change" in the graphics is mainly the shader. If you look at a lot of the Skyrim/GTAIV mods and such a lot of it is just changing the shader and boom stuff looks more "realistic". The current look is more in line with Witcher 2 and its sort of more saturated orangey look than the semi-realistic grey of the early stuff. And a lot less sharpening too, which yeah looks sweet for stills, in motion it's a bit more jaggedy looking.

 

And yeah Cyberpunk 2077 is likely the bog focus once the two expansions are out and done.

Yeah I guess the only thing they have reduced are shaders, because everything else looks pretty good. I've seen it in action today and one thing I can say that while yes, graphics are more on par with WItcher 2, the game looks a million times better in motion than on screenshots. I guess it's because of the animations, which are amazing. I love how everything sways on the wind, or how fluid the character movements are, especially compared to Witcher 2. Little touches also add to the overal experience: fog, physics, fauna, etc. Christ, now I want to play it even more than before.

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We can all agree: Triss Merigold > Yennefer ....right?!

 

I was a little put-off by Yen's casual remark about it being nothing serious or whatever, but I guess that's her character...

 

I'm starting to warm to Keira too... :P

 

I've played a fair few hours but I don't think I've gotten very far. I want to see a big city but I haven't reached one yet. Probably my own fault though...

 

I'm doing all the side stuff that interests me. I got over the fact that the 'suggested level' for all quests will forever be 2 levels above the actual attainable level, and focused more on the text being green.

 

Anyway, just ignored the baron stuff and went straight for the "hunting the witch" questline, which brought me to the aforementioned Keira. Fought a golem and some annoying wild hunt guy, and it was a nice challenge. Gradually, I'm remembering the "feel" and rhythm of combat in Witcher 2 and what carries over here. Also pretty pleased that after receiving the illusion dispelling thing, I remembered the same symbol in that boss fight room and found a secret cave with a decent silver sword in it.

 

Next I'll be off to Fyke Isle with my magic lamp. :D

 

So, yeah, still loving it and the experience is gradually coming together. It just feels like I need to reach a certain point before it all clicks, either through discovering a little more or levelling up enough to take on some of the tougher monsters I've hurtled past on Roach.

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