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The Witcher


deanb
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I have been consistently impressed with this game after playing a dozen or so hours. So far, I've been playing Geralt as someone who tries to avoid causing any ruckus, and I haven't had too many consequences of my game choices come back to bite me in the ass. It seems like I can minimize the harm done by my decisions if I avoid acting like a white knight and instead act cautiously. I am wondering about one of my decisions, though:

 

 

In the Tower of Rats quest I refused to bring the specter's bones to the town and instead brought the peasant back to the tower, where the specter killed him and lifted the curse. Is this the best outcome? I suspected something terrible would happen if I removed the bones from the island.

 

 

I also love that Geralt's hair continues to wave about in the breeze regardless of whether he's indoors (well, all dangly objects seem to be affected by the wind even indoors)  or if I've paused the game to go to the game menus. Witcher hair is powerful stuff.

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I took bones with me and I turned my back, heard a scream and went back to find Graham dead n his house full of rats.

 

 

In general not sticking your neb in folks affairs, generally remaining neutral is meant to be the witcher way. But not always best way to play the game (and I'm becoming increasingly aware of how I'm not playing it. I've been in the Witch Hunters faces a bit too much*). Also in most "how things turn out" it's much the same result, just with how you go about doing it.

 

*GOH ain't far enough for this but

also ironically getting involved in a plot to kill Radovid, something you spend an entire game trying to distance yourself from.

 

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@Tower:

 

I talked to the guy and had him bury the bones. Seemed to solve things. S:

 

 

@Radovid:

 

I just did a mission for Radovid while trying to kill him.

 

 

I tend to do what's right in most situations, unless someone's being a cunt to me. Although I helped a witch hunter once.

Edited by TheMightyEthan
fixed broken spoiler tag
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I'm also finding out that I'm quickly leveling beyond many sidequests and Witcher contracts. I think I'm around level 9, but I have a good number of level 6,7, and 8 quests, including most of the main quests, that are still pending. :\

 

Also:

 

 

I was very amused by the guards who wanted to see some sort of pass to let me into Oxenfurt, since there's no penalty (that I've seen) from just swimming or sailing across the river. I made zero effort to get a pass and have no plans to go out of my way for now that I've activated the Oxenfurt sign post.

 

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Overwhelmed by the sheer amount of content, and concerned about being overlevelled for quests - is being overlevelled just going to make everything really easy?

 

I'm only level 7, but there are at least five secondary quests, a witcher contract, plus two separate main quests I can go on, and they're all around my level - trying to strike a balance between sidequesting and following the main quests is quite tricky, particularly when a lot of the side quests are so bloody big. 

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I've been fighting level 30+ contracts at level 20. It's certainly manageable if you're careful and don't mind dying a dozen times before you work out the best strategy, then a few more after following it. I'm playing on medium difficulty, though.

 

Edit: Finally decided to visit Skellige. It's stunning compared to Velen, and Velen already had a lot going for it.

Edited by Saturnine Tenshi
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I'm approaching the very end of the game, I'm level 31 and have a ton of quests for levels 5 - 12, my advice to anyone is whenever you hit a new level, go complete all the quests you have at that level, as you won't want to be doing those quests when you're in your 30s. And every time you find a new notice board, just pull all the notices off.

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Nice, some actual continuity. I remember being disappointed when revisited locations in Dragon Age Inquisition looked nothing like those from Origins.

 

Got the game, btw. Starting my playthrough this afternoon, just a couple more hours 'till I'm off work... *sigh*

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Someone took even more "now and then" for Kaer Morhen. It's pretty cool CDPR have managed to keep much of it the same, at least in layout and structure, while vastly improving the look and fidelity of it all.

 

Also I think I've managed to get near everyone with Gwent so far. Hilariously broken game, but pretty high up there as far as in-game mini-games go.

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I only have one medic card, sadly. I have a shitload of siege cards, and a couple of uniques. Still get schooled by robust squirrel and monster decks.

 

I also don't like to stack my deck with decoys, but I guess I'd better. What really kills me are decks heavy on muster cards, though. I can deal with Nilfgaardian spy-heavy decks.

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A good number of NPCs you encounter near end game will have spies. If you don't use decoys to take advantage of it, you'll end up at a huge disadvantage due to hand sizes. As far as the monster-summoning decks go, I've found that the field effects tend to work best against them. Or cards that destroy monsters, as they'll destroy everything of one strength.

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