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Horizon Zero Dawn


deanb
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There are 13.36 million Wii U consoles. Plus whatever launch sales are for the switch. Let's be super generous and assume 2 million Switch units are sold week 1. That's about 15.36 million consoles in the wild capable of playing Zelda at launch. 

 

There are, by contrast, 53.4 million PS4 consoles. I think that if Horizon fails, it will not be due to Zelda.

 

Edit: That makes more sense, Dean. I would be surprised if you agreed with TCP on this point.

Edited by Mr. GOH!
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If Zelda were that important to the masses, more people would have bought a Wii U. I don't think Horizon has much to fear from it, and any world in which the Wii U was a success would be so radically different from our own, that we can't really know if in such a world Zelda would threaten Horizon.

 

That said, I'm not saying Horizon will be successful; just that Zelda won't be a real factor.

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Well I'm picking up Zelda over Horizon so it'll happen to some degree.

 

Horizon is a new IP that looks pretty, but if I'm going to be doing multiple fetch quests and other open-world oriented tasks I've done before in previous games, I'd rather do it in Hyrule. Not to mention I have more faith in Zelda being more polished for what it wants to attempt versus, again, something entirely new.

 

It isn't really bias if that's what you're thinking. I held off on RE7 because I was very cautious of the changes. Played it just tonight and love it, so I'm up for Horzion if it proves itself.

 

And it goes down to $30.

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If I'm just gonna play devil's advocate for a moment, this is also a lot of firsts for Zelda, isn't it?  I don't believe they've really done a true open world like this before.  They sorta gave the illusion of one in several games, but the 3D Zelda games have always been a series of closed off levels connected by a hub, as far as I can remember.  It's been a while since I played Twilight Princess so I could be wrong.  It's not a new franchise, obviously, but it is a rather revolutionary new take on it, at least for Nintendo.   What has you convinced that they know how to do an open world game?

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All I'm saying is if I have to play something new, I'm more comfortable in the hands of one of my favorites that is established and given a lot of care. I think if anyone is a fan of Zelda, you've come to expect more flora than fauna in the world.

 

Hell if I can play Skyrim for 250 hours where most of the open world was traveling until you found a cave or settlement, I think I'll be fine.

 

Not to mention, both Horizon and Breath of the Wild will be pretty to look at for one's playthrough. I'm one of those people that didn't mind the seafaring in Wind Waker, but you can see my thoughts here on Twilight Princess HD last year and how I found those fields to be less exciting (if not dead). As such I do think the "open world" aspect of Breath of the Wild could be a dividing point for fans just as it was for Wind Waker. Granted that was a giant sea whereas we have terrain and other landscapes to compare.

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Horizon is way more interesting to me than Zelda. New story, new world, new everything. Versus the usual skulltula, epona, slingshot fan service that I have come to associate Zelda with.

 

Zelda will be a polished and mechanically will play well. By all objective measures it will be a great game, but the franchise has totally lost any appeal to me. If I had never played a Zelda I might choose it over Horizon, but Horizon looks so much more interesting for being novel.

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Killzone 1 was a failed "Halo Killer."

 

Killzone 2 was actually great visually, gameplay, and for 80% of the narrative. Damn that Rico...

 

Killzone 3 was a step backwards, but was still a great game. It's biggest flaw was the story going ass-up halfway through and leaving players dumbfounded at the end as the folly of the main characters goes planet-wide.

 

Killzone: Shadow Fall had the burden of being a launch title. It's great to look at, but all the other aspects are lacking. Granted the story does have its moments especially at the end. The stealth unfortunately was very limiting for the level design.

 

All the portable Killzone games... if you're a fan you'll like them.

 

All the pre-game Killzone games I have no experience with and it looks like the standard fair of a videogame studio getting off the ground.

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I liked Killzone 2 fine, but it wasn't great.  Killzone 3 I quit probably 2/3 of the way through because I realized I wasn't actually having fun, I was interested in the game world but the encounters were boring.  Shadowfall I really liked a lot.

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  • 3 weeks later...

Even people who typically are adverse to open world games are liking it so that's something. Performance is really stable as well. If the PS4 Pro Performance mode (when it comes) is a solid 60 FPS, it might just sell me on getting a PS4 Pro (I love my performance). I do want to play the other PS4/Pro exclusives. Good job Sony and Guerilla Games.

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