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God of War


deanb
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At first I was mostly joking, but I honestly am having trouble getting past how dumb it is that he isn't wearing a shirt. It makes it impossible for me to take it seriously, which based on the stuff with the kid it clearly wants to be taken seriously.

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  • 11 months later...
  • 7 months later...
  On 6/14/2016 at 1:18 PM, Thursday Next said:

Weird experiencing the feels over killing a deer, but we're all cool with brutally dispatching the other things in this game.

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Zeus must be rolling in his grave, no patricide is as disrespectful as them sappy feefees over your average sacrificial lamb!

 

Newish trailer:

 

I find it sad that one of the last few AAA games that was unashamed of its mindless action-heavy violence right from the get go, is getting the Naughty Dog treatment of pushing up to narrative.

Edited by Bogie 2.0
sorry, new guy here
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  • 2 months later...

This game is very good, at least after the 10-ish hours I've put in after immediately playing through the entirety of GOW 3 Remastered over the last week. 

The combat is different than the previous entries, but I think it is better. It's essentially Dark Souls-lite; it's more deliberate than the previous GoW games, but still waaaaaaaaaay faster and action game-y than the Souls games. The camera is over-the-shoulder and player-controlled, which is far less frustrating that the old GOW games' camera. Kratos now wields an upgradeable magical axe, having ditched the Blades of Chaos at the end of GoW III. 

 

Melee combat is built around the Souls R1 for light attack and R2 for heavy (this can be remapped to the old GoW games' square and triangle buttons if you'd like). L1 raises your shield, with which you can parry-stun some enemies. As you upgrade your equipment and Kratos's skills, you gain access to a bunch of different combos as well as equipment-dependent magic attacks. Ranged combat consists of throwing the axe and then summoning it back to you like Marvel's Thor with Mjollnir. Except Kratos's axe can stick into enemies, which sometimes has a special effect such as freezing the enemy while the axe remains buried in it. The animation and sound of the flying axe are top notch; it feels *incredibly* badass to throw the axe and summon it back to your hand. While the axe is out of Kratos's hands, he is very adept at punching enemies to death, particularly since unarmed combat causes a stun gauge to fill on each pummeled enemy and once it is full, Kratos can do an auto-finisher reminiscent of the QTE finishers in the old GoW games, albeit without a QTE (at least yet).

 

The second aspect of ranged combat is your son; Atreus fires his bow at targets you specify at the press of the square button and, as you level up skills and equipment, assists Kratos in other ways (some of which I have clearly not yet unlocked).  Atreus's ranged attacks also fill the enemies stun gauges, which is helpful. This integrates Atreus and his bow into combat in a very useful, fun way, making him a million times more helpful than, say, Ellie in TLoU or your various henchpeople in the Uncharted games. I am not sure if Atreus can die, really, but he can be overwhelmed and need Kratos's help to escape enemies ganging up on him.

 

There are a lot of different options for armor and runs you can put into the axe to make it behave differently or to give you special attacks. You can also add enchantments and gems and upgrade equipment in other ways. I have just started to scratch the surface of the equipment systems, so I can't really comment on how they work together, but it appears deep and vast. 

 

The first five or so hours of the game is a linear introduction to the basic systems and the game world. The game gets the tutorializing right, balancing narrative and a gradual ramp-up of combat difficulty and options with effective storytelling that is never exposition-heavy .

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The game is also committed to the single-take camera, and it has worked so far, particularly in a  specific early boss fight with a human-sized opponent and when Kratos encounters the series' trademark Enormous Monsters. 

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The game also looks gorgeous, easily as good as any Naughty Dog game and better than Horizon: Zero Dawn, even on my regular PS4.

 

As many reviewers have said, like BOTW, discovering different areas and game systems is part of what makes GoW so good, so I will put the rest of this post behind spoiler tags. The first tag will hide a very paragraphs about how the game has been structured so far, and the second will go into detail about the narrative so far.

 

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Edited by Mr. GOH!
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https://play.google.com/store/apps/details?id=com.playstation.mimirsvision

 

No idea if this is an app that'd appeal to folk. It might only work on a few phones as it runs off ARCore. Doesn't seem to be a "companion app" in the sense of the PIPboy n Destiny apps have like direct connection with your game for extra controls and more of a fancy wiki.

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I'm not that far yet, but so far he comes in handy.  I don't know if he can die, but you have to equip armor on him so I assume he can at least be knocked out.  Atreus is like a support unit.  If you hit square he'll shoot an arrow at an enemy, which takes their attention off of you for a few seconds.  If you have the right upgrades he can also attack downed enemies for you or do a combo attack with you.  This is all early game stuff, so I don't know what else he's capable of.

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This game is bloody awesome! Was worried that Atreus was going to make it escort mission hell, but as others have said, you don't need to protect him at all.

 

I don't think the combat has properly clicked with me yet. I keep forgetting about Atreus, and which moves I have equipped, I spend a lot (probably too much) time hanging back and throwing my axe, and not enough time windmilling in.

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  On 4/24/2018 at 1:10 PM, Thursday Next said:

windmilling in.

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Ha, I think you're the only other person I've ever seen use this expression. The other person got it from an old Paul Kaye ad for the World Cup in 2002.

 

On the actual topic though... yeah, I'm intrigued. I got fed up of the original God of War right at the end so I'm glad to hear this is different. Not that I'll be playing it any time soon...

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I love how banal people can make this game sound when trying to hide spoilers! 

 

Also, @Atomsk88 and anyone who knows what he's referring to:

 

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Edit: I cannot overstate how much I am enjoying this game. Very light spoilers for the overall structure of the game so far (I am maybe 20 hours in and have done all the side quests I can find):

 

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Edited by Mr. GOH!
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Ok, yeah, I've been home now. This game is too good!

 

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