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Dwarf Fortress


Mr. GOH!
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I have tried on a couple of occasions, but always quit when I realize I don't have a fucking clue what's going on.

 

Are there any packs that make the game more newb friendly? Like, that make it so I can understand what things mean and such?

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I have tried on a couple of occasions, but always quit when I realize I don't have a fucking clue what's going on.

 

Are there any packs that make the game more newb friendly? Like, that make it so I can understand what things mean and such?

Any packs. That'd make it newb friendly? maybe for lazy people? Not that I can think of.

 

Also after a bit of discussion, and the doubt did cross my mind the moment I typed it here, hence the plan b, but I'm thinking a succession game might be a bit much and a bit soon.

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  • 1 month later...
  • 2 years later...

hJdsMiC.png

http://www.reddit.com/r/Games/comments/28s5j1/dwarf_fortress_mod_replaces_2d_with_isometric_view/

 

So Stonesense can now work within Dwarf Fortress (previously you had to have both open, preferably on two screens, and Stonesense would replicate what's going on in the main window).

 

Certainly one of the better tweaks towards usability. Though as many have noted there's a new update (two years in the making) due out soon which might break this for a bit. But nothing stopping you using the old version for a while.

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http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/

 

Tarn Adams declares he's 42% towards simulating existence. I somewhat believe him.

 

Also this is great

 

There’s a lot of ways it can happen. It’s funny how I have popular bugs, right? You shouldn’t have popular bugs. But the most popular bug with the latest release, I added taverns to fortress mode, so the dwarves will go to a proper establishment, get mugs, and make orders, and they’ll drink in the mug. And, you know, things happen, mugs get spilled, there’s some alcohol on the ground.

 

Now, the cats would walk into the taverns, right, and because of the old blood footprint code from, like, eight years ago or something, they would get alcohol on their feet. It was originally so people could pad blood around, but now any liquid, right, so they get alcohol on their feet. And then I wanted to add cleaning stuff so when people were bathing, or I even made eyelids work for no reason, because I do random things sometimes. So cats will lick and clean themselves, and on a lark, when I made them clean themselves I’m like, ‘Well, it’s a cat. When you do lick cleaning, you actually ingest the thing that you’re cleaning off, right? They make hairballs, so they must swallow something, right?' And so the cats, when they cleaned the alcohol off their feet, they all got drunk. Because they were drinking.
 
But the numbers were off on that. I had never thought about, you know, activating inebriation syndromes back when I was adding the cleaning stuff. I was just like, ‘Well, they ingest it and they get a full dose,’ but a full dose is a whole mug of alcohol for a cat-sized creature, and it does all the blood alcohol size-based calculations, so the cats would get sick and vomit all over the tavern.
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  • 2 years later...
  • 8 months later...

I finally got a fort going after like what... a decade of trying?

 

Current goal: not starve or die of thirst then maybe create a functioning gate to the outside world lest I be invaded by goblins. I don't think a stone block at the entrance of my fort is a good idea if I want to trade or get migrants. At the same time I got to figure out how stairs or ramp building works. I kind of clicked around until I got something to work so I can get some stone. I should get down to a cavern level too... not to mention some proper flooring, walls and ceilings. It's all mud right now. We're no better than moles. 

 

I guess this is what a fort gets for having an expedition leader who lounges in their room all day long...

 

FUN

Edited by Mal
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For some reason any graphical mods doesn't seem to work for me windowed. The game has to be fullscreen (F11) for it to show else it be default. 

 

As for a game guide... Text wise, I'd say the DF wiki one is probably the one I recommend since there is just so much. As for video, Kruggsmash's starting guide is fine. Just enough to get you started and stay living. Everything else is just playing around to see how they work. 

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