Mister Jack Posted February 16, 2019 Report Share Posted February 16, 2019 Yakuza Kiwami 2 Between the two Kiwami games, I think this one is superior. Although it only has one martial arts style as opposed to four, the style you do have still gives you a decent amount of freedom. It also puts a lot more emphasis on using throws and weapons than previous games. You can also use a super mode when you're at full heat that gives you access to new, more powerful moves and finishers that can absolutely decimate bosses when used properly. There's more content here than in the first Kiwami. You are back to having two cities to run around in as opposed to one, and there are just more side activities overall. The addictive hostess minigame also returns, as well as a new tower defense minigame where you fight a turf war of sorts with other Yakuza. I didn't dabble in it too much, but it's nice that there's something else to occupy your time with. The arcade games are different too. While there are only two games outside of the UFO catcher this time, those games are Virtual-On and Virtua Fighter 2, so that's not too shabby. There's also a urinal arcade game in the bathroom where you defeat enemies on a little screen with your piss. I know it sounds like I'm making that up but I swear it's real and it's also the hardest game in the arcade because I have yet to win a single round. My piss power level just isn't high enough, I guess. Something I appreciated was the change to the food system. Eating got you exp in Kiwami, but not much. It's understandable since they probably didn't want you breaking the game by eating constantly for free exp, but the gains were so low that eating had little point other than to replenish health. This time around there's a hunger system. Eating food gets you much more exp, but only if Kiryu is hungry enough. You can eat for HP at any time, but if your stomach is too full you won't get the exp benefits. This seems like a fair trade-off, and you can also get Kiryu hungry faster with intense physical activity like fighting or running. The story is full of twists and turns and it had me pretty much from beginning to end. I still think Yakuza 0 has the best story in the series that I've played so far, not to mention one of the best stories I've ever played in any game period, but Kiwami 2 still has a pretty damn compelling narrative. There's also an extra mode where you play through a prequel story as Majima that reveals what happened to him between the events of 1 and 2. This mode is only a few hours long so it's more like a DLC episode than a whole new campaign, but it's nice to have it regardless. But now I have a problem. I've played all the Yakuza games for the PS4 except for 6, which I don't want to play before 3, 4, and 5, but the remasters for those haven't come out in the west yet! They haven't even been announced! I gotta know what happens to Kiryu and the Tojo clan, but it's gonna be a loooong wait. 1 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 16, 2019 Report Share Posted February 16, 2019 Jesus, didn't you just buy it a few days ago? Yakuza 0 took me almost 80 hours to beat! Is Kiwami 2 that much shorter or did you just not get lost in the side-content at all? I mean, I'm kinda worried that the two and a half weeks between Kiwami 1 PC and DMC5 won't be long enough to finish it lol. Also, weird, I could've sworn the remasters had been confirmed for the West. I still think it's a sure thing but maybe they're waiting for all 3 to be out in Japan so they can release them as a package over here? Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted February 16, 2019 Report Share Posted February 16, 2019 Well it's a few things. Yakuza 0 was my first game so it took longer for me to beat simply because I wasn't used to the series yet. I'm pretty familiar with it now though, so I don't really get stuck anywhere like I did in 0. Yakuza 0 also has by far the most amount of side content. This one still has a pretty good amount, but there's no pocket racing or real estate management. I spent several hours in the hostess club minigame but not much time in the construction company since tower defense isn't really my thing. I might try it some more later but I didn't want to divert from the story to mess with it for too long. I also spent a day basically no-lifing this one so I made a lot of progress. If I had to guess I'd say it took me maybe somewhere between 30-40 hours? I didn't spend a whole lot of time at the arcade, batting cages, or driving range, but I did do every side story I came across except for shit like Mahjong quests that I just didn't have the patience to figure out. I'd wager it's shorter than 0 but longer than the first Kiwami. Two weeks should be plenty of time for you to beat that. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 18, 2019 Author Report Share Posted February 18, 2019 How Long to Beat says 19 hours average for main story only, 35 for main+side content, and 65 for completionist. So sounds like it's shorter than 0. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 19, 2019 Report Share Posted February 19, 2019 Well, I know roughly what to expect in terms of story length because I played the original on PS2 when it first came out. But if it's that much shorter even with the side-content then I guess it must not have anything as insanely time-consuming as the real estate/hostess club minigames Y0 had. Which would be kind of a relief, tbh lol. I enjoyed those modes but they are one hell of a time sink. I've come to realize that Howlongtobeat is wildly inaccurate for me, though. My completionist (and apparently very slow) playstyle means I'm often well above their average time, even the completionist ones. 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted February 19, 2019 Report Share Posted February 19, 2019 New Super Mario Bros U Deluxe I beat the final boss but still have a ton of levels to finish. I tend to power through these games so I can get to the point where I can save whenever and then I get distracted and move on. Maybe Nintendo should just let us save from the get go. Still, I never even saw the final few worlds on Wii U, despite this being the best of the New series. It was even better on Switch. It was nice to play on the TV with the pro controller but also worked great handheld. Toadette/Peachette is the bomb and I'd take a whole game centred around her. WUPOTY (Wii U Port of the Year). 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 20, 2019 Author Report Share Posted February 20, 2019 Hitman 2 Really excellent game. Somehow it felt shorter than the last one, even though it actually took me longer to finish. I'm looking forward to diving back in to complete more of the challenges though, which is rare for me in a game. Can't wait for 3, really hope they end up getting to make it. 1 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted February 20, 2019 Report Share Posted February 20, 2019 18 minutes ago, TheMightyEthan said: Somehow it felt shorter than the last one, even though it actually took me longer to finish. Yeah, that's because it's really one map short of the first season. They kinda hide it by re-using the first season's tutorial, so they technically both have 6 non-tutorial locations but, I mean, come on. That first beach house map is even lighter in content than the fake boat level. It's basically a glorified tutorial for some of the new mechanics with little replay value. Can't really complain, though, considering they gave season 1 owners the previous locations for free. There's also the two upcoming expansion pass locations, which as far as I'm aware there's still no ETA for. I'm really curious to see if they'll conclude the story or still keep things hanging for a potential third game/season. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted March 7, 2019 Report Share Posted March 7, 2019 (edited) Yakuza Kiwami I finished the story about a week ago. It was alright. About as meh as I remembered but Zero really fleshes out a lot of key characters, so it ends up feeling less confusing early on. The game makes no effort to clearly set up the structure of the Tojo Clan, so you're hearing about this and that family and some assholes die and you have no idea who the fuck they are or why it's that big of a deal. At this point, I'm pretty much convinced that Zero exists solely because they considered remaking the first one and realized what a dogshit introduction into this world it actually is story-wise. This is why people say Kiwami is glorified DLC because playing it after Zero is so much more enjoyable that it's basically mandatory. That's just the story, though. I imagine in that regard the series will only get better from here on out. At least I hope so. I don't want to set myself up for disappointment, so I won't expect anything as insanely good as Zero. Gameplay is as good as it was back in Zero, although I did miss the disco minigame. Also that one really good karaoke song. As for completing the game, well... I tried. I don't have time to do a Legend playthrough before DMC5 unlocks tonight, I have no desire to do the climax battles right now and that fucking endless Haruka fetch quest in the post-game mode is actually broken near the end, so I have to wait for a patch to finish that. And I haven't even gotten to the part where she wants you to get 950 points in karaoke on Otometal... I really wish the game would let me smash a motorcycle into her dumb little face because fuck that song and fuck you, Haruka! But holy shit, this game sure makes you work for this completion. I mean, casino/gambling minigames are whatever. Most of them are simple enough to figure out if you don't already know them. But I actually learned how to play fucking Mahjong for this shit! Which I've wanted to do ever since watching a few episodes of Akagi with a friend like 15 years ago. It's a pretty fun game! Anyway, between DMC5 and Sekiro, I'm probably good for the next month or so but after that I'm gonna need Kiwami 2 ASAP. So get on that, Sega! Now if you'll excuse, I'm going to go spend the next ~10h pulling my devil trigger eagerly waiting for DMC5 to unlock on Steam. Edited March 7, 2019 by FLD Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted March 10, 2019 Report Share Posted March 10, 2019 Devil May Cry 5 Welp, DMC3 is no longer the best one in the series. Everything about this game feels like a love letter to the fans, even the goddamn story is fan servicey as all hell in the best possible way. The game pretty much has everything I could've possibly wanted from it. Well, except for one specific thing but I have a feeling that's probably coming as DLC at some point. The ending felt a little anticlimactic but the journey there was so freaking hype that I really can't complain. It was a bit on the easy side but now that the tutorial is over I can bump it up to Son of Sparda difficulty and start the real game. I can't wait to really sink my teeth into it because goddamn does the combat feel good in this one. Dante is as wonderfully complex as ever, Nero's actually fun to play this time, and while he's the weakest of the three, V's playstyle is a pretty cool addition. I never quite figured out how to use him as well as the other two, though, because having to constantly keep your distance from enemies feels kinda weird to me in a game like this. So yeah, the wait was ridiculously long and we had to suffer through a decent but completely misguided reboot but it was all worth in the end because it led to this. Here's hoping we won't have to wait another 11 years for DMC6. At least, I'm assuming this isn't the end. The ending could totally work as a send off but it also leaves things wide open for the series to continue. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted March 11, 2019 Report Share Posted March 11, 2019 Kingdom Hearts 2 Final Mix I still have more optional fights and things to accomplish, but I'm leaving on vacation soon and wanted to get the main story finished. I never actually played the game on Proud back in the day, and with how KH3 holds your hand, I was not prepared for the challenge. But at least there was a challenge... I forgot how many final boss phases there were for Xemnas and that got annoying. I've never been a fan for when KH games throw different gameplay controls outta nowhere, so you've got to learn how to play and here it's for the final boss. Also, there is something I have to hand to KH3. Xemnas in KH2 was so far up his own ass, but in KH3 he felt like a viable threat and became a tragic character. Tends to happen when you're a Nobody. Still, all in all I enjoy KH2 so much. It feels like a proper sequel and even at its low points (Atlantica), there's an actual depth to how you play. What abilities you want to prioritize because AP actually matters and is limited. Really, I never used AP Boost on Donald and Goofy in KH3, but I probably ended up using at least 12. Actually had to mind what combos I was throwing out and adapt to the boss I was fighting. Drives are so much fun, though the Anti-Form mechanic creates hesitance should you feel like using them in a boss battle. You can't use Reaction Commands in Anti-Form and sometimes you really got to use those Reaction Commands. Oh, and I actually had to use items rather than rely on four different abilities that make MP Charge almost non-existent. I also like Final Fantasy characters in my Kingdom Hearts, so yeah... 1 Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted March 11, 2019 Report Share Posted March 11, 2019 Good luck with those extra bosses when you eventually get to them. They pretty much require you to learn about mechanics you might have ignored for the rest of the game like revenge values and i-frames, and I mean that in a good way. With one or two annoying exceptions, most of those bosses felt so satisfying to beat after finally learning how to fight back against their relentless attacks. Lingering Will might be the most challenging yet fair boss in the franchise, and it just goes to show why, in my opinion, KH2 has what might be the best ARPG combat system ever made. Oh, and final form never gets turned into anti-form because it reduces the invisible anti-form stat by 10 every time you use it. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted March 17, 2019 Report Share Posted March 17, 2019 Devil May Cry V Money's a little tight so I only rented this from Redbox, although I do want to get the deluxe edition at some point because I hear the bonuses on it are actually pretty good. It's been a while since I've played DMC3 but I'm tempted to say this one is the best in the series. Everyone is fun to play, although Dante is by far the most fun, and every character feels completely distinct from the others. The difficulty is fair, and I even challenged myself to get through the whole game without using any revives. The story is serviceable for a DMC game, and all the old sidekicks are back except for Lucia because honestly who gives a damn about her. I beat it on Devil Hunter mode. I'd like to go for Son of Sparda, but this is only a three day rental so I'll just have to save that for another time. 3 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 19, 2019 Author Report Share Posted March 19, 2019 Halo Wars 2: Awakening the Nightmare It was a nice add-on to Halo Wars, and it was fun to play as the Covenant (or technically the Banished) instead of UNSC for once. I just wish there was more of it. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted March 20, 2019 Report Share Posted March 20, 2019 Metro Exodus. Hell is trying to navigate a boat in this game. Though it has a bunch of gameplay issues, the story was worth it, specially the ending. Spoiler I think I got the good ending, haven't checked yet, it may be possible to save Miller but I'm not sure, at least Artyom survived. Would be cool to see some DLC or something where they show them going back to Moscow and confronting Hansa. The update to fix the aiming did improve things but it still felt way off and there were other issues, most of them related to the transition to open world, trying to walk or run anywhere is annoying as even the slightest obstacle causes Artyom to slow down to a crawl, certain enemies that used to be unique/scripted encounters now roam around and it's possible to get attacked by one of them by surprise while you're trying to get somewhere, which depending on which difficulty you're playing, might insta-kill you, even in Spoiler the Caspian level, where you get a truck, they can pull you out of it fly off and drop you to your death. There was also that time I had to walk for most of a chapter because I got the car stuck and could not get it out and you only get that one, for whatever reason all the other trucks, bikes and cars that enemies use are off-limits. The best part of the game is near the end, where, funny enough, things get way more linear like the old games, that was definitively my favourite part of the game and something I feel redeems the rest of it. Spoiler The giant anomaly outside the lab and the visions Artyom had were fucking awesome and a nice return to the atmosphere and feel of the previous entries in the series. Overall though I would say I enjoyed my time with it, it was pretty cool and if this is the last game in the series then I would say it's a pretty good way to end the series. I never did increase the difficulty though, found easy to be a nice comfortable spot for most of the exploration bits so I just left it there for the whole game. Which did lead me to Spoiler getting a trophy for stealthing the Taiga level as I was able to run/sneak past most enemies. That was fun. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted March 27, 2019 Report Share Posted March 27, 2019 Blaster Master Zero I bought this back when I first got my Switch, played through three or four levels, then got distracted by other things. However, the sequel has come out recently and I hear that it's supposed to be really good, but I never feel right playing sequels before getting through the originals so I decided to come back and finish it. For the most part, this is a pretty good remake. It adds modern features that the original didn't have, such as save slots, and on top of the updated graphics they also added some new content, a proper story, and new bosses. They changed some stuff around too, though. For example, the boss that was on the cover of the original NES game, arguably the most iconic enemy in the franchise, is now fought in the tank rather than on foot, which turns him into a joke. As a matter of fact, several weapons in this game (particularly the wave gun and lightning gun) turn the dungeons into a cakewalk. Granted, you lose the weapon if you take a hit, but it's not that hard to get more power-ups. This is a mostly good remake but a few things kind of drag it down. For starters, there's fall damage when you're out of the tank. I don't believe fall damage should ever be in a platformer, but even if you are fine with it most of the time they went way overboard here. Jason will take damage just from jumping down from one platform to the one beneath it. No, you have to walk off of the platform if you want to go down without taking damage. God help you if you want to jump down the length of two platforms. That's instant death. Also, the ladder controls can be finicky, so if you ever jump for a ladder and can't grab onto it, well then you're going back to your last save point. Finally, this game forces you to 100% it if you want to see the final world and true ending. To be fair, this isn't that hard to do. All you need is every boss and every upgrade, and by the time I had to backtrack I had already done about 80% of this stuff just playing normally, but it still annoys me when games do this. Even with those problems, I'd still recommend it. It's not expensive and it's a decent amount of fun. Of course, if you don't care about playing the games in order than you might want to just skip to the second game, which everyone says is better anyway. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 2, 2019 Author Report Share Posted April 2, 2019 Spider-Man: The City That Never Sleeps Really excellent DLC, between the 3 episodes it makes one overarching story that continues well from the main game. I'd highly recommend it to anyone who liked the base game. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 7, 2019 Report Share Posted April 7, 2019 Sekiro: Shadows Die Twice I'm not usually a guy who likes From games, or at least not the ones they've been making since they became popular. I never finished a Dark Souls, and while I played through Bloodborne and enjoyed it well enough, I haven't felt an urge to ever go back to it. This game is the first one that really appealed to me. For starters, From did away with a lot of the bullshit I didn't like about the Souls games. You don't get your health bar chopped in half when you die, you don't have to turtle behind a shield all the time, there's no stupid forced PVP mode, the poison filled level is a lot shorter, and the story is a lot more straightforward and doesn't require a wiki to get the gist of it. In fact, I was so into this one that I went out of my way to get the best possible ending and kill every single boss and miniboss in the game, minus a few that are only available on the routes in the other endings. I'd say that this game captured better than any other I've played the feeling of being in a sword duel to the death. You truly have to master your blade or you won't get anywhere. Alright, I've kissed this game's ass enough so let's talk about what I didn't like. The ninja tools are a really cool mechanic, but they're highly situational and I went through a majority of the game without using a single one. I tried to at several boss fights, but most of them come at you so hard and fast that you really don't have the chance to use anything except the firecrackers. The gadgets feel like an afterthought when they should really be a major part of my arsenal. Also, the camera fucking sucks in this game and is by far my biggest complaint. There's no worse feeling than when you've got a boss on the ropes but then he gets you up against a wall and you end up dead because you can't see a damn thing. There's also a mechanic where your sword barely does any damage to ghosts unless you use a certain item on it first. Said item is rare and hard to find. I hate when games force you to use rare consumables just to stand a chance against certain enemies. It's annoying, stressful, and completely unnecessary. Fortunately I never reached the point where I used up all of my stock and had to go grind for this item, but I imagine there are plenty of people out there who have since you don't get it back if you die. Lastly, the boss fights are mostly fair, but I can think of a few that are completely unreasonable, the final boss being a major offender in particular. Spoiler FOUR phases? You think maybe you went a little overboard, From? Plus, it's two different bosses and if you die to the second one you have to fight the first one again. I hate that crap! Plus you have to wait for a cutscene to load every time you die, which will definitely happen a lot. In fact, this was the boss that made me realize that the load times in this game aren't that great. Putting all that aside, I'm glad I gave this game a chance. It has a lot of the Dark Souls DNA in it, but it really is a different kind of game entirely and most definitely not "Dark Souls in Japan." 1 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted April 8, 2019 Report Share Posted April 8, 2019 Sekiro: Shadows Die Twice I'm not sure what I expected initially but this is a completely different beast from the Souls games. It failed to scratch the Souls itch I was hoping it would, but it ended up offering something more interesting than just another take on the same formula. The basic structure and level/world design of the game is very similar but that's about it. The combat is so completely different that it's essentially a different genre altogether, and that's before even taking into account that it's also partially a stealth game. I'm gonna need to do another run or two and let it sink in a while before I can say whether I liked it more or not but I definitely found the combat here to be much more fun and the fact that you can't just brute force bosses by leveling up made it all the more satisfying to finally defeat them. I still have a few loose ends to wrap up before jumping into NG+ but I'm really looking forward to fighting all the early bosses again with my current skill level. Here's hoping for a sequel because I absolutely want more of this. I also can't help but be reminded that I never finished Nioh. I should probably get back to it in the near future, especially since I'm not quite ready to leave Sengoku Japan just yet. 1 Quote Link to comment Share on other sites More sharing options...
Mal Posted April 8, 2019 Report Share Posted April 8, 2019 Hmm, I guess I'll play Sekiro whenever I have time and it goes on sale. I was initially put off by just how much it looks like a Souls game but I think I am convinced to try it. Nioh has great combat but the story and level design (not to mention the lack of enemy variety) doesn't compel me to go further which is a shame. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 8, 2019 Report Share Posted April 8, 2019 I love Nioh but those are legitimate criticisms. I'm really hoping they improve it for Nioh 2 because then it's going to be almost impossible to put down. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 15, 2019 Report Share Posted April 15, 2019 Dark Souls Remastered This was an interesting experience, because I was playing it with the mindset of a guy who didn't like Dark Souls before but was willing to give it another chance. I've come around to it for the most part. Exploring the big, interconnected world with sword and shield in hand is pretty fun when everything lines up just right, and most of the bosses are pretty fair, although after playing Sekiro they weren't nearly as hard as I expected. There were a small handful of bosses who gave me some trouble, but never anything like the hardest bosses in Sekiro. I would die maybe 4-5 times instead of 20-30 times. While I would consider my overall experience to be a positive one, I do have complaints. Even for a remaster, the graphics have aged like milk, but if I"m being honest this doesn't really matter to me that much. That said, it's still worth pointing out. The story is so obtuse that I had no idea what I was doing or why, and I really tried to make sense of it. I know people like to dig into the lore on wikis and such with these games, but if you don't give me some idea of what's going on it's hard to care. Both Bloodborne and Sekiro are better about this. I'm not asking to be spoonfed all the lore bits, but give me something. Having to read a bunch of item descriptions to maybe wrap your head around the plot only feels slightly better to me than having to read a bunch of Codex entries for Destiny's lore. In fact, at several points I had to look up where I was supposed to go and what I was supposed to do because I was just completely lost. Graphics and story are ultimately minor quibbles for me, and thankfully the gameplay mostly succeeds. There are some little niggling issues that bring it down a bit for me, though. There's no indication for when you're properly lined up for a backstab. Not the end of the world, but it would have been nice to have since I whiffed more than a few backstabs due to not being exactly where the game wanted me to be. A much bigger issue for me is that fast travel takes waaaaaay too long to unlock. I'm sure some people would argue that fast travel ruins the sense of exploration, but I got real sick of running back and forth between the same areas multiple times because I had no other choice. On that note, some of the bonfires (checkpoints) are spread way too far apart. Some areas don't have bonfires at all, which means if you die not only are you doing the entire area over again, but you actually get sent all the way back to the previous area and have to run all the way back because that's the only bonfire that's nearby. Sekiro's idols were much more thoughtfully placed, and were often situated right by a tough boss so you don't have to waste a lot of time retracing your steps. I don't buy the argument that retracing your steps is supposed to be part of the DS challenge. I've already beaten these trash mobs multiple times. Hell, after a while I would just run past them to get back to the boss I actually wanted to fight. If you insist on not putting the bonfires by the boss, can't you at least put one bonfire in every area so I don't have to run through the entire level again? Even with shortcuts it got really annoying in certain regions. Speaking of which, the second half of the game feels rushed and even lazy sometimes. I can't believe they actually made an area where you're required to run across invisible pathways to reach the boss. That shit should only be used for optional side stuff, and even then I don't like it. It's completely immersion breaking because it feels like a programmer trick. I also wasn't fond of how many narrow walkways there were, usually with enemies trying to knock you off. These were the only deaths that really felt cheap to me. That's a lot of complaints, I know, but the rest of the gameplay made up for it. I liked trying out different builds and weapons for different situations, and I enjoyed finding ways to take down bosses several times bigger and stronger than myself. There's a really good foundation here that just needs a little extra polish, so I hope the later entries in the series show some growth. 1 Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted April 15, 2019 Report Share Posted April 15, 2019 11 minutes ago, Mister Jack said: Even for a remaster, the graphics have aged like milk Even when it first came out the game looked like ass, tbh. IIRC, even the console version had a shockingly low internal rendering resolution. I guess they figured that was a corner they could cut since the game was gonna look blurry as fuck anyway. 12 minutes ago, Mister Jack said: On that note, some of the bonfires (checkpoints) are spread way too far apart. Some areas don't have bonfires at all, which means if you die not only are you doing the entire area over again, but you actually get sent all the way back to the previous area and have to run all the way back because that's the only bonfire that's nearby. Sekiro's idols were much more thoughtfully placed, and were often situated right by a tough boss so you don't have to waste a lot of time retracing your steps. That's actually a new one. At least, it certainly isn't a common complaint about the game as far as I'm aware. Like you said, running past enemies works most of the time so it's not like it's a huge hassle. If anything, I'd argue that Sekiro throws idols around way too willy-nilly. I mean, some of them are literally like 10-15 seconds away (or even within sight) from each other. Once you know where they are, some areas can essentially be bypassed entirely by simply bee-lining the idols. Finding a new bonfire isn't supposed to act like a normal checkpoint, it's supposed to be a relief after blindly venturing into danger! As for fast travel, I think it's only in the game at all because you just climbed all the way up to Anor Londo only for the game to go "now backtrack all the way back down and even deeper, bitch!". Having it from the start in the sequels sadly resulted in much less interesting level design. It's convenient for sure but I personally prefer the way Dark Souls 1 did it. Glad to hear you don't regret giving the game another shot, though! Like I said in the other thread, YMMV with Dark Souls 2. It's weirdly divisive and my take on it is that the people claiming that it's a genuinely bad game are every bit as crazy as the people saying that it's the best of the trilogy. Make of that what you will. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 15, 2019 Report Share Posted April 15, 2019 Far Cry: New Dawn A decent "small" game, tickled the right spots. Only major gripes are it's quite blatant on how it drags out the game with the bases being repeated (but kinda like that it means they're not one and done like previous Far Cry games, while not just respawning on its own like in FC2). Kinda fun to see "old" locations and people. A bit awkward to be helping out the guy you spent a bunch of the last game battling. Final fight was shit, it's a bit like FFIX where you have the expected fight (the twins) followed by an unexpected fight and meant I was in a cave with a super strong beastie and I'm equipped with a sniper rifle (for when I was battling twins in a burning village). But I managed to get through it (thankfully had a double jump skill and a shotgun and, as long as I was quick enough to interact with the pile, unlimited ammo). Now for the 'fun' task of finding next game, might jump into Slim Rancher. Or wrap up Persona 5 before diving onto Uncharted. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 20, 2019 Author Report Share Posted April 20, 2019 Star Wars: Battlefront II I beat both the main campaign and the mini add-on campaign. It was decent, definitely worth the $5 I paid for it, but I don't expect to probably ever pick it up again. Quote Link to comment Share on other sites More sharing options...
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