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Things you'd like to see or do in Mass Effect


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I hardly think missing her friend after 2 years (having thought he was dead) and being upset at the....events that take place in her life during ME2 qualify as "destroying her character".

I used that as an first initial indication that sent out a red flag for how downhill things would get from there, not as an example that embodies the pinnacle what I just described about her character.

 

Not to mention it's completely random.

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Garrus is a BAMF, and so is Thane. Granted, I tend to choose my characters just by the way they look, and I was totally diggin' the fucked up armor and face in ME2. I picked Garrus in ME1 too, so that's another reason why I most likely liked him.

 

All of the characters that returned from ME1 got fleshed out even more, and I think some people got a tad blindsided by how they acted in ME2 (like Tali). I'm not sure if she is supposed to act more like she did in 1 or 2 really. I was more pissed with the fact that all of your favorite characters in ME2 could die because you picked them to go out at the wrong parts. Like I was supposed to remember who was the best at what (A load of my friend mocked me for not picking the right person to go into the air ducts, or whatever they were).

 

So by the time I got to the last boss, half of the characters I liked were dead I couldn't have given two fucks about the ending. They should have (IMO) made an intro story for all of them (which they did), and then made a sort of climax planet plot for each one, where after you had found everyone you could venture out to planets and you would have to make a choice and someone could die there, possibly saving someone else, or tying into their race cannon etc.

 

That would solve another problem I had with two, too. I hated how after I found everyone, the main plot was ready to go, right then. I could have done the side quests to earn each companions trust, but I didn't want to do all of them. I also got that each planet with a major side quest would be a new character plot point after about two of them, so it was really underwhelming. They really need to mix it up, and have the stories kinda blend so you are not quite sure who the plot point is really going to impact until you hit the end of the mini arc on the planet.

 

That and I want more weapons and armor dammit. I had a lot in ME1, but horrible item management. I got little in ME2. Fix yo shit.

 

EDIT: And half of the things seemed far too... random and fell into place. I mean, they even brought him back from the dead just to start the game off. It didn't seem to flow very naturally; or, it didn't seems very plausible that all those things would have happened. Far too "by chance" if you get the picture.

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What I'd most like to see is the words "emotionally" and "engaging" never spoken by a Bioware employee again. None of the games that have ever come out of Bioware have ever been emotional, and their success rate with engaging isn't that great either...

 

 

 

- A level cap that isn't 30. The only thing worse is Fallout 3's cap at 20. Players should also be allowed to respec on a second playthrough. I started my second on insanity, which means that I was done leveling up, but I was stuck with powers that were utterly useless against armor and shields.

- I'd also like for it to go back to actually trying to be an rpg, what with an inventory and different weapon/armor mods and all.

- Stop with the silly romances. They're tacky, and they're stupid. Bioware continuously fails at romances in games. RDR, for example, didn't bother with the seemingly obligatory sex scene, and yet the romance between Abigail and Marston was far more compelling than anything Bioware has ever made.

- Go back to the way biotic powers worked in the first game. Both with powers cooling down individually, and where they didn't have the shooting orb thing.

- Ditch the excessive use of armor and shields on the hardest difficulty. They replaced the invulnerability spam of the first game with armor, barriers shields, and it makes playing the game as a biotic not fun at all. Every single fight ends up being the player sitting in the safest spot possible, spamming warp, because that's the only thing that does anything. I got bored and didn't bother finishing my second play through because of this. And because of the level cap.

- Ditch ammo and give me back weapon cooldown. Or, at the very least, replenish all of my ammo when I board the Normandy.

- Make the guns sound powerful.

- Make a story more interesting than ME2's.

- Go back to the solar map of ME1.

- Ditch the fuel and probes, or, at the very least, ditch planetary scanning.

- Make the series good again.

 

 

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What I'd most like to see is the words "emotionally" and "engaging" never spoken by a Bioware employee again. None of the games that have ever come out of Bioware have ever been emotional, and their success rate with engaging isn't that great either... Hmmm...

 

- A level cap that isn't 30. The only thing worse is Fallout 3's cap at 20. Players should also be allowed to respec on a second playthrough. I started my second on insanity, which means that I was done leveling up, but I was stuck with powers that were utterly useless against armor and shields. I think they made it 30 so you could build from that in ME3

- I'd also like for it to go back to actually trying to be an rpg, what with an inventory and different weapon/armor mods and all. YUP

- Stop with the silly romances. They're tacky, and they're stupid. Bioware continuously fails at romances in games. RDR, for example, didn't bother with the seemingly obligatory sex scene, and yet the romance between Abigail and Marston was far more compelling than anything Bioware has ever made. Oh, so so wrong. The sex in RDR was horrible and unnecessary. I really feel some of the relationships were quite nice in ME and ME2.

- Go back to the way biotic powers worked in the first game. Both with powers cooling down individually, and where they didn't have the shooting orb thing. No. That'd be too hard to balance

- Ditch the excessive use of armor and shields on the hardest difficulty. They replaced the invulnerability spam of the first game with armor, barriers shields, and it makes playing the game as a biotic not fun at all. Every single fight ends up being the player sitting in the safest spot possible, spamming warp, because that's the only thing that does anything. I got bored and didn't bother finishing my second play through because of this. And because of the level cap. I agree about the armor

- Ditch ammo and give me back weapon cooldown. Or, at the very least, replenish all of my ammo when I board the Normandy. YUP

- Make the guns sound powerful. OMG THIS x 10,1000

- Make a story more interesting than ME2's. I'd prefer to have more investigative work, rather than a whole game of team-building

- Go back to the solar map of ME1. Wait, how was it different?

- Ditch the fuel and probes, or, at the very least, ditch planetary scanning. Yup, although I still don't get why everyone hates mining. It's not the most fun thing ever, but I certainly don't mind it.

- Make the series good again. Lols

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What I'd most like to see is the words "emotionally" and "engaging" never spoken by a Bioware employee again. None of the games that have ever come out of Bioware have ever been emotional, and their success rate with engaging isn't that great either... Hmmm...

 

- A level cap that isn't 30. The only thing worse is Fallout 3's cap at 20. Players should also be allowed to respec on a second playthrough. I started my second on insanity, which means that I was done leveling up, but I was stuck with powers that were utterly useless against armor and shields. I think they made it 30 so you could build from that in ME3 Yeah, that's what I figured. My only problem is that I hit the cap about an hour or two into my second playthrough, and it killed the game for me.

- I'd also like for it to go back to actually trying to be an rpg, what with an inventory and different weapon/armor mods and all. YUP

- Stop with the silly romances. They're tacky, and they're stupid. Bioware continuously fails at romances in games. RDR, for example, didn't bother with the seemingly obligatory sex scene, and yet the romance between Abigail and Marston was far more compelling than anything Bioware has ever made. Oh, so so wrong. The sex in RDR was horrible and unnecessary. I really feel some of the relationships were quite nice in ME and ME2. I was specifically talking about Abigail and John, who never had a sex scene. You're thinking about that one cutscene down in Mexico, where you walk in on Reyes or whoever it was with the fat woman.

- Go back to the way biotic powers worked in the first game. Both with powers cooling down individually, and where they didn't have the shooting orb thing. No. That'd be too hard to balance. Would it? I felt it worked a lot better in the first game. For a class centered around using the force, it makes it a lot better to not have to wait 12 seconds to use another power.

- Ditch the excessive use of armor and shields on the hardest difficulty. They replaced the invulnerability spam of the first game with armor, barriers, and shields, and it makes playing the game as a biotic not fun at all. Every single fight ends up being the player sitting in the safest spot possible, spamming warp, because that's the only thing that does anything. I got bored and didn't bother finishing my second play through because of this. And because of the level cap. I agree about the armor

- Ditch ammo and give me back weapon cooldown. Or, at the very least, replenish all of my ammo when I board the Normandy. YUP.

- Make the guns sound powerful. OMG THIS x 10,1000

- Make a story more interesting than ME2's. I'd prefer to have more investigative work, rather than a whole game of team-building.

- Go back to the solar map of ME1. Wait, how was it different? This is only me nitpicking. You controlled a cursor, rather than the Normandy. Also, and what I was really thinking of when I wrote this, skip to about 1:00 in

. There was a planet in ME1 which had all these weird little lights that dotted the surface, and if you read the description, you realized that the planet was inhabited by simple biological life forms that emitted a faint glow, and that when gathered in massive clusters, you could see them from space. I thought it was super cool, and proceeded to look at every planet I zoomed in on. They all felt big and massive and different. In ME2, to accommodate the planetary scanning, they zoomed the camera out, and that feeling was lost.

- Ditch the fuel and probes, or, at the very least, ditch planetary scanning. Yup, although I still don't get why everyone hates mining. It's not the most fun thing ever, but I certainly don't mind it. It really wasn't all that bad. It's just that, 40 hours in, I really didn't want to bother with it anymore.

- Make the series good again. Lols

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Well, Commander Shepard was given his own private suite in Mass Effect 2. I for one would have loved to decorate it, salvage crap during Missions and put it around the room, the fish in the tank and hamster? was a step in the right direction, but I want more customization. It might be the most useless feature in the game but dammit I want it!

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Well, Commander Shepard was given his own private suite in Mass Effect 2. I for one would have loved to decorate it, salvage crap during Missions and put it around the room, the fish in the tank and hamster? was a step in the right direction, but I want more customization. It might be the most useless feature in the game but dammit I want it!

 

I think it would be cool if -- like Assassin's Creed II and Brotherhood -- you collected items from your triumphs and tribulations throughout the franchise such as the pistol Saren used to kill Nihilus, a piece of the

reaper from the end of ME1

, a pair of underwear from your sexual conquests :flirty:

Edited by TheMightyEthan
added spoiler tag
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I'd really like to see it not go into boring and overly complicated inventory systems. I like being able to switch between weapons and ammo etc. but I think the ability to do it on the fly was so much better than having to pause your game all the time and equip whatever new crap you picked up 5 seconds ago. That was the worst part about ME1.

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Bring back the stuff from ME1 that they removed (especially the GOD DAMN HELMET TOGGLE), refine them if needed. I would love to have planetary exploration back ... people say that it was too boring especially since all the planets were pretty much the same. Well, if they made them a bit smaller, and had better/varying landscapes, and finally a better controlling vehicle - I think it would really help the 'universal' feeling of the game.

 

Also, gay romances. /derail thread

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Bring back the stuff from ME1 that they removed (especially the GOD DAMN HELMET TOGGLE), refine them if needed. I would love to have planetary exploration back ... people say that it was too boring especially since all the planets were pretty much the same. Well, if they made them a bit smaller, and had better/varying landscapes, and finally a better controlling vehicle - I think it would really help the 'universal' feeling of the game.

I think the real problem with the planets is that there just wasn't anything on them. There weren't rocks or trees or anything other than spiky terrain. That's what made it kind of a drag after a while. Still though, at least I felt like I was exploring the universe, rather than being directed to the end of my quest.

 

Shifty-Looking Cow ftw.

 

Also, gay romances. /derail thread

Would Liara count as a gay romance?
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I think the real problem with the planets is that there just wasn't anything on them. There weren't rocks or trees or anything other than spiky terrain. That's what made it kind of a drag after a while. Still though, at least I felt like I was exploring the universe, rather than being directed to the end of my quest.

 

Shifty-Looking Cow ftw.

 

Yeah, it's just people act like it was a completely useless feature but it definitely helped the 'exploring the planet' feeling. So if they focused on just improving the actual areas you explore, it would be an awesome 'addition'.

 

Would Liara count as a gay romance?

 

In-game, no. Asari are ... mono-gendered, I think was the word.

 

We had a whole discussion about it in another thread, and Bioware is against the idea, so it's just wishful thinking on my part ^_^

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I also want the ability to toggle the helmet back. I always would wear the helmet in harsh conditions and remove it if I was indoors or somewhere pleasant. On a similar note, get rid of the lame oxygen masks and crap from ME2.

 

I wish there were gay romances in ME too. But look at how Fox News handled the romances in the first ME and those relationships weren't actually gay. Could you imagine the shitstorm that would come from an authentic man-on-manass relationship?

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And I hardly think that developers stray away from content just because of what a news outlet might say. Especially Bioware.

 

I mean, whoever allowed the Medal of Honor team to get pushed around about the Taliban is a pussy. I would hope that since Bioware already did the gay romance thing in Dragon Age that they wouldn't stray from it in the future.

 

Not that I'd use it. Although the option of an inter-species orgy would be nice.

 

Oh! I want to get rejected. It always seems like everyone is fawning over Shepard. Surely someone in the galaxy doesn't want to bone him/her. Getting shut down would be hilarious.

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