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Games You've Shelved 2022


TheMightyEthan
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The MJ sections in Spider-Man didn't bother me much. It would have been better if they weren't there, but they weren't hard. It's when there's mandatory stealth, and it's badly done, and you keep failing over and over that it gets really bad.

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  • 1 month later...

Hades

 

This is a weird halfway point between "beat" and "shelved". I escaped Hades twice, but I have to do it 8 more times to finish the story, and fuck that. I feel like that is the perfect example of my problems with this game: the core gameplay is great, but they just make you redo the same stuff so much that it turns into a slog. See the What Are You Currently Playing thread for more in-depth thoughts.

 

Similar to Assassin's Creed Valhalla, this is really hard to rate. How do you rate something that's an A+ in some ways and a D in others?

 

Grade: C, I guess?

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Pretty sure that counts as "beat". You got the final boss. Asking players to do it 10 times is a bit excessive. Like suggesting that Elden ring isn't "beat" until you have seen every permutation of NPC sidequests.

 

I liked the way managed progression in it personally, being able to smash through areas and bosses that used to be a challenge now that you are tankier, hit harder, etc. felt great to me, but I can understand how it felt filler-ish. 

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By modifiers do you mean the "punishments" you get access to after escaping the first time? If so I only did one run after having access to those.

 

As far as the other stuff, I mostly stuck with the spear cause it was the only weapon I could reliably make it far with (I liked its reach), but I varied the boons as I came across them.

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thought I was using it from the beginning, but it actually wasn't on for the first 8 runs, and then when I did turn it on found out it's not retroactive so I didn't get "credit" for those first 8 runs towards my resistance, which was another thing that irritated me about the game. I was this close 🤏 to quitting when that happened.

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On 6/25/2022 at 2:43 AM, Mister Jack said:

Either I'm bad at Hades or I am just not patient enough and haven't unlocked enough upgrades yet

 

I think the game expects you to run into a brick wall from time to time. I found a pretty good set of runes (I forget what they're called at this point) and built my runs around those. Once I knew I could stack the things I was good with, everything opened up. 

 

I love Hades, but I I think that love is something of an anomaly; normally this game would push me so hard away that I wouldn't even bother looking at it. For whatever reason, be it the time (COVID), the place (largely in bed, on my Switch) or the structure (quick, parent-friendly runs) the game just captured me completely. 

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Fate Grand Order

 

NGL, This one hurts. Been playing for five years, since launch, but I think it's time to drop it.

 

Started a couple months ago when I lost access to my account for a couple of days, realized not only that I was OK with not getting it back, but how stupid the system is. All other games I play let you bind your account to Google/Twitter/FB/Whatever and you can even easily move from one device to another, FGO on the other hand requires that you generate a transfer code and password, which are one-use every time you change devices you must generate a new one.

 

Told myself I'd make it to the summer event, but then the anniversary quests were released (yup, I'm dropping this game during its anniversary lol) and they were a reminder of how much the gameplay has stagnated, specially when compared to recently released games like Counterside and Artery Gear, not to mention other games that have much better gameplay.

 

How do we deal with really strong servants and strong team comps? Make it so enemies have multiple health bars, each with more HP than before, and they get massive buffs after each bar break. Some enemies have HP in the millions, while some of the highest HP player servants barely make it past 20K, plus enemies can spam evade, invincible, AND HP restore buffs. Oh and they can also remove all buffs and lower your defence, once again, without any cooldown. :P

 

That, or force the player to bring story specific servants that are underleveled, or don't have access to all their skills.

 

Clearing certain chapters became a matter of either having VERY specific servants, which meant getting lucky in the gacha (or throwing $1000s into it), having friends that had those specific servants, spend a ton of time trying to beat a boss using stall teams or use premium currency to respawn your team after being defeated.

 

The grind was insane, having to grind items to get the thing you need to unlock the grind for another item that allowed you to grind for the thing you actually wanted. Grind is a common thing in gacha games, but at least other games have some sort of auto function that automatically clears stages or a skip function that allows you to quickly clear maps, making the grind easier/faster.

 

In general, the gameplay and QoL systems have NOT aged well and are severely lacking when compared to other games.

 

The gacha is one of the worst in any game I've played, though I managed to stay F2P, it wasn't rare to see people drop $100s or even $1000s and not get the character they were looking for.

 

Even the story started to lose me after a while, not that it's bad, on the contrary, it's quite good, but the writing style has become a bit too bloated for me, there's a good story there, it's just buried under characters repeating themselves multiple times, other characters repeating the same thing several times (Shimousa was the worst in this regard) and other bloat.

 

TL;DR: Recent releases made me realize that I wasn't having fun with this any more, the stagnated gameplay, bloated story and terrible gacha didn't help. :P Five years is a hell of a run though, specially as F2P. :P

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Neon White

 

No shade on this game, it is exactly what it wants to be. Problem is it's not what want it to be, but that's not the game's fault. It's just a little too repetitive for my tastes, and I'm not a fan of how there's a "correct" solution to each level. It's very well made though, and if you're someone who enjoys learning a set pattern and executing on it perfectly, then this is the game for you. And I don't want to make it sound like I hate it, I enjoyed the first several worlds, it's just not the kind of thing I want to do indefinitely. It's also stylish as all get out, like the best looking Game Cube game ever made. I definitely think it deserves all the praise it gets.

 

Grade: A

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8 hours ago, TheMightyEthan said:

Neon White

 

No shade on this game, it is exactly what it wants to be. Problem is it's not what want it to be, but that's not the game's fault. It's just a little too repetitive for my tastes, and I'm not a fan of how there's a "correct" solution to each level. It's very well made though, and if you're someone who enjoys learning a set pattern and executing on it perfectly, then this is the game for you. And I don't want to make it sound like I hate it, I enjoyed the first several worlds, it's just not the kind of thing I want to do indefinitely. It's also stylish as all get out, like the best looking Game Cube game ever made. I definitely think it deserves all the praise it gets.

 

Grade: A

 

I've hit a bit of a wall in it myself. I just don't have the skill to get passed the level I'm stuck on, and because it allows almost no room to fudge it, it's basically over for me. I may still return to it after I've finished The Quarry, but I'm a little disappointed in how rigid it feels, especially in those latter levels.

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  • 3 weeks later...

Dyson Sphere Program

 

This is a good game. As the name suggests, your goal is to build a Dyson sphere. You play as essentially a Von Neuman probe, so you land in a completely undeveloped system, and have to build the industrial base from scratch. Think Factorio but ~IN SPACE~! I was enjoying it, but it just got a little too finicky for me. You never really get past where you're having to micro manage everything, and it all just got too much for me to want to mess with trying to balance everything. If you're into that kind of game though I imagine you'd love it, but I'd prefer something more like Anno with a little more automation available.

 

And before @toxicitizen says I give up on games too fast, I played it for 20 hours. 😝

 

Grade: B

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Thinking about it more, I want Dyson Sphere Program but made by the Surviving Mars devs. I like the way the logistics in that game work better.

 

And the more I think about it, the more I'm sad that game doesn't exist. 😢

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  • 3 months later...

Scorn

 

Made it to the first puzzle, and that was enough for me. :P

 

I know I'm not the sharpest tool in the ted sled shred shed (:P), but the way the controls feel, the sluggish movement of your character, the unskippable animations and the fact that you can't reset a puzzle if you've fucked something up, just makes things way more annoying and frustrating than they need to be, and this is before you factor in combat and monsters, not to mention that after looking up the solution to the puzzle I was warned that there were even more annoying puzzles in later portions of the game.

 

Visually impressive with a very cool art style, but most definitively not for me. :P

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8 hours ago, MetalCaveman said:

Scorn

 

Made it to the first puzzle, and that was enough for me. :P

 

I know I'm not the sharpest tool in the ted sled shred shed (:P), but the way the controls feel, the sluggish movement of your character, the unskippable animations and the fact that you can't reset a puzzle if you've fucked something up, just makes things way more annoying and frustrating than they need to be, and this is before you factor in combat and monsters, not to mention that after looking up the solution to the puzzle I was warned that there were even more annoying puzzles in later portions of the game.

 

Visually impressive with a very cool art style, but most definitively not for me. :P

 

You made it about as far as I did then. I spent the best part of 90 minutes trying to figure out the first major puzzle (you have to go up the elevator) and decided it wasn't for me (or that I didn't have the time to see if it would eventually be for me). To be honest I wasn't even enamored with the art-style which get's old, pretty quick. There's only so much time I'm wanting to spend in a world that's as grey, dark and grungy looking as Scorn's world does. 

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Hey, I also quit after the first puzzle! Crazy how that works...

 

I actually thought the art style was really well done, but it seems like it's completely divorced from what you're actually doing. Like, it could have been replaced by a generic run-down abandoned science facility and everything else could have been exactly the same.

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You'd think three people all having stopped on the first puzzle would be a red flag but it honestly makes me even more interested in the game lmao. Kinda like when a movie has a low audience score on Rotten Tomatoes but the critics scores is either high or close to 50%. 😂

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Alien: Isolation

 

It was the time between save points that killed it for me, combined with the occasional unavoidable death from the xenomorph. It just got too frustrating when I'd have to redo the same 5 minutes multiple times because of things that I didn't feel like were my fault. It sucks, because otherwise the game was really really good.

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  • 2 weeks later...

Mario + Rabbids: Sparks of Hope

 

I'm not sure if it was the open world sections, the fact that I just got a Steamdeck (and the Switch feels like a 10 year old machine by comparison) or the fact that I don't have the time to play games that I have to force myself through anymore, but SoH is probably the biggest disappointment of the year for me.

 

The original game is one of my favourite Switch games. The sequel never grabbed me in the same way, and I think a large part of that is down to the stuff that goes on around the combat scenarios; the open world stuff was at best boring, and at its worse it was a mind numbing slog that totally sucked any motivation I had to play the game. The characters are wonderful, the combat great...but getting to those moments requires spending far too much time doing other things that just weren't fun. 

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