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Alan Wake.


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So I am going to start Alan Wake on the most difficult setting next week and it got me wondering. How hard is it going to be finding the last Manuscript pages while having limited ammo and stronger enemies. I think I'm going to be in for a wild ride.

 

However, I found out that I had a huge problem in my first playthrough as I attempted to save up my huge weapons for huge confrontations and found myself hesitating to use weapons like the Flare Gun and the Flashbangs in fear of some giant horde attacking me. Usually when I had used it, I died soon after because I hadn't saved it.

 

The scene on the stage is a great example of that.

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However, I found out that I had a huge problem in my first playthrough as I attempted to save up my huge weapons for huge confrontations and found myself hesitating to use weapons like the Flare Gun and the Flashbangs in fear of some giant horde attacking me. Usually when I had used it, I died soon after because I hadn't saved it.

 

 

This is my dilemma in a lot of games, but Alan Wake was a prime example, and it was something that oddly frustrated me.

 

I actually never finished the game.

 

It's on my ridiculously long 'need-to-finish' list.

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Hmm... I'm trying to remember where I stopped playing.

 

Chapter Three maybe? Might have been two...

 

I remember the guy at the hunting lodge getting all smashed up, but I can't remember how far I got after that.

 

I loved the atmosphere of the game, but for some reason the combat started irritating me and feeling repetitive or something.

 

The more I think about it though, the more I want to finish the game just for the atmosphere.

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I loved this game, haters can step off!

 

The only thing was that I sucked ass at fighting. It's hard to see them all and I always died cuz some off-screen black smoky-guy threw their scythe at my head...so I shall not complete any difficulty higher than normal. I got a digital copy recently and I'm trying to get all the other cheevos though, and I have yet to download the DLCs so I'm hoping it expands on the plot a little more.

 

There's mixed feelings about this game, but if you liked it so far you should definitely keep going! I personally enjoyed the entire game's storytelling & mood, and I like discussing the ending with peeps.

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Alan Wake is the real GOTY.

 

Also had great DLC, which is far more than many of this year's best games can say.

 

And don't worry about the Nightmare run. All the Nightmare manuscript pages are relatively easy to find, just make sure you're not running anywhere you don't need to be, because you'll need to save your sprint for escaping when you're making weird treks off the path off into the forest (which becomes much less of an issue in the latter half of the game, especially in Episodes 4 and 5.).

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Don't worry, getting the last couple of pages isn't so bad. Now if you had decided to get all the collectibles in a Nightmare run ... that would've been suicide.

 

Amazing game, fun achievements too. Those DLC "beat the whole thing without dying" things were somewhat annoying, though. But a nice challenge at the same time.

Edited by RadiantViper
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  • 2 months later...

OK...seriously...what's up with the ending of the normal game?

Spoilers:

What's with the, "It's not a lake, it's an ocean"? And I've heard that the DLC is good...but what's good, the story or the gameplay or both? The gameplay doesn't seem all that spectacular, but I was really digging the story, especially the last 50-99% of the game. The ending felt anticlimactic, confusing, and as a result, somewhat unsatisfying.

 

Has the DLC ever gone on sale? I may wait for it to go on sale and pick it up that way. Not even sure what it costs, but I did enjoy the game...I just wouldn't put it in consideration for GOTY.

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The DLC, from a gameplay standpoint, is better than anything in the full game. (Not that the full game is really bad, I loved it.)

 

It's like they finally realised that in order for the game to be great it has to have interesting gameplay: and that's what the DLC does. Makes it interesting. The actual battles get more clever and entertaining. The story is resolved a fair bit too.

 

On the ending:

 

 

They basically failed to tell the story in a coherent way, or put weight on the correct aspects. It's basically like, at the end of the retail Episodes, Alan has managed to save everyone else (except the collateral damage along the way like Rose), but he himself has become trapped in the darkworld by doing so. But instead of making it clear to the player he's trapped there and that it's a tragic conclusion, they just made it confusing and empty. It's still clear that Alice et al. are saved, though it doesn't follow through with them at all.

 

Edited by kenshi_ryden
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  • 6 months later...

Since I just beat the game for the nth time, I thought I'd explain the ending for peteer01.

 

 

The final line is referencing that the lake is not just a lake. It's much, much larger than that. Also, there are parallels with the poem spoken by Tom at the beginning of the game, with the "to its many ports I've been" line.

 

 

Also, Kenshi:

 

 

they didn't fail, they just told it like a psychological thriller. Ambiguity is a huge portion of what makes a psychological thriller the genre that it is. It's neither confusing nor empty: by saving Alice, Alan has become trapped back in the cabin, as he had in the week previously, when he wrote his way out of the mess (and then his writing came to life and he had to live it out during the course of the game). So he's back there, at the desk we saw on the crazy televisions, ready to write his way out again

.

 

Seems pretty clear-cut to me.

 

Also, it doesn't follow through because it's structured not just like a psychological thriller, but also like a TV show. It ends on a cliffhanger.

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  • 1 month later...

Fair comm, Doc, but I still think the last minutes of the game were badly edited storywise, and that's why it was confusing. It's easy to make something ambiguous, but ambiguous isn't necessarily confusing. I found the end of Alan Wake pretty confusing as well as ambiguous, though I picked up most of the story.

 

But what you said definitely makes sense, anyway!

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  • 2 months later...

So, I guess this needs to be moved to Multiplat now. Almost started a thread but figured there had to be one in here.

 

They just released a FAQ about the PC version http://forum.alanwak...read.php?t=7667

 

Gist of it is:

  • Coming out in february. Price will be announced closer to release.
  • Remedy is self-publishing.
  • No GFWL. Full Steamworks support including Steamcloud and achievements
  • Both DLC will be included.
  • No mod tools.
  • Approximate minimum specs

OS: Windows Vista or Windows 7 (see below for Windows XP)

PROCESSOR: A dual core processor is required:

  • AMD: Athlon X2 2.8GHz
  • Intel: Core 2 Duo 2GHz

MEMORY: 2 GB

HARD DRIVE: 8 GB

VIDEO CARD: DirectX 10 compatible or later with 512MB RAM

  • AMD: ATI Radeon 3650, 4450, 5550, 6450 or higher (per series)
  • NVIDIA: GeForce 8600GT, 9500GT, GT120, GT430, GT520 (per series)

SOUND CARD: DirectX 9.0c compatible

INPUT: Mouse and keyboard, Xbox360 controller also supported

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I hope you guys love it as much as Doc and I do. Remedy is by far one of my all-time loved developers, and the mood they set in Alan Wake is fantastic.

 

Few tips:

 

1. Repetitive areas is to be expected. You don't play a game set in an island and complain that there is too much sand. And even then the 'repetititve' areas in this game aren't noticeable as you're too busy following the actions.

 

2. Same basic way to beat enemies. This is a big complaint of people, but I don't see it. In regular shooters you kill people by shooting at them, every single one. What's different in this case?

 

3. This game is heavily story driven. While the combat is fun, if you don't like story driven games you might not enjoy this. If you've ever played Silent Hill or Resident Evil games, it's basically like those [especially the former] in the sense of how it plays.

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The only issue for me is that I can't imagine they'll price it low enough. It seems to be gone now but a few months ago Amazon had XBL download codes for Alan Wake for $5. I won't be able to bring myself to purchase the PC version for $30 (I'm sure it won't be any lower) when I know it's been so cheap on console.

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Actually, 30$ is the sweet spot for me. Any higher and I'll hesitate and probably wait until a sale. If they think they can get away with releasing it at a full 50-60$ pricepoint, though, they can fuck right off.

But at 30$ I wouldn't mind supporting Remedy, especially since they're self-publishing. The original Max Payne is one of my most played game of all time. I think I actually played it more than Ocarina of Time :laugh:

 

And yeah, Waldorf, I'm coming at it with adjusted expectations considering how it was received. But I'm still expecting to enjoy it a lot despite the complaints leveled against it. There are just too many elements present that are right up my alley. For a start, I actually prefer my games to be story heavy. The game also gives off this really strong Stephen King vibe and I'm a massive King fan. Plus, I think the TV season format thing is kinda cool.

 

So yeah, really looking forward to finally playing it :)

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The game is by no means bad, it's just that the crowd in the 360 as a whole was expecting something else. If you like Stephen King, then you'll definitely love this as it is basically Stephen King mixed with Twin Peaks mixed with some fantasy/psychological thriller. The game is not so much 'shit your pants scary' as it is like Resident Evil 4 where you are simply stressed out.

 

My friends are huge ps3 fanboys and the only realized they only 'liked' and not loved the game was because the people who actually loved it were really outspoken and ignorant about the quality, so they had a bad taste in its mouth before it started.

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I hope you guys love it as much as Doc and I do. Remedy is by far one of my all-time loved developers, and the mood they set in Alan Wake is fantastic.

 

Few tips:

 

1. Repetitive areas is to be expected. You don't play a game set in an island and complain that there is too much sand. And even then the 'repetititve' areas in this game aren't noticeable as you're too busy following the actions.

 

Personally, I don't find them repetitive, because they're all pretty widely varied. I mean, yes, you're in a forest at night a lot of the time, where a game like Halo will go from a snowy canyon to a swamp, but within the areas, there's a lot of variation. They've got Bright Springs at night, an old power plant, an abandoned farm with a huge stage and pyrotechnic display, a museumized lumber mill, and so on.

 

2. Same basic way to beat enemies. This is a big complaint of people, but I don't see it. In regular shooters you kill people by shooting at them, every single one. What's different in this case?

 

I'm with you on this. I think people found it repetitive because they were paying attention to a NEW action. They did the same thing in Max Payne, but Max never stopped you from killing enemies if you didn't use bullet time.

 

3. This game is heavily story driven. While the combat is fun, if you don't like story driven games you might not enjoy this. If you've ever played Silent Hill or Resident Evil games, it's basically like those [especially the former] in the sense of how it plays.

 

Really? Most of the complaints I heard about Alan Wake on its release was that it "wasn't as good as Silent Hill 2," which struck me as odd, because they're very different games. Alan Wake has more in common with Dead Space 2 (no monster closets, though) or Resident Evil 4, as an action horror game, than it ever did with the slower-paced Silent Hill series.

 

The only issue for me is that I can't imagine they'll price it low enough. It seems to be gone now but a few months ago Amazon had XBL download codes for Alan Wake for $5. I won't be able to bring myself to purchase the PC version for $30 (I'm sure it won't be any lower) when I know it's been so cheap on console.

 

This is a bit like saying "hey, it was on a Steam sale a few months ago, so it's not worth buying now." We're talking about the best game of 2010 here. I spent $80 on the LCE and I'm damn sure gonna double dip on the PC version (eh, if it's $50, probably not). Also, the Amazon sale (I think the game was a bit higher than $5; the number quoted on the forum was $13 or so) didn't include either DLC, and the Steam game will.

 

Just out of curiosity, with Alan Wake going multiplat, should it be moved to a different forum?

 

Actually, 30$ is the sweet spot for me. Any higher and I'll hesitate and probably wait until a sale. If they think they can get away with releasing it at a full 50-60$ pricepoint, though, they can fuck right off.

But at 30$ I wouldn't mind supporting Remedy, especially since they're self-publishing. The original Max Payne is one of my most played game of all time. I think I actually played it more than Ocarina of Time :laugh:

 

I'm pretty sure that it'll hit a $20 or $30 price point. Remedy are cool dudes.

 

And yeah, Waldorf, I'm coming at it with adjusted expectations considering how it was received. But I'm still expecting to enjoy it a lot despite the complaints leveled against it. There are just too many elements present that are right up my alley. For a start, I actually prefer my games to be story heavy. The game also gives off this really strong Stephen King vibe and I'm a massive King fan. Plus, I think the TV season format thing is kinda cool.

 

The complaints are mostly nonsensical (why complain that it's not like Silent Hill 2 when... yes, it's nothing like Silent Hill 2 because, like it says on the box, it's a Psychological Action Thriller, not survival horror?). There are also complaints about it not having enough enemies, when the truth is that it has about as many as Half-Life 2. The problem is that Alan Wake doesn't visually differentiate its enemies, who are mostly humanoid, so if you don't pay attention to their tactics, you'll assume it has fewer enemies than it really does.

 

The game is by no means bad, it's just that the crowd in the 360 as a whole was expecting something else. If you like Stephen King, then you'll definitely love this as it is basically Stephen King mixed with Twin Peaks mixed with some fantasy/psychological thriller. The game is not so much 'shit your pants scary' as it is like Resident Evil 4 where you are simply stressed out.

 

Pretty much. People who saw it were expecting survival horror, because it's scary and in third person, and they got something else. They got Stephen King writing a thriller. That said, the game can be incredibly scary when you're walking around the woods at night and you swear you saw a dude running around in the shadows, but you're not sure.

 

Also, that Eurogamer review is the single worst video game review I've ever seen. It's from someone who has previously admitted to hating scary games.

Edited by DocSeuss
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The only issue for me is that I can't imagine they'll price it low enough. It seems to be gone now but a few months ago Amazon had XBL download codes for Alan Wake for $5. I won't be able to bring myself to purchase the PC version for $30 (I'm sure it won't be any lower) when I know it's been so cheap on console.

 

This is a bit like saying "hey, it was on a Steam sale a few months ago, so it's not worth buying now." We're talking about the best game of 2010 here. I spent $80 on the LCE and I'm damn sure gonna double dip on the PC version (eh, if it's $50, probably not). Also, the Amazon sale (I think the game was a bit higher than $5; the number quoted on the forum was $13 or so) didn't include either DLC, and the Steam game will.

 

I'm not talking about a sale, there were XBL download-code cards for this game on Amazon for $5 for several months at least. They weren't "sold by Amazon", they were sold by somebody else, but they were there.

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Really? Most of the complaints I heard about Alan Wake on its release was that it "wasn't as good as Silent Hill 2," which struck me as odd, because they're very different games. Alan Wake has more in common with Dead Space 2 (no monster closets, though) or Resident Evil 4, as an action horror game, than it ever did with the slower-paced Silent Hill series.

 

Obviously, I haven't played it yet. Nor have I played Silent Hill 2 (looking forward to that HD collection!). But I can sort of see where this is coming from. The one reason that keeps coming back as to why Silent Hill 2 is so great is that it's heavily rooted in the psychology of its main character, with enemies representing elements of his psyche and whatnot. So when Alan Wake bills itself as a "Psychological Action Thriller", it's not that much of a stretch for people to draw a comparison between the two. Now whether or not the comparison is fair is arguable, but the label is right there on the box. :/

 

This is a bit like saying "hey, it was on a Steam sale a few months ago, so it's not worth buying now." We're talking about the best game of 2010 here. I spent $80 on the LCE and I'm damn sure gonna double dip on the PC version (eh, if it's $50, probably not). Also, the Amazon sale (I think the game was a bit higher than $5; the number quoted on the forum was $13 or so) didn't include either DLC, and the Steam game will.

 

Just out of curiosity, with Alan Wake going multiplat, should it be moved to a different forum?

 

The part about the Steam sale is, well, true. If a game was on sale for a ridiculously low price, and I missed it, then yeah I'll be hesitant to pay full price for it now. Why should I when it's very likely to get another sale sooner or later?

 

For example, ebgames.ca had StarCraft II for 30$ over the holidays. I was tempted, but ultimately decided not to get it because I'd already spent a lot on Steam games. Now I'm currently in the middle of a huge StarCraft phase, watching pro replays and finally playing through all the campaigns of the original. Needless to say, I really want to buy SCII and am kicking myself for not getting it while it was 30$. It's currently 50$ on Amazon.ca and... yeah, I would feel stupid if I bought it at that price now. It's hard to justify it when it could go back to 30$ pretty much anytime.

 

Oh and I believe the thread has already been moved to multiplat.

Edited by FLD
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