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Yantelope
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I was watching Conan tonight, so after that magnificent display of comedy and talent was completed for the evening, Lopez Tonight crept up.

 

I didn't change the channel right away, and there happened to be a joke about the Nintendo 3DS.

 

Basically, Lopez kept calling it a "game" and that people were getting sick because they kept looking at their digital girlfriend in 3D. -_-

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The Sun isn't exactly the most highest regarded newspaper. Andrex at least doesn't leave ink stains.

Oh, I'm aware of The Sun. Back in the days of Kotaku membership, I remember an article about The Sun stating something about video games. I, along with dozens of others, pretty much stated, "Um, hello? You're talking about The Sun here."

 

If my memory serves me correctly, there was another article where the author said something like, "The Sun (Yes, I know it's "The Sun") has..."

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I think 3D+headtracking could provide devs with some great ideas to work with, but of course the 3DS's viewing angle is like 2 degrees on either side, which kind of throws it into the "eyecandy gimmick" category instead. Plus, considering how Nintendo strictly said they won't make games that absolutely require 3D due to not everyone being able to see it, it pretty much solidifies the 3D on the handheld being a gimmick. Like, forever.

 

 

The reason they made it optional is because games that don't use it at all can use the consoles horsepower to look better. Also it has motion controls and using that with 3D wouldn't work. Doesn't solidify it as a gimmick at all. That's like saying anything on any console that doesn't force itself on all games is a gimmick which is ridiculous thinking.

 

Not "anything on any console", the single biggest selling point of the system. The kind of lethargy surrounding statements like "we're not going to make games specifically for this feature", especially for Nintendo, doesn't bode well. Even with the Wii, which they at least went to some lengths to make games specifically surrounding motion controls, third parties couldn't be arsed to make a good game with good motion controls because Nintendo couldn't be arsed to do it themselves. Even their best games either used them very lightly or not at all.

 

I still firmly stand by my "gimmick" assessment. For this specific implementation of the 3D, there's nothing that leads me to believe that it will be used for anything but cherry-on-top eyecandy.

 

Sorry, but this argument is entirely inconsistent if you play any other console. I can't think of a single "selling-point" feature that is mandatory for any game on any system out today. Are 360 games required to use LIVE, a primary feature of the console? Of course not; not every game has multiplayer. Not every PS3 game is required to take full advantage of its Cell processor, which, if Sony is to be believed, is a major selling point of the console. We can only presume that not every NGP game is going to be required to push its hardware to the max, arguably the major reason to buy the handheld.

 

And you know what? Who cares if it's eye candy? That's the entire freakin' point: to look pretty and wow consumers. I can't speak for most people, but I don't expect 3D graphics to revolutionize anything, but rather to augment an enjoyable gaming experience that little bit further. And there is nothing wrong with that. "Gimmick" is just a buzzword hardcore gamers use to make themselves feel less insecure over different demographics enjoying things like motion controls, dancing games, fake-guitarathons, and "casual" smartphone games.

 

No, but if a hardware manufacturer is pushing some new technology, it's in their damn interest to actually take an interest in it. That's why Xbox Live is successful, and why the Cell didn't crash and burn. Had Microsoft's first party games not used XBL at all, or had Sony not used the Cell properly to the point of it hindering the experience, neither of these things would've mattered. That's one thing that Nintendo's getting consistently wrong. They bring in these new features and concepts, never expand on them, then they're surprised why nobody takes advantage of it. Again, it's why pretty much all first party Wii games worth a damn don't use motion sensing at all or only very superficially, and why developers do pretty much exactly the same thing. It's monkey see, monkey do.

 

My point about "eyecandy" is that it won't make a damn difference in gameplay, and what the hell is the point in new hardware if its biggest selling point is literally eyecandy? At least with the 360 and PS3 there were a variety of other features added that actually DID directly affect gameplay (online infrastructure, prersistent statistics, etc.). Alternate Reality games are nice, but they're entirely possible without any 3D at all. There's nothing 3D affects in terms of gameplay. And I repeat, if new hardware comes along that does nothing to improve gameplay, then what's the point of the damn hardware in the first place?

Edited by RockyRan
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I think 3D+headtracking could provide devs with some great ideas to work with, but of course the 3DS's viewing angle is like 2 degrees on either side, which kind of throws it into the "eyecandy gimmick" category instead. Plus, considering how Nintendo strictly said they won't make games that absolutely require 3D due to not everyone being able to see it, it pretty much solidifies the 3D on the handheld being a gimmick. Like, forever.

 

 

The reason they made it optional is because games that don't use it at all can use the consoles horsepower to look better. Also it has motion controls and using that with 3D wouldn't work. Doesn't solidify it as a gimmick at all. That's like saying anything on any console that doesn't force itself on all games is a gimmick which is ridiculous thinking.

 

Not "anything on any console", the single biggest selling point of the system. The kind of lethargy surrounding statements like "we're not going to make games specifically for this feature", especially for Nintendo, doesn't bode well. Even with the Wii, which they at least went to some lengths to make games specifically surrounding motion controls, third parties couldn't be arsed to make a good game with good motion controls because Nintendo couldn't be arsed to do it themselves. Even their best games either used them very lightly or not at all.

 

I still firmly stand by my "gimmick" assessment. For this specific implementation of the 3D, there's nothing that leads me to believe that it will be used for anything but cherry-on-top eyecandy.

 

Sorry, but this argument is entirely inconsistent if you play any other console. I can't think of a single "selling-point" feature that is mandatory for any game on any system out today. Are 360 games required to use LIVE, a primary feature of the console? Of course not; not every game has multiplayer. Not every PS3 game is required to take full advantage of its Cell processor, which, if Sony is to be believed, is a major selling point of the console. We can only presume that not every NGP game is going to be required to push its hardware to the max, arguably the major reason to buy the handheld.

 

And you know what? Who cares if it's eye candy? That's the entire freakin' point: to look pretty and wow consumers. I can't speak for most people, but I don't expect 3D graphics to revolutionize anything, but rather to augment an enjoyable gaming experience that little bit further. And there is nothing wrong with that. "Gimmick" is just a buzzword hardcore gamers use to make themselves feel less insecure over different demographics enjoying things like motion controls, dancing games, fake-guitarathons, and "casual" smartphone games.

 

No, but if a hardware manufacturer is pushing some new technology, it's in their damn interest to actually take an interest in it. That's why Xbox Live is successful, and why the Cell didn't crash and burn. Had Microsoft's first party games not used XBL at all, or had Sony not used the Cell properly to the point of it hindering the experience, neither of these things would've mattered. That's one thing that Nintendo's getting consistently wrong. They bring in these new features and concepts, never expand on them, then they're surprised why nobody takes advantage of it. Again, it's why pretty much all first party Wii games worth a damn don't use motion sensing at all or only very superficially, and why developers do pretty much exactly the same thing. It's monkey see, monkey do.

 

My point about "eyecandy" is that it won't make a damn difference in gameplay, and what the hell is the point in new hardware if its biggest selling point is literally eyecandy? At least with the 360 and PS3 there were a variety of other features added that actually DID directly affect gameplay (online infrastructure, prersistent statistics, etc.). Alternate Reality games are nice, but they're entirely possible without any 3D at all. There's nothing 3D affects in terms of gameplay. And I repeat, if new hardware comes along that does nothing to improve gameplay, then what's the point of the damn hardware in the first place?

 

Wii Sports, Wii Sports Resort, Twilight Princess, Super Mario Galaxy 1 & 2, Wii Party, the upcoming Skyward Sword, Metroid Prime 3, and other titles that I don't care to remember right now all use the motion control / pointing technology pretty well. You're also ignoring all the other improvements that the 3DS brings to the gameplay experience above and beyond the 3D; it's not just a DS with 3D tacked on. I don't care enough to argue the point any further, but you can't point at online and other features of other consoles to prove your point while you ignore the 3DS's upgrades (both implemented and coming soon).

 

In any case, and probably slightly more on-topic, I will probably be picking up a 3DS before the holidays. Interested to see what Sony brings to compete as well.

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Pretty much improved possibilities through hardware upgrades of more memory, fast cpu and gpu.

 

Which is pretty much all that seems worth while in the 3DS to me. They added 3D which I saw for myself, and while I see the effect and all, I can't understand why you'd want that. It didn't blow my mind or anything. It just seemed like what I thought it would be, a gimmick. The analog control, higher screen resolution, more memory, faster cpu and gpu are all nice. Though the cameras I can't really say I care about, or the gyroscopes that are supposed to be in it.

 

When I heard that NGP would have a touch screen I was pretty disappointed. I don't like them and they end up looking crappy cause of finger prints or other smudges.

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I think 3D+headtracking could provide devs with some great ideas to work with, but of course the 3DS's viewing angle is like 2 degrees on either side, which kind of throws it into the "eyecandy gimmick" category instead. Plus, considering how Nintendo strictly said they won't make games that absolutely require 3D due to not everyone being able to see it, it pretty much solidifies the 3D on the handheld being a gimmick. Like, forever.

 

 

The reason they made it optional is because games that don't use it at all can use the consoles horsepower to look better. Also it has motion controls and using that with 3D wouldn't work. Doesn't solidify it as a gimmick at all. That's like saying anything on any console that doesn't force itself on all games is a gimmick which is ridiculous thinking.

 

Not "anything on any console", the single biggest selling point of the system. The kind of lethargy surrounding statements like "we're not going to make games specifically for this feature", especially for Nintendo, doesn't bode well. Even with the Wii, which they at least went to some lengths to make games specifically surrounding motion controls, third parties couldn't be arsed to make a good game with good motion controls because Nintendo couldn't be arsed to do it themselves. Even their best games either used them very lightly or not at all.

 

I still firmly stand by my "gimmick" assessment. For this specific implementation of the 3D, there's nothing that leads me to believe that it will be used for anything but cherry-on-top eyecandy.

 

Sorry, but this argument is entirely inconsistent if you play any other console. I can't think of a single "selling-point" feature that is mandatory for any game on any system out today. Are 360 games required to use LIVE, a primary feature of the console? Of course not; not every game has multiplayer. Not every PS3 game is required to take full advantage of its Cell processor, which, if Sony is to be believed, is a major selling point of the console. We can only presume that not every NGP game is going to be required to push its hardware to the max, arguably the major reason to buy the handheld.

 

And you know what? Who cares if it's eye candy? That's the entire freakin' point: to look pretty and wow consumers. I can't speak for most people, but I don't expect 3D graphics to revolutionize anything, but rather to augment an enjoyable gaming experience that little bit further. And there is nothing wrong with that. "Gimmick" is just a buzzword hardcore gamers use to make themselves feel less insecure over different demographics enjoying things like motion controls, dancing games, fake-guitarathons, and "casual" smartphone games.

 

No, but if a hardware manufacturer is pushing some new technology, it's in their damn interest to actually take an interest in it. That's why Xbox Live is successful, and why the Cell didn't crash and burn. Had Microsoft's first party games not used XBL at all, or had Sony not used the Cell properly to the point of it hindering the experience, neither of these things would've mattered. That's one thing that Nintendo's getting consistently wrong. They bring in these new features and concepts, never expand on them, then they're surprised why nobody takes advantage of it. Again, it's why pretty much all first party Wii games worth a damn don't use motion sensing at all or only very superficially, and why developers do pretty much exactly the same thing. It's monkey see, monkey do.

 

My point about "eyecandy" is that it won't make a damn difference in gameplay, and what the hell is the point in new hardware if its biggest selling point is literally eyecandy? At least with the 360 and PS3 there were a variety of other features added that actually DID directly affect gameplay (online infrastructure, prersistent statistics, etc.). Alternate Reality games are nice, but they're entirely possible without any 3D at all. There's nothing 3D affects in terms of gameplay. And I repeat, if new hardware comes along that does nothing to improve gameplay, then what's the point of the damn hardware in the first place?

 

Wii Sports, Wii Sports Resort, Twilight Princess, Super Mario Galaxy 1 & 2, Wii Party, the upcoming Skyward Sword, Metroid Prime 3, and other titles that I don't care to remember right now all use the motion control / pointing technology pretty well. You're also ignoring all the other improvements that the 3DS brings to the gameplay experience above and beyond the 3D; it's not just a DS with 3D tacked on. I don't care enough to argue the point any further, but you can't point at online and other features of other consoles to prove your point while you ignore the 3DS's upgrades (both implemented and coming soon).

 

In any case, and probably slightly more on-topic, I will probably be picking up a 3DS before the holidays. Interested to see what Sony brings to compete as well.

 

Twilight Princess and Mario Galaxy barely used motion sensing and is in no way integral to the gameplay structure. The fact that all three of those games can be played entirely on a controller with waggle and tilt mapped to buttons and joysticks should tell you enough. Wii Sports and Resort obviously used motion sensing, but not in a truly revolutionary manner. If you look at the implementation of Wii Sports, it too relied on simple waggle the vast majority of the time. Sports Resort only barely alleviated this. Metroid Prime 3 and Skyward Sword are the only two games I can confidently say actually use it meaningfully, but for a system whose main selling point is motion sensing, two first party games don't really account for that.

 

I would like to hear what purported improvements to the 3DS you claim it brings. I don't see any whatsoever aside from simple gimmicks (yes, I'm using a so-called "forbidden word". Let's forget about Pavlovian hatred for words and actually focus what they mean, shall we?). Regardless of what I'm "ignoring", however, you can't deny the fact that the 3D implementation is the system's biggest selling point, even though said implementation inherently can't affect gameplay in any significant manner.

 

 

And I repeat, if new hardware comes along that does nothing to improve gameplay, then what's the point of the damn hardware in the first place?

 

And the 360 has improved gameplay over the original xbox how?

 

 

The entirety of Xbox Live and the system's easy expandability should be painfully obvious that I shouldn't have to point it out.

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Twilight Princess and Mario Galaxy barely used motion sensing and is in no way integral to the gameplay structure. The fact that all three of those games can be played entirely on a controller with waggle and tilt mapped to buttons and joysticks should tell you enough. Wii Sports and Resort obviously used motion sensing, but not in a truly revolutionary manner. If you look at the implementation of Wii Sports, it too relied on simple waggle the vast majority of the time. Sports Resort only barely alleviated this. Metroid Prime 3 and Skyward Sword are the only two games I can confidently say actually use it meaningfully, but for a system whose main selling point is motion sensing, two first party games don't really account for that.

 

I would like to hear what purported improvements to the 3DS you claim it brings. I don't see any whatsoever aside from simple gimmicks (yes, I'm using a so-called "forbidden word". Let's forget about Pavlovian hatred for words and actually focus what they mean, shall we?). Regardless of what I'm "ignoring", however, you can't deny the fact that the 3D implementation is the system's biggest selling point, even though said implementation inherently can't affect gameplay in any significant manner.

 

Wii Sports is deeper than you think it is. Spend a few hours in tennis and that's obvious. Regardless, some of that is subjective, but Galaxy's and TP's motion-sensing (and pointing by the way, an equally integral feature of the system) are both done quite well, subtle as they may be sometimes.

 

As for the 3DS, MottZilla gives some good examples of improvements above. The ability to switch out of games on the fly, the Virtual Console, the more robust download store, a completely new OS that by all accounts operates much more smoothly, vastly superior rendering capabilities, an analog stick, a higher resolution screen, an accelerometer and a gyroscope, better friends list management, an internet browser, cameras & SD card storage (for those of us not yet on DSi), and an improved online experience all add to the package. If the 3DS isn't your thing, that's cool, but I find it hard to believe you don't see "any [improvements] whatsoever" unless you're just intentionally ignoring or downplaying them (especially since you put forward XBOX Live as an integral 360 improvement.)

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Twilight Princess and Mario Galaxy barely used motion sensing and is in no way integral to the gameplay structure. The fact that all three of those games can be played entirely on a controller with waggle and tilt mapped to buttons and joysticks should tell you enough. Wii Sports and Resort obviously used motion sensing, but not in a truly revolutionary manner. If you look at the implementation of Wii Sports, it too relied on simple waggle the vast majority of the time. Sports Resort only barely alleviated this. Metroid Prime 3 and Skyward Sword are the only two games I can confidently say actually use it meaningfully, but for a system whose main selling point is motion sensing, two first party games don't really account for that.

 

I would like to hear what purported improvements to the 3DS you claim it brings. I don't see any whatsoever aside from simple gimmicks (yes, I'm using a so-called "forbidden word". Let's forget about Pavlovian hatred for words and actually focus what they mean, shall we?). Regardless of what I'm "ignoring", however, you can't deny the fact that the 3D implementation is the system's biggest selling point, even though said implementation inherently can't affect gameplay in any significant manner.

 

Wii Sports is deeper than you think it is. Spend a few hours in tennis and that's obvious. Regardless, some of that is subjective, but Galaxy's and TP's motion-sensing (and pointing by the way, an equally integral feature of the system) are both done quite well, subtle as they may be sometimes.

 

As for the 3DS, MottZilla gives some good examples of improvements above. The ability to switch out of games on the fly, the Virtual Console, the more robust download store, a completely new OS that by all accounts operates much more smoothly, vastly superior rendering capabilities, an analog stick, a higher resolution screen, an accelerometer and a gyroscope, better friends list management, an internet browser, cameras & SD card storage (for those of us not yet on DSi), and an improved online experience all add to the package. If the 3DS isn't your thing, that's cool, but I find it hard to believe you don't see "any [improvements] whatsoever" unless you're just intentionally ignoring or downplaying them (especially since you put forward XBOX Live as an integral 360 improvement.)

 

*sigh*

 

I'm talking real improvements. We could sit here and argue until we're blue on the face and count even the tiniest, most insignificant change and addition an "improvement" (including things added as far bas the DSi now? I must say you sound a bit grasping here). I'm talking a significant improvement. Look at what the changes were from the GBA to the 3DS. An entirely new method of input as well as a radically different display method that was actually used very well by first parties, leading third parties into creative, meaningful implementation of said improvements. I would definitely like to hear how adding internet browsers and SD card storages do any of that. I'm talking significant changes to gameplay-altering aspects to the overall experience, not things like "switching applications on the fly". Those are tweaks, not significant improvements. I look at Pilotwings Resort and see nothing that couldn't have been done on DS hardware not counting pure graphical fidelity. Grab a game like Henry Hatsworth and try to fit it on a GBA and see what you get.

 

I'm still not sure why we're arguing XBox Live's integral importance and significance to the 360 platform. You do realize LIVE has provided a very significant (read: IMPORTANT) changes to the gameplay experiences on the platform, no? If you have a hard time seeing this, compare the Xbox 1's and 360's library and see the vast differences in gameplay afforded by the integral implementation of online. You can't possibly compare that to the changes meant to be significant (read: not "better resolution on the 3DS screens") brought in the 3DS.

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Twilight Princess and Mario Galaxy barely used motion sensing and is in no way integral to the gameplay structure. The fact that all three of those games can be played entirely on a controller with waggle and tilt mapped to buttons and joysticks should tell you enough. Wii Sports and Resort obviously used motion sensing, but not in a truly revolutionary manner. If you look at the implementation of Wii Sports, it too relied on simple waggle the vast majority of the time. Sports Resort only barely alleviated this. Metroid Prime 3 and Skyward Sword are the only two games I can confidently say actually use it meaningfully, but for a system whose main selling point is motion sensing, two first party games don't really account for that.

 

I would like to hear what purported improvements to the 3DS you claim it brings. I don't see any whatsoever aside from simple gimmicks (yes, I'm using a so-called "forbidden word". Let's forget about Pavlovian hatred for words and actually focus what they mean, shall we?). Regardless of what I'm "ignoring", however, you can't deny the fact that the 3D implementation is the system's biggest selling point, even though said implementation inherently can't affect gameplay in any significant manner.

 

Wii Sports is deeper than you think it is. Spend a few hours in tennis and that's obvious. Regardless, some of that is subjective, but Galaxy's and TP's motion-sensing (and pointing by the way, an equally integral feature of the system) are both done quite well, subtle as they may be sometimes.

 

As for the 3DS, MottZilla gives some good examples of improvements above. The ability to switch out of games on the fly, the Virtual Console, the more robust download store, a completely new OS that by all accounts operates much more smoothly, vastly superior rendering capabilities, an analog stick, a higher resolution screen, an accelerometer and a gyroscope, better friends list management, an internet browser, cameras & SD card storage (for those of us not yet on DSi), and an improved online experience all add to the package. If the 3DS isn't your thing, that's cool, but I find it hard to believe you don't see "any [improvements] whatsoever" unless you're just intentionally ignoring or downplaying them (especially since you put forward XBOX Live as an integral 360 improvement.)

 

*sigh*

 

I'm talking real improvements. We could sit here and argue until we're blue on the face and count even the tiniest, most insignificant change and addition an "improvement" (including things added as far bas the DSi now? I must say you sound a bit grasping here). I'm talking a significant improvement. Look at what the changes were from the GBA to the 3DS. An entirely new method of input as well as a radically different display method that was actually used very well by first parties, leading third parties into creative, meaningful implementation of said improvements. I would definitely like to hear how adding internet browsers and SD card storages do any of that. I'm talking significant changes to gameplay-altering aspects to the overall experience, not things like "switching applications on the fly". Those are tweaks, not significant improvements. I look at Pilotwings Resort and see nothing that couldn't have been done on DS hardware not counting pure graphical fidelity. Grab a game like Henry Hatsworth and try to fit it on a GBA and see what you get.

 

I'm still not sure why we're arguing XBox Live's integral importance and significance to the 360 platform. You do realize LIVE has provided a very significant (read: IMPORTANT) changes to the gameplay experiences on the platform, no? If you have a hard time seeing this, compare the Xbox 1's and 360's library and see the vast differences in gameplay afforded by the integral implementation of online. You can't possibly compare that to the changes meant to be significant (read: not "better resolution on the 3DS screens") brought in the 3DS.

 

Try putting Pilotwings Resort on a DS and you'll find that there's no analog stick. As for an "entirely new method of input," I listed 3. I feel like we're talking past each other. I like your posts on these boards, Rocky, cause they're insightful and articulate (which puts them head and shoulders above 99% of internet discussion), so I'm not going to argue with you any further. I see you don't care for the 3DS's improvements, and I respect that. Again, I don't have one yet but I'll probably pick one up in the next year or so.

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Try putting Pilotwings Resort on a DS and you'll find that there's no analog stick. As for an "entirely new method of input," I listed 3. I feel like we're talking past each other. I like your posts on these boards, Rocky, cause they're insightful and articulate (which puts them head and shoulders above 99% of internet discussion), so I'm not going to argue with you any further. I see you don't care for the 3DS's improvements, and I respect that. Again, I don't have one yet but I'll probably pick one up in the next year or so.

 

I guess we can just agree to disagree. I do get where you're coming from, though, don't get me wrong.

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Release dates for Zelda and Dead OR Alive!....hold on Blazblue? CAVE STORY? WOO

Transformers: Dark of the Moon Stealth Force Edition 3D - June 14

BlazBlue: Continuum Shift II - May 24

Cartoon Network Punch Time Explosion - May 24

Dream Trigger 3D - April

LEGO Pirates of the Caribbean: The Video Game - May

DualPenSports - May

PAC-MAN & Galaga DIMENSIONS - June

The Legend of Zelda: Ocarina of Time 3D - June 19

Cave Story 3D - June 28

DEAD OR ALIVE Dimensions - May

SpongeBob SquigglePants - May 17

Driver Renegade - Spring

Rabbids Travel in Time - April 10

Tom Clancy's Splinter Cell 3D - April 10

James Noir's Hollywood Crimes - June 7

Green Lantern: Rise of the Manhunters - June 7

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  • 3 weeks later...

What's this hardware update? Or do they mean firmware.

 

"We need to enhance the contents which can be enjoyed passively by non-active users, like a 3D video distribution service. We will promptly work on this after the currently planned hardware update."

 

link

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  • 4 months later...

Terribly, terribly pleased that I cancelled my pre-order of this device. I'd have been massively disappointed.

 

I've not learned my lesson though, I'm still clinging on to my Vita pre-order. :D

 

Yeah, I still have my Vita preorder too but I've made a deal with myself which is twofold. One is that there has to be a launch title I'd be willing to preorder and second is that I'm not spending an additional $40-60 on a proprietary memory card. So far it's looking like I'm going to cancel.

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