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Monday Night Combat


Yarfunkle
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Assassins are fine. Even though they go off and do their own thing, they're still helping your team. Killing bots? Your moneyball will NEVER go down until overtime. Killing players? Makes it easier to push bots.

 

The best defenses against assassins are: watch the bot lanes; work as a team. Working as a team means communication, by the way. If you're not going to communicate with your team then your only option is to rely on your audio cues. And yes, there will be a lot of audio cues that demand your attention. The problem there is that you have to make a decision about which one to pay attention to. Having to think is such hard work.

 

Assassins can work as a distraction, because an assassin left unattended is just going to cause havoc. And she's a free kill, so there is no reason not to go after her, right? While she is distracting other players (if not outright killing them) then you and the rest of your team should be pushing in to the enemy base.

 

Assassins also work better when the rest of your team is distracting the enemy. With that player's attention turned towards you, the assassin is free to swoop in and finish the job, or they can slip right by and work on an opening.

 

In my opinion, Rocky, you don't like the game because you're just bad at the game, and everyone you've had on your team was also bad. Which is understandable considering how the PC version is still new. Can't expect everyone to just pick up a game and instantly be good at it. And it still needs further tuning to better fit the PC environment. Patches don't just grow on trees. Besides, just because you don't like something (assassin) doesn't mean it should be removed from the game.

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In my opinion, Rocky, you don't like the game because you're just bad at the game, and everyone you've had on your team was also bad.

 

Wow, please tell me you did not just go there. "You think it's bad, therefore you must suck". I'm not a fantastic player, but I ain't too bad if I say so myself and even I agree with a fair few of his points. Also if you're watching bot lanes you won't see the assassins. Most tend to be outside your spawn. Which is oh so fun.

 

Also regarding the whole teamplay in general, rarely am I in a match where folks bother with the turrets, they'll just go on and do whatever without taking any grander strategy into consideration. Which sucks cos the ROI of making turrets isn't too huge, so normally if there's just one of you doing it, then your team is fucked no matter what. One guy cannot make and maintain enough turrets with the skimpy amount of cash it generates.

Actually talking cash that system is fucked up too. Cannot count the amount of times I'll kill someone then an assassin on my team will dash in and pick up the cash n juice.

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In my opinion, Rocky, you don't like the game because you're just bad at the game, and everyone you've had on your team was also bad.

 

Wow, please tell me you did not just go there. "You think it's bad, therefore you must suck". I'm not a fantastic player, but I ain't too bad if I say so myself and even I agree with a fair few of his points. Also if you're watching bot lanes you won't see the assassins. Most tend to be outside your spawn. Which is oh so fun.

I think his intended meaning is "You had preconceptions about how MNC would play and when the game didn't fit your ideas you assumed that it was the fault of the developers."

 

 

Also regarding the whole teamplay in general, rarely am I in a match where folks bother with the turrets, they'll just go on and do whatever without taking any grander strategy into consideration. Which sucks cos the ROI of making turrets isn't too huge, so normally if there's just one of you doing it, then your team is fucked no matter what. One guy cannot make and maintain enough turrets with the skimpy amount of cash it generates.

Actually talking cash that system is fucked up too. Cannot count the amount of times I'll kill someone then an assassin on my team will dash in and pick up the cash n juice.

Try encouraging Supports to hack the turrets, especially Long Shots. Hacking increases range and rate of fire and it won't divert the turret kill rewards away from you.

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In my opinion, Rocky, you don't like the game because you're just bad at the game, and everyone you've had on your team was also bad.

 

Wow, please tell me you did not just go there. "You think it's bad, therefore you must suck".

 

Yes, I did just go there. The game (PC version) hasn't even been out for 2.5 weeks yet. There is a learning period associated with this game, and the ONLY way to get over the initial hump is to just keep playing, learning to play the game. Screaming* out for nerfs or buffs (or for one class to be removed altogether) because you're unfamiliar with a game only serves to hurt it in the long run.

 

My tip for getting over that hump? Play with people you know and communicate with them over voice chat.

 

 

*It's called hyperbole.

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You want to go by beta instead of release date? Okay.

 

How many total hours have you put into the game? I've been playing for two months myself, but I've put in over 20 hours. I know I had a decent enough understanding the game and my preferred class after 5-6 hours. I would estimate that's about 30-40 games.

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Unsure how much I put in the beta, quite a bit, but since launch I've put in 13hrs.

 

 

Edit: btw I still stand by my main issue with this gaming being it's half arsed Steamworks implementation and PC port.

There are apparently only ...0 servers up(there was 2 but then I refreshed). Also some steamcloud usage would be great, store my settings. All they've done is port achievements from the 360 version.

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No I'm upset it showed every single server as having 12 slots free, going back to the old beta days of having to fucking click on every single server till you found one that actually had open slots. I wasn't up with playing that game anymore. It was after I hit refresh that it went down to 3 then 2 then 1.

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No I'm upset it showed every single server as having 12 slots free, going back to the old beta days of having to fucking click on every single server till you found one that actually had open slots.

I just joined a few servers that reported they had 12 slots open. They all had 12 slots open. Seems accurate to me.

 

 

I wasn't up with playing that game anymore. It was after I hit refresh that it went down to 3 then 2 then 1.

What went down? Total number of servers? This is sounding like it's a problem on your end. Every time I refresh I get a well populated list.

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But were all of your games showing as 12 slots open? I can't take a fucking screenshot of the entire server list, I kind of guessed you'd get the idea with the first 20 something on the list.

 

As for issues on my end, I got ports open so it shouldn't be a failure to connect. (also I remember a certain FPS on PC a couple years back getting the piss taken out of it for requiring you to open ports for MP, seems MNC got let off on that, but I think the other game got more of a grilling for being that particular game and it's community manger declaring dedicated servers too complex)

Also both me and ethan at the very least have the issue of it not remembering your settings on launch.

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nguc20.jpg

 

What settings aren't being kept? Are your config files write-protected? "C:\Users\USERNAME\Documents\My Games\UnrealEngine3\HostileGame\Config" is where they are. You can also try deleting them and they'll be recreated the next time you launch the game if the problem is something inside them got corrupted.

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The graphic settings. And it's not forgetting them, the settings are kept as evidence by the fact I go to graphic settings and it's sitting pretty with all my chosen choices I had input. It just refuses to load up the game with all those settings in place. Use the default "I game on my 15" screen I kept from 1990".

And no none of my config files are write protected. And if they were that'd wouldn't be my doing (who manually write protects game files?) (also who would call their stuff "Hostile Game"?) (Or go with a generic "Unreal Engine 3" folder?)

 

I'll wipe them and give it a shot. I don't reckon it'll do much. Oh apart from fail that verify files thing it does on loading up the game.

 

Wile I appreciate them balancing the game to take into account kb/m, they royally fucked up everything else. At least if they hadn't done the balancing I could completely write it off as a shitty port.

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It's called Hostile because that was going to be the name of the game before they came up with the Commercialized Blood Sport of the Future setting. If you still can't get stuff to work then you can always post in their company's support forums or the Steam forum for MNC. The developers are very active in both.

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I guess that folder path you gave me isn't the only place it stores config files?

Cos it did the exact same thing, load up in crapp-o-vision but have all the settings as if it's running at 1920*1080 with settings whacked up.

At least the server browser was semi-fixed (I think for now it's a case of just don't hit refresh and at least that won't remove all the servers)

Time to hit up the steam forums. Might ask if they plan on making an icon for those of us with monitors and OSes from the 21st century too. Duke Nukem 3D has a higher res icon (though that might be a GOG addition)

 

Oh and if they ask any stupid retarded questions....

 

 

oh btw: Guest Passes n shiz. I noticed it earlier but assumed it'd always been there.

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  • 4 weeks later...
  • 1 month later...
  • 4 months later...

Sorry, it's a Kotaku link (they seem to have the scoop on it and no one else is yet to cover it)

http://kotaku.com/5834259/get-ready-for-super-monday-night-combat-a-very-dota-shooter-that-is-free-to-play

 

Sounds a bit shitty tbh. MNC died really really fast (Which I guess given gawkers traffic the past year I guess they would term it "One of the surprise hits of 2010,"). I don't think making a separate F2P game is going to help with that. They should have really just taken MNC and made that F2P with a few bonuses to people who stupidly paid for the game.

 

Will this see more activity? Well given it's easy to get more players than next to none (It has officially less than 200 players on PC) I'd say that's a yes. Just it's a kick in the balls to abandon the paid for version so fast. From what I'm reading in the article it's pretty much the same as MNC but new maps & characters (not hard to add to MNC) and slightly tweaked balance.

 

While Uber is refraining to call their game a sequel, it looks and sounds like a significant overhaul and, on the PC at least, a full-fledged replacement that will make the original MNC obsolete.
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http://www.uberent.com/forums/viewtopic.php?f=35&t=11279

 

Wow. I guess those of us who got it on PC can go shove it eh?

Srsly, what does Microsoft have to do with this at all? Did Steam suddenly stop allowing updates? Did Steam just... oh wait..http://store.steampowered.com/genre/Free%20to%20Play/.. quite the opposite.

 

7 months? That's an appallingly short amount of time to decide to make a sequel n just give up on the first game. Hey you paid for the game? Well thanks for funding those balancing fixes, extra maps and characters that we can put in a game that makes the game you paid for worth fuck all.

 

I guess Uber Entertainment wanted to be a bit different to everyone else when jumping on the Free2Play bandwagon. (Since the usual technique is make existing game free-2-play, dump a ton of stuff on paying customers. Not just shaft the paying customers and make a different game)

 

Meh, after a string of crappy £10 shooters MNC was already the final nail in the coffin on doing it again. I guess their actions and boneheadiness in regards to the SMNC announcement just serves to add some super glue on top. Reminds me of getting Torchlight and then a couple months later they announced Torchlight 2 with co-op ¬_¬.

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Reminds me of getting Torchlight and then a couple months later they announced Torchlight 2 with co-op ¬_¬.

 

Both of these are games from studios who are really capable of doing a lot but with these games they didn't have the money for it. Torchlight 1 was basically a Torchlight 2 funding project. Your views on independent studios and what you expect from them are a bit unrealistic. The MNC studio is what, 7 dudes?

 

I also don't get what you're saying about the PC version. It's the console version they're killing.

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So both studios have proven capable of knocking out sequels, but it's unrealistic of me to expect them to be able to just update the original game?

 

Torchlight was meant to be Torchlight MMO funding project but as we can see that obviously never transpired and it became funding for Torchlight: The Co-opening instead.

 

And it's both versions that are being officially unsupported. However if you're a 360 player then MNC will still be there and the player base won't be split up. With PC if you have MNC look forward to the already slim player base being filtered away to SMNC. MNC has shown to be able to add extra maps, tweak the balancing, and at minimum add in extra characters like the fruit fucker. It's steamworks based too and that now fully supports F2P games. So I don't really see why they needed to make a separate F2P game when they could have done like everyone else and take their existing game, give it a spruce over and make it F2P.

 

EA get called out on killing MP games after a couple of years. Uber have done it in 7 months.

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