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Monday Night Combat


Yarfunkle
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i just had the most magical retarded thing on the face of the planet happen to me

 

so we lost connection right, and i think i became the new host because i was the only person in the game...only it teleported me to spawn and i couldn't move. i was pretty pissed but i figured that it would fix itself so i waited a minute, nothing changed...i was like i wonder if i can put a firebase down or call an airstrike, and i could...and right as i put my firebase down, people start joining the game en masse. like full match style. so then my firebase starts shooting and im like wtf? and its then that i notice that im in the ENEMY SPAWN ROOM, and i can't move, but i can still shoot and so can my firebase.

 

pan.de.mo.nium. i went 36/1 over a really weird glitch, and i would not blame them for neg repping me, i got 10k in that one match alone. i was laughing SO HARD too at the sheer absurdity of it too

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PC version needs a few tweaks. My only glaring thing would be the icons/banners need upgrading in res (the game icon and the banners for the mini-reward things 'free candy' n such are really gash). And the controls need checking out. There's a few bits of the menu where it forgets that we have a mouse and you have to use Esc to close some of the pop-up menus instead of a close button like most of the menu.

 

Games quite fun. Only managed one MP match upto now cos it's unstable as hell for online. Carries on disconnecting from steam for some reason. Also the MP main tab needs to be Internet not LAN.

 

edit: It would also be a good idea for it to list if a server is full or not. I had kinda assumed the "open" was maybe how many slots were open, but the numbers under it are completely irrelevant. Also a way to sort the list like by name, ping, "open", map/mode, etc would be nice.

But yeah if you chose a server that's full it kicks you all the way back to the main screen where you then have to go back the MP menu, then pick the internet tab, get a list of servers then pick another one. If that's full, then go back to start n rinse n repeat.

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i'm thinking of a juice endorsement build, specifically when we know we need people to be juicing ASAP--close to overtime, when we just want to finish a match, etc. i've made an art of juicing within the first minute too, so a juice build could be my initial life...juice, armor, health regen (my normal is between fire rate, armor health regen or armor health regen and speed, depending on whether I need to kill a lot AND heal a lot or stay alive against a good team...yeah, i'm not orthodox by any means).

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Juice builds are only for when you intend to build juice as quickly as possible and then suicide your target.

 

That's what Oxyteam did in that one match on Grenade three where half of their team were juiced on our moneyball in the first 30 seconds of the match.

 

they had two tanks, one gunner, two supports, and an assassin, and the supports kept a line on the gold juice endorsement tanks while they melee'd all the bots in their path for juice and then deployed in front of the rockits at our base.

 

They all ran with juice endorsements to show off.

 

Still don't know how they got the moneyball down, though, given that our first group of bots hit their moneyball about ten seconds after our ball dropped....brb private match testing.

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Yeah that's what I mean: when we need juice ASAP and such. Also curious about that match: is that their usual MO, or did they want to end it quickly *because* they were playing us? Why did they do that?

 

I mean you don't really forward your standing with a win that quick--no kills, no money, etc. Literally a 0 0 0 match for everyone involved...actually the only match like that I've ever experienced.

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Oh brida, those PC folks have another few weeks before they start discussing MNC theoreticals and strategy. Give them time!

 

I'll bet a few of them are using juice endorsements.

 

linklaugh.jpg

 

Why does it not surprise me that I saw that picture and immediately guess it was Minty who posted it? :P

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