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Piracy


Cyber Rat
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I have no idea. "Quantic Dream is working on two new projects for the future.[7] Cage confirmed that the next project will focus on emotions, not serial killers. [8] Quantic Dream are also considering making a game based on war." From the always infallible wikipedia.

 

My guess: Fahrenheit 2: CELSIUS!

 

and of course Fahrenheit 3: Kelvin

Edited by Yantelope
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Yeah for some reason it makes me think of this story which just came out.

 

http://www.develop-o...n-Quantic-Dream

 

Secondhand gaming doesn't cost you anything. You might have been able to earn more money without doing any extra work if you removed rights that people have had for a couple of hundred years now.

 

 

Perhaps if they hadn't canned the DLC they would've kept the game in people's hands (and off second hand shelves) for longer and made money on the extra content, but I guess they've just been too busy making... Ummmmm... Making....What exactly have they been doing?

 

Didn't they can the DLC in favor of implementing Move support?

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http://torrentfreak....-should-110911/

 

It's maybe a bit extreme in comparing entertainment industry to blackwater but it does get it's point across.

 

The only point it gets across is that ISPs shouldn't be responsible for what their users are doing (which I agree with). The rest of it was bat-whoopsie insane. He sounds like he doesn't believe companies should have any protection for what they have created at all - that after they have spent time and money creating something anyone should then have free access to it.

 

Could he then explain exactly why a company should make anything in the first place? How can a sane person not believe that a person/company that expends time and or resources to create something that you want and do not have the ability to create yourself you swap your time/resources for it. In the modern world exchanges are usually standardised with money instead of exchanging everything directly.

 

The author of that article 'enrages me' thinking a company shouldn't be entitled to profit for what it creates

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Going back to what Jay said a few pages ago.

 

If someone buys the game, and I can't afford it, at least I got it from a person who paid money for it. Most of the time, in due time, i will end up buying that game.

 

See: The Darkness, Crackdown, Rainbow Six: Vegas, and Viva Pinata.

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If someone buys the game, and I can't afford it, at least I got it from a person who paid money for it. Most of the time, in due time, i will end up buying that game.

 

Well to be fair most of the time the pirated games have also been paid for by someone. So at least you got it from someone who paid money for it.

 

Anyway main reason I'm here is cos it's ITLaP Day. Not that it changes much for me.

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Ummm... so like, it's all infinite goods right, and I don't even like half the games I play to completion, and this one time I downloaded a game to demo it and finished it inlike 6 hours, but I didn't get all the collectibles, so no way am I paying for that. I mean it's exactly like if I buy a car and there's a game in it, and I keep it, does a tree fall in the woods?

 

ITLaPD

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Ummm... so like, it's all infinite goods right, and I don't even like half the games I play to completion, and this one time I downloaded a game to demo it and finished it inlike 6 hours, but I didn't get all the collectibles, so no way am I paying for that. I mean it's exactly like if I buy a car and there's a game in it, and I keep it, does a tree fall in the woods?

 

ITLaPD

:bun-question:

 

 

Update, okay, took me a while but I get it now. Hilarious.

Edited by Yantelope
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If someone buys the game, and I can't afford it, at least I got it from a person who paid money for it. Most of the time, in due time, i will end up buying that game.

 

Well to be fair most of the time the pirated games have also been paid for by someone. So at least you got it from someone who paid money for it.

 

Anyway main reason I'm here is cos it's ITLaP Day. Not that it changes much for me.

 

 

Nowadays they're usually leaked early.

 

It's dress like a pirate day.

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If someone buys the game, and I can't afford it, at least I got it from a person who paid money for it. Most of the time, in due time, i will end up buying that game.

 

Well to be fair most of the time the pirated games have also been paid for by someone. So at least you got it from someone who paid money for it.

 

Anyway main reason I'm here is cos it's ITLaP Day. Not that it changes much for me.

 

 

Nowadays they're usually leaked early.

 

It's dress like a pirate day.

 

Yes the pirate leaks are early, where do you think they come from? Hint: Hot Heart currently has a copy of Gears 3.

 

And no it's talk like a pirate day.

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  • 2 weeks later...

http://www.eurogamer.net/articles/2011-09-30-how-bad-is-pc-piracy-really-article

 

Ultimately it kinda concludes that there's no real way to work out how big piracy is, and also that DRM kinda sucks. There's a few choice parts though:

 

"Piracy levels, depending on country, range between 40 per cent and 80 per cent," Reinhard Blaukovitsch from Sony DADC, the company responsible for SecuROM

I'm not so sure DADC would be saying piracy is practically gone when their business model relies on piracy existing. Which now I've typed that out it suddenly seems really perverse.

 

 

Ubisoft told me that their PC game sales are down 90 per cent without a corresponding lift in console sales. Some of the decline is truly due to people migrating to consoles, but my guess is that 40 to 50 per cent of PC games played are not purchased.

This is the Ubisoft that delay PC versions of games, and when it is released it's wrapped in some of the foulest DRM known to man that regularly without fail...fails and locks out legit players. A 90% decline and yet they continue?

 

 

Though Pachter does have something pretty on target to say (which is odd from his usual self)

"Consumers are right to complain about DRM, since it impacts both legitimate and illegitimate users," reckons Pachter. "The problem is that the companies think it limits piracy, and an industrious and determined hacker can work around DRM, while a normal, legitimate user must deal with a hassle. I'm not sure where to come down on this, as I respect the companies' right to protect their intellectual property, while acknowledging the legitimate consumer's complaint about the problems created with DRM."

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I'm firmly in the "DRM only punishes legitimate purchasers" camp. For the really pervasive DRM that is. I'm okay with requiring a CD-key, or registering online in order to play multiplayer, that kind of thing. But I've had DRM programs seriously fuck up my PC before *cough*StarForce*cough*.

 

I don't think DRM ever stopped me from pirating a game, or even seriously hindered me, but it's sure pissed me off on games I've legitimately purchased on several occasions.

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