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Cyber Rat
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But to appear to be a proper leak they'd need to get pally with release groups, which I doubt would ever happen, n certainly not for purpose of practical joke.

 

I understand it wasn't expected to make much discussion but these things happen. Just thought i'd highlight the issues in such a plan.

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I don't know... how do leaks like Halo 4 normally happen? Someone in the company leaks it? Someone hacks a server that holds it? It wouldn't be hard to stage either one of those. I'd be surprised if a member of the release groups personally infiltrated any game or movie studio something leaked from...

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  On 10/16/2012 at 7:00 PM, TheMightyEthan said:

I think it's usually once it goes gold and gets sent to the manufacturer/reviewers. Suddenly you have a lot more people with access to it, which increases the likelihood of someone ripping it and uploading it to TPB.

 

In this case we can exclude reviewers because they never get games 3 weeks early. I think this one would be interesting to know about. Perhaps an employee who had a finalized copy? IIRC there are shots of the full box and everything.

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Well and obviously reviewers can't be sent a physical copy before it goes to the manufacturer either. *Edit - Didn't mean that as harshly as it sounded. Rather than saying "manufacturer/reviewers" I should have said "manufacturer, or later, reviewers."

 

I thought I'd read that MS thought it was a review copy, but I can't find anything mentioning that so I may have just made it up.

Edited by TheMightyEthan
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  • 2 weeks later...
  • 2 weeks later...

http://www.develop-online.net/news/42475/SI-Preventing-piracy-enabled-us-to-hire-17-devs

 

So Football Manger devs put their current boost in staff down to anti-piracy tech used in FM2012. Which is well n good, but FM2013 was cracked in less than two days so their tech can't be that good.

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  • 3 weeks later...

http://gamemakerblog.com/2012/11/26/skull-crossbones-vandalize-studio-games/

 

Game Maker Studio guys put in a anti-piracy method which put a skull and crossbones motif over all the image files...of legitimate users. Now thankfully most of these guys will have back-up files on hand, but for those that don't (and do I guess) the GMS guys have now fucked them over in an attempt to get at illegitimate users (who are now fully aware of what the current version will do). Makes it hard to sympathise with anti-piracy tactics when it fucks up like this.

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That's fucking awful. Worst part "The resources are permanently edited, rendered useless."

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That could be years of work ruined because your legitimate version might fuck up. Mike Dailly, I presume the studio head of Game Maker Studio, commented they are removing this 'destruction protection' with an update tomorrow. Will it actually fix people's ruined work though?

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  • 2 months later...
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http://www.develop-online.net/news/43325/Indie-dev-makes-12k-through-piracy-promotion

 

Anodyne did well, by their book, in advertising on Piratebay. Obvisoly those numbers aren't going to turn heads in AAA studios, but for indies it's a fair chunk of dosh. I'd say the Greenlight thing is probably worth more in the long run than any direct income at this moment in time.

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  • 4 weeks later...

http://tommyrefenes.tumblr.com/post/45684087997/apathy-and-refunds-are-more-dangerous-than-piracy

 

A post from one of the Team Meat guys about how piracy is a lot less of a loss than other things that crop up (like R&D for DRM, and returns of a product). It's mainly framed around SimCity..and K-Mart.

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Lost of reputation is something I think most people can understand and is one thing I hope more companies come to understand. There is no infinite market and hell, there are no new demographic or geographic markets to expand to (As far as I can see). They got NA, East Asia, Europe and Oceania (From what I understand, CA, SA, Africa, India and the Middle East has one but its pretty nonexistent). Then it get split up between age groups, casuals and hardcore.

 

So they pretty much have all the markets that they will ever have. Dissuading potential customers from buying from you is a poor idea in a such a situation. Especially so when there are unlimited products from competitors to go around. So the idea that you might be able to hang around like that one terrible restaurant that you have no idea how they stay open with their terrible service and food, is not going to fly. Also, internet age. Word spreads fast.

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  On 3/20/2013 at 5:43 AM, MaliciousH said:

Lost of reputation is something I think most people can understand and is one thing I hope more companies come to understand. There is no infinite market and hell, there are no new demographic or geographic markets to expand to (As far as I can see). They got NA, East Asia, Europe and Oceania (From what I understand, CA, SA, Africa, India and the Middle East has one but its pretty nonexistent). Then it get split up between age groups, casuals and hardcore.

 

So they pretty much have all the markets that they will ever have. Dissuading potential customers from buying from you is a poor idea in a such a situation. Especially so when there are unlimited products from competitors to go around. So the idea that you might be able to hang around like that one terrible restaurant that you have no idea how they stay open with their terrible service and food, is not going to fly. Also, internet age. Word spreads fast.

 

As you've already pointed out yourself. They don't have all the markets they will ever have: "CA, SA, Africa, India and the Middle East has one but its pretty nonexistent". The emerging markets are the ones where getting digital right, from a consumer and piracy perspective is all important, and making a couple of missteps that cost you a few million in the short term is nothing compared to getting in on the billions available in those markets.

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Thursday is so right about this. In the developing market, at present, piracy is probably the largest thing keeping games from being widely purchased in the developing world (that is, piracy is so widespread that buying games through legitimate means is simply economically uneffective). The vast, vast majority of stores in India, Pakistan, Thailand, and Vietnam (the developing countries in which I have a bit of a basis) legitimate or otherwise, all sell pirated software and pirated consoles. There are a few ways out of this scenario, and greater restrictions on software may be one of them. Another may be the facilitation of access to said software, or the removal of always-online DRM (which lost Diablo 3 quite a few potential sales in India, where infrastructure doesn't insure that one will have consistent access to electricity). That said, the latter is highly unlikely, as we don't live in a world where capitalists care about their product more than their money.

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  • 3 weeks later...
  On 4/9/2013 at 5:41 PM, Hot Heart said:

 

The cracking itself is more of a security issue than a piracy issue though. What happened after is the piracy issue.

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Not saying that it doesn't belong here but the two issues should just be discussed differently albeit not separately in this case as one led to the other. Personally I'm all for someone finding security holes like this as this will only increase their security for a paid service. Imagine if someone figured out how to do the same thing on Steam. However, it's certainly not right to use this method to get the unreleased FC3 DLC.

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