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Elder Scrolls / Oblivion


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That looks much better. Thanks.

 

Edit: Accidentally jumped over and off the wall in Anvil. It was a balustered gate to a world of CRAZY TIME!

Heheh I jumped out of the Mage's Quarter in Imperial City. There's something immensely satisfying about breaking the rules of a video game. Then I remembered I hadn't saved for a while and panicked, but I managed to get back into city with some third person camera trickery on the wrong side of the doors.

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  • 3 weeks later...

So, for some reason the Skyrim promos finally got to me and I've decided to start Oblivion while I've still got a month left before going back to school.

I was going to ask about which mods I should install, but that's pretty much already been covered.

 

So instead I'll ask this: which classes I should stay away from? I remember hearing about (and experiencing) the game being pretty unbalanced for certain classes.

For example, playing a fighter could make the game significantly easier. In these kind of games, I usually tend to favor a mix of magic and stealth, but the first time I tried the game when I first got my PS3, I remember after a while things got pretty rough and I found myself unable to finish some quests because my character was too weak. I was only working on guild quests, though, not the main story. And I don't remember what class I was playing but it's safe to assume that it was at least part thief.

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Okay, this is starting to suck.

 

I installed a bunch of mods and started the game. The second I got out of the sewers, I immediately got a message about going to see Jauffre at the Weynon Priory (main quest) and another one about some DLC quest. The DLC quest was defaulted as my current active one, but the main quest is nowhere to be found in my journal. I even made my way to Weynon Priory and even when I talk to Jauffre I can't seem to start the quest. I figured maybe the DLC quest has bugged out the main quest or something, so I deactivated all the DLC and reloaded a save from before I left the sewers. Now I get the message about the main quest, but the red arrow pointing to Weynon Priory is nowhere to be found on my compass, I have no quests in my journal and even when I got to the Priory, that asshole still won't do anything other than give me the same speech about the blades, the priory and whatever other topics I can select when I talk to him. What the hell...

Edited by FLD
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Well, it said to go to Weynon Priory and speak to Jauffre. That's also what Patrick Stewart told me to do, and I don't think the captain of the Enterprise would lie to me. Besides, I've played that part of the game before, that's how I knew where Weynon Priory was even though I didn't have the active quest marker to tell me.

 

It really looks more like the quest just doesn't exist... I'll probably start over from scratch later to see if it makes a difference.

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Console yourself that it happened so early in the game, my game glitched on the penultimate thieves guild quest so I could never do the final mission. (Didn't find this out much later when it was far too late to revert to a previous save). I've still never worked up the energy to start a new game.

 

If I remember, when I was trying to find out what was wrong with my game it's possible to advance your stage in a quest using console commands so if you look on an TES wiki it might tell you how to make it so you've talked to Jauffre. (Lucky you're on a PC as well, mine was on xbox so nothing I could do).

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Alright, so I just replayed the opening "level" and my previous save was definitely fucked. I realized it as soon as the Emperor died and I got a little message that said "Deliver the Amulet quest added". I came out of the sewers and the red arrow is on my compass and the quest is in my journal.

 

Now, this time I disabled all the mods and DLC (well,except for darnified UI... I was shocked to see how huge everything was when I disabled it O_O ). So the question is: was it just bad luck or did one of the mods ( or a combination of mods) cause the glitch? I'm not sure I want to risk reactivating them and potentially causing similar problems later in the game...

That's the problem with unofficial patches and whatnot. They can easily fuck up as many things as they supposedly fix :/

 

Also, my first character was a Khajiit because they seemed more suited for stealth, but when I made a new one, I was looking at the races and when I stopped on the Nord, there was one part that caught my attention: "native of Skyrim". I couldn't resist :lol:

 

So I went with a Nord and focused him on combat with a little magic on the side (specifically restoration and destruction). Though now I do miss the Khajiit's night vision a bit.

 

But anyway, I'm mentioning this because I want to be clear on one thing. I know enemies level up at the same time I do, and based on the tutorial, it is my understanding that I only level up when one of my 7 main skills goes up.

 

So, say I still want my warrior to be stealthy, since sneak isn't one of my main skills, I can go crazy and grind it for hours without leveling up my whole character, correct?

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"So, say I still want my warrior to be stealthy, since sneak isn't one of my main skills, I can go crazy and grind it for hours without leveling up my whole character, correct

 

Leveling any non-affinity skills will not level your character. This is why many players suggest you choose secondary skills as your primary seven, a way around the backwards scaled leveling. So you can crouch in a room with an NPC who cannot see you, turn on auto-walk and increase your sneak all you like without worry of leveling.

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What mods do you have installed? I might be able to identify one that alters the main quest.

Unofficial patch

Darnified UI

keychain

francesco's mod (though the only thing I'd enabled was the enemy leveling fix)

keychain

color map

 

Now I'm thinking of looking for something that will make the game look better.

"So, say I still want my warrior to be stealthy, since sneak isn't one of my main skills, I can go crazy and grind it for hours without leveling up my whole character, correct

 

Leveling any non-affinity skills will not level your character. This is why many players suggest you choose secondary skills as your primary seven, a way around the backwards scaled leveling. So you can crouch in a room with an NPC who cannot see you, turn on auto-walk and increase your sneak all you like without worry of leveling.

Awesome, thanks.

 

As far as I'm concerned some kind of mod that changes the leveling is ESSENTIAL to playing Oblivion.

Yeah, I hear you. When I first played a few years ago I made several mistakes and ended up with a character that was too weak to take on the enemies. For example taking athletics as a main skill of running/jumping constantly /facepalm

 

I guess I'll try re-enabling a few of them one at a time and see what happens.

Edited by FLD
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Yea, your best bet is probably to single them out through process of elimination. Shouldn't be too bad with so few mods, I have almost 80 alone before I even boot up the game (which is bad, since some of the mods require files that show up when you boot up the game).

 

That's my general run process with Oblivion. Uninstall, forget for a few months, reinstall on a whim, download and install mods for 5 hours, play for 15 minutes.

 

Yep.

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Ha, thank god I found a way to reassign my major skills using the console! I'm about 10 hours into it so I didn't feel like starting over just to change one fucking skill.

 

I removed athletics from my major skills, so now I can run all the damn time without it making me level up.

 

Also, earlier tonight I found a dark corner in a room with some people, went into sneak and set auto-walk against the wall. Then I went to make myself a bowl of ramen.

When I came back, my sneak was at 50 :lol:

 

Oh and Malicious, make sure you install Darnified UI. It's seriously insane how ridiculously large the vanilla UI is. I don't know what the hell Bethesda were thinking, but once you install it, you can't go back to the regular one.

 

Other than that, I haven't found any of the mods to be particularly necessary. I guess the unofficial patches would probably be good.

 

The keychain is a good way to keep the inventory slightly less cluttered. I also had installed a saddlebag mod for my horse so I could let him carry some stuff, but for some reason it disappeared after I installed a texture pack earlier. Thankfully I hadn't put much in it, but now I'm not sure if I should reinstall it if it's just going to keep disappearing with my stuff :s

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