Shadowstep Posted January 2, 2011 Report Share Posted January 2, 2011 What do you think of regenerating health? You get shot, hide behind a wall, and then you're good as new. Whether you like it or dislike it, sound off! Quote Link to comment Share on other sites More sharing options...
docsfox Posted January 3, 2011 Report Share Posted January 3, 2011 It takes so much of the tension out of games. I can go and do stupid shit and as long as I don't die, there is no punishment for being reckless. For some games it make sense but not for every game like it feels like they are doing now. Hell, even if I die there was a checkpoint 2 minutes back. I'm tired of being babysat. FECK Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted January 3, 2011 Report Share Posted January 3, 2011 It takes so much of the tension out of games. I can go and do stupid shit and as long as I don't die, there is no punishment for being reckless. For some games it make sense but not for every game like it feels like they are doing now. Hell, even if I die there was a checkpoint 2 minutes back. I'm tired of being babysat. FECK I think the punishment is a ruined pace. The game becomes less fun and more tedious when you stop to heal so I actually view it as a motivator to do better. Quote Link to comment Share on other sites More sharing options...
TheForgetfulBrain Posted January 3, 2011 Report Share Posted January 3, 2011 It depends on the game for me. There's so many other factors, such as checkpoints, where games save and load, are there lives or is it infinite, etc, that it all comes down to a matter of how well everything is balanced. Quote Link to comment Share on other sites More sharing options...
Bouchart Posted January 3, 2011 Report Share Posted January 3, 2011 A lot depends on the FPS in question. I typically like old run-and-gun FPS games like Doom and Quake, so I tend to do fine without regenerating health. Quote Link to comment Share on other sites More sharing options...
Commander Shepard Posted January 3, 2011 Report Share Posted January 3, 2011 Regenerating shields, that's fine, as long as I have HP that does not regenerate without some form of first aid (See Halo: Combat Evolved or Borderlands.) Take a hail of gunfire, a few explosions, and maybe a rocket, then chill out in a corner, not so fine. Regenerating health in a Beat-em-up, it can work as long as health regen is not so rapid I feel like I am Wolverine. Quote Link to comment Share on other sites More sharing options...
slithy toves Posted January 3, 2011 Report Share Posted January 3, 2011 it totes depends on the game. i mean, ffxiii had it all the way at "regain life every battle" but anyone who played ffi knows that they were brutal with not even just the towns being so far away but sleeping bags and tents only repairing some and the expensive cottages being the most useful. so... i guess, it makes sense to walk around and regain some hp/mp most times. but i'm not particularly a fan when it makes shit too easy, i'd just rather it not be the damning factor that it used to be in games of olde. Quote Link to comment Share on other sites More sharing options...
Dee Posted January 3, 2011 Report Share Posted January 3, 2011 (edited) I like the option of being able to choose between easy, medium and hard which varies the health you regenerate depending on the injury. If I'm just interested in playing through the story, it's nice to not have to die every few minutes. But when I want a challenge, I'll play on the hardest level where I've got maybe two shots before I'm dead. Makes it a little more realistic. The same geauxs for eliminating the enemy. How many fucking shots in the head/chest/abdomen does it take to bring someone down? Edited January 3, 2011 by Dee Quote Link to comment Share on other sites More sharing options...
slithy toves Posted January 3, 2011 Report Share Posted January 3, 2011 I like the option .... and so much THIS because as you grow up there is less time to play, so if yr story is compelling let me do that w/out fighting for it. Quote Link to comment Share on other sites More sharing options...
Outkastprince Posted January 3, 2011 Report Share Posted January 3, 2011 Doesn't matter too much, if you're playing as a casual gamer (normal mode), the regenerating health isn't going to be needed that much in the first place. Like the above comments, if it really affected how I enjoyed the game I would just push the difficulty to the highest possible point and go from there. I do notice that in so many games, you're just full of health packs. I think if there's any complaint I have, is the amount of health packs in game. Limit that a bit, it's far easier to heal than waiting to regenerate health (at least in some games). Now if I was in a real fight with someone and he kept regenerating his health? I'd just give up on the spot, tell him to forget it and twitter to everyone that he's a Wolverine and no one should take him up on a fight. What the heck am I talking about? Whatever. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 3, 2011 Report Share Posted January 3, 2011 I am very much pro regenerating health. If you feel invincible, just crank up the difficulty so if you get shot twice you die, and that's no longer an issue. Quote Link to comment Share on other sites More sharing options...
D-K Posted January 3, 2011 Report Share Posted January 3, 2011 (edited) I like the system in Lost Planet 2. If you collect thermal energy, you can use it to regenerate health with the start button (while walking). If you're out of thermal energy, you can no longer regen. This way the player is in control, if you don't want to use regen, you don't have to, if you do it's just a button press so it doesn't break flow. You do need thermal energy so it's not infinite, although it's easy to come by when you look for it. It satisfies all possible demands, therefore it is perfect (in my eyes). Well.. near perfect. The only (slight) gripe I have is the button. I would have preferred if Regen was assigned to either the R2 or L2 button. 90degree shifts aren't really useful to me, especially since you can up the sensitivity. Plus this way you can't manipulate the camera.. Other than that, it works perfectly. Edited January 3, 2011 by D-K Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 3, 2011 Report Share Posted January 3, 2011 That's just a health-pack system... Quote Link to comment Share on other sites More sharing options...
HotChops Posted January 3, 2011 Report Share Posted January 3, 2011 that's funny because I just got done playing the X-Men Origins: Wolverine demo I thought Far Cry 2 would have a really cool health system because you'd have to mend your own wounds. But then it turned out to just be a set of healing animations, albeit very cool ones. I think it would be badass if you actually applied a tourniquet or set a broken bone and then you had to hobble around for the rest of the mission. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted January 3, 2011 Report Share Posted January 3, 2011 Metal Gear Solid 3? Quote Link to comment Share on other sites More sharing options...
Zenia-chan Posted January 3, 2011 Report Share Posted January 3, 2011 I think having regeneration can make some games easy, yet tedious. The duck-and-cover method works well, despite its slight cheapness. (I'm guilty of it too, haha.) I know 2 ways to reduce the effectiveness of this tactic: 1. Do a speed run. You won't have all the time in the world to regenerate when the clock is ticking against you. 2. Unlimited enemy spawns, that you can't hide from. If they keep coming, there's always the threat of more showing up to damage you. And if not, suppose they're easy enough to kill practically just by looking at them, you should probably increase the difficulty level. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted January 3, 2011 Report Share Posted January 3, 2011 (edited) It doesn't really bother me or break my immersion regardless of the game, but that's mostly because I look at it a bit differently. I don't see it as me regenerating myself. More like, if I die, that's because I took one in the head or some other vital area. But if I can go to cover and recover, then it just hit my flak vest or helmet or whatever. Still hurts like a bitch and knocks the wind out of you, but it's hardly fatal. I always hated it in older games when I was almost out of health and had to waste time looking around for health packs. It really breaks the flow of the action. Especially when there aren't any left because you already picked them all up. Though I think the best solution is a mix of both. It's been a while since I played so I could be remembering the details wrong, but I remember Killzone 2 had a system I liked. Think it was something like the health bar was divided up in blocks, and if you didn't lose the whole block, it regen'd after a bit. But to heal lost blocks you needed a health pack. Edited January 3, 2011 by FLD Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 3, 2011 Report Share Posted January 3, 2011 I don't see it as me regenerating myself. More like, if I die, that's because I took one in the head or some other vital area. But if I can go to cover and recover, then it just hit my flak vest or helmet or whatever. Still hurts like a bitch and knocks the wind out of you, but it's hardly fatal. That's similar to how I look at it. I basically think of it as a retcon: if I really got shot, I obviously wouldn't still be going, so it must just have been a near miss that freaked me out. The ones that kill me/incapacitate me are the only "real" hits. I always hated it in older games when I was almost out of health and had to waste time looking around for health packs. It really breaks the flow of the action. Especially when there aren't any left because you already picked them all up. This. So much this. And also the game saving you in an impossible situation because you simply do not have enough health to do what needs to be done (mostly only an issue when there are infinite enemies). Though I think the best solution is a mix of both. It's been a while since I played so I could be remembering the details wrong, but I remember Killzone 2 had a system I liked.Think it was something like the health bar was divided up in blocks, and if you didn't lose the whole block, it regen'd after a bit. But to heal lost blocks you needed a health pack. Yeah, that's how Halo: Reach does it too, and I like it a lot. Your health is divided into 3 blocks, if you lose a whole block it's gone until you pick up a health pack, but if you only lose part of a block then that block will regen. That's of course in addition to the shields, which regen completely, though in a game where shields don't make sense, like CoD or whatever, I'd still be perfectly happy with the block system. Basically it means that as long as you don't actually die, you can regen at least up to 1/3 of your total health, and that's enough to give you something to work with. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted January 3, 2011 Report Share Posted January 3, 2011 Yeah I wanted to mention Halo along with Killzone, but I only ever played the first one so I didn't know if the more recent titles still worked with the same health system. Quote Link to comment Share on other sites More sharing options...
D-K Posted January 3, 2011 Report Share Posted January 3, 2011 (edited) That's just a health-pack system... I disagree, the therm en. can be used for other things, such as VS' and certain guns. This means it is not solely used for health regen. Also the fact that you get to choose just how much health you need is unlike the concept of health packs. health packs are health packs, they are not gunpacks nor are they giant robot suit powering packs. Edited January 3, 2011 by D-K Quote Link to comment Share on other sites More sharing options...
Knifington STRIKE Posted January 3, 2011 Report Share Posted January 3, 2011 Regenerating shields, that's fine, as long as I have HP that does not regenerate without some form of first aid (See Halo: Combat Evolved or Borderlands.) Quote Link to comment Share on other sites More sharing options...
Yantelope Posted January 3, 2011 Report Share Posted January 3, 2011 Remember the Hazmat suit section in Black ops? Did you really wish the whole game was like that? Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted January 3, 2011 Report Share Posted January 3, 2011 Really, it depends on the game. Can you imagine trying to play Veteran mode WITHOUT regenerating health? Quote Link to comment Share on other sites More sharing options...
RadiantViper Posted January 3, 2011 Report Share Posted January 3, 2011 (edited) I always see people say one or the other is better, and I don't really understand that. It really depends on the game ... I don't hate either one off the bat, it's how it's implemented on a case-by-case basis that matters for me. Same goes for things like saving points vs. saving anywhere. I can only imagine how lame Dead Rising would be with regenerating health and saving anywhere. And other games I like the regenerating health, or a mix of the two that they've implemented. Edited January 3, 2011 by RadiantViper Quote Link to comment Share on other sites More sharing options...
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