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InFamous


deanb
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Nothing huge, but I would definitely say that inFAMOUS 2 only goes up to a 9/10 game

 

Only? That's pretty friggin' high.

And I believe it could have been higher, but the hiccups that you'd come across detract from the experience. A perfect example are the Ice Ally missions. Sometimes the guy helps you, and other times he stuck on something and you're fighting alone.

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Ive been having a fucking blast with Infamous 1. The platforming and climbing stuff is just really easy and fun to do. and while there are no cars or flying or anything to make trips faster, the dude runs pretty fast. I dare say that overall the running and climbing flows better than the AC games.Plus, the thruster thing is awesome when you get it. You just feel like a badass once you gain most of the powers.

Im going to open a big can of worms here, but whatever...

I still cant believe some people preferred Prototype over this. Prototype wasnt a bad game, but it was really forgettable and run of the mill. Its no secret(well maybe it is) that its just a reskinned Ultimate Hulk, which was also a fun game.

I dont know, its like comparing RDR with Scarface The World Is Yours. Scarface isnt a bad game, but it lacks a lot of polish and is also pretty forgettable. On the other hand, RDR has a lot of substance to it. Every little thing was thought of carefully. Theyre just really tight feeling games. The controls feel liek they should. Like special attention was given to every little thing. Im a fan of that.

 

I think that's a fair comparison.

 

I just felt Prototype was a lot more fun to actually play. The movement and combat were much more fluid and 'actiony' whereas inFAMOUS was more like a reskinned third-person-shooter. Though the actual substance/story was rubbish compared to inFAMOUS (not that that reached any great heights).

 

The energy-draining thing in inFAMOUS really bugs me and it ruins the flow sometimes. Plus, it took too long to hand you a decent set of powers and you spend forever zap-zap-zap-zap-zapping people. Fortunately, the second game fixes a lot of these gameplay issues but I've still found it even buggier than more recent BioWare releases (not as bad as Gamebryo Engine creations though).

 

Although, you did bring up Assassin's Creed which is relevant as I think the most important point is that each of these games work in their own context. Climbing in AC is generally very methodical, in Prototype you're zipping all over the place, and for inFAMOUS you're just mashing X to find a decent vantage point to attack from.

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I like the climbing in the inFAMOUS series, it's just climbing down you have to think through. That's especially true when you've attracted enemy attention. Not to mention they fixed the problem of not being able to climb chain link fences in the sequel. There's even a trophy for do so. :lol:

 

Maybe it's for balancing, but I found that there were not nearly as many recharge spots (or what have you) in the sequel as there were in the first game. Basically New Marais vs. Empire City. I guess that's more realistic though because it would essentially be comparing New Orleans to New York City.

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I was aware of that, but in the heat of battle, it's like a compulsion to get lucky and drain something nearby. As for powered down areas, getting the trophy for defeating 50 enemies outside of a mission in powered down areas is easier when you're playing evil. Well, I guess you can do it when you're Good, but the trick is to leave the last enemy in a group alive and Bio Leech them. No matter the enemy, a Bio Leech will restore all of your power. I did that trophy in one go because enemies will respawn after a bit in powered down areas.

 

I meant to mention this sooner, but the Devourer is such a cheap enemy type. It's not hard to defeat mind you, but its spit/goo attack is what's cheap. In another sign of one of the game's hiccups, those goo balls are homing attacks. A Devourer doesn't see you and spray, but instead it attacks and those projectiles follow you.

 

How do I know? Because if you get behind one, the projectiles go through the character model and follow wherever you run. That's the other thing too; you'll almost always get hit by a few. There's no good method of evading all of them because they follow you when you dodge.

 

Still, the Devourer isn't actually that hard to beat. It actually benefits you to get caught by it's tongue claw thing so you can have a clear shot of its mouth. :P

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I just felt Prototype was a lot more fun to actually play. The movement and combat were much more fluid and 'actiony' whereas inFAMOUS was more like a reskinned third-person-shooter. Though the actual substance/story was rubbish compared to inFAMOUS (not that that reached any great heights).

 

The energy-draining thing in inFAMOUS really bugs me and it ruins the flow sometimes. Plus, it took too long to hand you a decent set of powers and you spend forever zap-zap-zap-zap-zapping people. Fortunately, the second game fixes a lot of these gameplay issues but I've still found it even buggier than more recent BioWare releases (not as bad as Gamebryo Engine creations though).

 

Although, you did bring up Assassin's Creed which is relevant as I think the most important point is that each of these games work in their own context. Climbing in AC is generally very methodical, in Prototype you're zipping all over the place, and for inFAMOUS you're just mashing X to find a decent vantage point to attack from.

 

 

Hot Heart, did you SERIOUSLY just knock Infamous's controls? I've never in my life, played a game with better controls. Cole turned on a dime, stopped instantly, and you can drop 500 feet and easily land on a lamp post. They were absolutely perfect.

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I honestly feel like its a third person shooting game in disguise, which is fine with me. Im a fan of such games.

The combat isnt very deep(and its all in one button) and you end up shooting a lot of different projectiles. That pretty much means its really a tps to me.

 

And yeah, the controls are great. Theres a lot of chances to adjust midair and land where you want. I also heard a lot of people complain about Cole "sticking" to places, but I havent had a problem with that yet. He never really grabs shit I dont want him to.

 

Let me ask since I think this would make the game better: does Infamous 1 or 2 have any power where you can jump really high just straight up? Kind of like Venom in Ultimate Spiderman, or the Hulk in Ultimate Hulk. I think that would make the game a lot of fun near the end of the game. I only have one or two more powers to unlock in Infamous 1, and I dont think its going to be that...

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Let me ask since I think this would make the game better: does Infamous 1 or 2 have any power where you can jump really high just straight up? Kind of like Venom in Ultimate Spiderman, or the Hulk in Ultimate Hulk. I think that would make the game a lot of fun near the end of the game. I only have one or two more powers to unlock in Infamous 1, and I dont think its going to be that...

In the sequel, you can Car Jump, but if you go the Good route you'll receive the Ice Launch. I'm not sure about the Evil side of things yet as I'm away for the weekend, but the Ice Launch helps cut out some added steps or worries of finding access to rails and wires.

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Yeah, inFAMOUS controls work OK for climbing about a bit but when it gets hectic during a battle you'll often find him too 'sticky'. Also I remember a particular area where I tried to jump onto those power lines that shoot you up except he'd jump at the wall to the side instead. The system is a bit flawed.

 

There is that power for a higher jump in inFAMOUS 2 (for good at least) but I never used it because you constantly have to switch between that and an actual useful power for that particular button (even though there's a quick-swap menu it's a nuisance). That was another niggle I had. Too many powers across the same functions. For a higher jump they should've made it a quick double-tap of X or hold it down for a second. I mean, they gave static thrusters an exclusive button so that should've been treated the same way.

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Except you obtain different powers, whereas in the first you technically have the same power, but with different attributes (at least how I remember it). That's why I see why they decided on shared buttons.

 

The Ice Launch is very useful, though not so much in combat. I would open the Quick Menu, select the Ice Shield and battle. The last power you had will be selected again if you want to swap back, so I found it easy enough to go from Ice Launch to Ice Shield.

 

Right now I'm gaining some of the Evil powers, and really Ice Launch > Firebird Strike. The Ice Launch helps navigate through New Marais, whereas the Firebird Strike throws yourself in the middle of enemies. -_- (Though the Nightmare Blast definitely trumps the Shatter Blast.)

Edited by Atomsk88
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  • 1 month later...

So I completed InFamous 2 last night.

 

Pretty damn good, very good sequel. I'd say if you're brand new to the series you'd be in for a bit of a struggle since the enemies do start out a bit hard n fast, but as a sequel it works very well. Apart from a couple you generally keep most of your old powers, which is awesome cos starting without the ability to rail grind n glide would be annoying as hell. (starting an evil game on InFamous was a pain just cos of that)

 

The new powers are pretty damn good, especially the ice launch. I became fucking superman with that, working out if I could make that gap. Which was lucky cos when you're needing to leap from boat to boat near the end there's a ton of very very just-gonna-make-it leaps. It did become a slight issue with the "follow person to base" missions though, cos ice launcher + improved glide meant I became faster than most enemies.

The upgrade system has mostly removed the morality side of things so at least you're not going to be too fucked if you waver mid-way through. In fact I think only one set of powers is morality based, the rest being based on a choice you make midway through the story.

 

Story wise it's all pretty good, though the pause menu map and the news reports didn't match :P Most of it was all pretty easy to spot early on:

 

the swamp monsters being humans, though devourers are never explained. John being the beast, at least as soon as he appears on the boat. Bertrand having something to do with the swamp monsters, but I never saw it coming that he was making them directly.

 

From what I can tell the dead drops take into account if you were good or bad in the last game which is neat.

 

The actual ending, I went for good, is a bit

well oh fuck how do they do a sequel?

 

 

The mid-boss creatures were pretty harsh this time around, especially the Ice Titans. Hated those. Though it was the only one with any kind of sequence required to take down, most just going down with a few blasts/bat swings or a few grenades until dead. I do think some being immune to certain attacks was unfair. Especially the ones immune to most of your Ionic Charge attacks. When you can only use it 1-3 times and it's fairly hard to recharge it shouldn't be something most can shrug off. Also the storm thing in the last game let you control it, but this time it's a straight line so it can be a tad useless as you can weave it about to hit as many as possible.

 

All in all an enjoyable game, though could do with a couple more proper bosses (I felt the three in InFamous was slim, but only having two in InFamous 2 is well off. Especially when all lumped on the end. Oh wait I guess you fight one twice. Still)

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I much preferred the "Evil" (though I consider it more "morally ambiguous") ending.

 

That said, I preferred the "good" playthrough as I like Kuo and found Nix terribly irritating.

 

I didn't pick up the dead drops on my second (good) playthrough so I've no idea if they changed depending on your actions. Will have to check on that.

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The new powers are pretty damn good, especially the ice launch. I became fucking superman with that, working out if I could make that gap. Which was lucky cos when you're needing to leap from boat to boat near the end there's a ton of very very just-gonna-make-it leaps.

 

You mean you didn't use the tether?

 

I liked the new powers but they should've opened up the controls a bit more. Ice launch should have been a double-tap of X or something. Too much switching around between powers was annoying.

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I think I said it before, in this thread no less, but while I like the Good ending more, there doesn't seem to be any room for a sequel. The Evil ending, while emotional powerful and definitely capable of a sequel, it didn't feel right. It's probably because of Nix.

 

About Kuo and Nix...

 

Kuo joined the Beast/John out of fear, but in the end she felt regret and accepted her fate in the name of good. Nix on the other hand only wanted to destroy the Beast because he destroyed her new "family," not because it would save the world. That was probably never on her mind, and so there wasn't any change of character like Kuo.

 

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