TCP Posted November 27, 2013 Report Share Posted November 27, 2013 Are neon/smoke powers tied to specific moral alignments? It's my understanding that he steals powers from other conduits, so the first one you steal is smoke, and then neon (we saw him stealing neon in a trailer awhile ago.. I'd dig it up but I'm mad lazy, yo) and supposedly there's other powers too. And yeah, these days it's probably a good idea to just assume any voice you hear in a game is Troy Baker. The dude is everywhere. Second Son is kind of cool because if you look at his face and at Delson's face, it's totally his likeness. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted November 27, 2013 Report Share Posted November 27, 2013 So you're Sylar? Cool. Quote Link to comment Share on other sites More sharing options...
TCP Posted November 27, 2013 Report Share Posted November 27, 2013 Took me a minute to remember that reference. But, yes. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 27, 2014 Report Share Posted January 27, 2014 Quote Link to comment Share on other sites More sharing options...
TCP Posted January 27, 2014 Report Share Posted January 27, 2014 Seattle: The Poor Man's Vancouver.Still, this game looks great. The water effects are impressive. I need this game, right now, inside me. I just want to put this game in a spoon, heat it up with a lighter, put it in a syringe, and shoot it up in the back of a dingy alley somewhere. Or maybe in Seattle somewhere, Cobain style. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted January 28, 2014 Report Share Posted January 28, 2014 Vancouver: The jealous man's Seattle. Quote Link to comment Share on other sites More sharing options...
TCP Posted January 28, 2014 Report Share Posted January 28, 2014 Pffft! Actually, I sort of hate Vancouver, so whatever. Well, not so much the city, but the people. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 28, 2014 Report Share Posted January 28, 2014 Yeah, I've always heard Canadians are assholes. Quote Link to comment Share on other sites More sharing options...
TCP Posted January 28, 2014 Report Share Posted January 28, 2014 It's true. Have you met FLD?? lololololol Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted February 12, 2014 Report Share Posted February 12, 2014 http://www.eurogamer.net/articles/2014-02-12-infamous-second-son-is-likeable-but-not-yet-loveable Delsin can assume the powers of other Conduits, apparently, and the current demo offers neon and smoke flavours, which you can switch between by charging up at certain hotspots. (Storefront signage gives you the former, chimneys and wrecked car engines provide the latter.) Groan. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 12, 2014 Report Share Posted February 12, 2014 That's pretty much how it worked in the first two: you had an electricity meter that you had to fill up at transformers or whatever, the only difference was electricity was the only kind of power. I really don't see the problem. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted February 12, 2014 Report Share Posted February 12, 2014 I know it was in the first two. I was hoping they'd ditched it. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 12, 2014 Report Share Posted February 12, 2014 Why? Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted February 12, 2014 Report Share Posted February 12, 2014 I don't feel it adds anything besides irritation. Quote Link to comment Share on other sites More sharing options...
deanb Posted February 12, 2014 Author Report Share Posted February 12, 2014 I guess if it was made passive (in the electric games) it might be improved, but I don't think there's anything inherently bad with the recharging. It allowed the designers to vary difficulty throughout in key placement of charge points, knocking out power, giving you a bus with infinite charge to ride around on etc. 2 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 12, 2014 Report Share Posted February 12, 2014 Yeah, I agree. It wasn't generally scarce enough to be annoying, but it did allow them to do interesting things with limiting/increasing your access to it. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted February 12, 2014 Report Share Posted February 12, 2014 I wouldn't mind it so much if it were passive. If it supposed to be like shooter reload mechanics, it should work more like that. Better yet, make a proper superpower action game and forget all that. I don't think it adds any appreciable difficulty that shouldn't already come from the enemies, nor am I in favour of the same old 'you have to go and activate the things so you can go to this part of the map' stuff. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 12, 2014 Report Share Posted February 12, 2014 Well aren't you just Mr. Contrary? Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted February 12, 2014 Report Share Posted February 12, 2014 I'm getting cranky in my old age. Seriously, though, I am finding myself increasingly weary of the same old open-world tropes, and I've always found inFAMOUS one of the worst offenders. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted February 27, 2014 Report Share Posted February 27, 2014 Charging powers up makes sense to me, what with energy being finite and all. It also adds a degree of strategy to how you play, kiting enemies to areas with numerous power sources or having to be conservative where power is scarce. From what I could tell he's more Peter Pitrelli than Sylar. I don't think he'll be poking around in people's skulls for powers. First PS4 game I've been really excited about. Can't wait for it to come out. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted February 27, 2014 Report Share Posted February 27, 2014 I just assumed that since it's a video game you'd have to be like Mega Man and defeat your enemies to acquire their powers. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted March 3, 2014 Report Share Posted March 3, 2014 I could be wrong but I think he just needs to dry hump them or something. 2 Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 3, 2014 Report Share Posted March 3, 2014 Guesses on last two powers? I'm guessing water related for one based purely on things readily available in the environment. No idea what the 4th would be. Maybe it's tree related... Seattle has a lot of trees. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted March 3, 2014 Author Report Share Posted March 3, 2014 Water would make sense given the hardware involved (which is likely what's dictated "smoke" as a power too). Fourth could likely be electricity, for old times sake. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted March 3, 2014 Report Share Posted March 3, 2014 Electricity makes sense, but it seems really similar to neon. I agree that water is pretty likely. We saw cement/stone enemies in the gameplay preview, maybe that will be the fourth one? Quote Link to comment Share on other sites More sharing options...
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