toxicitizen Posted January 2, 2012 Report Share Posted January 2, 2012 Yeah, pretty much that. Good idea with noting the dates of completion as well. Hadn't thought of that. I think I'll also keep a goal list of sorts. A more selective backlog of games I want to try to beat before the end of the year. Curious about one thing. Civ V is listed under completed. At what point did you consider it completed? First victory or something more elaborate? So far it's looking like my first of 2012 is going to be the original Dawn of War. Skipped the expansions the first time I played it, so I decided to start over from scratch and work my way through the whole series. Space Marine made me crave more 40K. Quote Link to comment Share on other sites More sharing options...
deanb Posted January 2, 2012 Report Share Posted January 2, 2012 First victory of a full game. As I do with most non-story based games. Which technically means I beat Atom Zombie Smasher with the slight problem that I completed the campaign but lost. So not sure if it counts. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted January 2, 2012 Report Share Posted January 2, 2012 So, games beaten in 2011: Lara Croft and the Guardian of Light, LittleBigPlanet 2, L.A. Noire, inFAMOUS 2, The Witcher 2, Deus Ex: Human Revolution, EDF: Insect Armageddon, Gears of War 3, Assassin's Creed: Brotherhood, Bastion, Uncharted 3, Arkham City, Sonic Generations. Feels like I'm missing something, though I'm probably not. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 2, 2012 Author Report Share Posted January 2, 2012 I'm gonna have to do that this year, keep a list. Though Civ V is a game I'd never consider "finished". Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted January 2, 2012 Report Share Posted January 2, 2012 I'm gonna have to do that this year, keep a list. Though Civ V is a game I'd never consider "finished". Well, I think it's fair to consider it "beat" after a single game considering there's no story and a single game can easily last longer than the average shooter. But yeah, personally I would at least go for something like each type of victory at least once or something similar before considering "finished". Pretty much has infinite replay value, anyway. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted January 2, 2012 Report Share Posted January 2, 2012 (edited) I just finished Dragon Age 2 for the second time. First was on pc, today was on PS3. I know im a traitor for saying this, but I had more fun with DA2 than DA1. DA1 is a better game, but DA2 is just a lot more fun to play. Its enjoyable and feels like less of a chore. As much as I love rpgs, Im a gamer first, rpg fan second. I hated all the micromanaging in DA1. Im glad they removed it for DA2 when it came to my companions. There are so many hours wasted away in menus in DA1. Its ridiculous. And I suppose as a console gamer, DA2 shows the big difference - it feels like youre just meant to control one character instead of 4. The other 3 are your support. Thats not how it was in DA1 and I found the game extremely hard. But DA2 I could manage. Its a lot less hassle. Simplicity isnt the devil. Though rpg/pc purists will disagree. I also found that the entire game being in Kirkwall gave the story a more intimate feel than being the world saving warden in DA1. I preferred it. I almost always do in anything I like. Ive always been about the little personal journeys instead of saving the world. I just cant relate to it. Recycling dungeons though? Fuck you, Bioware/EA. I will never forgive that shit. Ever. I still to this day have no idea what the fuck they were thinking. If I ever meet anyone who worked on DA2, I have to ask what they were thinking trying to pull that shit on us. The game is about 40 hours long, and its totally worth the money, but seriously....the dungeon thing is just such a fucked up weird thing. Im both angry and confused by it. I dont make games, but are dungeons harder to make than characters, animations, voice acting, motion capture, programming, music, etc? The entire game has really good production values to be completely rushed. Im guessing dungeons were the last thing that needed completing and they just didnt meet the deadline. Edited January 2, 2012 by Strangelove Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted January 2, 2012 Report Share Posted January 2, 2012 (edited) I guess it all boils down to what you personally prefer because I feel the complete opposite. The fact that they removed all the strategy and depth of the combat in DAII to focus more on action resulted in me having zero interest in playing it. I don't think that automatically makes it a bad game, but they removed all the elements that made me love DA:O as much as I did. :/ The game could be unforgiving at times, but fuck if I didn't love how I could get my ass handed to me in a fight, only to reload, adjust my strategy and completely dominate. Some of the most satisfying combat ever, imo. Edited January 2, 2012 by FLD Quote Link to comment Share on other sites More sharing options...
Strangelove Posted January 2, 2012 Report Share Posted January 2, 2012 To be honest, if it were turnbased Id be with you. But its not. Im bad at games like these that are a mix of rpg and action. I have a lot of trouble keeping up with all my characters. DA2 does a lot of stuff for you. Usually stuff I hated doing in DA:O. In DA:O I hardly if ever used any other character but my warden. Im guessing thats why I found the game so difficult. It reminded me of FF12 and it's gambit system. I hated that game too for the same reason. I just cant deal with that many characters all acting at once and I dont want to waste my time making some predetermined automatic system(gambits/tactics) either. Seems boring to me. I just prefer different styles I guess. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted January 3, 2012 Report Share Posted January 3, 2012 (edited) One thing those systems need is pre-made loadouts for people like you. It'd be so much easier. Though I do remember both FF12 and DA:O doing enough to get you by, though not enough to deal with a dragon or anything. Anyways, I finished Bastion last night. I went with both of my choices being the ones on the right side of the screen. Not going to bother wtih NG+. Fun game, but feels bit too repetitive. Edited January 3, 2012 by Faiblesse Des Sens Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted January 3, 2012 Author Report Share Posted January 3, 2012 DA:O had premade loadouts, you could choose between damage/defense/support/etc and it would automatically select behaviors for them. Quote Link to comment Share on other sites More sharing options...
Battra92 Posted January 3, 2012 Report Share Posted January 3, 2012 Do we have this for 2012? I plan on beating some games in the not too distant future. Next Sunday AD? My 2011 list was pretty pitiful but better than my college years I suppose. I do find it interesting that half were older titles that I either never beat or just plain never had (like the Kirby Gameboy games) (Mike Tyson's) Punch-Out Bayonetta Contra 4 Gunstar Super Heroes Jamestown Kirby's Dream Land Kirby's Dream Land 2 Otomedius Excellent Pikmin 2: New Play Control Sexy Parodius Thunder and Lightning Truxton Quote Link to comment Share on other sites More sharing options...
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