Jump to content

Mass Effect


AcidCrownie
 Share

Andromeda  

10 members have voted

  1. 1. Do you plan to get Mass Effect Andromeda?

    • Yes
      5
    • No
      1
    • Maybe, I need to see more
      3
    • Already have it preordered
      1
  2. 2. If you are getting Andromeda, what system will you play it on?

    • Playstation 4
      5
    • Xbox One
      0
    • PC
      4
    • I'm delusional and think I'll be able to get it on Switch
      1


Recommended Posts

I think MP was a bit of a money-earner for them, because it had that skinner box-type unlock thing (I never spent a single penny) for characters/classes and weapons, upgrades, mods, etc.

 

I don't think it drew resources away from SP because there are probably bottlenecks somewhere. The main guys just painted themselves into a corner with the story and everything and then it was released, what, just two years after the second game? A lot got cut from ME3 because it was rushed.

 

It was just a great mode to jump in and get straight to combat and there were so many various things to try. A batarian with some sweet close-up melee "blast", a Cerberus vanguard with powerful whips, a speedy biotic who relied on turning themselves into a sort of biotic explosion barrel, an asari adept, a krogan with a hammer, a massive geth unit. And they introduced Collectors too. Plus, there was this really cool snipery type shotgun, a sticky grenade type gun, the carnifex, etc.

 

Now I really want to play again...

 

Oh, and there was definitely no real balance or finesse in the MP mode. Gold difficulty was just a clusterfuck of enemies, and objectives were random anyway.

Edited by Hot Heart
Link to comment
Share on other sites

The part I was talking about with it affecting the end was that the only way to get the best ending was to have galactic readiness at a certain level, and if you didn't play MP it was impossible to get it high enough. Even worse was that the MP bonus decayed over time.

Link to comment
Share on other sites

  • 3 weeks later...

Previews are out.

 

http://www.eurogamer.net/articles/2017-02-22-four-hours-with-mass-effect-andromeda

 

I'm still excited, but it does sound like they completely abandoned the more tactical combat of the previous games in favor of a run-and-gun shooter.  You can't even control your squadmates' power use.  :(

Edited by TheMightyEthan
Link to comment
Share on other sites

Weird that you can't control squadmates' power usage since biotic explosions were THE BOMB (and like many things, it's not as fun creating them by yourself), but I know that you can direct who/what they attack since the last combat preview showed that was taking place (the bit with the mech where Ryder hits their head while jetpacking).

Link to comment
Share on other sites

According to the articles I've seen you can order them to move to certain positions, and I'm unclear on whether or not you can order them to attack specific targets, but you definitely cannot order them to use specific powers.

Link to comment
Share on other sites

This stuff has me p excited. Might appeal to people who had some hopes for No Man's Sky too?

 

 

IGN also has the first 13 minutes of the game but it's not that interesting on its own like that, really. You get your first peek at Natalie Dormer's character in action, I like the look and sound of Cora, and you see the new dialogue system... which uses symbols for short-hand. I thought it would be confusing but it will probably become second nature. Heart = emotional, Cog = logical, Loose spiral = casual, Angular spiral = professional. I think it has a great deal of potential since you can really adjust how you respond to separate people and no more good/bad dichotomy.

Link to comment
Share on other sites

Some more details here than in the vid.

 

I like the sound of the augmentation stuff.

 

Augmentations : These are special devices which can be incorporated into a weapon or armor piece during crafting to give it unique properties. Below are just a few of the Augmentations available, to provide a sense of what’s possible when you use them while crafting a weapon or piece of armor:

  • Aerial Stabilizer: If used while crafting a weapon, grants accuracy to weapon damage whenever you’re hovering. If used while crafting armor, improves your biotic powers while hovering.
  • Beam Emitter: Replaces the firing mechanism of a gun with an energy beam. Turn your Avenger into a laser rifle!
  • Coolant Unit: Increases clip size whenever special ammo is in use, allowing you to get the most out of your cryo, incendiary, or disruptor rounds.
  • Shield Disruptor: If used while crafting a weapon, increases the power of your disruptor ammo. If used while crafting leg armor, adds an electrical discharge to your air melee attacks.
  • Vintage Heat Sink: Converts any gun to an overheat system (like in the original Mass Effect™), where you’ll never run out of ammo.
Link to comment
Share on other sites

you see the new dialogue system... which uses symbols for short-hand. I thought it would be confusing but it will probably become second nature. Heart = emotional, Cog = logical, Loose spiral = casual, Angular spiral = professional.

That sounds like the system in Dragon Age... 2?... where I played the whole game without ever really understanding what the symbols meant. So the fact that they're bringing that over does not fill me with hope.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...