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AcidCrownie
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Andromeda  

10 members have voted

  1. 1. Do you plan to get Mass Effect Andromeda?

    • Yes
      5
    • No
      1
    • Maybe, I need to see more
      3
    • Already have it preordered
      1
  2. 2. If you are getting Andromeda, what system will you play it on?

    • Playstation 4
      5
    • Xbox One
      0
    • PC
      4
    • I'm delusional and think I'll be able to get it on Switch
      1


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OK, you didn't ask for them but here are some notes from my Soldier playthrough on Hardcore difficulty.

 

 

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Overall, I am quite pleased with a lot of the changes. I can't really compare Hardcore difficulty to the earlier games but I definitely found myself thinking about tactics a lot more. I was doing a lot of manual squad-placing (can't imagine trying to manage that in real-time with Kinect) and thinking more about power and ammo usage. Everything was paced a lot faster and it felt hectic at times, but I enjoyed it. Will have to wait and see how the story goes...

 

Still undecided which class I want to play as though, might go for Infiltrator.

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Edited by Vargras
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My impressions:

 

 

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Edited by RockyRan
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http://social.bioware.com/forum/1/topic/323/index/9234315

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It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

 

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

 

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo).

Ha-ha!

Fucking consoles.

I'd never buy a game like that, I'll just pirate it.

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  On 2/15/2012 at 2:32 AM, TheMightyEthan said:

HH: I also played as a soldier on hardcore and I didn't have a problem with either of my squadmates dying until the boss mech thing, and I didn't micromanage them at all either. They seemed to do well enough on their own staying in cover and not being stupid. I did, however (as I always do on anything above casual) turn off squad power usage though, so they only used their powers when I told them too.

 

Yeah, they were alright for the most part, ducking and rolling too, I think I just left auto squad powers on because that's how I'd had it before. I figured I'm in the menu so damn much they probably never get a chance to use them theirselves. It was probably the bit where we split that ruined me; I ran up the stairs with Garrus but Liara didn't follow. I think you only get about 4 medi-gels total during the demo and she used two there. Pretty pleased that, during my successful attempt, I managed to defeat the Atlas without anyone dying at all. The major bonus is that you can change the difficulty at any point, it seems.

 

EDIT: And I did notice the odd issue here and there during that last fight. On one occasion it just would not let me use a power, and I wasn't in the middle of doing anything else; the thing just wouldn't highlight. And another time, I was clicking to fire but nothing was coming out of my gun (and yes, I had a full clip of ammo). Hopefully little bugs that are since gone.

 

  On 2/15/2012 at 3:07 AM, SixTwoSixFour said:
I don't really get why we're doing spoiler tags, but hell, I'm a sissy for peer pressure. I'll do it too.

 

I only used them because I was posting a long silly list, then everyone followed suit. :P

 

Oh, I forgot to note: I love the action hero-style slide-over-car-hood/bonnet move for vaulting cover quickly. :lol:

Edited by Hot Heart
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@RockyRyan: This demo is from pre-PAX, so I'm running under the assumption that it's an old build and a lot of the animations and voice acting is just placeholder. The game only went gold on Monday, and PAX was way back in August.

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I liked the demo. It didnt blow me away, but i was satisfied. i love ME2, so ME3 being so much like it pleased me. Im a vanguard too, so i really appreciated the better melee and the better running. Felt kind of like Vanquish. At this point in my life i prefer tps over rpgs, so maybe thats why i liked it so much.

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I agree with Strangelove, nothing wrong with the demo. In fact, it was pretty awesome. There were improvements over Mass Effect 2 just like there was improvements from 1 to 2. I like the way Shepard moves around, and the melee combat is nice. Finally seeing Earth was pretty cool. I didn't notice any frame rate issues on the PS3.

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I liked it, but then I'm hoping this really is an old-build in some respects. I'm glad to see the combat felt much improved but I'm a little concerned about other aspects, without being outright upset with anything.

 

I've played it through three times now, and I'm quite liking the Engineer class; utterly dominated right up until the boss (yeah, fuck you, enemy engineers. My turrets now!). My only problem is that because the class has no special ammo types, enemies aren't quite dying after a full clip like I'd managed before with Soldier and Infiltrator. In the full game, I'm sure I'll probably be a slightly higher level (taking savegame bonuses into account) so that shouldn't be too much of a problem.

 

Oh, and for PC players, if you weren't aware, there are more graphics options in the game files. Should be in your Program Files and then Origin Games>Mass Effect 3 Demo>Binaries>MassEffect3DemoConfig. Has all the same options ME2 had. I just turned motion blur off and put anisotropic filtering up one more.

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I liked it. Combat felt a bit better than ME2, which was miles better than ME1. I would have liked to see it open up more like ME1 and not be such a corridor shooter, but oh well. I neither liked nor disliked the parts with the kid.

 

Basically, I didn't have anything against any part of the demo, though I wish they had showed us the weapons and armor systems. Oh well, we should be able to get a peek at that once the multiplayer unlocks, assuming the system's the same between the two.

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  On 2/15/2012 at 1:48 PM, TheMightyEthan said:

@RockyRyan: This demo is from pre-PAX, so I'm running under the assumption that it's an old build and a lot of the animations and voice acting is just placeholder. The game only went gold on Monday, and PAX was way back in August.

 

I do certainly hope so. I'm not making any final decisions based on the demo obviously, but when BioWare puts this out as promotional material it's gonna dampen the first impression of quite a few people ;)

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  On 2/16/2012 at 3:09 AM, Strangelove said:

Man, people on the innernet are taking this ME3 bashing to almost another level. Theyre taking it personal or something. Like someone raped their grandma or something.

 

I had some guy rant and rave in an IRC the other day about how ME3 was another gay-sex simulator (in space!), and that it was all DA2's fault. Asked him if he had even played the demo, and not surprisingly, he said no.

 

People bitch and moan because ME2 and ME3 aren't like ME, but they're so busy looking back at it with nostalgia, that they can't even see how crappy ME was at times. The load times, the vehicle sections, the inventory system (an inventory system alone does not determine whether or not the game is a RPG, and ME's inventory system was AWFUL) - ME was good, but it certainly doesn't live up to the praise that most folks give it.

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I don't think it's a case of "people hate on ME2, therefore they must think ME is the shit". People are well aware of the flaws of ME. The issue was ME2 did little to rectify the flaws. Shitty inventory system in ME? At least it had an inventory system. As I noted in my demo impressions, seems folks must have disliked the hacking mini-games of ME n ME2 cos they're now seemingly gone from ME3 (just hold space and it just "hacks" the doors for you). I'm hoping it's a case of old version not with the hacking in.

 

I'm playing XIII-2, and it's much better "here's the flaws of previous game, here's the fixes in the sequel" than ME2 was.

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Yeah, people get irritated with Bioware because they seem to have a knack for noticing the flaws in a system and so totally gutting that system from the sequel. As mentioned, the inventory system in ME 1 & the lack thereof in ME 2. Also the party equipment stuff in Dragon Age 2 and stuff like that.

 

In general I really enjoyed the ME 3 demo though. The running animations looked kinda funny but I'm hoping that's a case of pre-release code as it is just lazy animating. All in all it's a fine looking game, and the shooting feels much tighter and more enjoyable than ME 2's. Pity the demo didn't show too much story off, but I guess that's the point. I'm officially a little more excited for ME 3 than I was a few weeks ago.

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