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Andromeda  

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  1. 1. Do you plan to get Mass Effect Andromeda?

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  2. 2. If you are getting Andromeda, what system will you play it on?

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So I finished it just now.

 

 

I just have to say, what is everyone's problem with the Ending? I chose the paragon ending, controlling the Reapers, as I didn't want Earth destroyed, and I didn't what the syntethics destroyed, and I didn't want everyone to be a hybrid. But I read up on the other two endings, and I'm okay with them too. I wouldn't have them any other way!

 

I love the ending! I'm gonna youtube the others later.

 

My only complaint, is that unlike the other two games, the romance doesn't warn you about the "point of no return". I kept the Liara romance from ME1, didn't do anything with anyone in ME2, but then got distracted with Traynor in the shower and poof there it goes. I'm guessing Liara's "gift" at London would be a lot better with the romance? Or not? Sigh...

 

Also, the kid at the end said "tell me more about the Shepard". I guess in the future, Shepard is a new word, or most likely a title like "The Messiah" or something.

 

 

EDIT: My thoughts:

 

 

Fans say they love the story except the ending. I would like to ask, what kind of ending were you expecting? I mean, since ME1, the whole point was about the Reapers killing humanity/the galaxy, ME2 kinda got sidetracked into dealing with the collectors IMO, but it opened up ME3's plot. In ME3, basically, you're doing everything you can to stop the reapers, which is what any self-respecting hero will do.

So the story checks out, the fans like it. However, they hate the ending. Why? The endings, all of them, deal with wiping out the reaper threat, which is exactly what you sought out to do. Control them, destroy them, unite them. The crucible was a tool to enable Shepard to do any of the 3 endings (not a "story" tool, don't know how to say it, but it literally is required to enable Shep to do any of the 3 things he could do. I, for one, am glad that the crucible is not some gigantic super weapon beam blaster that will just annihilate the reapers, and then everyone's happy!

I disagree that the ending is lazy. And come on, I know in the back of your minds, you knew Shepard was going to die. They (the heroes) all do.

 

 

EDIT2: Few more

 

 

What the fuck is happening in Haestrom? What happened to that dying star or whatever? Did I miss anything?

 

I said before I hope they didn't make jerks out of Cerberus. I am satisfied with how the the Illusive Man turned out. And, in the end, I did agree with him. I controlled the reapers.

 

 

Edited by elev3n
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If your Effective Military Strength is high enough (I believe it's above 2800) then destroying the Reapers doesn't destroy Earth.

 

The thing I think is lazy about the ending is that basically the only decision that matters is the final one, and that they don't have any outcomes that have anything to do with earlier decisions (beyond the effect they have on War Assets). I'm perfectly okay with Shepard dying. I mean, I would have liked him to end up with Liara, but sometimes the best (in terms of story quality) ending and the happiest ending aren't the same thing. But I don't hate the ending like a lot of other people do, I'm just disappointed with the choice presented rather than the actual outcome, and with the lack of any kind of epilogue or anything explaining what happened as a result of your choices.

 

Liara's gift wasn't anything special even with her as your romance, I'm guessing the only change is that you can talk to her about your plans for the little blue children again.

 

 

If you want to watch the other endings on Youtube I posted the videos a couple pages back, in a spoiler tag.

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elev3n:

 

 

The main problem with the ending is how it seemed rush. The Reapers, since ME1, kept talking about how their mission was so fucking mindblowing that telling an organic would just blow their little fucking brains sky high. And it ended up being something as simple as 'created will rebel against creators, oh wait no lolz nevermind.' It was a blatant rip-off, and a shitty one at that, at a Deus Ex Human Revolution. Here's a man whose head has been filled with him being the savior of the galaxy, and he gets to choose between "dying, dying, and dying" and fucking over the rest of the mass relays. Tell me. WHY exactly did the mass relays needed to be destroyed sending everybody back to theoretical stone age? The only explanation they had was in one minute and we just had to go with it. Why the fuck was Joker already going through a Mass Relay WAY before we had done our decision? Some fighter for earth he is. Why the fuck were my teammates, who were supposedly running with me towards the citadel beam in the fucking normandy? No fucking explanation.Here are the other problems, as vague as possible.

 

Like many had said if this were a movie, specifically one where you controlled nothing, it would've been an OK ending. But it's not a fucking movie. Tell me this. I kept the fucking collector's base in ME2. It was supposed to be used to gather massive info on the reapers and use the info gotten on them against them. Tell me fucking this, what did I get in return of fucking over my morals in ME2? 100 fucking war assets. 100. NOT 1000, 1 FUCKING HUNDRED. THAT'S IT. What did I get for rescuing the Rachni in ME1, then re-rescuing them in ME3? I can't remember but it was something along 200-400 war assets. Are you fucking kidding me? What was the point of all those difficult choices, all the FUCKING hard work when the ending was just gonna be "choose the way Shepard dies. Unless you play multiplayer, which we promised wouldnt affect singleplayer, but it fucking did, your Shepard has ZERO fucking chance of survival so canon wise he dies". If none of your choices mattered then what the fuck was the point of all the hardwork? You could've half assed it throughout the entire trilogy, but as long as you played the multiplayer in the third you'd be fine since your shepard cannot escape this fate.

 

The other problem with the ending was it lacked closure/a clear resolution. Here you are going to the final mission and everyone of your crewmembers are basically telling you "after this, we are gonna bla bla bla" then you fucking die and they're in a jungle. No fuck you Bioware. When we invest in a game for 5 years you don't end it in a cliffhanger. Shepard dying I can live with, even if it's bullshit after all our hard work. But just like the 6th star wars film doesnt end with Luke dying, the sith being defeated and then credits, you don end this so fucking vaguely. As cheesy as it fucking is, show us the galaxy celebrating. Show us people honoring Shepard. Show us what our crew members and friends are doing 5 or 10 or 20 years from then. Show us Garrus toasting in a bar to Shepard. SHOW US ANYTHING. But they had no resolution. MANY were emotionally invested in the game. We WANTED a cheesy resolution after all our hard hours and my 100+ hours playing the trilogy. But you gave us a shitty ending and no resolution whatsoever.

 

And don't tell me they didn't half ass it throughout the game. Look at Tali's photoshopped picture. Look at Jessica Chobot's fucking voice acting. Look at the fact there weren't NEARLY as many character conversations throughout the game as ME2. Go to google and type "winter space" and tell me that's not the same fucking scene they used for the resolution. You know for Bioware being so fucking lazy to come up with their own shit for shit like this, they could've gone the extra mile and given us a cheesy ending.

 

Dealing with the reapers was always the resolution. But by trying to make the game radical and totally dark, they killed off characters unnecessarily and had no resolution whatsoever. We worked hard, make our choices matter. Bioware isn't the same. You know it's funny too. I was prepared to call ME3 the best one yet. It was perfectly fine up until the last 20 minutes. It really was. I wish I could erase them from my memory. But I can't.

 

Rant over

 

 

@Johnny: I actually thought the game was decent, maybe the best, until it was obvious your choices didnt matter worth of shit. They could've put a little bit more work into character development, but some characters got more than their fair share of development [Garrus to name one].

Edited by Waldorf And Statler
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I feel the outcomes would be something along the lines of:

 

Bad ending: You've cocked up your alliances. There's no Rachni, the Geth are disabled, the Collector Base destroyed and its intel gone, the human fleet diminished against Sovereign etc etc. As the crucible moves into place the Reapers beat back on the much weaker force blowing the fleet and Crucible sky high. You get a shot of the Normandy going in for a final ditch run against Harbinger and *BWZAAAAAMMM* red screen, fade to black. Then fade in to a distant garden planet....

The-Dawn-of-Man.jpg

(or whatever, just something that's "the next cycle". You lost, but there's still a chance next time around. Maybe have one of Liara's beacons getting buried over, playing the entry on Shepard.)

 

Alright ending: The crucible is in place, it fires, but as you've not got a full force working in it, it only takes out the Reapers in Sol. Your ground crew are dead from the attack just before the beam, and the force is battered. You've saved earth but there's still more battles to come. in order to save the galaxy. Oh maybe have the Normandy blown up depending on how well you stocked up on allies, but keep Shepard alive since using crucible doesn't have to mean = blowing up the citadel. Maybe if you've had the Collector base around then the control stuff has been able to be retrofitted in and that becomes an option (so at least you have a fleet of Reapers now).

 

Good ending: You've built up your allies across the games, the crucible is fully armed and operational, your fleet is stocked with the best in the galaxy. You activate the Crucible, boom all Sol based reapers wiped out/controlled(synthesis ain't an option, that's silly). Beam fires to the Mass Relay and spreads across the galaxy (with the Mass Relays still in-tact cos I ain't retarded). Hooray

http://www.youtube.com/watch?v=07M3waPg6DU

Shepard and his most consistent/current lover retire to Earth. Maybe some speech from Shepard, maybe him as Councillor Shepard?

Then credits and "Tell me more of the Shepard"

 

Alien God Kid? Non-existent. No need for last minute adjustment of lore. In fact just take him and his dreams out the game. Maybe include a pre-Beam segment against Harbinger? Possibly the option to fight n take him out, or to run for the Beam. Maybe having both with an equal opportunities of losing your ground crew. I guess depending on other earlier choices, maybe a built up enough force will let have some support come in and fend him off. Potentially have running with a high chance of escaping damage to make it to Citadel, but meaning Harbinger is still around and have him attack Normandy?

 

Either way there's plenty of ways to have prior choices have more of an outcome on the end, without last minute lore adjustments or stuff as lame as a last minute choice of "What is your favourite colour explosion?"

 

 

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The other problem with the ending was it lacked closure/a clear resolution. Here you are going to the final mission and everyone of your crewmembers are basically telling you "after this, we are gonna bla bla bla" then you fucking die and they're in a jungle. No fuck you Bioware. When we invest in a game for 5 years you don't end it in a cliffhanger. Shepard dying I can live with, even if it's bullshit after all our hard work. But just like the 6th star wars film doesnt end with Luke dying, the sith being defeated and then credits, you don end this so fucking vaguely. As cheesy as it fucking is, show us the galaxy celebrating. Show us people honoring Shepard. Show us what our crew members and friends are doing 5 or 10 or 20 years from then. Show us Garrus toasting in a bar to Shepard. SHOW US ANYTHING. But they had no resolution. MANY were emotionally invested in the game. We WANTED a cheesy resolution after all our hard hours and my 100+ hours playing the trilogy. But you gave us a shitty ending and no resolution whatsoever.

 

This. So much this. Especially the part about Garrus.

 

 

I just wanted ANYTHING showing the outcomes of my crew members/squadmates, and not something stupid and vague like "crash in alien jungle" but something showing their actual lives afterward.

 

 

Go to google and type "winter space" and tell me that's not the same fucking scene they used for the resolution.

 

Okay, wow, that's just terrible. I wonder how many more things like that there are that haven't been found yet?

 

@Dean: I'm retconning the game in my mind to go with your ending options. Totes better than Bioware's.

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I think the winter space and tali's photoshop are the two blatant rip-off's people have found. Maybe there's more, but no others that have become known internet-wide.

 

And yeah Ethan. Bioware did cheese and HUGE inspirations from Star Wars and other cliches. And then they decided to be this 'what the fuck' ending. If there was one thing people wanted the cheese for, it was the ending.

 

Please look at Stephen King's Dark Tower series. It went to hell when he was forced to write a shitty ending. And he wrote it out of spite. In fact Stephen King is a great example of a series or books with what the fuck endings.

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So I finished it just now.

 

 

I just have to say, what is everyone's problem with the Ending? I chose the paragon ending, controlling the Reapers, as I didn't want Earth destroyed, and I didn't what the syntethics destroyed, and I didn't want everyone to be a hybrid. But I read up on the other two endings, and I'm okay with them too. I wouldn't have them any other way!

 

I love the ending! I'm gonna youtube the others later.

 

My only complaint, is that unlike the other two games, the romance doesn't warn you about the "point of no return". I kept the Liara romance from ME1, didn't do anything with anyone in ME2, but then got distracted with Traynor in the shower and poof there it goes. I'm guessing Liara's "gift" at London would be a lot better with the romance? Or not? Sigh...

 

Also, the kid at the end said "tell me more about the Shepard". I guess in the future, Shepard is a new word, or most likely a title like "The Messiah" or something.

 

 

 

I think people have two main problems with the ending:

1) The catalyst makes it kinda "Matrix Revolution-y".

 

2) The shortness of it has some pretty grim implications. Without any clarification, the mass relays being gone pretty much fucks everybody who wasn't on their home planet when they went. Tali? She's stuck on earth, never to get her home on Rannoch. Wrex? He's never going back to Tuchanka to rebuild his homeworld. If there's some way that isn't true, Bioware didn't say it.

 

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Well, they're not entirely screwed without the relays, regular FTL travel is still possible, though depending on how far from home they are it would take them years to get there (so yeah individuals of a species are probably screwed just because they won't be able to get the resources to send a whole ship across the galaxy just for one person, but large groups like the Krogans on Palaven could probably swing it).

 

It would have some pretty devastating consequences for the galactic economy though.

 

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He moves around a lot in mine; all the crew do. This particular instance was just after the main mission on Tuchanka.

 

At one point, Garrus was down in the lounge deck bit with Liara, discussing stuff. Javik had been down to where Jack used to hide out, because he can 'sense' the memory of a place. Because of this sort of thing, I always go and see what the crew have to say after every mission.

Edited by Hot Heart
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I feel the outcomes would be something along the lines of:

 

Bad ending: You've cocked up your alliances. There's no Rachni, the Geth are disabled, the Collector Base destroyed and its intel gone, the human fleet diminished against Sovereign etc etc. As the crucible moves into place the Reapers beat back on the much weaker force blowing the fleet and Crucible sky high. You get a shot of the Normandy going in for a final ditch run against Harbinger and *BWZAAAAAMMM* red screen, fade to black. Then fade in to a distant garden planet....

The-Dawn-of-Man.jpg

(or whatever, just something that's "the next cycle". You lost, but there's still a chance next time around. Maybe have one of Liara's beacons getting buried over, playing the entry on Shepard.)

 

Alright ending: The crucible is in place, it fires, but as you've not got a full force working in it, it only takes out the Reapers in Sol. Your ground crew are dead from the attack just before the beam, and the force is battered. You've saved earth but there's still more battles to come. in order to save the galaxy. Oh maybe have the Normandy blown up depending on how well you stocked up on allies, but keep Shepard alive since using crucible doesn't have to mean = blowing up the citadel. Maybe if you've had the Collector base around then the control stuff has been able to be retrofitted in and that becomes an option (so at least you have a fleet of Reapers now).

 

Good ending: You've built up your allies across the games, the crucible is fully armed and operational, your fleet is stocked with the best in the galaxy. You activate the Crucible, boom all Sol based reapers wiped out/controlled(synthesis ain't an option, that's silly). Beam fires to the Mass Relay and spreads across the galaxy (with the Mass Relays still in-tact cos I ain't retarded). Hooray

http://www.youtube.com/watch?v=07M3waPg6DU

Shepard and his most consistent/current lover retire to Earth. Maybe some speech from Shepard, maybe him as Councillor Shepard?

Then credits and "Tell me more of the Shepard"

 

Alien God Kid? Non-existent. No need for last minute adjustment of lore. In fact just take him and his dreams out the game. Maybe include a pre-Beam segment against Harbinger? Possibly the option to fight n take him out, or to run for the Beam. Maybe having both with an equal opportunities of losing your ground crew. I guess depending on other earlier choices, maybe a built up enough force will let have some support come in and fend him off. Potentially have running with a high chance of escaping damage to make it to Citadel, but meaning Harbinger is still around and have him attack Normandy?

 

Either way there's plenty of ways to have prior choices have more of an outcome on the end, without last minute lore adjustments or stuff as lame as a last minute choice of "What is your favourite colour explosion?"

 

 

I don't even have anything to add, heh.

I think the winter space and tali's photoshop are the two blatant rip-off's people have found. Maybe there's more, but no others that have become known internet-wide.

Full updated picture

 

 

13315720621303.jpg

 

edit: Aaaaand, I also found something interesting about the ending

http://www.gamefaqs.com/boards/995452-/62194525

Edited by Maritan
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The one where his neck isn't attached to his face? That really pulled me out of the game when in the hospital scenes. Not only was it not attached properly but the torso was so low res n low poly.

 

As for the alternative ending I have heard whispers, but nothing concrete, that the orignal ending by the lead writer dude was dropped, and traces of a final battle with Harbinger are in the games code. But I've yet to see anything solid on it. That alternative makes more sense in that it does offer an option of the Reapers "winning", which I felt was off in the current ending. No matter what, the reapers "lose", seemed weird.

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I don't see one where his neck isn't attached to his face. The low res torso is what I was talking about. Guess it's a PC issue.

 

*Edit* - If that original ending thing is true it certainly makes the ending more satisfying in terms of wrapping up past hints.

Edited by TheMightyEthan
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Bioware have responded with regards to the DLC

http://www.forbes.com/sites/erikkain/2012/03/12/bioware-and-ea-respond-to-dlc-controversy/

 

Thing is they could just come out with these things all well in advance (not helped by the Prothean DLC been a footnote on the CE advertisements) and not have to wait until folks dig apart the game and go "hey look, this guy is actually in the game" before responding. Bleurgh give it a couple years, well out of the "we need to sell this game" period, and I bet we'll see a few "yeah ME3 was a mistake" type comments.

 

However, because the plot of ME3 is so richly interwoven with the character interactions and moments, you simply cannot use a DLC module to ‘insert’ a new character.

A richly interwoven narrative does not introduce technical limitations to the Unreal Engine. There's also still the contradiction in "We made this during certification" and "we include the character in the game cos we can't put him in through DLC". You did one or the other, and since the dude is clearly in the game they clearly didn't wait until after the game was done to work on the DLC.

 

Oh thoughts on the ending I've had for a few days but carry on forgetting to put up:

I think it's a case of fucking themselves over with carrying over so many choices throughout the games. Probably ended up with a few hundred choices over the trilogy leading a potential few million variations. In the end it's simpler to go "fuck it, give everyone the same three endings". Up next for me is Alpha Protocol as my RPG cycle, I hear that actually does well with it's ending variations.

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I'm not kidding guys. I think my cynicism over this game is borderline broken nerdy heart.

 

No other game series has fucked me over so much with the ending.

 

Like manly tears would pour out of despair if it wasn't for my hate for Bioware not admitting they fucked up.

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I'm normally a very cynic person, and I invested a lot of time and money into this series, but the ending doesn't bother me nearly to the same extent as it does to some others. It could have been better, sure. And the type of ending used I feel is more suited to one-off stories where interpretation can be quite fun. Shadow of the Colossus and Silent Hill 2 come to mind. The ending of an epic trilogy would have made better use of the traditional 15 to 30-minute resolution cutscene. Having the cutscene include bits "unique" to my Shepard would have been a very rewarding and satisfying experience. Still, memories of fantastic sex don't repulse me after a breakup. The amount of fun I've had playing all three games isn't invalidated by the ending. Mass Effect will always hold a special place in my memories, but there will be other games in the future which will grab hold of my attention in the same way the original Mass Effect did. And when it does, I'll immediately start writing rough drafts for the death threats I will send to the developers once they fail to meet my unattainable expectations for the ending that will have been building up for five years.

 

Somewhat unrelated:

-Calling on Kalros to defeat a Reaper

-seeing Mordin cure the genophage while humming before dying

-giving Tali and the quarians Rannoch

-watching Grunt come out of the rachni cave alive

-stabbing Kai "cereal killer" "she totally wants Mai" Leng to death

 

were my favorite parts of the game, and completely make up for the ending's shortcomings.

 

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I used to think like that. till I realized this was it and we wouldn't get to see where these characters go from here except maybe a mention of them in a future ME game.

 

 

No. I wanted a resolution. No excuses. Good for you for being more mature than the rest of us. I am not writing death threats, I'm just angry they can't admit they fucked up with the ending and apologize for giving us such a botched/rushed bullshit ending. which they never will because their smugness is above 4000 ems.

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Oh thoughts on the ending I've had for a few days but carry on forgetting to put up:

I think it's a case of fucking themselves over with carrying over so many choices throughout the games. Probably ended up with a few hundred choices over the trilogy leading a potential few million variations. In the end it's simpler to go "fuck it, give everyone the same three endings". Up next for me is Alpha Protocol as my RPG cycle, I hear that actually does well with it's ending variations.

 

This is really general, but I'm going to put it in spoilers anyway just in case:

 

 

I think that's a big part of it, and I understand that the War Assets thing was really the only way to take into account every single choice you made, and honestly it was a fairly clever way. I do think they should have included at least some nod to the choices you'd made in little short scenes at the end of the game (or hell even text descriptions with still images would have been better than nothing) reflecting what happened to a few of the key people. I also think that the ending should in some way have been more affected by your past choices, rather than giving you the same three choices no matter what (though I do understand that the consequences are slightly altered by your EMS, which is affected by your choices). Again, that could have just been based on major decisions, like whether you saved the Rachni queen, or whether you destroyed the Collector base (like Dean said, maybe make controlling the Reapers only an option if you saved the base). That kind of thing would have gone a LONG way toward making the ending more personalized.

 

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I did the whole Tuchanka mission and got to see Garrus and Joker swapping jokes. I frickin' love Garrus!

 

That's the one thing you can't deny about this game over ME2; character interaction. I think Strangelove mentioned it before, but your squad members seem to have a lot more to say while on a mission rather than a quick quip.

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they never will because their smugness is above 4000 ems.

 

:lol:

 

I wasn't saying you were writing death threats. I was talking about what I've been seeing on other places on the web. Apologies if it seemed targeted at you. I understand how you and a shitload of others are feeling. I think it's just a case of a problem inherent to making something so grand in scale and uniquely personal at the same time. Add to the fact that gaming is constantly becoming more mainstream, the marketing behind this game was almost ludicrous, and the Bioware forums have a ginormous community, you're bound to be left with a huge variety of people who play this game and have easy access to a place where support for any given idea can grow to press-worthy proportions in hours.

 

The ending could have been better. Easily. And while it's almost a given that there would be considerably less people speaking out had they used any of the myriad different endings proposed by gamers, there would still be an outcry. If the ending had been like user13356 on XYZgamingforums suggested, then 80% of the same people who are currently dissatisfied would still be dissatisfied.

 

You can't please everyone. And when you make something that has the scale of all galactic life, and you allow players to shape and customize their stories (even in limited fashion), and give them 5 years to come up with certain expectations for the pre-announced war with the Reapers, you won't even be able to please a large minority. Add all the issues players have had over the years with BioWare due to EA's monetizing schemes and directional nudging, I don't see how BioWare could have stayed paragon in the eyes of their faithful.

 

I don't see how an apology is likely or would make things better. EA has made BioWare a phenomenal cash cow. This trend of worrying more about the money to be made than the critical appraisal of the fans will not slow down. Gamers who take gaming serious (as opposed to fun diversion, like most of the current market) will continue to lose their voice in decisions made by developers as long as they work for publishers whose sole purpose is to make money. An apology would still leave both dissatisfied gamers and developers with a stale taste, even if the outcry diminished. The only solution would be to add a free DLC with a conclusion to the characters. But EA would never give DLC for free. And even if they're paid, BioWare would not have the creative influence to make something that would please the fans because thousands of people have thrashed their morale. They would create the DLC out of spite, because fans demanded it and/or EA ordered them to do it.

 

The only way I see an acceptable DLC conclusion coming out is if there were no backlash, if people had somehow stayed positive while talking about the game and casually but constantly mentioning that the ending was weak. Then, after some time, BioWare would take it upon themselves to work on their own time and release the DLC for the fans, free of charge. With all of this negativity going around, I don't see how any conclusion that comes out will appease the critics.

 

I'm not saying you shouldn't be angry. Hell, I was a bit angry when Deception came out. I was downright pissed when I found out I couldn't import my Shep's face (luckily I used the workaround before it actually came out, so I wasn't pissed for very long). I know the feeling of betrayal through lack of effort from BioWare. I'm just saying I happen to not be angry at the ending because I liked the game's middle content.

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