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Mass Effect


AcidCrownie
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Andromeda  

10 members have voted

  1. 1. Do you plan to get Mass Effect Andromeda?

    • Yes
      5
    • No
      1
    • Maybe, I need to see more
      3
    • Already have it preordered
      1
  2. 2. If you are getting Andromeda, what system will you play it on?

    • Playstation 4
      5
    • Xbox One
      0
    • PC
      4
    • I'm delusional and think I'll be able to get it on Switch
      1


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  On 3/24/2012 at 6:03 PM, Deanb said:
For example powers like Overload work on both shields and geth/robots, but not on barrier enemies.

 

That's how it was in ME1 & 2, but in 3 Overload is also the most effective power against barriers. Warp now does jack-crap to barriers but is extra effective against armor and health.

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  On 3/24/2012 at 5:53 PM, Strangelove said:

Is it sad that I have yet to grasp the difference between a lot of the stats? Im still not quite sure what power damage is. I get shields and health and damage. But shit like power cooldown and shit like that Im confused about. Some of it I just thought was bullshit. Especially all the different types of ammo. There are so many fucking types of ammos and so many different powers that are just for shields or for when you dont have shields. Im sorry, I dont think im an rpg gamer anymore. I hate having statistics in my head.

 

My head blew up when I tried to read the description of the piercing mod for guns. Seriously...what?

 

Time to get my nerd on. A lot of this is just gonna be repeating what others say, but there's new info too.

 

General

-----------

Power Damage: Increases the damage of biotic and tech abilities. This will still increase the damage of abilities that seem to fall into neither category, such as Concussive Shot.

Power Cooldown: Reduces the cooldown time on biotic and tech abilities. This will still reduce the cooldown of abilities that seem to fall into neither category.

 

Ammo Types

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Incendiary Ammo: Does bonus damage against armor. Increases weapon damage. Has a chance to panic organics.

Cryo Ammo: Has a chance to chill/freeze enemies. Chilled enemies have weakened armor, are slowed, and take bonus damage from all sources. Frozen enemies are unable to move, cannot regenerate health, take bonus damage from all sources, and have a chance to shatter.

Disruptor Ammo: Does bonus damage against health, shields, and barriers. Also has a chance to stun enemies, both organic and non-organic.

Armor-Piercing Ammo: Does bonus damage against health and armor. Ignores a percentage of enemy armor. Allows shots to penetrate cover.

Warp Ammo: Does bonus damage against health, armor, and barriers (no bonus damage against shields). Weakens armor and also deals additional bonus damage against enemies that have been lifted into the air by biotics

 

Abilities

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Overload: Effective against barriers AND shields, as well as synthetics. Does reduced damage against organic enemies.

Warp: Effective against health and armor. Prevents health regeneration.

Incinerate: Effective against health and armor. Prevents health regeneration. Causes organics to panic. Does reduced damage against synthetics.

Cryoblast: Has a chance to chill/freeze enemies. Chilled enemies have weakened armor, are slowed, and take bonus damage from all sources. Frozen enemies are unable to move, cannot regenerate health, take bonus damage from all sources, and have a chance to shatter.

 

That's all the major ones. I can add more later, if need be.

Edited by Vargras
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Woo! Unlocked an Asari Adept.

 

Also, while I'm here, I figure I should clarify my 'thing' about the catalyst now I've finished the game and been checking behind spoiler tags.

 

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Oh, and I had a totally badass moment with my Asari Vanguard earlier. Right at the end of a round, there was an Atlas remaining that another guy and I were attacking (fortunately, it was focused on him). Just then a Nemesis runs alongside the Atlas, just as I fire off the killing shot. I then charged the Nemesis and immediately swooped away as the Atlas exploded. Took out half my shields but it killed the Nemesis. Totally worth it.

Edited by Hot Heart
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  On 3/25/2012 at 1:54 AM, jimmuhpage said:
  On 3/25/2012 at 12:56 AM, DukeOfPwn said:

I don't feel too strongly about the issue one way or the other, but for what it's worth, I really agree with Chuck Jordan and Dave Grossman.

Same. Both of them put it better than I ever could.

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  On 3/25/2012 at 2:05 AM, DukeOfPwn said:
  On 3/25/2012 at 1:54 AM, jimmuhpage said:
  On 3/25/2012 at 12:56 AM, DukeOfPwn said:

 

I don't feel too strongly about the issue one way or the other, but for what it's worth, I really agree with Chuck Jordan and Dave Grossman.

 

Same. Both of them put it better than I ever could.

 

I think the person I agree with most is Susan O'Connor. From the get-go Bioware sold the Mass Effect series as a player-authored experience, but then they shat on that concept with the ending. I think if we were talking about a strictly developer-authored game I would be on the side saying don't change it. The Legend of Zelda isn't the player's story, it's Zelda and Link's story, and it's definitely a developer-authored experience. Mass Effect, on the other hand, was always billed as a player-authored story and as a result I don't think it's unreasonable for players to expect some acknowledgment of their story.

Edited by TheMightyEthan
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So I finished it. Finally.

 

 

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  On 3/25/2012 at 4:24 AM, Atomsk88 said:

Judging by your previous comment, you let

Morinth live? Terrible mistake as far as Mass Effect 3. Same with whether you handed Legion over to Cerberus; his cameo is as a repurposed assassin enemy type during the Cerberus Headquarters mission.

 

 

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  On 3/25/2012 at 4:32 AM, Atomsk88 said:

I know about it, it's why I compared it to the other character. After I completed my game, I looked at alternative scenes like the Wrex-Wreav difference, so I got a chance to see some choices affected by Mass Effect 2.

 

Yeah. I mean, I get why they did it, it just seemed sort of like a forced way to get one more character in there when the game already felt like one giant coincidence.

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  On 3/25/2012 at 4:10 AM, Sporkwaffles said:
So I finished it. Finally.

 

 

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Yeah this concept only works for one of the three endings. It'd be interesting but in 2/3 endings it wouldn't be a possibility unless they choose someone else to be the main character.

 

It'd be extremely interesting if this is the way they decide to go. A sad ending and twist, but at least it would have closure.

 

Then again this 99.99% assured to be bullshit as many people have claimed "i work for [bla] company here's a leak" before and a GRAND GRAND majority of them ended up being bullshit.

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