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Crysis 2


Pirandello
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One question though: in the original crysis, you could grab soldiers by the throat and give them a good chuck off of the roof of a building or into the water. Can you still do this? I can't figure out the control to grab a person.

 

Hold SQUARE or X(?) depending on your console to grab a dude. Press R1 or RT to throw them, longer press = longer throw.

Edited by Thursday Next
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One question though: in the original crysis, you could grab soldiers by the throat and give them a good chuck off of the roof of a building or into the water. Can you still do this? I can't figure out the control to grab a person.

 

Hold SQUARE or X(?) depending on your console to grab a dude. Press R1 or RT to throw them, longer press = longer throw.

 

 

So I have to hold it? Cool. Kept pressing x, or clicking to melee. Didn't even think of holding it down. Thanks!

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EA didn't develop the multiplayer, nor are they responsible for servers. MS and Sony are responsible for the servers on their platforms, Crytek for PC.

 

Yeah, I know that. When I was talking about the market and EA, it was to do with the game as a whole.

 

Ok... how can I put this...

 

I know for a fact that EA are not directly responsible for the content of the game. Any design choices, art choices anything that wasn't the box, the marketing or the delivery of the product were made by Crytek. EA advised and supported Crytek where requested but the multi player, the single player, the menus, were all developed by Crytek.

 

The game as a whole would have been developed the way it was with or without EA's involvement, the market can take their share of the "blame" (if that's the right word) though.

 

I stand firmly corrected. ;)

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How many of you have actually sat down and played it?

 

To me, it's the most fun I have had with a first person shooter since, well, the original Crysis.

 

Let's get down to the nuts and bolts: There is nothing wrong with simplification as long as the end result is a well balanced and fun game.

 

Case in point: Assassin's Creed 1 was huge! Fucking huge, and dwarfed both AC2 and Brotherhood. But that hugeness came at the expense of actual gameplay elements. You were given a sandbox with just the bare minimum ammount of toys and no real sense of direction with what to do with everything. The overall narative was weak compared to the later entries.

 

Same seems to apply for Crysis 1 vs 2. Don't get me wrong, I loved every second of Crysis 1. It still is an excellent game, but the overall narrative was weak and the open endedness of it did little to push an overall sense of urgency. It seemed you could easily pull yourself out of the realism because doing sandbox style stuff was just as fun if not more fun than actually progressing through the story.

 

Crysis 2 narrows the scope quite a bit without sacrificing too much on visual detail and gameplay length. I don't know exactly how far I am into the game, but suffice it to say that most first person shooters seem to just sputter to an end around the 5-6 hour mark. It seems the story just kicked into overdrive for me around this mark.

 

For every new area I encounter, each environment is different and refreshing and there is focus on what exactly needs to be done to get through the area and on to the next one, all-the-while never lacking in narrative. I like that. I don't mind the directed experience as long as I am not walking down endless corridors and hallways, or just a straight tunnel (insert pretty much any call of duty game here).

 

As far as the suit being less powerful, seems like a bullshit claim to me. The suit feels better in two that I does in original crysis. The recharge time is excellent. It always seemed like you were waiting for your suit to recharge in the first game. when you were surrounded, do you use it all on stealth in hopes to flank 2-3 dudes? Do you run away and drain it on speed? Always waiting for the thing to recharge really killed the action bits when you were endlessly pounded by a massive force of dudes.

 

In this game, recharging is done within 4-5 seconds if you're empty. You eventually get suit mods to tailor how much energy usage the suit consumes. I can sprint a pretty decent distance before completely draining now, which in practice means, I can be surrounded in all angles during an ambush type event with maybe 80-90 percent, go into cloak and sprint to a location that I know is safe out of harms way and still have energy left. Add on to the fact that the closer you are to to full energy the lesser the lag on full recharge time. That wasn't even possible in the first game. If I want to pick someone up and power throw them, I don't have to switch to a specific mode to do it, I just do it. Balancing between strength and speed is no longer a pain in the ass, you are much more able to change your tactics on the fly. Really adds alot of dynamism and flexibility with your suit that was somewhat lacking in vanilla crysis.

 

Overall I like what has been done to the game so far, and I keep having to tear myself away from it because I don't want to finish the campaign so fast. Not many action games can hold my interest the way that this game has. But then again, I'm one of the crysis fanboys so as long as they didn't fuck it up too much I would be happy.

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I've played quite a few hours more of the MP demo than it really deserved, in case it would get better.

 

 

 

 

Well, it did, but not enough.

 

It feels like Call of Duty: Nanosuit Edition, and while the Nanosuit certainly adds a few elements of strategy, it's not enough for me.

 

If you enjoy Call of Duty style games, then sure, this may be a game for you. As for me, I liked Crysis 1 because it did quite a lot of things in more oldschool ways. For example, holy fuck weapon pickups, I don't remember last a shooter actually asked me to control weapon respawn points!

 

 

 

 

I like what they've done to the suit powers, with the exception that I would like Armor to be the default mode if you're just walking around; my biggest issue with Crysis 2 is really how quickly everyone dies outside of Armor mode.

 

 

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I'll open by stating I've played about 2-3 hrs of the "beta" release in Feb. So things could of changed midway through the game.

I'll agree that the pacing on C1 was a tad slow, there could be long gaps between enemies, but it was an island, it had random patrols. Not like I was attacking Korea itself. And if you gave up any attempt at stealth you could just hop on-board a boat or jeep and make the time between firefights much much smaller. Though I kinda liked the longer walks. Let you take in the atmosphere. Glance across the opposite beach.

C2 is much much faster paced, but there's very little time for a break and compared to C1 it's right on the other end of the spectrum, gets very claustrophobic at times. Obviously you can't really make the buildings as big as beaches and forests, but your first step might not be to set it in buildings. Also the only vehicle I've driven up to now is some tank in an almost on-rails sequence. You just drive straight down a highway n through a tunnel, shoot your gun at outposts as you pass. Tad dull.

 

The suit charge is much faster than in the first. Buuuttt be aware the first was on PC and there was plenty of very handy ini files that I know a fair few of us tweaked to make the suit feel right. so not everyone experience may be the default. I liked using stealth and that drain way too fast to be useful so yeah I upped the capacity a bit. And I will add that the control scheme for suit powers have been vastly improved. It's the only bit of the game that has been improved though (imo)

 

The MP I've covered before. C1 had vehicles, huge maps. You upgraded per match, bought cool weapons. C2 has you on ports and rooftops playing COD with suit powers. It feels more like a COD mod than Crysis Wars successor. You can probably fit all of Crysis 2 maps within one of C1's maps. There's plenty of COD clones, why didn't they stick with the old formula and have a unique(ish) MP mode?

 

My general dislike of the sequel doesn't just come down to the game itself but the stuff surrounding it too. The leak which was instantly blamed on pirates despite it being an internal build, the Press Start on PC. The vastly stripped down graphic settings on the PC release, no DX11 support on launch. They took Crysis, took out the nano suit and threw everything else in the bin, then put the nanosuit in a COD clone.

It's a half arsed sequel spun out to get as much copies sold on as many system it'll work on and shitting on the original game along the way and I just don't feel that that's the kind of stuff that I'm wanting to buy into.

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I' ve played quite a few hours more of the MP demo than it really deserved, in case it would get better.

 

 

 

 

Well, it did, but not enough.

 

It feels like Call of Duty: Nanosuit Edition, and while the Nanosuit certainly adds a few elements of strategy, it's not enough for me.

 

If you enjoy Call of Duty style games, then sure, this may be a game for you. As for me, I liked Crysis 1 because it did quite a lot of things in more oldschool ways. For example, holy fuck weapon pickups, I don't remember last a shooter actually asked me to control weapon respawn points!

 

 

 

 

I like what they've done to the suit powers, with the exception that I would like Armor to be the default mode if you're just walking around; my biggest issue with Crysis 2 is really how quickly everyone dies outside of Armor mode.

 

 

 

You should clarify that you are not talking about the single player campaign.

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He generalizes the whole game after that point though, especially once Crysis 1 comparisons are brought in.

 

For example:

 

If you enjoy Call of Duty style games, then sure, this may be a game for you

 

Well yeah? The whole game isn't the MP experience. The same can be said for CoD even although that's always overlooked after the first month of release.

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It's a half arsed sequel spun out to get as much copies sold on as many system it'll work on and shitting on the original game along the way and I just don't feel that that's the kind of stuff that I'm wanting to buy into.

 

Sounds like a sense of self entitlement to me. There are alot of things that just work in the game, and if you would give it a chance without resorting to PC vs Console debate or previous expectations on what a PC game, or what a Crysis game should or should not be, you would find that it is a pretty great cohesive experience overall, and far from the typical Call of Duty fare. I'm not trying to "sell" the game as much as I am trying to state, Crysis 2 is a great experience, and if you would let your preconceptions go and look at it objectively, it's alot better than you give it credit for.

 

I would say that it plays like Metal Gear Solid on steroids, but since you obviously aren't a console fan you can't really relate.

 

I hate to resort to calling you out on your own forum, but you're not looking at the game through an objective lens, but rather from the viewpoint of a PC gamer who feels jaded that the game went multiplatform.

 

In my opinion, if they can juice this much performance out of such a sophisticated graphics engine and put it on 6 year old technology and make it playable, more power to them. I can't wait to see what else can be done with Cryengine 3.

 

I will agree that the Multiplayer greatly leaves something to be desired, but I will say that there is still room for mods and first party support down the line with regards to the PC version, so 6-8 months from now we will see if Crytek holds to their claim that they haven't forgotten about the PC gamer. I would like to to see Bad Company 2 sized maps myself utilizing Crysis 2's framework...

 

Again, my entire opinion is based on the experience I have had with the single player portion and how the game plays in comparison to other $60 first (or third) person shooter single player story driven games.

Edited by Arionfrost
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I think Crytek's biggest mistake in the Multiplayer mode is to have locked away different game modes until you've ranked up. I get that they want you to have the basics down first, but having to wait till you and all your friends are at X level before playing Capture the Flag is monumentally retarded.

 

I'm not a fan of team death match, even less so of death match. I much prefer objective based play, so at the moment I'm being punished until I can get to a mode I want to play (and that's with the Nano Edition XP boost that puts me straight in at level 5).

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Sounds like a sense of self entitlement to me. There are alot of things that just work in the game, and if you would give it a chance without resorting to PC vs Console debate or previous expectations on what a PC game, or what a Crysis game should or should not be, you would find that it is a pretty great cohesive experience overall, and far from the typical Call of Duty fare. I'm not trying to "sell" the game as much as I am trying to state, Crysis 2 is a great experience, and if you would let your preconceptions go and look at it objectively, it's alot better than you give it credit for.

 

I did give it a chance. By Cryteks own accounts I was one of the first 10,000 folks to play Crysis 2. Apart from the T-pose models every now and then the game is pretty much done and the game play was certainly in place. The MP demo also confirmed the limited configuration options weren't something just missing from the internal build until later.

And yeah when I bring up COD it's very much on the MP aspect. I liked the first's MP, so was hoping C2 would bring a larger population and more robust security (C1 was pretty bad for hacks). Turns out C2 MP was nothing like C1 so that idea went right out the window.

And I don't really have many expectations on what a Crysis game should be like other than the original Crysis game. When buying a sequel to a game I at the very least expect the basic functionality of the original.

What I don't expect is to go from

crysis_settings.jpg

 

 

To <Gamer><Hardcore><Advanced>

Which just three settings would be vaguely passable if it was the common and understood Low/Medium/High. Gamer/Hardcore/Advanced means jack shit, especially when it's a cycling list meaning there's no start or end to help you guess in which of high to low they are.

And the press Start. Was that taken out the final release, it was brought up many times before release as one of the more glaring errors. Crytek are a company that have developed PC games and advanced powerful PC engines for about ten years now. They're the company that for many years set the bar on PC games, and then they made Crysis 2. A game that they have assured the press is "built for PC and ported to consoles" (or whatever the quote is). They shouldn't of even had to have given assurances.

CryEngine 2, which CE3 is very heavily built off (for all intents n purposes I doubt it's built from scratch) had all these options, you'd expect the newer and more advanced engine to maybe even throw in a few more.

I don't give two shits on it going multi-platform. Or at least I wouldn't if in my opinion, and it's very heavily backed up, the PC version hadn't suffered as a result.

(And I am a console fan, I'm just more of a PC fan. I've got a PS3 next to me, I'll grab the household Wii/360 as n when, and I even have my own 360 pad)

 

I may one day buy the game. If the MP was up to par I'd of picked it up ASAP, but that's not happening now. Maybe when it's £10 in a sale down the line and if some promising mods come out for the game. Maybe.

 

And again my experience of the game is with the PC SP and MP demo and the 360 Demo, original Crysis, some CryMods and a bunch of modern FPS titles on a few platforms. If we're waving "my opinion count more than yours" dicks around that is.

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I don't think there's anything wrong to judge a game based on expectations created by previous entries in the series. It's perfectly fine to be disappointed in a sequel when it is more generic/loses the individuality of its predecessor.

 

Disclaimer: I'm not saying that's what happened with Crysis 2, since I haven't played any Crysis game for longer than necessary to benchmark, but that's the kind of complaint I keep seeing.

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I'm saying people should be judging the game based on playing the actual game, not the demo.

Seeing as how the demo is the only way the developer provides for me to try it before I buy it...

 

Are EA expecting me to pirate it to try before buying or something? :sherlock:

Agreed. Saying "you shouldn't judge games based on the demo" is akin to saying "even if you didn't like the demo, you should still buy the full game just so you can confirm that you don't like it."

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I'm saying people should be judging the game based on playing the actual game, not the demo.

 

That is silly. People would then buy a game despite them not liking the demo, probably find out they didn't like the actual game, but by paying for it, tell EA to make more games like that. And paying for a game only to have the right to bash it is also stupid, because that means reviewers should give over-the-top scores because they get free reviewer copies. Nevermind...

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