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Crysis 2


Pirandello
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SSR notice the reflection off the panel.

 

Tesselation is usually not hard to see but I can't see it on the first pic. On the bricks it's easy to see though.

 

POM gives the dirt texture some depth through shadows.

 

SSDO makes the shadows more complex and the lighting a little more dynamic.

 

I guess everything does look a little less flat with tesselation stuff. Didn't notice the reflection before, cheers for the tip.

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Sometimes it's the subtle things that make a difference.

 

Agreed. There's a reason why people always look back on Metroid Prime's "Samus's face reflects on the screen when there are bright lights" feature with fondness. You don't need obnoxious depth of field or motion blur to notice that they add a significant amount to the overall package.

 

Not to mention those pictures are tiny. Subtle effects are going to be hard to spot, but that doesn't mean they're not there or that they don't matter to the game's overall aesthetic.

Edited by RockyRan
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  • 2 weeks later...

Here's Tom's Hardware's benchmark on it. Looks like "will it run Crysis 2?" will be standard now. The game is super harsh on compys. I will say that on my 6950 it runs great if you turn everything to ultra except objects. Objects stay on extreme or whatever the 2nd highest setting is otherwise my compy gets very upset.

 

http://www.tomshardware.com/reviews/crysis-2-directx-11-performance,2983.html

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  • 1 month later...

That makes sense. I notice that turning the tessellation off makes the game run so much better.

 

haha! "This model may well be the most complex representation of a concrete traffic barrier ever used in any video game, movie, or any other computer graphics-related enterprise.

The question is: Why?"

 

for those conspiracy theorists here: "Unnecessary geometric detail slows down all GPUs, of course, but it just so happens to have a much larger effect on DX11-capable AMD Radeons than it does on DX11-capable Nvidia GeForces. The Fermi architecture underlying all DX11-class GeForce GPUs dedicates more attention (and transistors) to achieving high geometry processing throughput than the competing Radeon GPU architectures."

 

Crysis 2 is part of a Nvidia sponsorship so maybe they did this on purpose to say that it's the "way it's meant to be played".

Edited by Yantelope
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Water tessellation everywhere! Its like the game is turning into Waterworld!

 

And

"This model may well be the most complex representation of a concrete traffic barrier ever used in any video game, movie, or any other computer graphics-related enterprise.

The question is: Why?"

Surely the best quote in there.

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  • 4 weeks later...

I saw this from a mile away. The first thing I said when I heard there was a console port coming was "They're going to have to get rid of a shitload of vegetation". That said, I wasn't expecting that much vegetation removed but perhaps they did that to allow them to enable AA without taking such a hit (the vegetation in Crysis is the biggest hitter to AA performance).

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  • 8 months later...

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