Thursday Next Posted June 22, 2011 Report Share Posted June 22, 2011 SSR notice the reflection off the panel. Tesselation is usually not hard to see but I can't see it on the first pic. On the bricks it's easy to see though. POM gives the dirt texture some depth through shadows. SSDO makes the shadows more complex and the lighting a little more dynamic. I guess everything does look a little less flat with tesselation stuff. Didn't notice the reflection before, cheers for the tip. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 22, 2011 Report Share Posted June 22, 2011 Im sure its so subtle that when youre playing the game and youre running around shooting shit you wont even be able to tell the difference. Jesus.... Quote Link to comment Share on other sites More sharing options...
Yantelope Posted June 22, 2011 Report Share Posted June 22, 2011 Sometimes it's the subtle things that make a difference. Quote Link to comment Share on other sites More sharing options...
RockyRan Posted June 22, 2011 Report Share Posted June 22, 2011 (edited) Sometimes it's the subtle things that make a difference. Agreed. There's a reason why people always look back on Metroid Prime's "Samus's face reflects on the screen when there are bright lights" feature with fondness. You don't need obnoxious depth of field or motion blur to notice that they add a significant amount to the overall package. Not to mention those pictures are tiny. Subtle effects are going to be hard to spot, but that doesn't mean they're not there or that they don't matter to the game's overall aesthetic. Edited June 22, 2011 by RockyRan Quote Link to comment Share on other sites More sharing options...
Yantelope Posted June 23, 2011 Report Share Posted June 23, 2011 Looks like the patch hits Monday. I can't wait to check it out. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted June 27, 2011 Report Share Posted June 27, 2011 Anyone downloaded the patch yet? I'm going to give it a go when I get home. http://www.viddler.com/explore/Joystiq/videos/6132/ Quote Link to comment Share on other sites More sharing options...
Yantelope Posted July 12, 2011 Report Share Posted July 12, 2011 Here's Tom's Hardware's benchmark on it. Looks like "will it run Crysis 2?" will be standard now. The game is super harsh on compys. I will say that on my 6950 it runs great if you turn everything to ultra except objects. Objects stay on extreme or whatever the 2nd highest setting is otherwise my compy gets very upset. http://www.tomshardware.com/reviews/crysis-2-directx-11-performance,2983.html Quote Link to comment Share on other sites More sharing options...
deanb Posted August 17, 2011 Report Share Posted August 17, 2011 http://techreport.com/articles.x/21404 Found out why the DX11 patch pushes system too hard: tl;dr - They've tessellated nearly everything, including flat objects that would work with bump maps. And nearly every map has water right across it. It doesn't stop at the shore. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted August 17, 2011 Report Share Posted August 17, 2011 (edited) That makes sense. I notice that turning the tessellation off makes the game run so much better. haha! "This model may well be the most complex representation of a concrete traffic barrier ever used in any video game, movie, or any other computer graphics-related enterprise. The question is: Why?" for those conspiracy theorists here: "Unnecessary geometric detail slows down all GPUs, of course, but it just so happens to have a much larger effect on DX11-capable AMD Radeons than it does on DX11-capable Nvidia GeForces. The Fermi architecture underlying all DX11-class GeForce GPUs dedicates more attention (and transistors) to achieving high geometry processing throughput than the competing Radeon GPU architectures." Crysis 2 is part of a Nvidia sponsorship so maybe they did this on purpose to say that it's the "way it's meant to be played". Edited August 17, 2011 by Yantelope Quote Link to comment Share on other sites More sharing options...
Mal Posted August 17, 2011 Report Share Posted August 17, 2011 Water tessellation everywhere! Its like the game is turning into Waterworld! And "This model may well be the most complex representation of a concrete traffic barrier ever used in any video game, movie, or any other computer graphics-related enterprise. The question is: Why?" Surely the best quote in there. Quote Link to comment Share on other sites More sharing options...
deanb Posted August 17, 2011 Report Share Posted August 17, 2011 In other Crysis related news: http://crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge Quote Link to comment Share on other sites More sharing options...
deanb Posted September 9, 2011 Report Share Posted September 9, 2011 PC: 360: Good luck hiding. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted September 9, 2011 Report Share Posted September 9, 2011 Oh dang. They optimized the crap out of that foliage! Quote Link to comment Share on other sites More sharing options...
Pirandello Posted September 9, 2011 Author Report Share Posted September 9, 2011 Oh dang. They optimized the crap out of that foliage! Yeah, they did it so well, you can't even see the foliage anymore! Talk about optimizing to the extreme! It's like the strain it puts on the system doesn't even exist! Quote Link to comment Share on other sites More sharing options...
deanb Posted September 10, 2011 Report Share Posted September 10, 2011 It looks even worse on other platforms. Though someone needs to learn photoshop a bit better for that first one Quote Link to comment Share on other sites More sharing options...
MasterDex Posted September 10, 2011 Report Share Posted September 10, 2011 I saw this from a mile away. The first thing I said when I heard there was a console port coming was "They're going to have to get rid of a shitload of vegetation". That said, I wasn't expecting that much vegetation removed but perhaps they did that to allow them to enable AA without taking such a hit (the vegetation in Crysis is the biggest hitter to AA performance). Quote Link to comment Share on other sites More sharing options...
deanb Posted May 29, 2012 Report Share Posted May 29, 2012 http://store.steampowered.com/app/108800/ Soo errm. Crysis 2 is now back on steam after a year long absence. Currently fishing about for any official word on the matter. Quote Link to comment Share on other sites More sharing options...
Luftwaffles Posted May 30, 2012 Report Share Posted May 30, 2012 I don't give half a shit about Crysis 2, but I do like the appearance of it on Steam, as perhaps it'd mean better relations between EA and Valve and perhaps some other (better) EA games popping up on Steam one of these days. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted May 30, 2012 Report Share Posted May 30, 2012 My guess is that EA decided that Valve can have its sloppy seconds. Day one purchases will still be on Origin only. Quote Link to comment Share on other sites More sharing options...
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