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Fucking Kotaku


Mr. GOH!
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100 members have voted

  1. 1. Who's your least favorite Kotaku writer or contributor?

    • Brian Crecente
      18
    • Brian Ashcraft
      24
    • Stephen Totilo
      1
    • Mike Fahey
      3
    • Owen Good
      5
    • Luke Plunkett
      10
    • Tim Rogers
      17
    • Lisa Foiles
      5
    • Mike McWhertor [ex-editor]
      1
    • Kirk Hamilton
      1
    • Joel Johnson
      15
    • Evan Narcisse
      0
  2. 2. Who's your favorite Kotaku writer or contributor?

    • Brian Crecente
      5
    • Brian Ashcraft
      9
    • Stephen Totilo
      34
    • Mike Fahey
      8
    • Owen Good
      21
    • Luke Plunkett
      6
    • Tim Rogers
      6
    • Lisa Foiles
      2
    • Mike McWhertor [ex-editor]
      7
    • Joel Johnson
      0
    • Kirk Hamilton
      2
    • Evan Narcisse
      0


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I know this is a load of baloney, but I feel like the PS3 was built by gamers/engineering department and then sent off to marketing to try and sell the hot mess they came up with.

 

But the 360 was dreamed up by a marketing department and then sent down into the bowels of the company to be created by the underlings.

 

I think the Wii was probably made by your mad uncle.

That... actually sounds extremely close to how I see it too. Masaru Ibuka, one of Sony's founders, wrote "The first and primary motive for setting up this company was to create a stable work environment where engineers who had a deep and profound appreciation for technology could realize their societal mission and work to their heart's content." Ken Kutaragi did groundbreaking research and electronics engineering before he was dropped into management and subsequently bombed and ejected. I really wonder what PS4 will be like now that he's gone. Sony has long let engineering get ahead of product design - look at the Aibo and Qrio. They didn't even sell Qrio! And the Rolly... did the world need a dancing MP3 player? Not really, but it's kinda neat to look at... and kinda crazy to think someone would pay hundreds of dollars for one!

 

XBox - I can't say as I don't know it that well. It seemed more about ways of making a concept (DirectX game system) happen rather than "let's apply this new stuff we came up with and stick it in a console!" It would have taken a seriously calculated marketing strategy to crack the game console market, and the original was basically kept afloat by pumping a stream of money into it constantly so it didn't look like a failure. It's definitely a brand vehicle now - in fact it seems they're taking all the stuff that failed when it was "Zune" and calling it "XBox" now. They also managed to convince people multiplayer gaming was something you should pay for - and it worked perfectly. High-level marketing there.

 

Wii - Is Miyamoto someone's mad uncle? That seems likely.

Edited by fuchikoma
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Hahaha. Love it. They couldn't even get interns to weed the trolls from the commenters. How the hell is an algorithm going to manage?

 

Ancient Chinese secret.

 

It seems Totilo asked all the editors to try to curb the discussions, and while they managed to get featured threads that actually pertain to the article, it's odd to see a long string of editors and interns talking back to each other. I'm sure it will eventually clean itself up in due time, but the entire system seems very inefficient.

Edited by PajamaSam
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Im still confused how Denton thinks making commenting more difficult. He doesnt hide his disdain for commenters at all. How does this help him? Dont commenting help page views, which is what makes him money? I really dont know how this business works I guess.

He's said several times that he wishes there were no comments. I think this is his way of removing them; he'll keep making the system worse and worse until barely anyone comments, and then he'll remove the system altogether, because "no one uses it, it's weird!"

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It's not making him richer, page views are declining. However what he's hoping is the new system can hid the "shit" and thus making placing adverts in the comment section, where a lot of people look, more appealing to advertisers who might not want to be associated with some of the stuff that goes on.

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The thing that bothers me about the new Gawker commenting system other than the absolutely flawed reasoning behind it (Doc mentioned to me that it might be to make it more Tablet friendly, which kind of makes sense, despite the fact that that is a viewer base that really doesn't exist in any important form) is just how god awfully designed and broken it is. It's worse than the new Discuss layout, and that says a lot.

 

Branching discussions completely break concentration and focus and completely undermines discourse.

 

I mean, I know next to nothing about web design and this sort of thing. So If you give something to me and I can see its an awful piece of crud, then you know you've done something truly and awfully wrong.

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