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vs. Capcom


SixTwoSixFour
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Gah, FUCK Zero! I NEED my Mega-Man fix! In my ideal world Onslaught would be the final boss again and the Blue Bomber would be there instead of Zero.

So, for those of you that are interested, Brain (that's Brainhurtboy) and I have been having matches online in the evening, and they've been completely fucking awesome. Are there enough interested people that we should Fighting Amongst Ourselves? ...Not like that.

You two (and Chat) are basically responsible for my friend picking me up a copy for my birthday (which was in January). He still feels closer to how Chewblaha feels about it than you two, but another friend of our picked it up, and he's thinking it might be a bit of fun if the three of us play.

 

That said, I was playing SSFIV with him today, and I'd be much more excited to hear about AE (or similar update) coming to SSFIV...but tentatively hopeful that MvC3 will at least be a lot of fun.

Edited by peteer01
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It's almost like Chewy doesn't have a good argument for not liking the game. Although I could be wrong, Chewy is known for his mature and sensible thinking.

Talking with people who own the game, watching WNF, watching YouTube combo clips and matches, reading about the game...I'm pretty darn sure there are some good arguments for not liking the game.

 

From the looks of it, if you take the game seriously and want to approach it as a competitive fighter, it's pretty easy to get upset at the game. I'm not planning to put several hundred hours in the game or play the game seriously like I did with SFIV/SSFIV, and hopefully that means I'll just have a lot of fun playing friends...but I've already heard enough to have a good idea of why people wouldn't like the game.

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It's almost like Chewy doesn't have a good argument for not liking the game. Although I could be wrong, Chewy is known for his mature and sensible thinking.

Talking with people who own the game, watching WNF, watching YouTube combo clips and matches, reading about the game...I'm pretty darn sure there are some good arguments for not liking the game.

 

From the looks of it, if you take the game seriously and want to approach it as a competitive fighter, it's pretty easy to get upset at the game. I'm not planning to put several hundred hours in the game or play the game seriously like I did with SFIV/SSFIV, and hopefully that means I'll just have a lot of fun playing friends...but I've already heard enough to have a good idea of why people wouldn't like the game.

I guess it might be easy to get upset, but I am a veteran of MvC2, and a hardcore one at that. If we're talking imbalance, then that game is the poster-child. Yet somehow, people managed to play professionally and enjoyed it.

My point is that people don't like it for the imbalance, but compared to MvC2, there's none there. Also, Peteer, are you a professional at fighting games? The inputs might be simple, but the combos aren't the easiest thing to pull off. I'll also point out that only one character has an infinite in the entire game, and that same character has an infinite in all three editions of SFIV, a game which you seem to revere. Justin Wong at first didn't like the game, but you can see he came around. I'm confident in the future of the game, and with additional editions inevitably being released, I'm sure the rough patches will be ironed out (i.e. fucking Sentinel!). I have personally played at a very high level of MvC2, and I know that despite a fighting game's imbalance, it's very rare to have something truly game-breaking. There's an article on Shoryuken about this I'd like to link. Read this shit, yo.

http://shoryuken.com/content/only-problem-mvc3-you-3694/

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It's almost like Chewy doesn't have a good argument for not liking the game. Although I could be wrong, Chewy is known for his mature and sensible thinking.

Talking with people who own the game, watching WNF, watching YouTube combo clips and matches, reading about the game...I'm pretty darn sure there are some good arguments for not liking the game.

 

 

All right, but you are missing the point. I wasnt defending the game, I was pointing out Chewy's lack of reason, and that he ignored someone who called him out. The fact that he posted the same thing (This game is for babeez!) twice just proves he was trying to garner some attention, so I gave it to him.

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My point is that people don't like it for the imbalance, but compared to MvC2, there's none there. Also, Peteer, are you a professional at fighting games? The inputs might be simple, but the combos aren't the easiest thing to pull off.

No, I'm not a pro, but I'm not bad either. I used to play local SF3:2I tournaments at a game center in Aichi when I was in Japan in 1997, and I did pretty well...but I learned very quickly that it doesn't take long to find people at a game center who will let you know that you're not that good. I would definitely say I'm above average at SSFIV, and I certainly did my share of reading and contributing over at Shoryuken.com.

 

As for inputs, I don't judge a game based on how easy or hard the combos are, although I've heard that compared to SSFIV (which, again, has some insanely execution heavy (see: desk) combos) the combos are significantly easier to pull off. I prefer if good decision making is more important than good execution in a fighting game. If I do have any problem(s) with MvC3, ease of execution won't be it.

 

I'll also point out that only one character has an infinite in the entire game
Brain, you said that in chat as well...but, without playing the game, it looks like there are multiple 100% damage combos (without X-factor) on YouTube already. How practical they are remains to be seen, but my initial impression remains that MvC3 is the kind of game that will be more fun than SSFIV for casual gamers, while SSFIV is the kind of game that will be more fun than MvC3 for people who want to put hundreds of hours into learning the ins and outs of the game, and play at the highest level they can.

 

I wouldn't mind being proven wrong, and I should be holding a copy of the game in my hands before the end of the work week. I'm glad I'm going into the game with relatively low expectations, either the game is roughly what I'm expecting, and I'll have some fun with friends while it lasts, or it will be better than expected and I'll be pleasantly surprised.

Edited by peteer01
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I'll also point out that only one character has an infinite in the entire game
Brain, you said that in chat as well...but, without playing the game, it looks like there are multiple 100% damage combos (without X-factor) on YouTube already. How practical they are remains to be seen, but my initial impression remains that MvC3 is the kind of game that will be more fun than SSFIV for casual gamers, while SSFIV is the kind of game that will be more fun than MvC3 for people who want to put hundreds of hours into learning the ins and outs of the game, and play at the highest level they can.

 

I wouldn't mind being proven wrong, and I should be holding a copy of the game in my hands before the end of the work week. I'm glad I'm going into the game with relatively low expectations, either the game is roughly what I'm expecting, and I'll have some fun with friends while it lasts, or it will be better than expected and I'll be pleasantly surprised.

Dude, the videos you linked me only show people getting taken from, at most, 75 percent health to 25 percent health. The one you showed me that took a character's full health was a TEAM combo, which included hyper moves, which require charges. In terms of actual infinites, as in combos that can go on forever and can be easily repeated over and over without charges, only Akuma has one. No one else. Also, you haven't addressed the fact that there are also infinite combos in Street Fighter IV, with the same character. I'm not saying MvC3 is anywhere as balanced as SFIV, but it's really not a bad game, and the online level of play is actually quite high. I'm sure you'll understand once you play the game, though.

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It's almost like Chewy doesn't have a good argument for not liking the game. Although I could be wrong, Chewy is known for his mature and sensible thinking.

Talking with people who own the game, watching WNF, watching YouTube combo clips and matches, reading about the game...I'm pretty darn sure there are some good arguments for not liking the game.

 

From the looks of it, if you take the game seriously and want to approach it as a competitive fighter, it's pretty easy to get upset at the game. I'm not planning to put several hundred hours in the game or play the game seriously like I did with SFIV/SSFIV, and hopefully that means I'll just have a lot of fun playing friends...but I've already heard enough to have a good idea of why people wouldn't like the game.

I guess it might be easy to get upset, but I am a veteran of MvC2, and a hardcore one at that. If we're talking imbalance, then that game is the poster-child. Yet somehow, people managed to play professionally and enjoyed it.

My point is that people don't like it for the imbalance, but compared to MvC2, there's none there. Also, Peteer, are you a professional at fighting games? The inputs might be simple, but the combos aren't the easiest thing to pull off. I'll also point out that only one character has an infinite in the entire game, and that same character has an infinite in all three editions of SFIV, a game which you seem to revere. Justin Wong at first didn't like the game, but you can see he came around. I'm confident in the future of the game, and with additional editions inevitably being released, I'm sure the rough patches will be ironed out (i.e. fucking Sentinel!). I have personally played at a very high level of MvC2, and I know that despite a fighting game's imbalance, it's very rare to have something truly game-breaking. There's an article on Shoryuken about this I'd like to link. Read this shit, yo.

http://shoryuken.com/content/only-problem-mvc3-you-3694/

 

Brain I've owned the game since the 02/17/11 and yes there are 100% combo's in this game with the stock 1 meter. Ofcourse, they do not work on the Big 4 (hulk/thor/sent/haggar) who have 1,200,000hp. For your reference here is a link to Trag13's youtube channel where you can find some ver simple 100% setups.

http://www.youtube.com/user/trag13

 

As for Infinites and comparison to SFIV. Akuma's infinite loop in SFIV is character specific and utilizes 1 frame links. In MvC3 it is a up.Fr Tatsu now there is nothing wrong with this as im sure it is probably also char specific but it is indeed not the only infinite in the game. As you are a reader of shoryuken.com i hope you take a moment and look at the multiple setups by desk for chunli's infinites which 1 requires only D.m. in SFIV to pull off the 1 infinite in the game requires insane execution and i for one have not seen it done in any tourney to date and have been unable to complete even 3 loops with Hk>lp. I agree MvC3 is not a bad game it is highly entertaining but the level of online play thus far is basically keep away and rudimentary zoning which is not difficult to counter but incredibly boring to play against.

Generally speaking after reading the linked article and being a avid SC2 player and SC1 vet i can definitely compare MvC3 at this stage as the oh so upsetting, rage inducing(upvote if you catch the reference), extremely "cheap" Zergling 4-pool and SC2 6pool strategies. Ranked matches will show you some of the most cheeze heavy builds as all players are new they are hoping to get out of their destined rank early by mastering the frowned upon aspects of the game. The only bad thing about this is there is alot!

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