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Dragon Age II


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I honestly hate having a plain character with no voice that i have to make myself. It just never feels like me. If anything i feel more disconnected from the world of the game.

I guess since im not a pc gamer im not really used to it. As much as i love the fallout games and dragon age, my character always feels really hollow and emotionless. Thank god dragon age had good companions and thank god that the world of fallout has so much charm.

Edited by Strangelove
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I honestly hate having a plain character with no voice that i have to make myself. It just never feels like me. If anything i feel more disconnected from the world of the game.

I guess since im not a pc gamer im not really used to it. As much as i love the fallout games and dragon age, my character always feels really hollow and emotionless. Thank god dragon age had good companions and thank god that the world of fallout has so much charm.

 

I think a silent protagonist can be awkward at times. It's just that, more often than not, I totally do not relate to protagonists in video games at all. Indeed, I actively dislike many video game player characters. It's better to have someone silent whom I can project onto than an awful character I'm stuck with the whole game. It's why I haven't liked any JRPG's since I was in high school.

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Well the good thing about silent protagonists in old jrpgs is that they had a lot of character in the way they were animated. Especially in squaresofts games. Crono doesnt say shit, but hes very likable and charming and its all in the way hes drawn and animated.

Wjrpgs and current jrpgs blow when it comes to that.

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Wow, so much hate in such a small place. I'm excited for DA2, and I think nearly (if not all) of the changes are quite welcome. Haters, please name ONE bad Bioware game. Oh, you can't? Then maybe you should give them a little credit, and wait til the game is actually OUT to write it off.

 

 

we "haters" aren't saying it's going to be a BAD game, its just not what's expected, wanted. I would like to see them build on what they started / did with DA: O from a gameplay / RPG aspect. Instead, they are building on the story, while cutting away at the rpg aspect. They are basically going from a spiritual successor to Baldurs Gate to fantasy Mass Effect 2, which is a damn shame imo.

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I wouldn't mind the way it's going right now. I'm an action oriented person, which is also the reason why I liked ME2 more so than ME1.

 

In that case...play ME2 or an other action game.

Not to be mean directly to you, this is more a general thing, but I kind of find it retarded that the DA:O formula was such a hit with so many people, but they're now gutting it to make it a hit with the folks who liked ME2...when they already have ME2.

There's enough games on the market they don't all have to become the same thing.

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It's mixed for me.

 

ME2 is better than ME1 due to it's action-oriented gameplay, but I love DA:O due to it being not-so much action oriented and focusing more on being a true RPG (I like no voice in the dialogues. It's called role-playing. Imagine a voice in your head).

 

Thus, I like the changed from ME1 to ME2. I dislike the supposed change from DA:O to DA2.

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But that was achieved by ripping out the RPG soul of ME1 and minimizing character customization options. ME2, in many ways, was a very different game than ME1. My fear is that DA2 will represent a removal of character customization options and become a clickfest punctuated by the standard Bioware dialogue options sections.

 

This isn't necessarily a bad thing. Let's be honest here, how many ammo types did you EVER use in Mass Effect? One? Maybe two? You found a favorite and usually stuck with it, selling everything else. Same thing for the weapon modifications (grenades included). The only upgrading that ever actually happened was just buying new armor and weapons, and hell, you usually only did that once or twice and you were set for the rest of the game. The stats page? Good grief, what a nightmare. It felt fairly ridiculous that I could roll Shepard as a Soldier and be all set up as this top marine and everything, and yet I had to dump points into an Assault Rifle skill just so I could actually aim with it.

 

The ONLY good thing about ME1 were the RPG elements. The rest was improved upon in every way by ME2.

 

As for DA2, I'm the kind of guy who freaks out over the classes - I watch buffs, nerfs, every single modification. My biggest gripe with DAO, as far as classes were concerned, was how bad melee rogues were. They required an obscene amount of gear (most of it bought with gold) before they ever actually started doing any decent damage, and even then, they HAD to be behind the target. Ranged rogues were almost always better.

 

Interestingly enough, they used a rogue for the combat trailer, and it actually looks... fun. It's acrobatic. It's brutal. It looks like what rogues SHOULD have been in the first game.

 

I've got the Signature Edition pre-ordered. I'm excited for it.

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But that was achieved by ripping out the RPG soul of ME1 and minimizing character customization options. ME2, in many ways, was a very different game than ME1. My fear is that DA2 will represent a removal of character customization options and become a clickfest punctuated by the standard Bioware dialogue options sections.

 

This isn't necessarily a bad thing. Let's be honest here, how many ammo types did you EVER use in Mass Effect? One? Maybe two? You found a favorite and usually stuck with it, selling everything else. Same thing for the weapon modifications (grenades included). The only upgrading that ever actually happened was just buying new armor and weapons, and hell, you usually only did that once or twice and you were set for the rest of the game. The stats page? Good grief, what a nightmare. It felt fairly ridiculous that I could roll Shepard as a Soldier and be all set up as this top marine and everything, and yet I had to dump points into an Assault Rifle skill just so I could actually aim with it.

 

The ONLY good thing about ME1 were the RPG elements. The rest was improved upon in every way by ME2.

 

As for DA2, I'm the kind of guy who freaks out over the classes - I watch buffs, nerfs, every single modification. My biggest gripe with DAO, as far as classes were concerned, was how bad melee rogues were. They required an obscene amount of gear (most of it bought with gold) before they ever actually started doing any decent damage, and even then, they HAD to be behind the target. Ranged rogues were almost always better.

 

Interestingly enough, they used a rogue for the combat trailer, and it actually looks... fun. It's acrobatic. It's brutal. It looks like what rogues SHOULD have been in the first game.

 

I've got the Signature Edition pre-ordered. I'm excited for it.

 

Absolutely. I did say ME2 was a better game. Just not as good as it would have been if it had more RPG elements. Just because they sucked in the first one doesn't mean that different, but deep,RPG system would have had to in the second as well.

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Absolutely. I did say ME2 was a better game. Just not as good as it would have been if it had more RPG elements. Just because they sucked in the first one doesn't mean that different, but deep,RPG system would have had to in the second as well.

 

I believe the devs have already said that they're going to cram more RPG elements into ME3. And the amount of variables known so far is simply staggering.

 

Also, mining (like in ME2) won't be required to complete the game. I'm pretty sure everyone had to mine at some point just to finish ship upgrades. :P

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I wouldn't mind the way it's going right now. I'm an action oriented person, which is also the reason why I liked ME2 more so than ME1.

 

In that case...play ME2 or an other action game.

Not to be mean directly to you, this is more a general thing, but I kind of find it retarded that the DA:O formula was such a hit with so many people, but they're now gutting it to make it a hit with the folks who liked ME2...when they already have ME2.

There's enough games on the market they don't all have to become the same thing.

 

Yeah, but even though they're streamlining and simplifying the gameplay of DAII, it doesn't appear to be in Fable or even Diablo territory yet.

 

It looks to still be an 'MMO' in terms of gameplay (click to use this action), just at a slightly faster pace, unless you're getting it on a console (which I think would be a horrible idea).

 

Anyway, I guess we'll see the extent of the streamlining once it is released.

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Yeah, but even though they're streamlining and simplifying the gameplay of DAII, it doesn't appear to be in Fable or even Diablo territory yet.

 

It looks to still be an 'MMO' in terms of gameplay (click to use this action), just at a slightly faster pace, unless you're getting it on a console (which I think would be a horrible idea).

 

Anyway, I guess we'll see the extent of the streamlining once it is released.

 

I'm just glad that melee rogues look decent.

 

I've only ever beaten DAO twice - once as a tank (shut up, I like tanking. Champion/Templar combo) and another as a melee rogue. Melee rogue was... not fun. I had to spend hundreds upon hundreds of gold, complete obscure quests just in order to get the necessary gear, and even then, I HAVE to stand behind stuff to do any decent damage.

 

Rogues in DA2 actually look fun.

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Yeah, I barely played with the Rogues in DA, just didn't enjoy their gameplay.

 

I bashed through the game as a duel-wielding warrior (my MO) with a tank and mages for support, for the most part (though I switched around party members for story reasons).

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Yeah, I barely played with the Rogues in DA, just didn't enjoy their gameplay.

 

I bashed through the game as a duel-wielding warrior (my MO) with a tank and mages for support, for the most part (though I switched around party members for story reasons).

 

I killed Zevran every single playthrough, simply because I looked at it from a usefulness perspective. He's a melee rogue, and Leliana is practically set-up as a ranged rogue from the get-go. Thus, Zevran dies.

 

My party comp ALWAYS had Wynne and Morrigan, though the third person varied depending on how I was feeling. It was typically Shale though, simply for the dialogue alone. God I love Shale.

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I killed Zevran every single playthrough, simply because I looked at it from a usefulness perspective. He's a melee rogue, and Leliana is practically set-up as a ranged rogue from the get-go. Thus, Zevran dies.

 

My party comp ALWAYS had Wynne and Morrigan, though the third person varied depending on how I was feeling. It was typically Shale though, simply for the dialogue alone. God I love Shale.

 

I didn't have the heart to kill any of my party members - I got everyone's affection for me up to max, even if I didn't use them.

 

You just reminded me though - I completely forgot that about halfway through the game, I stopped using Morrigan and started using Leliana. I initially thought she was worthless, as her attacks with ranged did peanuts, but as she got stronger, I got her better weapons and she maxed out Ranger, she was pretty darn amazing. Also, I spent a lot of the game being too lazy to read her name and thinking it was 'Lei-lana" - I do that sometimes.

 

And yeah, Shale was amazing. Gahh, that game had amazing characters and voice acting.

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I didn't have the heart to kill any of my party members - I got everyone's affection for me up to max, even if I didn't use them.

 

You just reminded me though - I completely forgot that about halfway through the game, I stopped using Morrigan and started using Leliana. I initially thought she was worthless, as her attacks with ranged did peanuts, but as she got stronger, I got her better weapons and she maxed out Ranger, she was pretty darn amazing. Also, I spent a lot of the game being too lazy to read her name and thinking it was 'Lei-lana" - I do that sometimes.

 

And yeah, Shale was amazing. Gahh, that game had amazing characters and voice acting.

 

Oghren was pretty hilarious as well. I really should have used him more than I did. He had some pretty funny dialogue if Morrigan was in the party AND you were romancing her.

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Yeah, I'm still stunned by the amount of companion banter and dialog there was - and how amazing almost all of it was.

 

Oghren had me laughing more often than not, as did Shale.

 

ITT: We forget about DAII and hump DA:O's leg.

Edited by TheForgetfulBrain
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  • 3 weeks later...

so, the PC specs for the game are available.

 

http://www.pcgamer.com/2011/01/08/dragon-age-2-system-specs-revealed-the-exiled-prince-dlc-detailed/

 

Minimum:

 

* OS: Windows XP with SP3

* OS: Windows Vista with SP2

* OS: Windows 7

* CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater

* CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater

* RAM: 1 GB (1.5 GB Vista and Windows 7)

* Video: Radeon HD 2600 Pro 256 MB

* Video: NVIDIA GeForce 7900 GS 256 MB cards

* Disc Drive: DVD ROM drive required

* Hard Drive: 7 GB

* Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5

 

 

Recommended:

 

* CPU: Intel Core 2 Quad 2.4 GHz Processor or equivalent

* CPU: AMD Phenom II X3 Triple core 2.8 GHz or equivalent

* RAM: 2GB (4 GB Vista and Windows 7)

* Video: ATI 3850 512 MB or greater

* Video: NVIDIA 8800GTS 512 MB or greater

* DirectX 11: ATI 5850 or greater

* DirectX 11: NVIDIA 460 or greater

 

Sweet that its going with DX11, and I'm glad there'll be a demo available too.

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I don't get the hate. At all.

I'm glad they are changing up the fights. After playing through Awakenings I was about completely done with the sluggish responsiveness of Dragon Age's combat.

As for streamlining the rest of it: I hated ME1 and loved ME2. Make of that what you will.

So what if it didn't force me to go into the menu and make a quick calculation as to which generic, boring weapon was better than the other?

If you don't make the weapon choices interesting, they are just another time padding.

Everything that actually mattered, from dialog to combat to pacing was much improved.

 

In the end, daring to change it up is worth so much more than sticking with the original's design just because it sold well.

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It's because their fans think they're last haven for good Western Singleplayer RPGs. They think bioware is just making it into a generic action game.

 

That's the thing though - from what I've seen of the gameplay, at least for the PC, it's not a generic action game, not even close. It's still an RPG, but at a faster pace.

 

Either way, we will all be able to tell conclusively whether our fears and doubts are warranted in about a month.

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Maybe its because i wasnt a pc nerd or went out and got an xbox for halo, but im not married to bioware and the way they do shit.

i played kotor on my friends xbox and it sas awesome, but every bioware ggame since then has been the same. It has the same characters but in different settings and with different names. I cant believe bioware keeps making the same game(s) for a decade and no one calls them on it because they add a little thing or two sometimes. Yet call of duty and halo are repetitive messes and people are stupid for buying the same game every year.

i dont uunderstand this double standard.

 

Im not even saying theres anything wrong with it since i loved dragon age, cant wait to get my hands on mass effect 2 and am definitely going to get dragon age 2.

i just dont give a shit if theyy drastically change their decade old system. Either way is good for me.

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