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Games You Beat in 2023: PXoD Face the Music


danielpholt
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Return to Monkey Island 

 

Another game pass game. This is a sequel by the original series creator, one finally meant to address what the ACTUAL secret of Monkey Island is. The art style will probably be hit or miss with people. I got used to it, but I could see others never coming around to it. The voice acting is pretty good, the jokes got a few laughs out of me, Guybrush moves around at a nice, quick pace, and the puzzles aren't too easy or too hard, but there's an in-game hint system if you need it. I only have one major gripe.

 

Spoiler

A 20 year gap and you go with ANOTHER fake-out rug pull ending that makes no sense, Ron? Were you just feeling so much pressure that the reveal might not live up to expectations that you didn't want to do it at all?

 

 

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On 3/8/2023 at 9:33 PM, Mister Jack said:

the rhythm based gameplay permeates the world so completely and naturally that I often found myself trying to keep the beat with my movements and jumps even outside of combat. Hell, I even caught myself scrolling through menus to the beat a few times even though there is absolutely no gameplay benefit to doing so.

 

Hell yeah, me too.

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Finally beat Final Fantasy XV.

Had ended up not completing it on original release as they were doing so many updates and changes I figured I'd hold off any ended up holding off for some years.

Steamdeck kind of provided an opportunity to beat it. Kind of had to force my way through it - was not super enjoyable. There's some okay bones to it but you have to push through the story and it just decides to be end the last 1/3 just railroading you (quite literally) to the end game. Things happen that are barely explained (and I suspect require playing the DLC - which kinda sucks but is in keeping with bass ackwards decisions of S-E in recent years).

 

It actually puts me in a bit of fear for FFXVI. Doubly so as that's continuing with the action RPG stuff - which doesn't (imo) fit too well with FF series. Kind of was crap with FFVII:R too. Big one for me was regular FF you've a party to pull from with various techniques, in FFXV you've "elemancy" but it's super limited to the base elements and doesn't really work great when most enemies don't seem to have obvious weaknesses (a lot towards the end are on fire - so you'd think they're weak to blizzard but generally not really the case).

 

It does look pretty, and I think the "boys trip" angle had some merit - but it's just bogged down with a limited open world.

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Bioshock Remastered

 

This game aged like fine milk. :P

 

I already knew the main twist, though I had never played the original beyond the demo on the 360. That did lessen the impact, but it was still cool to find

Spoiler

that room with WOULD YOU KINDLY scribbled on the wall.

 

Plasmids were fun to use, the way upgrading your weapons changes their appearance was cool and the whole underwater city thing was neat.

 

However, movement and combat felt sluggish, and things like not being able to aim or sprint don't help, the crosshair is hilariously big, to the point where it sometimes got in the way, damage effects are way too much, get hit by a turret and the whole screen goes white and starts shaking, in certain combat arenas this lead to several deaths as I was not able to see a thing. :P I was able to turn down some environmental effects but there's no option to lower or turn off some of the hit effects.

 

Then there's that ending bit, just as it was getting interesting

Spoiler

become a Big Daddy? Hell Yeah! Can't wait to try out that drill!!

You end up instead with one of the most annoying escort quests,

Spoiler

the Little Sister you're supposed to protect is slow as hell lol.

It didn't help that this part bugged out on me several times, forcing me to reload the previous save, eventually I started saving every time the quest moved forward, in order to save some time and sanity. :P

 

Overall, I can see why it gets the praise it gets, but it's also a pretty rough experience to go through nowadays lol. :P

 

Grade: D (extra minus points for that 2K Launcher thing)

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Wo Long: Fallen Dynasty

 

From the makers of Nioh 2, one of my favorite games ever. I was planning to play this anyway but it happened to be on Game Pass so I got it through there. It's a smaller game than Nioh 2 and took me about 20 hours to beat, though that probably isn't typical since I've got over 300 hours in Nioh 2 across various platforms and I beat this game 20 levels under the recommended level for the final boss thanks to not doing all the side missions. That's not to say this game plays just like Nioh 2. If that game was meant to be an answer to Dark Souls, this one is meant to be an answer to Sekiro. Basic combos are much more simplified than in Nioh because the real focus on the game lies in the parry system. Parrying is a bit more forgiving than it is in Sekiro because block and parry are assigned to two different buttons in this one, but you can't just spam it endlessly because every time you miss a parry it builds up negative spirit, and if you go fully negative then you'll be stunned after a single hit. On the other hand, successful parries build up positive spirit, and performing heavy attacks with positive spirit in your bar will lower the enemy's maximum stamina and open them up to absolutely devastating deathblows, which is the best way to kill the bosses. You can focus on blocking and dodging and fighting normally if you really want to, but a deathblow on a boss will take away around 20% of their life, which is just too strong to ignore in my opinion. In addition to parries and deathblows, positive spirit can also be used to cast elemental magic spells. There are five elements on the game and they work on a rock paper scissors system that let you exploit enemy weaknesses, though how effective your spells will be will also depend on which elements you decide to put points into when you level up.

 

The story and level design and enemy variety are not really anything to write home about here. In fact I'd say all of those things are mid and the combat is this game's saving grace. While I didn't mess with it much, there's also a PVP mode so if you ever wanted Sekiro PVP then this is probably the closest you're going to get. Unfortunately, the PC port is rough. Not unplayable since obviously I managed to finish it, but from time to time I had to deal with frame drops, and in a game that is all about timing your parries accurately you can imagine how that screwed me over and caused deaths that were not my fault. I'm hoping they fix it. The Nioh 2 port did get fixed eventually and is now pretty good so I don't think it's too much to expect of them.

 

I liked this game, but I certainly didn't love it the way I love Nioh 2. It's of a much smaller scale than that game and kinda feels like filler made by the B-team while the A-team works on Rise of the Ronin, which looks promising. I don't mean to disparage Wo Long by saying it's a B-team game. I still quite enjoyed the combat. I just think it might not be worth a full 60 dollars. Worth checking out on Game Pass? Absolutely. Worth buying after a price drop? If they fix the port I do intend to buy it later.  The DLC will probably add more enemy and weapon types too, so maybe take a wait and see approach if you had an interest.

 

Oh yeah and the English dub is Kung Pow tier so definitely play it in Chinese.

Edited by Mister Jack
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Bioshock 2

 

In terms of gameplay, a huge improvement over the first one, movement feels faster and smoother, being able to have a plasmid and weapon out at the same time is a huge QoL improvement, and in general everything felt better.

 

Storywise it was OK, I found

Spoiler

Lamb's

endless rambling more annoying than Ryan's in the first game, specially because it didn't feel like it made sense.

 

Spoiler

In the first game, you're a dude that shows up, until the twist is revealed you have no reason to believe that Rapture has any meaning to your character, you just ended up there and are trying to get out, Ryan, being the asshole he is, is constantly trying to show how superior he is, how important Rapture is and how bad of a person you are for doing the things you do, it makes sense that he's like that and that he's constantly being a pain in the ass to the dude that showed up and sorta just started killing everything in sight.

 

Your character has reasons to listen and maybe even pay attention to it, specially after what happened with "Atlas" and his family, you have no idea what's going on and any information you get could be of use.

 

In the second one however, Delta isn't a common dude, he's a Big Daddy, risen from the dead, he only wants to be reunited with his daughter and that's all on his mind. Lamb's ramblings on collectivism, the greater good, her "family" and whatnot mean jackshit to him, she's just talking because she loves the sound of her voice and should know that the person she's talking to doesn't care about her shit.

 

Or at least that's how I felt about the whole thing. :P

 

I also had ton of technical issues with this one, the 2K launcher is a nightmare, towards the end, there was a cycle of crash -> reload -> crash, eventually I fixed this by running it windowed, but still, it was a huge pain in the butt.

 

Other than that though, I like this one better than the first one.

 

Grade:  C+ (would be higher, but the technical issues bring it down a fair bit)

 

Bioshock 2: Minerva's Den

 

Now this was pretty cool, story started out kinda weak, but that ending was most excellent!!

 

Helps that after figuring out how to get it to run properly I didn't have any crashes throughout this DLC.

 

Grade: B+

 

Originally I wanted to go through the trilogy, but I think I'll stay away from anything that uses the 2K launcher for a while lol, unfortunately this also means I won't be touching XCOM 2 any time soon.

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Disco Elysium

 

Having this as my carrot certainly helped in wrapping up FFXV.

 

Really loved this game and setting. And was handy to have played it prior to recent (IRL) union talks so I got a joke that was made :P Kinda knew I was going to like it in various screenshots prior to playing it. Liked the idea of the various "voices" and sort of like how it plays a bit like having a tabletop game but with 5 DMs to one player rather than 1 DM to 5 players. I like the way the clothes change stats - leading to outlandish outfits while trying to negotiate your way through a complex conversation. I like the world building where you know it's distinctly not earth but you can relate it to real events and peoples. The thought cabinet is pretty cool too - though could be a tad descriptive to know what you're expending stats and level ups on.

 

I'm currently on my second play through actually - though I'm finding it's not as broadly different in additional playthroughs, you just get a bit more information on the world and tweaked conversations. A biggy for me is

Spoiler

recovering my gun - it's only possible via helping Evaratt. Though the extent to which you help you can flex, but ultimately you can't investigate via any other method to end up meeting The Pigs despite various potential folks that could point you in the direction of it.

 

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Atomic Heart

 

Another Game Pass game. Before I go any further I'll address the elephant in the room and acknowledge that this game was made by Russians, who are pretty much nobody's friend right now for obvious reasons. I will not speak on the matter here other than to say that people's buying decisions are ultimately their own but I certainly understand if somebody chooses not to play this out of principle. It's not like I actually bought it either way so I did not worry about that too much myself.

 

Putting that aside, I have mixed feelings on this game. It's basically Russian Bioshock and while it has some cool world building and lore and some design choices I really liked such as being able to refund your upgrades at any time to try out another build, there were also some choices made that are so baffling it made me wonder if these developers had ever played a video game before. Why can't I make a custom waypoint on the map or even zoom it in unless I'm at a terminal? Why do half of the powers feel useless? Why do they constantly throw me against large groups of enemies and then not give you a block or parry option with the melee? There is a dodge but it is not nearly good enough on its own and if you get trapped in a corner there is not much you can do to save yourself unless you have telekinesis equipped other than flail your melee weapon and hope they die before you do. Some of the boss fights are cool, but others are shit and unfortunately the worst boss of the game is fought three times. You can scavenge for resources by just holding down a button and sweeping it across an area but they compensate for that by making all the upgrades cost more than I think they should. Sometimes it feels like for every positive there is a negative to balance it out. On the plus side, it has a great soundtrack. You can thank Mick Gordon for that one. And just to put it out there, he donated his fee for working on the game to a Ukrainian charity.

 

Also, while the story and the universe of this game has potential, the main character is written like a complete douchebag with terrible dialogue. He has a stupid catchphrase ("crispy critters!") that he says all the time. It is a fetch that they are desperately trying to make happen and it is never going to happen and every time he said it I cringed. He is also really stupid and gullible and he is the main thing that brings down what could otherwise be a decent plot for this kind of game. And for the record, no, the plot is not Soviet propaganda. They hammer in how much communism sucks about as hard as George Orwell does. They don't have many nice things to say about capitalism either.

 

I don't know, the game is okay. But just okay. Maybe with some QOL patches I could see myself giving it one extra point. I still would not really recommend buying it but it might be okay to kill time if you have game pass.

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Horizon: Call of the Mountain

 

My first PSVR2 game, and what a strong start! My room is a little small, so I can do standing, but not room scale (not sure how much difference that would make, I could still turn around and reach for handholds etc).

 

The graphical leap from PSVR is amazing, really feels like you are in a AAA title, rather than a pared down VR port. The machines feel huge compared to how they appear in game, really makes them feel intimidating.

 

The movement, especially the climbing works brilliantly, walking is achieved by pumping your fists like you are running which makes sense and didn't cause me any motion sickness (also got counted as steps) there's also an option for sticks to move to, but the jogging worked fine for me.

 

Combat is fun. Feels like you are in control, but there is a lot of aim assist making sure you hit targets (this is a good thing given the lack of crosshairs and difficulty in aiming a bow irl).

 

Story is ok, good enough to move the game along, a few cameos from recognisable characters is good, esp. Blameless Marad, nice to see the spymaster up to stuff outside of the main game.

 

There's lots of fun little easter eggs chucked in too, like if you pick up pan-pipes and hold them to your face you can play a little tune, there's a couple of caves with a brush and paint pots to draw on the walls. It's all just great, fun, immersive stuff.

 

If you have PSVR2 this is an essential.

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Pokemon Violet

 

This is the first mainline Pokemon game I've bothered to finish since I was a little kid (Legends Arceus is a spinoff and I don't care what Nintendo says). I really don't think I've managed to get all the way through a mainline Pokemon game since the Game Boy days. But here it is, the first truly open-world console Pokemon game we all dreamed of playing one day. How is it? Well, it's...goooood?

 

I'll explain. Since it's been so long for me, I'm judging this one mostly on the progress the series has made since I last played it. I hate to use the phrase "a step in the right direction" because I've reached a point where I have to ask myself how many steps you can take without getting anywhere, but SV really did evolve, no pun intended, in several ways I had been wanting for a long time. For starters, tall grass random encounter bullshit is gone and thank fucking god. You want a Pokemon? You can clearly see right on the field which one it is. If you don't want to fight it? Just go around it. Also, trainer battles out in the routes are OPTIONAL. You still have to fight trainers for gym battles and story-related moments, obviously, but you don't have to fight random strangers while you're walking around unless you want to, which I am really grateful for. Some of the bits and bobs about the battle system have been sped up or streamlined. For example, you can set the options to skip Pokemon nicknaming prompts or to automatically box anything you catch while your team is full. There are several little things in there to reduce the number of button presses you have to endure in every battle, which may not sound like much on paper but it really reduces the tedium and speeds up the gameplay. Ride Pokemon are back from Arceus, and while you only get one, the one you get is very versatile and makes exploring the map more enjoyable than just running around on foot. My favorite new feature is the ability to send out a Pokemon onto the field with a button press and let it run around and auto-battle wild Pokemon nearby. You can't catch anything that you automate this way but you still get the experience so this is a great way to quickly grind exp without having to go through a bunch of battles yourself. These are all really good QoL features that improved the basic Pokemon gameplay loop enough for me to want to finish this one. I also liked several of the side characters, which is saying something because I often find them all stupid and annoying. 

 

It's not all praise, though. There were some great strides made here, but the series still has a way to go to become truly great. For starters, while I appreciate the open world that lets me go anywhere and do anything, there isn't much in the way of side content besides catching more Pokemon. You get three main questlines, then after that you get a fourth endgame quest before the credits. You can do them in any order you choose, but there's no level scaling so there's still a recommended order. That said, if you want to challenge yourself like I did you can go to higher level areas and attempt higher level missions before the game wants you to, so I appreciate that you are at least allowed to make that choice. It's still rough in other areas, though. The graphics? What else can I say? They range from acceptable to dreadful. The performance? It's poo poo. Pop-in everywhere. Frame drops. Slowdown. This game really makes it sink in just how outdated the Switch is, not to mention how they really need to make a second studio for Pokemon games so that each entry gets another year of development time. But the thing that bugged me the most, the thing that I still hate more than anything, are the constant battle messages for buffs, debuffs, and status effects. In just about any other RPG, stuff like this would be indicated with a graphical effect and maybe an icon, which is more than enough on its own. But what does Pokemon still feel the need to do? 

 

GARCHOMP WAS POISONED!

GARCHOMP TOOK DAMAGE FROM THE POISON!

GARCHOMP'S ATK INCREASED!

GARCHOMP'S DEF INCREASED!

GARCHOMP'S SP. DEF DECREASED! 

GARCHOMP'S SP. ATK DECREASED!

 

God damn do I hate this. I dread fighting Pokemon with lots of stat changing moves because this is what slows battles down to a fucking crawl. With all the other improvements they made, why is THIS the thing they still decide to keep in? You don't need it! Just look at Persona! Sure it has a message when someone buffs or debuffs, but it comes and goes in less than a second. This, to me, is still the worst thing about Pokemon battles and they seriously need to ditch it when the next game comes along. At the very least, if there are multiple stat changes, put them all in one text box rather than several different ones one after another. I don't think this is too much to ask. 

 

I haven't tried any of the postgame content yet so I can't comment on that, but even with my gripes this was at least good enough for me to finish and mostly enjoy. They're still pretty easy games even if you try to challenge yourself like I did by skipping the field trainer battles which are basically free exp, but not every RPG needs to be hardcore. Sometimes I just enjoy the thrill of catching and raising a Pokemon team. Oh, and while the performance was unimpressive I didn't experience any game breaking bugs like there were at launch, so I think they fixed the worst of the issues by now.

Edited by Mister Jack
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Glad you liked it. I'm still slowly working my way through Scarlet, I'm at the endgame now and just haven't really be interested in playing it. It's like they finally made the full-console Pokemon game I've wanted since I was a kid, but the end result is just "fine."

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Dino Crisis

 

I'm not sure what came over me but I got the urge to play this, so I got Duckstation and set up a nice CRT filter and it was great. I played Dino Crisis 2 at my friend's back in the day, but I'd never played this one before. I actually really liked it, making allowances for obtuse 90's game design (like having to do things in a hyper-specific order with no indication of what that might be, or why it's not advancing). Honestly though, it's a lot less guide-dang-it than a lot of games from that era were, and I ended up only looking up a couple of things. All in all it was a fun time.

 

Grade: B (graded on a 90's curve)

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Resident Evil 4

 

I didn't think that RE4 needed a remake, and I'm still not sure that it did, but the best thing I can say about this one is that's... it's Resident Evil 4. Which, as far as I'm concerned, is a fairly high bar that most games can't reach.

 

After the remakes of RE2 and RE3, I expected this one to get significant cuts or to be compromised in some way. It's been a while since I've played the original, so my memories of it are pretty foggy at this point but i can't think of a single major thing that was missing. Some sections were compressed and others were expanded but all things considered this is a pretty faithful remake that also manages to feel fresh by reinventing the locations a bit. It's obviously way less goofy than the original and feels like a more polished game overall.

 

I was prepared for a shorter experience but I think it's actually longer. This may be due to me being a slower player in my old age but according to Steam it took me almost 24 hours to finish it. This is obviously inflated a bit and my actual in-game playtime at the end of the game was lower than that but I'm pretty sure it's longer than the original if you take your time and go out of your way to complete all the requests. 

 

In the first half of the game I was super into it and planning to jump right into NG+ once I was done but for some reason I wasn't really feeling it as much in the last few chapters and now I'm not sure if I wanna do another run immediately. Honestly couldn't say if it's me or the game.  That being said, I'm pretty happy with how this one turned out. Out of all the recent REmakes, this is probably the best one. It's Resident Evil 4 but better and it doesn't feel like anything significant is missing.

 

I really wonder where they'll go from here. Resident Evil IX is probably next but as far as remakes go I can't imagine they'll stop here since they're kind of on a roll. RE5 seems like the logical one but I honestly can't think of a more pointless game to remake. It's not that old and it wasn't that memorable or beloved. There's admittedly a ton of room for improvement, though.

 

I think Code Veronica is the one that needs it the most, though. Especially since when they were remastering all the old games they never bothered putting it on PC. I'm still baffled as to why and it remains the only mainline RE game that I still haven't played because of it. Or they could just stop with the remakes. This seems as good a point as any to call it a day and focus on new stuff.

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I wouldn't mind a Code Veronica remake, the Outbreak games getting a remake would be neat too, RE5 could use some polish, but not a full remake IMO, then again, I don't think RE4 needed a remake and apparently it's pretty good. :P

 

Only thing stopping me from jumping into the RE4 Remake train is that I'm waiting for news on Separate Ways lol (that, and backlog reasons :P).

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1 hour ago, Mister Jack said:

I would love an RE5 remake. It might not be as beloved as the classics and for good reason when you play it alone but it's one of the best co-op games out there to this day and I will die on this hill.

 

See, if they were to remake RE5 I would hope the co-op shit would be something they'd get rid of. It just wasn't the right direction for a mainline Resident Evil and the game suffers as a single-player experience because of it. I think it's a case where there's no way to please everyone, though.

 

I like RE5 but I'm not especially attached to any particular elements of it. That's one game where I'd be perfectly fine if they did more of a complete re-imagining rather than a faithful remake. There's an opportunity to take a game that's merely good and make it great. There's also an opportunity to make a less racist game lol.

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Resident Evil 4 Remake

 

I don't have a whole lot to add to what was said above. I also agree that RE4 didn't need a remake but this one turned out quite good anyway. They did cut out a boss fight, but I hear that one will be put back into the Separate Ways DLC later on. They went out of their way to make the game harder with the breakable knife and the more aggressive enemies and bosses. The frequent QTEs in the original have been replaced by the much more interesting parry and dodge mechanics. Capcom also decided to be cheeky and exploit the fact that just about everyone has played the original by throwing in surprises when you least expect it. Even though the story follows the same beats, there are moments where just when you think you know how something is going to play out because you've seen it before, they'll toss you a curveball. It's a very clever way to do a remake. I'm also glad to see that Ashley is much less high-maintenance and the useless mine thrower has been replaced by the very useful crossbow.

 

I do have one complaint, and unfortunately it's a big one. The aiming controls just don't feel quite right. I don't know if this is a PS5 thing or if it extends to the PC version as well, but I was fiddling with the camera controls for the entire game, trying to get it to feel nice and tight like the original, but I never quite got there. I got it to a point where it was good enough for me to get by, but I still had a few very frustrating moments like missing shot after shot on the regenerator parasites because the sniper rifle always felt either too sensitive or not sensitive enough no matter what I did. Either Capcom needs to patch this or I need to figure out the magical combination of settings on the various camera sliders to hit that Goldilocks spot because this alone dragged the game down from a 10 to a 9 for me.

 

Still a great game even with this problem, though. Can't wait for the VR update.

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2 hours ago, Mister Jack said:

They did cut out a boss fight, but I hear that one will be put back into the Separate Ways DLC later on.

 

Wait, which one? It's been almost a decade since my last playthrough so I'm drawing a complete blank here. Surely you don't mean the Salazar robot?! 😂

 

edit: oh wait, didn't the original have another gigante fight in the farm area?

 

2 hours ago, Mister Jack said:

I do have one complaint, and unfortunately it's a big one. The aiming controls just don't feel quite right. I don't know if this is a PS5 thing or if it extends to the PC version as well, but I was fiddling with the camera controls for the entire game, trying to get it to feel nice and tight like the original, but I never quite got there. I got it to a point where it was good enough for me to get by, but I still had a few very frustrating moments like missing shot after shot on the regenerator parasites because the sniper rifle always felt either too sensitive or not sensitive enough no matter what I did. Either Capcom needs to patch this or I need to figure out the magical combination of settings on the various camera sliders to hit that Goldilocks spot because this alone dragged the game down from a 10 to a 9 for me.

 

My understanding is that the console versions have deadzones on the analog sticks that are way too big. IIRC it's even worse on Xbox. I think the issue isn't as pronounced on PC. I played with an Xbox One controller and it felt fine to me (I did switch to mouse aiming for those shooting mini-games, though, because fuck doing that with a controller).

Edited by toxicitizen
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38 minutes ago, Mister Jack said:
  Reveal hidden contents

I'm talking about U-3 aka "It."

 

Ooh right, I remember thinking it was in early on but by the time I made it that far into the game I completely forgot about it. I'm pretty sure I found a file that made reference to it, though. So yeah, it might be saved for DLC.

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Spoiler

They did a little retcon to make it so that Salazar's bodyguards are designated as U-3 specimens when before U-3 was its own thing. You fought the second one in the original when he fused with Salazar, but that doesn't happen in the remake so presumably the second bodyguard will go off on its own to hunt Ada.

 

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