Jump to content

Portal


deanb
 Share

Recommended Posts

EDIT: Split-screen on PC? Like with two mouses and two keyboardses? Probably not.

 

Pssst... You didn't hear it from me, but I've heard they're implementing USB gamepads that work with PCs. Just don't tip Kotaku or else everyone might find out.

 

Didn't occur to me to do that, I can't imagine playing something FPS-ish with a controller when there's a Mouse and Keyboard option. Still don't think it's on the cards.

 

You don't have much of an imagination.

 

Choosing a pad over M&K? It's not a lack of imagination, it's just common sense. :P

Link to comment
Share on other sites

I'm guessing the puzzles in Portal 2 will be more about thinking it through and timing, rather than super fast and precise... shooting. Of portals. So i'm pretty sure you'd be fine playing with someone on a controller providing that it isn't like his first time playing a fps-ish game on it.

 

You're probably right but I'd still rather have someone that has the precision (if it's needed) than someone who's trying to aim with an analog stick *pictures someone with their tongue out gently nudging the analog stick to get it in the right position*.

 

Choosing a pad over M&K? It's not a lack of imagination, it's just common sense. :P

 

Oh no, you didn't! You best be trolling, boy!

Link to comment
Share on other sites

There's a video where they specifically mention that they tried to get rid of the need for any sort of fast/twitchy sort of movements and focus on puzzle solving. They gave an example of being able to figure out how to advance, but not being able to execute it and trying to make sure the execution is easy and the thinking is hard for Portal 2.

Link to comment
Share on other sites

I'm guessing the puzzles in Portal 2 will be more about thinking it through and timing, rather than super fast and precise... shooting. Of portals. So i'm pretty sure you'd be fine playing with someone on a controller providing that it isn't like his first time playing a fps-ish game on it.

 

You're probably right but I'd still rather have someone that has the precision (if it's needed) than someone who's trying to aim with an analog stick *pictures someone with their tongue out gently nudging the analog stick to get it in the right position*.

 

Choosing a pad over M&K? It's not a lack of imagination, it's just common sense. :P

 

Oh no, you didn't! You best be trolling, boy!

 

Think you read me out of context. I was surprised that Nihil would suggest that someone might prefer to use a pad where M&K were available. Hence "Choosing a pad over M&K?" Then stated that my not thinking of the Pad as a viable option was due to an abundance of common sense as opposed to a lack of imagination.

 

EDIT: Some puzzles require precision and timing. While they are all possible with pads, to achieve the mindbendingly awesome speed runs seen in Portal, you're almost certainly gonna need M&K.

Edited by Thursday Next
Link to comment
Share on other sites

There's a video where they specifically mention that they tried to get rid of the need for any sort of fast/twitchy sort of movements and focus on puzzle solving. They gave an example of being able to figure out how to advance, but not being able to execute it and trying to make sure the execution is easy and the thinking is hard for Portal 2.

 

I'm fine with that. To be honest, I know what they're talking about. Portal 1 was a great game but there were times that even with the superiority of the mouse that you'd be fiddling about with getting the portals right even though you knew the solution.

 

Think you read me out of context. I was surprised that Nihil would suggest that someone might prefer to use a pad where M&K were available. Hence "Choosing a pad over M&K?" Then stated that my not thinking of the Pad as a viable option was due to an abundance of common sense as opposed to a lack of imagination.

 

Ahhh, I see. My bad. I'm glad I got the wrong end of the stick, I shudder to think of the argument someone could come up with for why a gamepad is better than a mouse and keyboard for FPS.

Edited by MasterDex
Link to comment
Share on other sites

Ahhh, I see. My bad. I'm glad I got the wrong end of the stick, I shudder to think of the argument someone could come up with for why a gamepad is better than a mouse and keyboard for FPS.

 

Nah, I wasn't overly clear.

 

You'll have to ask Nihil why a pad is better, unless of course he doesn't believe that pads are better and was just being contrary (hard to believe I know).

Link to comment
Share on other sites

There has to be some measure. I mean, how many others have thought of this as well? Heck, Valve should have thought of something when they're going to be offering a game on two platforms for the price of one.

 

The way I see it, my PS3 version will be for home on my excellent 32" HDTV, and the PC version will be my portable copy. If I'm going to do multiplayer, it has to be on the PS3 version because I can't have another person huddling around my 17" laptop. <_<

Link to comment
Share on other sites

There has to be some measure. I mean, how many others have thought of this as well? Heck, Valve should have thought of something when they're going to be offering a game on two platforms for the price of one.

 

The way I see it, my PS3 version will be for home on my excellent 32" HDTV, and the PC version will be my portable copy. If I'm going to do multiplayer, it has to be on the PS3 version because I can't have another person huddling around my 17" laptop. <_<

 

Well, if you think about it, it doesn't really cost much to provide a free download. Some bandwidth costs, I guess. Those boxed copies, however, have to be packaged and shipped around the country. I guess what I'm saying is that they might stand a better chance of recouping those costs if they sell more console copies than PC copies. Only new copies get the free download, right?

Link to comment
Share on other sites

That video was really familiar to me. I feel like maybe they took a video for the first Portal and just stuck different narration over it. I'm going to do some digging to find out.

 

*Edit* - Okay, I can't find it, if it even existed, but the part that REALLY seemed familiar to me was the bullets filling up the inside of the turret, and then spilling out when they cut it in half. The whole thing seemed pretty familiar, but that was the part that made me go "I've definitely seen this before."

 

Semi-relatedly, "That's 65% more bullet per bullet" is one of the funniest things I've ever heard.

Link to comment
Share on other sites

I'm sure there will be folks moaning about how some of the concept covers were not chosen, but I think Valve made the right choice.

 

Of course, these were rather good runner-ups.

 

01.png

 

 

10.jpg

 

 

The important thing you have to remember when designing a cover is that it's an image that must appeal to customers, not just your fans. There were a lot of great concepts, but only those with a knowledge of Portal would understand the significance of the characters.

 

I think another reason why Valve went with the co-op bots for advertising and marketing is because you'll actually see them when playing Portal 2. Your avatar has a name, it being Chell, but that's it. I guess you could say you command her actions, much like Link becomes the Hero by your input. Yet, the whole time GLaDOS talks to you and, my memory might be fuzzy, but I don't think GLaDOS refers to the character as Chell, correct?

 

So, unless you're aware of the portal tricks to see your self, or the game itself begins to bring awareness to an individual named Chell, she goes by unnoticed. I wouldn't be surprised if people began asking "Is that woman on the cover just some random character?"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...